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Wow Guild Loot Systems

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Kayas
Luke Warm
Luke Warm


Joined: 12 Nov 2002
Posts: 183



PostPosted: 05/11/05 - 14:32    Post subject: Wow Guild Loot Systems Reply with quote

How do you guys do yours?

My guild is on a sucktacular DKP system right now.

Basically your dkp gives you a random roll that ranges from 1-50 to 1-300 depending on your points. I think random sucks balls. I'm trying to devise something better.
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Occulis
RealPoor Jedi
RealPoor Jedi


Joined: 11 Oct 2002
Posts: 13293
Location: Moral Relativity Central



PostPosted: 05/11/05 - 14:35    Post subject: Reply with quote

Good luck. Be prepared for N pages of replies to any thread about DKP on your guild forums. N is calculated as:

M = Members activley reading forums
H = Hours per day members play WoW
R = Approx Raids per week
S = Approx percentage of slackers in your guild

N = ((S^3)+(M*H*R)) * 25

Where 25 is the universal constant of whining.
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Paco
RealPoor Jedi
RealPoor Jedi


Joined: 13 Oct 2002
Posts: 12940
Location: Jacksonville, FL



PostPosted: 05/11/05 - 14:45    Post subject: Reply with quote

NB4G baby!

I'm the only mage in my guild.

Phat lewtz 4 me!
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Banzai
Guest







PostPosted: 05/11/05 - 15:00    Post subject: Reply with quote

Frenzy Dragon Lotto Rules

•Overview
Every time a player helps to kill one of these big creatures, they get a Dragon Kill Point, or DKP. Whenever an item is obtained by the guild players may make a silent bid on the item. If a player wins an item, they lose DKP's equal to the amount bid.

This system is designed to limit the effect of luck or a bad lotto. A bad lotto is when someone wins an item, and those present say "he/she should not have won." This is the case when when someone has been on raid after raid seeking to win one particular item, and someone new (or anyone with less time invested) shows up and wins it. This system tries to solve or at least alleviate these problems and others.

•Tiers
Tiers are designed to ensure that those with more time invested win an item before those with less time invested. In theory, over time the extra chances those with more DKP's would have would win them items, but there's still the possibility that someone with a great deal of time invested will lose to someone with little time invested, which is a bad lotto.

The tiers are set up so that those with similar amounts of time invested (e.g. their DKP values are close) lotto for items, while those with significantly less DKP's are excluded.

When an item is dropped, those in tier 4 are the only ones that can win. If nobody wants the item at this level, then those in the third tier can win. If it's the same at tier three, then the lotto moves to tiers two and one. For example, 3 players enter for a 10 point item. One with 10 points, one with 20 points, and one with 30 points. The lotto would take place at tier 2, and would contain only the character with 21+ points. If the same lotto occurred with a 4th person with 27 points, the lotto would still be tier 2, and would contain the 27 pt. person and 30 pt person. When someone wins an item, their dkp points will be ghost deducted, there for, if they had 32 pts(tier 3) and won an item for 10dkp they would be ghosted to 22 and would be at tier 2 for the next lotto. DKP points wont be added until the end of the day, not at the end of an event.

No Tier. 0-10 pts

Tier 1. 11-20 pts

Tier 2. 21-30 pts

Tier 3. 31-40 pts

Tier 4. 41+ pts

Negative. Negative standing cannot go past -50 pts

After Tier 4, everyone is on equal standings and can bid however much they want to. You must have positive dkp to bid against other positive dkp players. If a player doesn't have enough DKP's to pay for it outright, they simply go negative. You may only bid in negative when no other positive dkp bidders enter the lotto. Players may only attain one additional dkp item until they get back to positive dkp. Rules, dkp, and bidding may be changed at an officers discretion during raids.

•Lotto Restrictions - Who can enter
Only those players that can actually use the item (i.e. class/race is listed can enter the lotto.

•After an item is won
Any items won through this system can not be traded, sold, or given away without prior consent. It is possible in rare circumstances that an item can be returned to the guild bank and that player may recieve half of their dkp points back

•Big Mob DKP Values
Because of the loot dropped, different big mobs give different amounts of DKP's.

•DKP Values
Here are the items we have points for so far, and any special rules for who can enter in a lotto for the item. Please refer to the Values page.

•DKP Fines
An individual may be fined DKP if they do not follow officers directions/orders.

These are the current dkp lotto prices for items found within raids. These of course are subject to change and additions once we have perfected the system.

