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Syke
RealPoor Guru

Joined: 12 Oct 2002 Posts: 2976
Location: Huntington Beach, CA
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Posted: 11/16/04 - 21:17 Post subject: Warriors still own
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Seriously...I really dont have any down time whatsoever at level 23. Granted I have awesome lewtz, but jebus..this game is easy. :O
I just charge from mob to mob wacking them down with ease. It's all about the cudgel of doom folks...
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Aviger
RealPoor Sensei

Joined: 11 Oct 2002 Posts: 1509
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Posted: 11/16/04 - 21:44 Post subject:
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where does one get a cudgel of doom
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ashwynd
RealPoor Sensei

Joined: 26 Aug 2003 Posts: 1686
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Posted: 11/16/04 - 22:37 Post subject:
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Not to rain on your parade, but you can hardly call the warrior class one that still owns at level 23 Just wait until you start doing difficult instances. Lucky for you they are fixing the taunt crap by retail
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evilution
Can't Stop Posting

Joined: 11 Oct 2002 Posts: 618
Location: 69 Ville
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Posted: 11/17/04 - 09:40 Post subject:
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lucky for me I'm hardcore part timer till retail! what server u f**s goin to ash?
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ashwynd
RealPoor Sensei

Joined: 26 Aug 2003 Posts: 1686
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Posted: 11/17/04 - 14:46 Post subject:
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not sure yet, we're finally doing a faction vote and the majority of the guild is leaning towards horde, it's a shame majority wins I really wanted to be a dwarf paladin. Orc hunter for me I guess, oh well! I'll keep in touch and let you know when server names are released, how about you guys? We seem to have a pretty strong emphasis on PvP and getting a core of about 36 people total for retail. You guys must be getting an assload of applications because we weren't a big name guild in retail (team ice) and we're getting tons apparently.
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evilution
Can't Stop Posting

Joined: 11 Oct 2002 Posts: 618
Location: 69 Ville
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Posted: 11/17/04 - 16:22 Post subject:
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the officers constantly get spammed with tells
I have the good position of 0 responsibility yet being one of the founders
We're gonna be on a PVP server in the central time zone
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Syke
RealPoor Guru

Joined: 12 Oct 2002 Posts: 2976
Location: Huntington Beach, CA
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Posted: 11/18/04 - 14:00 Post subject:
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| ashwynd wrote: | Not to rain on your parade, but you can hardly call the warrior class one that still owns at level 23 Just wait until you start doing difficult instances. Lucky for you they are fixing the taunt crap by retail  |
Well they did fix taunt and it does own now. You're right tho, keeping aggro was pretty tough pre-taunt fix when you're fighting instances. Hell, even when fighting the shredder (forget which zone) I had to at least taunt one time to keep him on me which is understandable..except nearly ALL of my rage points are lost by that time. I also used the focus attack ability once because our rogue was doing massive amounts of damage. Ive found that I had to start fights to keep a decent amount of aggro before everyone jumped in..This was before the taunt patch...now warriors own even more :O
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Potsnu
Luke Warm

Joined: 01 Nov 2002 Posts: 202
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Posted: 11/18/04 - 15:51 Post subject:
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While Warriors are better than the previous patch, they're still worst off overall. I think with the recent design changes, it limits the scope of the Warrior. Before I had a decent amount of rage to use it however I wished. Now my choices are extremely limited and I'm forced to use certain abilities in order to maintain agro. The problem with the new Taunt is that you have just enough agro to turn the mob on you. That means that everytime you use Taunt, you start clean on the agro list basically. With the removal of Inner Rage, I find it extremely difficult to produce any sort of rage to keep agro on multiple mobs. Before I could use Shield Block, Revenge, pop into Battle throw a MS, pop back into Defense and do a Disarm etc. Now I have to constantly spam Demoralize Shout otherwise Adds will agro the Priest immediately after a Heal. Sunder Armour is basically the new taunt. Heroic Strike and Mortal Strike is pretty useless now too. Since MS used to be 20 rage, I had more options available to me. Now I Only have enough Rage to do MS if I choose to, and nothing else.
I found a pretty good PvP strat with the new changes though.
Charge -> Swing Once -> Defense (Disarm) -> Swing Once -> Battle (Hamstring) -> Berserker (Intercept) -> Battle (MS) -> Intimidating Shout (Back off and use First Aid)
This pretty much leaves them stunned/unable to fight back for a good portion of the fight. It owns Priests and Paladins where you need to kill them in 10 secs or less or else you have no chance. I use mostly a Arms/Prot build. I think Improved Blood Rage is absolutely necessary now. Last Stand is awesome. This is basically a FREE 1-1.5k Heal, on a 10 min timer.
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Syke
RealPoor Guru

Joined: 12 Oct 2002 Posts: 2976
Location: Huntington Beach, CA
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Posted: 11/18/04 - 19:49 Post subject:
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It really does suck having to use AE debuffs to keep aggro on you...unless later on taunt becomes AOE, that really sucks.
I feel that rage should build when a mob hits you, it shouldn't be just when you land a hit. And f**k, while they're at it, they should make you gain more rage when you miss, because i'd be f*****g p****d as hell irl if I swung at a bear and he kept dodging me. As it is, charge doesn't grant enough rage points..I only got to level 25 during beta but from what ive seen it doesnt get that much better besides slower cooldown etc..
Oh well...even considering all this, my warrior still > all
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Omol
Luke Warm

Joined: 15 Oct 2002 Posts: 304
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Posted: 11/19/04 - 00:16 Post subject:
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I thought defensive stance was supposed to generate rage when you got hit?
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Finigan
RealPoor Guru

Joined: 11 Oct 2002 Posts: 3817
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Posted: 11/19/04 - 00:59 Post subject:
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| Omol wrote: | | I thought defensive stance was supposed to generate rage when you got hit? |
It does
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Xarpolis
RealPoor Guru

Joined: 15 Oct 2002 Posts: 2884
Location: Philly, PA
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Posted: 11/19/04 - 01:04 Post subject:
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Warrior's don't own right now nearly as much as they once did.
There was a time that I could go into *ANY* instance and know damn well that no one in my group would get attacked except me.
To be honest with you, I havn't done much tanking since the changes, but the little I have done, it's been a real effort to try and keep any sort of agro at all.
It's doable still, but it's really hard. I'm fairly concerned about going into another AE dungeon, wondering how I'm going to be able to keep our mage from death.
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Xarpolis
RealPoor Guru

Joined: 15 Oct 2002 Posts: 2884
Location: Philly, PA
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Posted: 11/19/04 - 01:05 Post subject:
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<double post, I suck>
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