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Okami
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PostPosted: 09/02/05 - 11:18    Post subject: next expansion aa's Reply with quote

Copied from another board. Seems it's being deleted from various boards, so it might be true.

Quote:
Posted: Wed Aug 31, 2005 9:59 am Post subject:

--------------------------------------------------------------------------------

I'm not bound by an NDA nor am I in beta, these were copied from a public board

Progression AAs

Curse of Blood
A strange power courses through your blood. You sense a purpose, a desire, a secret waiting to be told.

Affliction of Blood
The curse within your blood grows stronger. A sense of foreboding plays at the back of your mind.

Torment of Blood
The curse spreads further, seeping into your thoughts and plaguing your dreams. Shadows lurk on the edge of vision, haunting your steps.

Temptation of Blood
The curse permeates your being but gone is the fear and foreboding, replaced by a craving and longing to bask in the darkness that surrounds you.

Invitation of Blood
You are now one with the curse. It calls to you, offering you limitless power in exchange for obedience.

General AAs
Darkvision
This ability permanently enhances your vision allowing you to see the invisible.

Suspended Animation
This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Precognition
This ability further increase your chance of completely avoiding incoming melee damage.

Thick Skin
This ability further increases your mitigation of incoming melee damage.

Class specific AAs
(Note that some of these will be almost certainly be shared between classes)

Enchanter

Silent Casting
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.

Edict of Command
This ability will bind an NPC to your will, charming them until the spell wears off. This ability works on NPCs up to level 70. Rank 1 will keep the NPC charmed for 2 minutes, rank 2 for 5 minutes and rank 3 for 10 minutes.

Hastened Mind Crash
This ability decreases the amount of time required between uses of Mind Crash by ten percent per rank.

Rune of Shadows
This ability provides you with an upgraded version of your Eldritch Rune. Each rank of this ability provides a stronger rune than the previous.

Channeling Mastery
This ability reduces the chance of your spell casts being interrupted by an additional 5 percent per rank.


Berserker

Field Dressing
This ability further increases the amount of healing provided by a single bandage while binding wounds.

Conservation
This ability grants you a 5% chance per rank to not use a component when summoning axes.

Bandage Wounds
This ability increases the amount of healing provide by a single bandage
by 20 percent per rank.

Cascading Rage
This ability infuses you with a primal rage, increasing your melee abilities but you will also take damage as you push yourself beyond your means. The rage starts slow, but each additional rank you have in the ability increases its maximum potential. Be warned, once the rage has taken hold of you, the only way to stop it is to let it run its course.

Cry of Battle
This ability causes your next War Cry to hit everyone within its radius at the cost of doubling the endurance used.


Magician

Elemental Phasing
This ability causes your elemental to shift rapidly between the elemental and physical planes. Any attack made against the elemental during this effect has a chance to miss as it must strike while the elemental is in the correct plane. Additional ranks increase the chance that attacks will miss your elemental.

Elemental Adept
This ability increases the maximum effectiveness of your pet healing spells by 2, 5, and 10 percent.

Gift of Mana
Whenever you cast a level 65 or higher spell, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.

Guardian of Ro
This ability calls a more powerful servant into being who will repeatedly hurl fire at your target. Each rank of this ability increases the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds).

Extended Burnout
This ability increases the duration of your Frenzied Burnouts by 12 seconds per rank.


Cleric

Ward of Purity
Use of this ability creates a stationary ward that cleanses poison and disease from every player within its range. Increased ranks improve the effectiveness of the ward.

Gift of Life
Whenever you cast a level 60 or higher direct healing spell, there is a chance that they will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the chance for it to occur.

Greater Avatar
This ability increases the potency of your Divine Avatar ability, increasing your physical prowess even further for a short period of time.


Beastlord

Warder's Savagery
This ability allows you to cast a buff on your pet that will cause it to enter a savage state, doing increased damage. Additional ranks increase the damage boost.

Fetter of Spirits
This ability grants you a more powerful version of Hobble of Spirits which increases the effectiveness and length of your pet's ability to slow an enemy's walking speed.

Improved Bestial Frenzy
This ability increases your chance of performing a double attack in any given combat round.

Shackle of Spirits
This ability grants you a more powerful version of Hobble of Spirits which increases the effectiveness and length of your pets ability to slow an enemy's walking speed.

Hastened Thunder
This ability decreases the amount of time required between uses of Roar of Thunder by ten percent per rank.


Wizard

Pyromancy
Any level 60 or higher fire-based direct damage spell you cast has a chance to ignite the targeted creature causing it to take continual damage and be more susceptible to further fire-based attacks. Additional ranks increase the effectiveness of the ability and the chance for it to occur.

Mastery of Fury
This ability further increases the strength of your critical spell hits, causing them to do more damage.