Breastplate - 9
Leggings - 6
Bracer - 4
Gloves - 4
Shoulders - 5
Helm - 6
Boots - 5
Belt - 4
Cloak - 4
Ring - 4
Offhand - 4
Wand - 4
Trinket - 4
1 handed weapon - 10
2 handed weapon - 9
Ranged - 10
Epic items (purple) are typically 150% minimum dkp. While epic items from large scale raids are typically 300% minimum.

Ways one can earn dkp points:

Being lvl 60 during coarse of the raid = no more bonus dkp

LBRS (lower black rock spire)
First 2 warlords = 1 dkp
Third warlord = 1 dkp
complete run = 1 dkp
Total from LBRS= 3 dkp

UBRS (upper black rock spire)
Rend = 1 dkp
General = 1 dkp
complete run = 1 dkp
Total from UBRS = 3

Stratholme
Undead side
Baron Rivendale = 1 dkp
Complete undead side run = 1 dkp
Total undead side total = 2 dkp

Scarlet side
Balnazzar = 1 dkp
Scarlet complet run = 1 dkp
Total scarlet side total = 2 dkp
Completing both sides (Undead & Scarlet) in a continous raid
that includes killing Postamster Malown = 2 dkp.
Total from Stratholme = 6 dkp

Scholomance
Jandice Barov = 1dkp
Rattlegore = 1dkp
Headmaster Gamling = 2dkp
Ras Frostwhisper = 1dkp
complete run = 1dkp
Total from Scholomance = 6

Molten Core
Lucifron = 1 dkp
Magmadar = 1 dkp
Gehennes = 1 dkp
Garr = 1 dkp
Baron Gedden = 1 dkp
Shazzrah = 1dkp
Golemagg = 1 dkp
Sulfuron = 1 dkp
Majordomo = ? / 2 dkp
Ragnaros = ?
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Malik
Luke Warm
Luke Warm


Joined: 13 Oct 2002
Posts: 205



PostPosted: 05/11/05 - 15:25    Post subject: Reply with quote

You get DKP from Strath and Scholo? That would suck, wouldn't really call them raids. Ppl buying MC/ony epic gear with points gained from zerging an instance designed for a group of 5 would annoy me. Confused

We use DKP in my guild also.. pretty basic, boss mobs are worth 1-2 points each, and 1 point per hour in places like MC.. which helps in those times you are learning a new boss and might not get a kill.

When an item drops (epic or greater), person with the higest points who wants the item gets it. Item values range from 20 points (eh..) to 60 points (omfg uber!), so people don't stay on top very long.. i've been in guild like 2 months now and i'm 2nd higest in DKP with 150ish points (saving for hunter epic).

You can also go into negative points. We have like 1-2 druids max per raid, one of our druid has -109.00 points right now cause he gets so much loot. hah
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Banzai
Guest







PostPosted: 05/11/05 - 15:31    Post subject: Reply with quote

Malik wrote:
You get DKP from Strath and Scholo? That would suck, wouldn't really call them raids. Ppl buying MC/ony epic gear with points gained from zerging an instance designed for a group of 5 would annoy me. Confused


I was a little thrown on the Strath and Scholo dkp too... until I started getting upgrades from raids I had never been on.

Then when I got my arcanist robes and wanted an enchant I noticed that every enchant I could ever want was covered in componates from guild raids. Our bank is insane with disenchanted stuff from these raids.

Last night I got the group arcane int. buff and I've never seen it drop.

I've been on every instance of MC and if that was the only source of points now to bid there would be next to no leverage from the rest of the weeks played time.

We also get dkp for pvp raids.

We look at it as a kind of currancy. Loot is distibuted by the amount of time people contribute and how badly they want loot.

The first set of arcanist robes on our server went for 120 dkp and put the mage in negative. I got the second for 80 which represents a significantly lower inverstment of time. He got the first robes on the server so it was worth it to him, I got it second and got to keep more of my dkp bank.

win/win
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Callaren
RealPoor Sensei
RealPoor Sensei


Joined: 03 Dec 2003
Posts: 1598
Location: South Jersey



PostPosted: 05/11/05 - 18:44    Post subject: Re: Wow Guild Loot Systems Reply with quote

Kayas wrote:
How do you guys do yours?

My guild is on a sucktacular DKP system right now.

Basically your dkp gives you a random roll that ranges from 1-50 to 1-300 depending on your points. I think random sucks balls. I'm trying to devise something better.

