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WoW's-a-changin'. BWL & BoS posts from Tigole

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Xarpolis
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PostPosted: 08/18/05 - 17:24    Post subject: WoW's-a-changin'. BWL & BoS posts from Tigole Reply with quote

Here's 2 posts by Tigole. The first is about changes that just went in for BWL, to make it a little... easier.
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=116716&p=1&tmp=1#post116716

The second is about Blessing of Salvation, the very contraversial Pally spell. It's more to appease the masses, but it's interesting none the less.
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=116961&p=1&tmp=1#post116961


Blackwing Lair - Hotfixes - 8/18/05

We've made the following hotfixes to Blackwing Lair:

--Fixed a bug with Vaelanstrasz's Burning Adrenaline spell. Guilds will find that secondary tanks are hit with the spell less frequently now.

--Fixed a bug with the Shadow of Ebonroc spell. The spell was working on the closest target rather than the current target. The spell will now work correctly.

--Firemaw, Ebonroc and Flamegor are no longer immune to Taunt. The three drakes were previously more difficult than was intended for the dungeon. With the fix of Shadow of Ebonroc, the taunt immunity needed to be removed. The drakes were serving as gateway mobs and this is not our intention. Mobs such as Razorgore, Vaelanstrasz, Chromaggus and Nefarian are where the true difficulty of the dungeon can be found.

--Chromaggus's breath attacks should now work correctly. If you find that Chromaggus is not using his breath attacks, please let us know.

Known bug:

--It's been reported that the Nefarian encounter can only be attempted once per week. This is a bug we are currently investigating. We have a fix in place for 1.7.0 that will allow the encounter to be attempted once per day. We're looking for a way to hotfix this as well but currently do not have a feasible solution. For patch 1.8.0 we will be introducing new technology that will allow players to attempt the encounter as much as they like until they get it to "PHase Two" at which point they will have to wait until the next day for their next attempt.


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Regarding Blessing of Salvation

Blessing of Salvation is an interesting spell. It's completely and totally meaningless in PvP. It's completely useless for a soloing Paladin. It's a minor (at best) imrprovement in a 5-man, PvE encounter.

For a raid encounter, where Aggro management can determine the outcome of a fight, it's an extremely powerful and advantageous spell.

As more and more raid encounters enter the game, and as aggro management plays a larger role in these encounters, it's obvious that spells like Blessing of Salvation need to be evaluated.

Now, the core of the controversy surrounding this spell is, of course, that the Alliance has it and the Horde does not. Let me take a moment to state that we do *NOT* expect all encounters to play the same for Horde and Alliance. In a perfect world, an *occassional* encounter will be easier (or more difficult) depending on whether or not you are Horde or Alliance. A good example of this is Magmadar. Some might argue that Magmadar is easier for the Alliance because of Fear Ward. Some might argue that he's easier for the Horde because of WotF. At the end of the day, both Horde and Alliance can beat the encounter. And it's not a drastic difference in difficulty. It is ok that sometimes the two sides are different -- if this wasn't ok, Starcraft wouldn't exist =P

But Blessing of Salvation is a different case. The spell translates through to any encounter where Taunt does not work (and to some degree, even encounters where Taunt does work).

We are aware that Blessing of Salvation is causing a sense of imbalance between the two factions. The recent addition of Taunt to the drakes in Blackwing Lair was *NOT* a solution for this problem. The Drakes needed Taunt (with the exception of Flamegor) because they have inherent anti-tank abilities to begin with.

But in the long run, we are analyzing Blessing of Salvation's overall impact on the Raid Game. At this point, the raid and dungeon designers are consulting directly with the Class Spells & Abilities team to determine what the next step will be. We will evaluate if BoS is too powerful or too weak. We will evaluate if the Horde has adequate aggro management solutions to match that of the Alliance. But it will take some time before any change is made. I will keep you informed of any developments that arise.

Our goal is not to favor Horde or Alliance here. Our goal is to provide our players with a fun experience, regardless of what side they chose at the Character Create Screen. Equally, our goal is to keep our raid encounters as fun and challenging as possible.
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Occulis
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PostPosted: 08/18/05 - 17:37    Post subject: Reply with quote

As predicted, 90% of all rogues and 100% of all alliance will attack someone who is at least 10 levels lower.
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Omol
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PostPosted: 08/18/05 - 20:30    Post subject: Reply with quote

Quote:
For patch 1.8.0 we will be introducing new technology that will allow players to attempt the encounter as much as they like until they get it to "PHase Two" at which point they will have to wait until the next day for their next attempt.



Hahahahaahaha.
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Psink
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PostPosted: 08/18/05 - 21:10    Post subject: Reply with quote

Is Tigole in FoH now?
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Aluaeia
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PostPosted: 08/18/05 - 21:54    Post subject: Reply with quote

Horde whines about alliance having BoS and fear ward
Alliance whines about horde having earthbind totems.

At the end of the day the grass is still greener on the other side.

And alliance still likes to kill nooblets with no risk. (Usually using 3-5 level 60 characters to kill one level 35. Just in case.)
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Xarpolis
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PostPosted: 08/18/05 - 22:45    Post subject: Reply with quote

Nope, Tig isn't FoH.
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khrath
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PostPosted: 08/18/05 - 22:51    Post subject: Reply with quote

xarp stopped sucking furor off?

oh, my mistake
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Psink
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PostPosted: 08/18/05 - 23:03    Post subject: Reply with quote

Aluaeia wrote:
Horde whines about alliance having BoS and fear ward
Alliance whines about horde having earthbind totems.

At the end of the day the grass is still greener on the other side.

And alliance still likes to kill nooblets with no risk. (Usually using 3-5 level 60 characters to kill one level 35. Just in case.)
They do that because it's the equivalent of one shaman killing any 60.

Nice to see more shaman buffs in 1.7 too gogo purgebots
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Gethy
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PostPosted: 08/18/05 - 23:40    Post subject: Reply with quote

Psink wrote:
Aluaeia wrote:
Horde whines about alliance having BoS and fear ward
Alliance whines about horde having earthbind totems.

At the end of the day the grass is still greener on the other side.

And alliance still likes to kill nooblets with no risk. (Usually using 3-5 level 60 characters to kill one level 35. Just in case.)
They do that because it's the equivalent of one shaman killing any 60.

Nice to see more shaman buffs in 1.7 too gogo purgebots


They take a look at Paladins and see Blessing of Salvation being a focal point.

Man, eat my d**k.
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motherface
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PostPosted: 08/19/05 - 00:46    Post subject: Reply with quote

Gethy wrote:
They take a look at Paladins and see Blessing of Salvation being a focal point.


Yeah really. They even explained how the ability is utterly useless in PvP and solo/group play, and is only remotely useful in raid situations, yet that's an "important" issue that will need serious nerfage. Not the Shaman's ability to AE/Single snare, AE/Single nuke, wear mail and wield 2H axes, put on a gigantic DS, strip buffs from enemies, give themselves a 40% runspeed bonus, cure, heal, rez and gate on a 15-minute timer. *

One day they'll raise the timer on Astral Recall to like 20 minutes and the Horde crybabies will complain that the "Alliance whiners ruined the game" or some such shit.

*This is just what I remember, it may have changed since I last played.
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alexanderthegr8
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PostPosted: 08/18/07 - 18:43    Post subject: Reply with quote

This post is missing due to a database problem. Database recovery is on the way. Please do not edit this entry!
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