Druid

Shared Camouflage
This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell.

Convergence of Spirits
This ability gives you an alternate form of Spirit of the Grove that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns.

Nature's Guardian
Use of this ability calls forth the spirit of a wild bear to attack your opponent for a brief time. Additional ranks increase the time before the bear returns to nature.


Necromancer

Blood Magic
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and every time you cast a spell while Blood Magic is in effect, there's a chance that the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die.

Graverobbing
This ability decreases the amount of time required between uses of Wake the Dead or Army of the Dead by one minute per rank.

Affliction Mastery
This ability improves the chance that damage-over-time spells will have a critical effect each time they are active.

Cloak of Shadows
This ability allows you to become invisible nearly at will, without the need to memorize a spell.


Paladin

Greater Slay Undead
This ability increases your chance to inflict improved damage versus the undead and the damage you do when you succeed.

Cloak of Light
This ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell.


Shadowknight

Willful Death
Each rank in this ability grants you an increasing chance for your feigned deaths to not be revealed by spells cast upon you.

Knight's Alacrity
Each rank in this ability increases your chance to score an additional attack with two-handed weapons.

Wicked Blade
This ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.


Shaman

Greater Rabid Bear
This ability grants you a more powerful version of Rabid Bear, greatly increasing all of your offensive capabilities.

Ancestral Guard
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits take instead of you.


Monk

Hastened Death
This ability decreases the amount of time required between uses of Imitate Death by four minutes per rank.

Unflinching Resolve
This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.

Weightless Steps
Years of training allows the monk to increase their base movement run. This increase does not stack with movement rate spell effects.


Bard

Hastened Blades
This ability decreases the amount of time required between uses of Dance of Blades by four minutes per rank.

Improved Harmonious Attack
This ability increases your chance of performing a double attack in any given combat round.

Cacophony
This ability engulfs your target in a barrage of discordant noise, causing it to take damage for the duration of the effect. Every time this effect causes damage, it also has a chance to interrupt any spells being cast. Additional ranks improve both the damage and the chance to interrupt spells.

Joleena's Perfect Melody
On occasion, the best bards can raise their performance to levels normally unachievable by mortal hands. When that occurs, they attract the attention of nature spirits who come to watch the performance. This ability calls a number of nature spirits into existence to harry your target. The first rank of the ability calls 3 spirits and each additional rank adds an additional spirit.

Deep Sleep
This ability gives you an innate chance to put an NPC into a deep sleep when you mesmerize it. An NPC under the effects of a deep sleep will suffer offensive penalties for 90 seconds after the spell was initially cast. Additional ranks increase the effectiveness of the ability and the chance for it to occur.


Rogue

Forced Opening
Each rank in this ability increases the chance that you can make a normal backstab from any angle.

Stealthy Getaway
This ability allows you to quickly retreat from the current situation and arrive at a relatively safe location elsewhere in the zone. You must be hidden to use this ability.

Anatomy
This ability increases the maximum level of humanoid that can be affected by your assassination ability by 3 levels per rank.

Appraisal
This ability allows you to estimate the selling price of an item you are holding on your cursor.

Precision Strikes
Each rank in this ability increases the minimum damage you will do on any backstab.


Warrior

Hastened Defiance
This ability decreases the amount of time required between uses of Warlord's Tenacity and Resolute Defiance by 10 percent per rank.

Luring Feint
This ability allows you to feint a brief retreat and cause your opponent to move closer to you.

Concentration
Each rank in this ability increases your chance to not have item effects interrupted when you take damage.

Enhanced Aggression
Each rank of this ability increases the maximum amount of attack you can gain from items by 10.

Provocation
This ability gives you a chance to provoke your opponent to the point where they will not flee from you or, if they are already fleeing, will instead turn back to you and continue fighting.


Ranger

Improved Headshot
This ability increases the maximum level of humanoid that can be affected by your headshot by 2 levels per rank.

Trick Shot
This ability grants you an innate chance to make an additional attack upon a successful ranged attack. This extra attack will consume an additional arrow or fail if one is not available.


Miscellaneous

Translocational Anchor
While under the effect of this ability, an NPC will not be able to gate away from you. Additional ranks increase the duration of the effect.
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Occulis
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PostPosted: 09/02/05 - 11:33    Post subject: Reply with quote

Really nice AA's! I like the necro one where you cast from your health pool. Creative abilities like that are great. "Your assplunder technique will do 10 more damage!" AA's are not.
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Grizmaster
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PostPosted: 09/02/05 - 11:35    Post subject: Reply with quote

Nice beastlord AAs again. Smile
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Ishmael
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PostPosted: 09/02/05 - 12:43    Post subject: Reply with quote

Occulis wrote:
Really nice AA's! I like the necro one where you cast from your health pool. Creative abilities like that are great. "Your assplunder technique will do 10 more damage!" AA's are not.


