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RealPoor.com » Articles archive » Realpoor Trading Tutorials

Jun 20, 2008

How to perform RWT trades in RuneScape

by r1ky/Realpoor Trading Tutorials

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This article was written by pooperman632. Credits go to him and not me. I did not make this article. Great job :)

How to R.W.T. (Real World Trade) in Runescape

As of January 1, 2008 there was a new update in Runescape that added a limit to how much a player could give away. Jagex thinks they have stopped all methods to R.W.T. Well they were far from right.

The method uses the popular minigame in the wilderness; “Bounty Hunter” in order to trade Runescape gold from one account to another.

Seller Requirements:
1. The amount of RSGP (Runescape Gold Pieces) to be sold.
2 . Be able to use the same crater as the buyer.
Buyer Requirements:
1. 32 Magic for Bounty Locate spell. (Not required but highly recommended)
2. The ability to kill the seller in a reasonable amount of time.
3. Be able to use the same crater as the seller.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Method:

Before anything the buyer and seller must decide which crater they will use.
Which crater you use is directly related to your combat level.

For f2p (free to play) the crater levels are:
3-55 for the low crater
50-100 for the medium crater
95+ for the high crater

For p2p (pay to play) the crater levels are:
3-67 for the low crater
62-112 for the medium crater
107+ for the high crater

To start the seller must know how much RSGP is to be traded. The seller will go and buy items that have an equivalent value to that amount. (i.e. if the seller wants to sell 3m he would go to the Grand Exchange and buy a Saradomin set, worth roughly 3m.)

Both the seller and the buyer will go to the same world; it must be one where you can play “Bounty Hunter”. It is best to do this in the least populated Bounty Hunter worlds 152 or 81 are normally the best spots.

From here the seller and buyer must both have some means of quick communication. The Runescape PMing system will suffice, but be careful to only use short, vague terms like “Yes”, “Target?”, “omw”(on my way).

To continue with the trade the buyer should tell the seller to enter the cave while having the items that they had previously bought in their inventories, and the buyer quickly follows afterwards. In the top right corner of your screen you will see a small box which says “Target: **********”. The *** represents the name of the player you are assigned to kill. If you kill any player besides the one you are assigned to kill or someone assigned to kill you, you will not be able to leave the Bounty Hunter area for 3 minutes (180 seconds). From here the buyer will have to contact the seller and see if either one of them has the other for their target. If they don’t both of them will simply leave and try again until that is the case.

After it is determined that one or the other is the target the seller will run to a nice empty spot and wait for the buyer to teleport to them(using the Bounty Locate spell) if possible. If the buyer doesn’t have the magic level of 32 required to use “Bounty Locate” the seller will simply tell them where to meet.

When they finally met up with each other the seller turns off the “auto retaliate” option in the combat interface and lets the buyer kill them. When the seller dies he will drop all items he had with him; essentially dropping the RSGP that has or will be paid for.

From here it is normally the buyer’s fault if he does not make it out of the cave alive and he is killed by another player, and by doing this losing the items he just got from the seller.

An alternate method is to bring in a full inventory of food, such as lobsters or swordfish and kill the seller regardless if he is assigned to you or not. After you kill him you just fine a nice spot in the cave to hide out until your 3 minute penalty is up and then you can leave the cave. If another player attacks you, you can simply heal by using your food.

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