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Vekril
RealPoor Guru

Joined: 15 Oct 2002 Posts: 2525
Location: Jersey
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Posted: 03/10/05 - 21:18 Post subject: what exactly do the modifiers mean?
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another random question from the non EQ player lol - the AOW question led to another!
Shielding - does 30 Shielding mean you literally take 30% less melee damage? (likewise for spell and DOT shielding)
Avoidance - does 100 avoidance mean you avoid 100% more attacks than you would? (avoiding 100% would seem a bit much)
Combat Effects - what exactly does + 50 to combat effects do?
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Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
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Posted: 03/10/05 - 21:38 Post subject:
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all that weird stuff seemed like when M:TG added phasing and other strangelings - just no real interest in it for me.
but to answer your question, shielding is what brael does when he sees the sun
ZING!
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Frax
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 8489
Location: Fuck yoiu fucking fuckers
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Posted: 03/10/05 - 23:12 Post subject:
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+10 avoidance is like 1% more avoidance
Shielding caps at like 35% and only works on the base damage of a mob
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Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
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Posted: 03/10/05 - 23:31 Post subject:
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| Frax wrote: | +10 avoidance is like 1% more avoidance
Shielding caps at like 35% and only works on the base damage of a mob |
What does 35% shielding do when you're being hit by a mob for 100 damage every hit?
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Frax
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 8489
Location: Fuck yoiu fucking fuckers
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Posted: 03/10/05 - 23:47 Post subject:
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| Occulis wrote: | | Frax wrote: | +10 avoidance is like 1% more avoidance
Shielding caps at like 35% and only works on the base damage of a mob |
What does 35% shielding do when you're being hit by a mob for 100 damage every hit? |
its like mobs hit for say 100 (base damage), then they also hit for a modifier from like 0-19N (where N is any number usually smaller than the base damage). Say N is 25. Someone named this the damage interval somewhere, I'm going off memory.
That means the mob could hit you for 100-600. 35% shielding would mean the mob hits you for 65-565 instead, because it only works on the base damage, not the damage interval.
(shit like this I remember and then when I can't find my car keys some days really p****s me off!)
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Starks
Toomuchtimeonhands

Joined: 17 Oct 2002 Posts: 865
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Posted: 03/11/05 - 00:32 Post subject:
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Yeah, Frax nailed it on the head. Shielding only takes off the DB, damage base (min hit) and not the DI, damage interval. So for example the boss in Tacvi has a DB of 3100, 30% shielding takes off 930 off of that. So it would hit for only 2170.
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Mogling
RealPoor Guru

Joined: 29 Dec 2002 Posts: 2451
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Posted: 03/11/05 - 18:34 Post subject:
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Combat effects increased proc rate iirc.
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Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
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Posted: 03/11/05 - 18:44 Post subject:
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| Starks wrote: | | Yeah, Frax nailed it on the head. Shielding only takes off the DB, damage base (min hit) and not the DI, damage interval. So for example the boss in Tacvi has a DB of 3100, 30% shielding takes off 930 off of that. So it would hit for only 2170. |
wow only 2170 huh
"WELCOME TO LEVEL 75,392!!! YOU NOW HAVE 15,020,000 MANA!!!"
"oh DOOD!! This is SO much more powerful than level 75,390!"
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teeroyoyort
Luke Warm

Joined: 16 Jan 2003 Posts: 312
Location: Pembroke Pines, FL
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Posted: 03/21/05 - 12:08 Post subject:
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anyone have info on "Dodge Mod's" and "Improved Dodge III" type mods?
Dodge mod usually looks like..... Dodge 8% or something, and Improved Dodge looks like a focus effect , were like Allah's will say its like 10% chance to doge or something...
my question is, whats the new dodge mod cap? how much Improved dodge works? and do both of these effects stack?
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Aluaeia
RealPoor Master of Posts

Joined: 06 Jun 2003 Posts: 5670
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Posted: 03/21/05 - 12:27 Post subject:
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Skill mods and foci stack, but only the highest of each takes hold.
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Renork's Mother
Rookie

Joined: 07 Mar 2005 Posts: 75
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Posted: 03/21/05 - 15:32 Post subject:
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| Occulis wrote: |
wow only 2170 huh
"WELCOME TO LEVEL 75,392!!! YOU NOW HAVE 15,020,000 MANA!!!"
"oh DOOD!! This is SO much more powerful than level 75,390!" |
lawl
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Silvermouse
RealPoor Jedi