Eh...I'm worried about that lol. It will be cool if it doesn't last really long though, but if it is on me for like a half hour, I'm going to have to tap every other spell lol.
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Callaren
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PostPosted: 09/02/05 - 13:09    Post subject: Reply with quote

s****y mage AAs again.
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Vashers
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PostPosted: 09/02/05 - 13:25    Post subject: Reply with quote

Improved headshot is terrible
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Silvermouse
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PostPosted: 09/02/05 - 15:40    Post subject: Reply with quote

Quote:
Anatomy
This ability increases the maximum level of humanoid that can be affected by your assassination ability by 3 levels per rank.


Does this mean there will be rogues soloing in Halls of Honor soon? Or maybe it will cap at like level 55 humanoids =P
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Occulis
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PostPosted: 09/02/05 - 15:52    Post subject: Reply with quote

silvermouse can u talk 2 Maaaniiac for me, hun ? i really need these vt shards... and hubby doens't like me staying up late. *hugs*
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Aluaeia
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PostPosted: 09/02/05 - 16:27    Post subject: Reply with quote

Those aa's are real, though some of them are shared and only listed under 1 class.
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Silvermouse
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PostPosted: 09/02/05 - 17:10    Post subject: Reply with quote

Occulis wrote:
silvermouse can u talk 2 Maaaniiac for me, hun ? i really need these vt shards... and hubby doens't like me staying up late. *hugs*


Sure, babe! I'm still planning on flying out there this summer. Maybe we could meet at a hotel and have **** behind your hubby's back? If we do, I bet I can arrange that guild epic raid you've been wanting Wink
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Nahualli
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PostPosted: 09/02/05 - 18:17    Post subject: Reply with quote

Grizmaster wrote:
Nice beastlord AAs again. Smile


Not like you'll get any of them anytime soon Mr 109 AAs.

LOL !!

LOL !!

LOL !!

-Nah-
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Occulis
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PostPosted: 09/02/05 - 18:26    Post subject: Reply with quote

Nahualli wrote:
Grizmaster wrote:
Nice beastlord AAs again. Smile


Not like you'll get any of them anytime soon Mr 109 AAs.

LOL !!

LOL !!

LOL !!

-Nah-



HAHAHAHAHAHAHAHAHAHAHAHAHAHAH
HAAAAAAAAAAAAAAAAAAAAAAAAAAA HAHAHAHAHAH

YEAH!!!!
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motherface
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PostPosted: 09/02/05 - 18:46    Post subject: Reply with quote

Nahualli wrote:
Grizmaster wrote:
Nice beastlord AAs again. Smile


Not like you'll get any of them anytime soon Mr 109 AAs.

LOL !!

LOL !!

LOL !!

-Nah-


He's almost 70, dude.
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Yanbik
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PostPosted: 09/02/05 - 19:15    Post subject: Reply with quote

Callaren wrote:
s****y mage AAs again.


mage aa's always sucking is like bards always getting broken from patches.
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Soriak
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PostPosted: 09/03/05 - 07:33    Post subject: Reply with quote

Gift of Mana - must have
Guardian of Ro, Extended Burnout - good to have (can never go wrong with more damage. Frenzied Burnout has been decent ever since they fixed it :p)
Elemental Phasing - must have for any soloing mage. More Avoidance!
Elemental Adept - so-so. I didn't think healing focus would be good until I got an item with a big one on it... loving it now. More focus can't hurt, I suppose. Decent in raids with AEing mobs.


I'm sure you'll love the new spells, though. That should go for all classes - they're more than just the same old stuff.
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Callaren
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PostPosted: 09/03/05 - 11:31    Post subject: Reply with quote

Yanbik wrote:
Callaren wrote:
s****y mage AAs again.


mage aa's always sucking is like bards always getting broken from patches.

I'll never forget: several aas in 20-30 minutes time ae kiting in HoH...
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Biohazardous
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PostPosted: 09/04/05 - 02:37    Post subject: Reply with quote

Quote:
Appraisal
This ability allows you to estimate the selling price of an item you are holding on your cursor.



Wow, now I can see what MQ2 sees for free, for only a few measily hours of grinding!


What a deal! Very Happy
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Boese
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PostPosted: 09/05/05 - 11:28    Post subject: Reply with quote

Yeah...because SKs need more 2HS AAs and Pallies need f*****g Undead nukes and invis to Undead. WTFever.
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Silvermouse
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PostPosted: 09/05/05 - 15:48    Post subject: Reply with quote

Explain the monster thing to me.

Can you just pick any monster to play as and then run around killing mobs while your main character gets xp (however marginal that xp is)?

