windshell
Administrator

Joined: 15 Nov 2006 Posts: 1583
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Posted: 03/07/07 - 08:29 Post subject: Voice Communication In EVE Online
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CCP Games, the world's largest independent game developer, today announced the integration of voice communication into leading Sci-Fi Massively Multiplayer Online Game (MMOG), EVE Online. Players will now be able to speak to each other for better coordination, negotiation, socializing and planning. The addition of voice adds a new dimension to the award-winning game used by over 160,000 active players.
EVE Voice gives players the ability to communicate with each other directly from within the game without the use of third party communication applications. This will enhance coordination of players during intense gameplay such as battles, improve inter-player negotiations, enrich planning and bring a new facet to social interaction, as it will now be an integrated part of the game.
EVE Voice features
EVE Voice is fully integrated into the EVE client software, eliminating the need for third party applications, which take up computer resources, require a dedicated voice server, and pose a security risk. Features of EVE Voice include:
High quality -- offers sound quality which is considerably higher than other IP-based communication applications
Player to player direct chat -- with talk indicator to show which player is speaking
Group chat -- allowing corporation, fleet, or alliance members to communicate one-to-many within a dedicated audio channel
Sub-group chat -- allowing smaller groups within a corporation, such as a squad or gang, to discuss specific topics among themselves
Group leader talk -- instantly mutes other players on the group's audio channel ensuring the leader's instructions can be heard clearly during crucial times, such as in the heat of battle
Map integration -- shows where players are when speaking, allowing better coordination of tactical assaults, reconnaissance or search and rescue missions
Moderator controls -- allows leaders to kick other players off the audio channel (in case of abuse, for instance), to mute them (so they can hear but not be heard), ban (prevent them from accessing the audio channel) and un-ban players
EVE Voice has been developed in partnership with Vivox, the leading provider of integrated voice services for online games, which will also operate the service. See also partnership announcement from May 10, 2006 for details.
EVE Voice will be available from late March 2007 as an optional feature for players at a price of $10 for unlimited usage for 12 months. Players can access the updated client software here: http://www.eve-online.com/download/. Players must use a compatible headset and microphone to take advantage of the call quality offered by EVE Voice.
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