windshell
Administrator

Joined: 15 Nov 2006 Posts: 1578
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Posted: 04/28/07 - 06:00 Post subject: Virtual Worlds Open for Business
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Business in the virtual world got very serious, very quickly in 2006. There have been a lot of false starts over the years.
The massively multi-player gaming worlds like EverQuest and the eight-million strong World of Warcraft were always fascinating phenomena for their niche audiences, but they only made money for Sony and Blizzard/Vivendi, respectively, not for anyone else.
And I covered the fledgling There.com a number of years ago, but that 3D playground seemed to be a little too much ahead of the curve, although it is getting some traction now.
More on:
http://www.econtentmag.com/Articles/ArticleReader.aspx?ArticleID=35919
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