Do you make a monster character or something at login and gain xp that way?
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Ishmael
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PostPosted: 09/05/05 - 17:35    Post subject: Reply with quote

Silvermouse wrote:
Explain the monster thing to me.

Can you just pick any monster to play as and then run around killing mobs while your main character gets xp (however marginal that xp is)?

Do you make a monster character or something at login and gain xp that way?


Yah I have no idea how this thing works either...it sounds dumb from what I've read, but then again I don't really understand it.
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Okami
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PostPosted: 09/05/05 - 18:06    Post subject: Reply with quote

From what I understood, it was a way to group with lower level friends, and still credit your main.
You'd get a few monsters to choose from, and as you do progression, you get more choices, and larger ones, and more instances.

But then again too, that was all hearsay. Haven't been in the beta, nor heard more details to what has changed or implemented.
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Grizmaster
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PostPosted: 09/05/05 - 19:46    Post subject: Reply with quote

Okami wrote:
From what I understood, it was a way to group with lower level friends, and still credit your main.
You'd get a few monsters to choose from, and as you do progression, you get more choices, and larger ones, and more instances.

But then again too, that was all hearsay. Haven't been in the beta, nor heard more details to what has changed or implemented.


I got into beta, but never got the chance to actually play in it, but from the screenshots I've seen you get specific monster forms with the spirit shrouds and they're made for specific class / job type so that you can balance out a group when using the shroud instead of having everyone being the same thing(for those in the group that would have to use this to exp with lower lvl people). It's a pretty neat feature, it's EQ's solution to like EQ2's /mentor trick. I'm getting the expansion mainly so I can sell my drogmor and get me a clockwork boar(if they have buyable ones in game) and for the beastlord AAs which are looking good. Smile
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keepinitreal
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PostPosted: 09/05/05 - 21:36    Post subject: Reply with quote

you gotta buy the store version to get the mechanical boar.ordering it online gets you an extra spirit shroud i believe.
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Aluaeia
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PostPosted: 09/06/05 - 00:41    Post subject: Reply with quote

If you read the ad better, you'd see that you get that spirit shroud no matter where you buy it.
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khrath
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PostPosted: 09/06/05 - 01:54    Post subject: Reply with quote

Quote:
Invitation of Blood
You are now one with the curse. It calls to you, offering you limitless power in exchange for obedience.



omfg, Orochimaru taught sum1 the cursed seal!
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mixelplux
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PostPosted: 09/06/05 - 11:04    Post subject: Reply with quote

Occulis wrote:
Really nice AA's! I like the necro one where you cast from your health pool. Creative abilities like that are great. "Your assplunder technique will do 10 more damage!" AA's are not.


Not really that creative considering Shamans got this ability in OoW. I think the hp compared to mana cost is 200% or more, curious to see how bad/good necros will get it.
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keepinitreal
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PostPosted: 09/06/05 - 20:05    Post subject: Reply with quote

Aluaeia wrote:
If you read the ad better, you'd see that you get that spirit shroud no matter where you buy it.


ya but ordering it online gives u an EXTRA shroud supposedly,buying in the store gets you the boar
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Aluaeia
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PostPosted: 09/06/05 - 21:41    Post subject: Reply with quote

keepinitreal wrote:
Aluaeia wrote:
If you read the ad better, you'd see that you get that spirit shroud no matter where you buy it.


ya but ordering it online gives u an EXTRA shroud supposedly,buying in the store gets you the boar


God you're f*****g dense.

Read the ad that comes up when you log into EQ. FIRST PARAGRAPH

Quote:
Pre-order and purchase the digital download version from the Station Store and receive a unique Gargoyle Spirit Shroud and adventure as a monster or purchase the Retail Box Version from a participating retailer and receive a Clockwork Boar mount plus the Gargoyle Spirit Shroud.
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Silvermouse
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PostPosted: 09/07/05 - 03:22    Post subject: Reply with quote

Aluaeia wrote:

God you're f*****g dense.

Read the ad that comes up when you log into EQ. FIRST PARAGRAPH

Quote:
Pre-order and purchase the digital download version from the Station Store and receive a unique Gargoyle Spirit Shroud and adventure as a monster or purchase the Retail Box Version from a participating retailer and receive a Clockwork Boar mount plus the Gargoyle Spirit Shroud.


Wait. Does this mean we get a shroud of nature or soemthing, and a bear mount??? I don't understand the paragraph
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Soriak
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PostPosted: 09/07/05 - 09:34    Post subject: Reply with quote

Silvermouse wrote:
Aluaeia wrote:

God you're f*****g dense.

