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my UD strat

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WhiteWidow
Toomuchtimeonhands
Toomuchtimeonhands


Joined: 11 Oct 2002
Posts: 975



PostPosted: 11/30/02 - 02:53    Post subject: my UD strat Reply with quote

First 3 acolytes to gold
ghoul to lumber
cue up 2 acolytes rallied to gold
with gold acolyte, summon crypt, then ziggy
when you have 300 gold, summon alter
keep pumping ghouls
after 5th ghoul, research cannibilize
hero should pop now (DK)
upgrade to halls of dead
summon graveyard
send all ghouls to return lumber and set them in group one with your hero
go creep
keep making ghouls
when halls is done, make a crypt and temple of the damned
make a DL
start upgrading ghoul defense and garg attack
upgrade to citadel
when temple is done, research adept training for necros
keep making ghouls from both crypts as you can afford
when DL pops out, send him and all lumber ghouls to creep with the DK (also in group one)
start slowly making necros
when citadel is done, start pumping gargs
research ghoul frenzy
when you have enough money, upgrade master necros (not needed but helpfull)

Now, creep untill both heroes are lvl 5-6. That wont take long. You should have in group one, a DK, DL and 10 ghouls, in group two, 3 to 6 necros, in group three, about 11 gargs.
Put your DK in all the groups, so he can heal units easier. (Keep the gargs alive!)

Before battle, Unholy Frenzy all the gargs, and your 2 heroes. Set autocast skeletons on, and use your scroll of protection.

In every big battle you should have 1 scroll of protection, and 2 scrolls of healing.

Hero spellpoints should be spent like this:

DK
DEATH COIL
AURA
AURA
DEATH COIL
AURA
RAISE THE DEAD

DL
SLEEP
AURA
AURA
CARRION SWARM
AURA
INFERNAL

As you can see, you focus on the auras, which makes it very hard to kill the ghouls and gargs unless focus fired on.

Honestly, I came up with this strat, and I have won with it 13 times, lost with it 0. So far so good. And keep those damn gargs healed, with Unholy Frenzy on them, they can tear through other air units like butter. This way, if the enemy massed ground units, hes screwed, if he massed air units, hes screwed. Your opponent needs to mix just the right units to beat this strat. And keep there heroes crippled. If there is a hero thats really bugging you, like the arch mage, MK, etc, just Death Coil it, Carrion Swarm it, and focus fire with gargs, that way its dead in seconds.

Good luck and please post additions to it as well as flame.
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Banzai
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PostPosted: 12/01/02 - 14:38    Post subject: Reply with quote

Good resoning but ground based air attacks might f**k you in the long run. Archers, Riflemen etc. Cheap and easy to crank out and up if they realize what's going on.

The route that worked nicely for me is to pack abominations wth necros for the main assault force.

Haste on fully upgraded aboms and the smae tech tree for skeliton defense and attack. Any prelim air I can drag back to a tower set up until stockplie gargs to counter any advanced air.
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Minion
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PostPosted: 12/03/02 - 07:01    Post subject: Reply with quote

Ground anti air rip through gargoyles so fast it's not even funny. Gargoyle attack vs ground units is a joke and the fact that they have the hp equivalent of a footman doesn't balance things out at all.

Never, ever, autocast necros. Pushing the button isn't hard. Autocast is too slow. If they decide to take out your necros first they won't raise shit. Assuming they're human or orc and went mk/chieftan then your ghouls will be ENTIRELY useless.

Ghouls are ridiculously vulnurable to area attacks, especially war stomp and thunder clap because odds are you'll have to surround his hero to kill him.
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ranth
Luke Warm
Luke Warm


Joined: 16 Oct 2002
Posts: 184



PostPosted: 12/03/02 - 09:19    Post subject: Reply with quote

thats why you go DL first DK second...higher lvl vamp aura and higher level sleep=nullified TC/MK and harder to kill ghouls.

DK keeps DL alive and whores out his aura.

Lich is still semi-useless.
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