TS had a similar loot system. Instead of 1-1000, points let you roll 500-1500 I think.
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Yanbik
RealPoor Sensei
RealPoor Sensei


Joined: 28 Jan 2003
Posts: 1575



PostPosted: 05/11/05 - 19:51    Post subject: Reply with quote

DbaD loot rules ftw

Dont be a d**k !!!
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Kayas
Luke Warm
Luke Warm


Joined: 12 Nov 2002
Posts: 183



PostPosted: 05/11/05 - 20:22    Post subject: Reply with quote

I'm trying to get my guild to implement my system which is a little bit of work at first for each player and there need to be some extra people per class to handle the class loot.

Basically my idea is that there are two different types of loot, single class loot or loot that be used best or only by a single class and multi-class loot or loot that can be used best or has multiple awards for multiple classes.

The idea is that if you have 60 people in your guild that raid, if a class only loot drops, you're only "competeing" against your own class. Most people of the same class know what each other's needs are and act accordingly but then there are greedy a******s who want everything so one guy can't ruin it for everyone. We currently have the same prices for class loot as multiclass loot which is dumb as there is less need for single class loot, especially set items.

Everyone of each class has their needs and pieces they don't need. A mage who has crit robes, scarlet savant cap and a few other crafted items may not want an arcanist robe or cap so they can rate them as a low need. There is a a scale for each item that you would take it at from 1-5 points and you create a list on a website that each player account can access and change their want number on each piece to a 0-5(0 if you already have the item, 5 if you want the item the most) for armors. Any number may be used more than once as more than one slot could be a small to no upgrade. This prevents people passing on items that are a small upgrade and paying a lower amount for loot that would be disenchanted because nobody wants to pay for it. For a class's top 4 weapons they may assign each of their top 4 preferred weapons a 20,15,10,5 but no number may be duplicated. These changes are timestamped so someone can't stealth change their number after a drop. When a single class piece drops, number ratings on each piece are checked for the people of that class and the highest number someone would spend, wins. It's like a pre-ranked auction system.

Attendence is kept as a 1-3 points per boss killed depending on the boss. Each time you get a loot you do a simple ratio between Raid Bosses Points : Item Points. Your ratio is the tiebreaker in the likely event of a tie on items wanted by more than one person. So if you have 60 raid boss points and have spent 5 points you have a 12.0 ratio but if you've done 60 raid boss points and have spent 60 points you have a 1.0 ratio.

Then for multi class items they are given sort of dkp cost between 1-10 for armors and 10-30 for weapons. Then you have a new ratio which merely adds the two ratios together. So you have Raid Boss Points + Raid Boss Points : Class Item Points + Multi Class Item Points. For example, if you have 60 raid boss points and have received 20 points worth of class loot and 0 points worth of multiclass loot your ratio is 120:20 or 6.0, If you have 60 raids and 5 points of class loot and 35 points of multi class loot your ratio is 120:40 or 3.0.

These ratio numbers are not public and only viewable by the officers. Numbers are simple to input and can be done with simple drop down tools and Item creation templates.

New items would have to be done as a silent auction. A range is given you may bid on and those who want them may bid on them within that range. Most of the item stats are found quickly and posted on Thottbot or Allakazam so it's not hard to add items in.
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Allan
Luke Warm
Luke Warm


Joined: 13 Oct 2002
Posts: 105
Location: Conroe TX



PostPosted: 05/11/05 - 23:23    Post subject: Reply with quote

Exiled DKP



How the point system works*:
Each player will have two different sets of points; Class Points and Hybrid Points. One set will go towards buying your class only items and the other set of points will go towards buying hybrid items that do not have a class only tag. We found this method the best way to go to balance the low population classes eventual point inflation.

Class Points - These points will be used to bid on items that have a single class specific requirement to them.

Hybrid Points - These points will be used to bid on items that have no specific class requirement. Examples: Weapons, Jewelry, Capes, Trinkets etc.


Bind on Pickup Items:
Auctioning Items - When a boss dies, an Officer will call out in raid chat which item he/she is auctioning off. Bidding on items will need to happen fairly quickly, so be aware of how many points you have and the loot tables of the mobs (if you want the item off of one boss more than another, be patient and wait for that item).

Proxy Bidding - First thing to note is, the time alloted for an item will be two minutes. Once the timer starts, you will have this time to whisper the Officer your one time bid. This bid will be the max value you wish to pay for this item, so if it is worth alot to you, bid what you value it at. You cannot retract this bid, so please bid with knowledge. Also note that a screenshot will be taken of the bids in case of any disputes.