Read the ad that comes up when you log into EQ. FIRST PARAGRAPH

Quote:
Pre-order and purchase the digital download version from the Station Store and receive a unique Gargoyle Spirit Shroud and adventure as a monster or purchase the Retail Box Version from a participating retailer and receive a Clockwork Boar mount plus the Gargoyle Spirit Shroud.


Wait. Does this mean we get a shroud of nature or soemthing, and a bear mount??? I don't understand the paragraph


Buy the digital download and get a unique gargoyle spirit shroud.

Buy the retail box and get a unique clockwork boar mount additionaly to the unique gargoyle spirit shroud.

That shroud is what you use to play as a monster - ie you can be a gargoyle.

Now that the beta NDA has been lifted, here's the full list of AAs:

Quote:

PROGRESSSION
* Curse of Blood
A strange power courses through your blood. You sense a purpose, a desire, a secret waiting to be told.
* Affliction of Blood
The curse within your blood grows stronger. A sense of foreboding plays at the back of your mind.
* Torment of Blood
The curse spreads further, seeping into your thoughts and plaguing your dreams. Shadows lurk on the edge of vision, haunting your steps.
* Temptation of Blood
The curse permeates your being but gone is the fear and foreboding, replaced by a craving and longing to bask in the darkness that surrounds you.
* Invitation of Blood
You are now one with the curse. It calls to you, offering you limitless power in exchange for obedience.



GENERAL
* Darkvision – 12
This ability permanently enhances your vision allowing you to see the invisible
* Supspended Animation - 5/5/5/5/5
This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
* Precognition - 5/5/5/5/5
This ability further increases your chance of completely avoiding incoming melee damage.
* Thick Skin - 5/5/5/5/5
This ability further increases your mitigation of incoming melee damage.



BARD
* Bandage Wounds - 3/3/3/3/3
This ability increases the amount of healing provided by a single bandage by 20 percent per rank
* Hastened Blades - 7/7/7
This ability decreases the amount of time required between uses of Dance of Blades by four minutes per rank.
* Improved Harmonious Attack 7/7/7
This ability increases your chance of performing a double attack in any given combat round.
* Song of Stone - 7/7/7 (3/4/5 summoned pets, 30 min recast)
This ability calls a number of stone guardians into existence to attack your target. The first rank of the ability calls 3 guardians and each additional rank adds an additional guardian.
* Enhanced Aggression - 5/5/5/5/5
Each rank of this ability increases the maximum amount of attack you can gain from items by 10.
* Cacophony - 7/7/7 - 15 min refresh
This ability engulfs your target in a barrage of discordant noise, causing it to take damage for the duration of the effect. Every time this effect causes damage, it also has a chance to interrupt any spells being cast. Additional ranks improve both the damage and the chance to interrupt spells.
* Selo's Enduring Cadence - 7/7/7
Years of practice allows the bard to innately increase their base movement run. This increase does not stack with movement rate spell effects.



BEASTLORD
* Bandage Wounds - 3/3/3/3/3
This ability increases the amount of healing provided by a single bandage by 20 percent per rank
* Warder's Savagery - 7/7/7
Each rank in this ability increases your warder's chance to flurry attacks
* Hastened Thunder - 5/5/5
This ability decreases the amount of time required between uses of Roar of Thunder by ten percent per rank.
* Improved Bestial Frenzy - 7/7/7
This ability increases your chance of performing a double attack in any given combat round.
* Companion's Gift - 7/7/7
This ability grants you a chance to score an exceptional heal when healing your pet. An exceptional heal doubles the healing value of the spell.
* Enhanced Aggression - 5/5/5/5/5
Each rank of this ability increases the maximum amount of attack you can gain from items by 10.
* Fetter of Spirits - 12 - 5 min recast
This ability grants you a more powerful version of Hobble of Spirits which increases the effectiveness and length of your pet's ability to slow an enemy's walking speed.



BERSERKER
* Field Dressing - 5/5/5
This ability further increases the amount of healing provided by a single bandage while binding wounds.
* Cascading Rage - 5/5/5/5/5 - 36 min recast
This ability infuses you with a primal rage, increasing your melee abilities but you will also take damage as you push yourself beyond your means. The rage starts slow, but each additional rank you have in the ability increases its maximum potential. Be warned, once the rage has taken hold of you, the only way to stop it is to let it run its course.
* Conservation - 5/5/5/5/5
This ability grants you a 5% chance per rank to not use a component when summoning axes.
* Cry of Battle - 12 - 72 min recast
This ability causes your next War Cry to hit everyone within its radius at the cost of doubling the endurance used.
* Wicked Blade - 7/7/7
Each rank in this ability increases your chance to score an additional attack with two-handed weapons.
* Concentration - 7/7/7
Each rank in this ability increases your chance to not have item effects interrupted when you take damage.
* Enhanced Aggression - 5/5/5/5/5
Each rank of this ability increases the maximum amount of attack you can gain from items by 10.
* Relentless Assault - 7/7/7
Each rank in this ability grants you an increased chance of performing a double attack in any given combat round.