Joined: 12 Oct 2002 Posts: 11015
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Posted: 03/21/05 - 16:20 Post subject:
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| Occulis wrote: | | Starks wrote: | | Yeah, Frax nailed it on the head. Shielding only takes off the DB, damage base (min hit) and not the DI, damage interval. So for example the boss in Tacvi has a DB of 3100, 30% shielding takes off 930 off of that. So it would hit for only 2170. |
wow only 2170 huh
"WELCOME TO LEVEL 75,392!!! YOU NOW HAVE 15,020,000 MANA!!!"
"oh DOOD!! This is SO much more powerful than level 75,390!" |
Mekk'tek'lekka'zek, Dreadmaster of the Forbidden Windrune slashes YOU for 38.6 million points of damage!
Mekk'tek'lekka'zek, Dreadmaster of the Forbidden Windrune slashes YOU for 38.6 million points of damage!
Starrydreamz heals you for 196 million hit points.
Mekk'tek'lekka'zek, Dreadmaster of the Forbidden Windrune kicks YOU for 19 points of damage!
You told Sugggar, 'lol one sec. fighting MDotFW'
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Vekril
RealPoor Guru

Joined: 15 Oct 2002 Posts: 2525
Location: Jersey
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Posted: 03/21/05 - 16:37 Post subject:
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Everquest programmer says to another, "Let's put in these new modifiers on armor so they play more seeking upgrades, but we have to be really vague and never tell them exactly what they do, which is basically nothing!"
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Ciladar
RealPoor Guru

Joined: 15 Oct 2002 Posts: 3765
Location: Northern New Jersey
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Posted: 03/21/05 - 16:39 Post subject:
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| Vekril wrote: | | Everquest programmer says to another, "Let's put in these new modifiers on armor so they play more seeking upgrades, but we have to be really vague and never tell them exactly what they do, which is basically nothing!" |
Sadly it's true. I don't see why people put like 2% augs on their armour when in reality, that is such a minimal number....
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Silvermouse
RealPoor Jedi

Joined: 12 Oct 2002 Posts: 11015
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Posted: 03/21/05 - 16:44 Post subject:
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| Ciladar wrote: | | Vekril wrote: | | Everquest programmer says to another, "Let's put in these new modifiers on armor so they play more seeking upgrades, but we have to be really vague and never tell them exactly what they do, which is basically nothing!" |
Sadly it's true. I don't see why people put like 2% augs on their armour when in reality, that is such a minimal number.... |
It's nice for zones like Sebilis, where the mobs r noowbie pusies
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Ciladar
RealPoor Guru

Joined: 15 Oct 2002 Posts: 3765
Location: Northern New Jersey
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Posted: 03/21/05 - 23:25 Post subject:
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| Silvermouse wrote: | | Ciladar wrote: | | Vekril wrote: | | Everquest programmer says to another, "Let's put in these new modifiers on armor so they play more seeking upgrades, but we have to be really vague and never tell them exactly what they do, which is basically nothing!" |
Sadly it's true. I don't see why people put like 2% augs on their armour when in reality, that is such a minimal number.... |
It's nice for zones like Sebilis, where the mobs r noowbie pusies |
People still go there?
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Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
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Posted: 03/22/05 - 00:12 Post subject:
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Heallinu tells you, 'bro i need that opal 4 spellz k'
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Aluaeia
RealPoor Master of Posts

Joined: 06 Jun 2003 Posts: 5670
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Posted: 03/22/05 - 00:57 Post subject:
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| Ciladar wrote: | | Silvermouse wrote: | | Ciladar wrote: | | Vekril wrote: | | Everquest programmer says to another, "Let's put in these new modifiers on armor so they play more seeking upgrades, but we have to be really vague and never tell them exactly what they do, which is basically nothing!" |
Sadly it's true. I don't see why people put like 2% augs on their armour when in reality, that is such a minimal number.... |
It's nice for zones like Sebilis, where the mobs r noowbie pusies |
People still go there?  |
The Fabled Trakanon tells you yes
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Desaitar
RealPoor Guru

Joined: 30 Apr 2003 Posts: 2641
Location: whore island
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Posted: 03/22/05 - 04:43 Post subject:
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is there fabled trakanon? i actually enjoyed the fabled mobs heh, me and warsaw duo'd fabled tranix weee =p (had a couple bots )
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Aluaeia
RealPoor Master of Posts

Joined: 06 Jun 2003 Posts: 5670
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Posted: 03/22/05 - 05:02 Post subject:
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Yes.
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Silvermouse
RealPoor Jedi

Joined: 12 Oct 2002 Posts: 11015
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Posted: 03/22/05 - 05:37 Post subject:
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I think Fabled Stanos Herkanor would be a fun fight.
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motherface
RealPoor Guru

