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so i was looking for a good quake 3 rcon interface for my dad so he could see who's playing and their pings and stuff. and I couldnt find one.
So i just might write him one. I'll probably write it in C++ or VB.
My question is, does either of them come with built in network support? I wouldnt imagine connecting to the q3 server is that hard. so I'll figure that part out. just wondering what's best or easiest to code for network stuff. dont want to do this in java.
Posted: 10/19/03 - 01:47
Fanelien Joined: 18 Jul 2003 Posts: 2181
if its a windows server you'll have the easiest time(though it'll be slow as shit in the freezer) with java, linux will be easiest with C++. C++ does have networking support in the sense of it can initiate connections etc, but you're going to be writing alot of code compared to java.
Posted: 10/19/03 - 09:38
kireol Joined: 02 Aug 2003 Posts: 7529
i repeat...I dont want to do it in java.
is .net the new visual C++? or what language is it in.
Posted: 10/19/03 - 09:57
compusmack Joined: 15 Oct 2002 Posts: 6552
kireol wrote:
i repeat...I dont want to do it in java.
is .net the new visual C++? or what language is it in.
visual studio .net has C++, VB, and C# support.
You probably will want to use C++ because there is a lot of sample code out there for things similar to what you are trying to do.
Posted: 10/19/03 - 10:24
kireol Joined: 02 Aug 2003 Posts: 7529
thanks compu. any idea if i should just google for it? and what should I google.
Posted: 10/19/03 - 10:38
compusmack Joined: 15 Oct 2002 Posts: 6552
Google for either:
"client ping server code c++"
"quake client ping source"
"source ping c++ servers"
or add a combination these words into your search:
"client server c++ source ping quake rcon winsock ip players C webpage application code"
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