CLERIC
* Eradicate Undead 9 - 5 min refresh
This ability grants you a more damaging version of your Turn Undead ability.
* Silent Casting 5/5/5/5/5 - 36 min refresh, 30 second duration
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.
* Bandage Wounds - 3/3/3/3/3
This ability increases the amount of healing provided by a single bandage by 20 percent per rank
* Gift of Mana - 7/7/7
Whenever you cast a level 65 or higher spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
* Ward of Purity - 7/7/7 30 min refresh
Use of this ability creates a stationary ward that cleanses poison and disease from every player within its range. Increased ranks improve the effectiveness of the ward.
* Abundant Healing - 5/5/5/5/5
Whenever you cast a level 60 or higher direct healing spell, there is a chance that your target will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the chance for it to occur.
* Greater Avatar - 7/7/7 72 min refresh
This ability increases the potency of your Divine Avatar ability, increasing your physical prowess even further for a short period of time.



DRUID
* Silent Casting - 5/5/5/5/5
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.
* Bandage Wounds - 3/3/3/3/3
* Gift of Mana - 7/7/7
* Abundant Healing - 5/5/5/5/5
Whenever you cast a level 60 or higher direct healing spell, there is a chance that your target will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the chance for it to occur.
* Shared Camoflage – 12
This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell.
* Convergence of Spirits - 7/7/7 - 15 min recast
This ability gives you an alternate form of Spirit of the Grove that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns.
* Nature's Guardian - 7/7/7- 22 min recast
Use of this ability calls forth the spirit of a wild bear to attack your opponent for a brief time. Additional ranks increase the time before the bear returns to nature.
* Affliction Mastery - 7/7/7
This ability improves the chance that damage-over-time spells will have a critical effect each time they are active.



ENCHANTER
* Silent Casting 5/5/5/5/5 - 36 min refresh, 30 second duration
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.
* Bandage Wounds - 3/3/3/3/3
This ability increases the amount of healing provided by a single bandage by 20 percent per rank
* Gift of Mana - 7/7/7
Whenever you cast a level 65 or higher spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
* Rune of Shadows - 5/5/5/5/5 - 10 min recast
This ability provides you with an upgraded version of your Eldritch Rune. Each rank of this ability provides a stronger rune than the previous.
* Channeling Mastery - 5/5/5/5/5
Each rank of this ability further reduces the chance of your spell casts being interrupted.
* Edict of Command - 7/7/7 - 72 min recast
This ability will bind an NPC to your will, charming them until the spell wears off. This ability works on NPCs up to level 70. Rank 1 will keep the NPC charmed for 2 minutes, rank 2 for 4 minutes and rank 3 for 6 minutes.
* Deep Sleep - 5/5/5/5/5 - passive!
This ability gives you an innate chance to put an NPC into a deep sleep when you mesmerize it. An NPC under the effects of a deep sleep will suffer offensive penalties for 90 seconds after the spell was initially cast. Additional ranks increase the effectiveness of the ability and the chance for it to occur.



MAGICIAN
* Silent Casting 5/5/5/5/5 - 36 min refresh, 30 second duration
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.
* Bandage Wounds - 3/3/3/3/3
This ability increases the amount of healing provided by a single bandage by 20 percent per rank
* Elemental Ferocity- 7/7/7
Each rank in this ability increases your elemental's chance to flurry attacks.
* Gift of Mana - 7/7/7
Whenever you cast a level 65 or higher spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
* Eradicate Summoned - 9 - 5 min recast
This ability further improves the damage caused by your Turn Summoned ability.
* Exteneded Burnout - 7/7/7
This ability increases the duration of your Frenzied Burnouts by 12 seconds per rank.
* Guardian of Ro - 7/7/7 - 9 min recast
This ability calls a more powerful servant into being who will repeatedly hurl fire at your target. Each rank of this ability increases the damaging capabilities of the servant.
* Companion's Gift - 7/7/7
This ability grants you a chance to score an exceptional heal when healing your pet. An exceptional heal doubles the healing value of the spell.



MONK
* Bandage Wounds - 3/3/3/3/3
This ability increases the amount of healing provided by a single bandage by 20 percent per rank
* Wicked Blade - 7/7/7
Each rank in this ability increases your chance to score an additional attack with two-handed weapons.
* Hastened Death - 7/7/7
This ability decreases the amount of time required between uses of Imitate Death by four minutes per rank.
* Unflinching Resolve - 7/7/7
This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.
* Weightless Steps - 7/7/7
Years of training allows the monk to increase their base movement run. This increase does not stack with movement rate spell effects.
* Concentration - 7/7/7
Each rank in this ability increases your chance to not have item effects interrupted when you take damage.
* Enhanced Aggression - 5/5/5/5/5
Each rank of this ability increases the maximum amount of attack you can gain from items by 10.
* Relentless Assault - 7/7/7
Each rank in this ability grants you an increased chance of performing a double attack in any given combat round.