Now for an example of the Proxy Bid System: Player A has 50 points and Player B has 40 points. An epic helm drops, Player A values the helm at 20 points. Player B values the item at 40 points. They both whisper their bids to the delegated Officer and at the end of the two minutes, Player B wins the helm for 21 points. Player A cannot be mad that he lost the bid as he should have known he has more points and if he really wanted it, he could have bid 41 points.

Ties - In the extremely rare cases of a tie, the item will be rolled on and the winner will have his points deducted. This can only occur when both players have equal max points and are willing to zero out.


Bind on Equip Items:
Auctioning Items - When a boss dies, an Officer will collect the item. At the end of the raid, that item will be placed in the forums. In the forums you can use your points towards that item. After 48 hours, the auction will end and the winner will have the item given to them and their points will be deducted.


Earning Points:
Officer Delegated Points - After each raid is completed, the officers will gather and give a point value to the raid. They will base their decision on how smooth the run went, how many goals were accomplished and how much time was put into the run.

Instanced Raid Content
Lucifron - Gehennas: 3-6 Point Scale
Garr - Majordomo Executus: 5-10 Point Scale
Ragnaros: 3-6 Point Scale
Onyxia - 2-5 Point Scale

Outdoor Raid Content
Lord Kazzak: 2-6 Point Scale
Azuregos: 1-6 Point Scale
Finders Fee: 3 Points+Raid Point
First Kills - If the raid group kills a boss mob for the first time, it will result in an extra two points on top of the Officer Delegated Points. Some higher end bosses may result in more than two points at the discretion of the officers.

Late Additions - If you show up thirty minutes or later to a raid as a late addition, you only receive one point.


Losing Points:
Failing to Attend - Signing up to a raid and not showing up for the event will result in you losing three points. The next time you will not only lose these three points, but an Officer will also take correct action.

Stealth AFK - You will lose points if you are going afk more than what is deemed necessary; if it is a busy day for you and you might not be able to partake with your fullest, please just wait till the next raid. You will be rewarded one point for the raid instead of the points awarded to the rest of the party.

Preventable Wipes and Other Mishaps - You will only be rewarded one point, forfeiting the rest of the points earned for that day, for the raid if you caused a preventable wipe. If you are not following the instructions given to you by an Officer, you will also only receive one point if the Officers finding you not trying at all to keep order.


Alternates and Trial Members:
Alternate Point Handling - When you have two or more level 60 characters, you will need to choose a main character you want points to count for. If you switch characters, your old characters points will be reset to zero.

Trial Members - A trial member will not receive any points for attending a raid. They are there to prove they should be promoted to Member status. Their attendence will be logged for evaluation purposes.


Miscellaneous:
Loot Gnomes - We will have a 'Loot Gnome' in charge of looting items, passing them along to the correct person and linking items to the raid. So to prevent headaches, do not loot unless you are the 'Loot Gnome' or the person who won the bid.

http://www.exiled-guild.org/eps.php
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Vashers
Luke Warm
Luke Warm


Joined: 28 Jan 2003
Posts: 220
Location: A Cardboard Box



PostPosted: 05/12/05 - 01:49    Post subject: Reply with quote

The idea of hybrid and class dkp is such a great idea
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atarom
Dalai Lama of RealPoor
Dalai Lama of RealPoor


Joined: 11 Oct 2002
Posts: 16398
Location: 375th st. Y



PostPosted: 05/12/05 - 04:46    Post subject: Reply with quote

Occulis wrote:
Good luck. Be prepared for N pages of replies to any thread about DKP on your guild forums. N is calculated as:

M = Members activley reading forums
H = Hours per day members play WoW
R = Approx Raids per week
S = Approx percentage of slackers in your guild

N = ((S^3)+(M*H*R)) * 25

Where 25 is the universal constant of whining.
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Zagarash
Luke Warm
Luke Warm


Joined: 02 Dec 2004
Posts: 145



PostPosted: 05/12/05 - 07:58    Post subject: Reply with quote

Alliance with a second guild, random ftw.
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Mogling
RealPoor Guru
RealPoor Guru


Joined: 29 Dec 2002
Posts: 2451



PostPosted: 05/12/05 - 09:22    Post subject: Reply with quote

atarom wrote:
Occulis wrote:
Good luck. Be prepared for N pages of replies to any thread about DKP on your guild forums. N is calculated as:

M = Members activley reading forums
H = Hours per day members play WoW
R = Approx Raids per week
S = Approx percentage of slackers in your guild

N = ((S^3)+(M*H*R)) * 25

Where 25 is the universal constant of whining.
Should S be in decimal form? 30% =.3 and is H a guild total or per member?
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