Joined: 12 Mar 2003 Posts: 3407
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Posted: 03/22/05 - 09:27 Post subject:
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I can just see it in 2007:
The Fabled Fennin Ro the Tyrant of Fire goes on a RAMPAGE!
The Fabled Fennin Ro the Tyrant of Fire hits YOU for 7990 points of damage!
The Fabled Fennin Ro the Tyrant of Fire hits YOU for 7990 points of damage!
The Fabled Fennin Ro the Tyrant of Fire hits Turbodethmaker for 7990 points of damage!
The Fabled Fennin Ro the Tyrant of Fire hits Turbodethmaker for 7990 points of damage!
Turbodethmaker has been slain by The Fabled Fennin Ro the Tyrant of Fire.
The Fabled Fennin Ro the Tyrant of Fire tries to hit you, but you parry!
You suffer 6000 points of damage from The Fabled Fennin Ro the Tyrant of Fire's Promethean Lozzle Nozzle!
The Fabled Fennin Ro the Tyrant of Fire hits YOU for 7990 points of damage!
You have been slain by The Fabled Fennin Ro the Tyrant of Fire!
Tepez's Complete Healing heals you for 18750!
LOADING, PLEASE WAIT...
You say to your raid, 'wtf i died 2 lag'
Then 4 weeks later someone kills him and his 84 adds with 6 rangers and a shaman.
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teeroyoyort
Luke Warm

Joined: 16 Jan 2003 Posts: 312
Location: Pembroke Pines, FL
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Posted: 03/22/05 - 11:39 Post subject:
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| teeroyoyort wrote: | anyone have info on "Dodge Mod's" and "Improved Dodge III" type mods?
Dodge mod usually looks like..... Dodge 8% or something, and Improved Dodge looks like a focus effect , were like Allah's will say its like 10% chance to doge or something...
my question is, whats the new dodge mod cap? how much Improved dodge works? and do both of these effects stack? |
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Ciladar
RealPoor Guru

Joined: 15 Oct 2002 Posts: 3765
Location: Northern New Jersey
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Posted: 03/22/05 - 11:51 Post subject:
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| Aluaeia wrote: | | Ciladar wrote: | | Silvermouse wrote: | | Ciladar wrote: | | Vekril wrote: | | Everquest programmer says to another, "Let's put in these new modifiers on armor so they play more seeking upgrades, but we have to be really vague and never tell them exactly what they do, which is basically nothing!" |
Sadly it's true. I don't see why people put like 2% augs on their armour when in reality, that is such a minimal number.... |
It's nice for zones like Sebilis, where the mobs r noowbie pusies |
People still go there?  |
The Fabled Trakanon tells you yes |
Oh yeah, I forgot about that little fabled business.
Edit : Holy crap. I'm looking at some of the stuff on Alla...
Most of that stuff off of the upper end Kunark mobs is better than Time loots.
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Spiritz
RealPoor Sensei

Joined: 11 Oct 2002 Posts: 1969
Location: Huntington Beach, CA
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Posted: 03/22/05 - 12:39 Post subject:
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The high end fabled stuff is better than all PoTime stuff and a lot of lower end GoD stuff. It's on part with Inktu`ta/Txevu loot. And the mobs are easy as allFuck.
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Rothander
Luke Warm

Joined: 11 Oct 2002 Posts: 312
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Posted: 03/22/05 - 13:34 Post subject:
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Silvermouse... haha, i remember going there for you mask i think with BC long time ago and getting our asses handed to us by Stanos. i havent even been back there since then i dont think hahaha
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Silvermouse
RealPoor Jedi

Joined: 12 Oct 2002 Posts: 11015
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Posted: 03/22/05 - 15:13 Post subject:
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| Rothander wrote: | | Silvermouse... haha, i remember going there for you mask i think with BC long time ago and getting our asses handed to us by Stanos. i havent even been back there since then i dont think hahaha |
the problem was that people couldn't get a heal off before Stanos had ruined someone hehe
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Aluaeia
RealPoor Master of Posts

Joined: 06 Jun 2003 Posts: 5670
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Posted: 03/22/05 - 22:32 Post subject:
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| teeroyoyort wrote: | | teeroyoyort wrote: | anyone have info on "Dodge Mod's" and "Improved Dodge III" type mods?
Dodge mod usually looks like..... Dodge 8% or something, and Improved Dodge looks like a focus effect , were like Allah's will say its like 10% chance to doge or something...
my question is, whats the new dodge mod cap? how much Improved dodge works? and do both of these effects stack? |
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| Aluaeia wrote: | | Skill mods and foci stack, but only the highest of each takes hold. |
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teeroyoyort
Luke Warm

Joined: 16 Jan 2003 Posts: 312
Location: Pembroke Pines, FL
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Posted: 03/22/05 - 23:38 Post subject:
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whats the doge cap at now with lvl 70 out?
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Maldek
RealPoor Guru

Joined: 16 Oct 2002 Posts: 2089
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Posted: 03/22/05 - 23:47 Post subject:
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who f*****g cares
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