NECROMANCER
* Silent Casting 5/5/5/5/5 - 36 min refresh, 30 second duration
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.
* Bandage Wounds - 3/3/3/3/3
This ability increases the amount of healing provided by a single bandage by 20 percent per rank
* Gift of Mana - 7/7/7
Whenever you cast a level 65 or higher spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
* Blood Magic - 12 - 36 min recast
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and every time you cast a spell while Blood Magic is in effect, there's a chance that the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die.
* Graverobbing - 5/5/5
This ability decreases the amount of time required between uses of Wake the Dead or Army of the Dead by one minute per rank.
* Affliction Mastery - 7/7/7
This ability improves the chance that damage-over-time spells will have a critical effect each time they are active.
* Cloak of Shadows - 12 - 7 sec recast
This ability allows you to become invisible nearly at will, without the need to memorize a spell.
* Willful Death - 5/5/5/5/5
Each rank in this ability grants you an increasing chance for your feigned deaths to not be revealed by spells cast upon you.



PALADIN
* Bandage Wounds - 3/3/3/3/3
This ability increases the amount of healing provided by a single bandage by 20 percent per rank
* Channeling Mastery - 5/5/5/5/5
Each rank of this ability further reduces the chance of your spell casts being interrupted.
* Cloak of Light - 12 - 7 sec recast
This ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell.
* Vanquish Undead - 7/7/7
This ability increases your chance to inflict improved damage versus the undead and the damage you do when you succeed.
* Swift Blade - 7/7/7
Each rank in this ability increases your chance to score an additional attack with two-handed weapons.
* Enhanced Aggression - 5/5/5/5/5
Each rank of this ability increases the maximum amount of attack you can gain from items by 10.
* Knight's Expertise - 7/7/7
Each rank in this ability grants you an increased chance of performing a double attack in any given combat round.



RANGER
* Bandage Wounds - 3/3/3/3/3
This ability increases the amount of healing provided by a single bandage by 20 percent per rank
* Shared Camoflage - 12 - 7 sec recast
This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell.
* Wicked Blade - 7/7/7
Each rank in this ability increases your chance to score an additional attack with two-handed weapons.
* Enhanced Aggression - 5/5/5/5/5
Each rank of this ability increases the maximum amount of attack you can gain from items by 10.
* Improved Headshot - 7/7/7
This ability increases the maximum level of humanoid that can be affected by your headshot by 2 levels per rank.
* Trick Shot - 7/7/7 - unsure how this works with endless quiver
This ability grants you an innate chance to make an additional attack upon a successful ranged attack. This extra attack will consume an additional arrow or fail if one is not available.
* Lightning Strikes - 5/5/5/5/5
This ability gives you the chance to perform up to two additional attacks with your primary hand. Additional ranks increase the chance you'll perform these additional attacks.
* Relentless Assault - 7/7/7
Each rank in this ability grants you an increased chance of performing a double attack in any given combat round.



ROGUE
* Bandage Wounds - 3/3/3/3/3
This ability increases the amount of healing provided by a single bandage by 20 percent per rank
* Stealthy Getaway - 9 - 36 min recast
This ability allows you to quickly retreat from the current situation and arrive at a relatively safe location elsewhere in the zone. You must be hidden to use this ability.
* Forced Opening - 7/7/7
Each rank in this ability increases the chance that you can make a normal backstab from any angle.
* Appraisal – 5
This ability allows you to estimate the selling price of an item you are holding on your cursor.
* Precise Strikes - 7/7/7
Each rank in this ability increases the minimum damage you will do on any backstab.
* Concentration - 7/7/7
Each rank in this ability increases your chance to not have item effects interrupted when you take damage.
* Enhanced Aggression - 5/5/5/5/5
Each rank of this ability increases the maximum amount of attack you can gain from items by 10.
* Anatomy - 7/7/7
This ability increases the maximum level of humanoid that can be affected by your assassination ability by 3 levels per rank.
* Relentless Assault - 7/7/7
Each rank in this ability grants you an increased chance of performing a double attack in any given combat round.



SHADOWKNIGHT
* Bandage Wounds - 3/3/3/3/3
This ability increases the amount of healing provided by a single bandage by 20 percent per rank
* Channeling Mastery - 5/5/5/5/5
Each rank of this ability further reduces the chance of your spell casts being interrupted.
* Cloak of Shadows – 12
This ability allows you to become invisible nearly at will, without the need to memorize a spell.
* Willful Death - 5/5/5/5/5
Each rank in this ability grants you an increasing chance for your feigned deaths to not be revealed by spells cast upon you.
* Swift Blade - 7/7/7
Each rank in this ability increases your chance to score an additional attack with two-handed weapons.
* Enhanced Aggression - 5/5/5/5/5
Each rank of this ability increases the maximum amount of attack you can gain from items by 10.
* Knight's Expertise - 7/7/7
Each rank in this ability grants you an increased chance of performing a double attack in any given combat round.



SHAMAN
* Silent Casting 5/5/5/5/5 - 36 min refresh, 30 second duration
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.
* Bandage Wounds - 3/3/3/3/3
This ability increases the amount of healing provided by a single bandage by 20 percent per rank
* Gift of Mana - 7/7/7
Whenever you cast a level 65 or higher spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
* Abundant Healing - 5/5/5/5/5
Whenever you cast a level 60 or higher direct healing spell, there is a chance that your target will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the chance for it to occur.
* Affliction Mastery - 7/7/7
This ability improves the chance that damage-over-time spells will have a critical effect each time they are active.
* Greater Rabid Bear - 7/7/7 - 2 hour refresh
This ability grants you a more powerful version of Rabid Bear, greatly increasing all of your offensive capabilities.
* Ancestral Guard - 7/7/7 - 15 refresh
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits take instead of you.



WARRIOR
* Field Dressing - 5/5/5/5/5 (273/bandaid at max)
This ability further increases the amount of healing provided by a single bandage while binding wounds.
* Wicked Blade - 7/7/7
Each rank in this ability increases your chance to score an additional attack with two-handed weapons.
* Hastened Defiance - 7/7/7/7/7
This ability decreases the amount of time required between uses of Warlord's Tenacity and Resolute Defiance by 10 percent per rank.
* Concentration - 7/7/7
Each rank in this ability increases your chance to not have item effects interrupted when you take damage.
* Dauntless Perseverance - 12
This ability increases your stalwart endurance, making you always able to endure what would otherwise be a stunning blow, from any angle, without being stunned.
* Call of Challenge – 12
This ability gives you a chance to provoke your opponent to the point where they will not flee from you or, if they are already fleeing, will instead turn back to you and continue fighting.
* Enhanced Aggression - 5/5/5/5/5
Each rank of this ability increases the maximum amount of attack you can gain from items by 10.
* Relentless Assault - 7/7/7
Each rank in this ability grants you an increased chance of performing a double attack in any given combat round.



WIZARD
* Silent Casting 5/5/5/5/5 - 36 min refresh, 30 second duration
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.
* Hastened Mind Crash 5/5/5/5/5
This ability decreases the amount of time required between uses of Mind Crash by ten percent per rank.
* Bandage Wounds - 3/3/3/3/3
This ability increases the amount of healing provided by a single bandage by 20 percent per rank.
* Gift of Mana - 7/7/7
Whenever you cast a level 65 or higher spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
* Translocational Anchor - 5/5/5 - 5 min recast
While under the effect of this ability, an NPC will not be able to gate away from you. Additional ranks increase the duration of the effect.
* Pyromancy - 5/5/5/5/5
Any level 60 or higher fire-based direct damage spell you cast has a chance to ignite the targeted creature causing it to take continual damage and be more susceptible to further fire-based attacks. Additional ranks increase the effectiveness of the ability and the chance for it to occur.
* Mastery of Fury - 7/7/7
This ability further increases the strength of your critical spell hits, causing them to do more damage.


and about the shrouds:

Quote:

Playing with our friends of all levels is now possible with the Shroud system you have heard so much about, but what is it, and how does it work?

ShroudKeepers such as Learu, Nisua and Hyush will be available in different high traffic zones for you to visit and are easily accesible by everyone who has the expansion. They will greet you and offer a wide variety of templates for you to choose from. At its most basic level you may be a crowd controller, direct damage, rogue/berserker, or a warrior. What makes this complex is that you have several categories to choose from, and the various monsters in each template vary in ability and skills.

These are: (Subject to change)

Aberrations
*Imp Wizard (DD fire/frost/thunder)
*Evil Eye Psion (CC manaDD, remove curse, sleep, pure thought, spirit sending)
*Evil Eye Sorcerer (as wizard)
*Imp Trickster (as Psion + swarm dot + smoke bomb)
*Gargoyle Fighter (Warrior with DPS + shielding)

Animals
*Bear Beast (warrior type + hp buff + shielding)
*Wolf Beast (rogue type + buff)
*Tiger Beast (rogue type + buff)
*Werewolf Beast (berserk type + buff)

El