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Vanguard Screenshots

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Spink
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PostPosted: 04/08/04 - 09:08    Post subject: Reply with quote

Frax wrote:
the market.
The North American market.
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Frax
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PostPosted: 04/08/04 - 09:13    Post subject: Reply with quote

Spink wrote:
Frax wrote:
the market.
The North American market.


What other game has lasted 5 years with around half a million subscribers world wide?
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Spink
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PostPosted: 04/08/04 - 09:16    Post subject: Reply with quote

Frax wrote:
Spink wrote:
Frax wrote:
the market.
The North American market.


What other game has lasted 5 years with around half a million subscribers world wide?
Lineage 1. Not sure on the time period but it blows away everquest in peak subscribers and total current subscribers.

Edit:

http://www.bluesnews.com/cgi-bin/articles.pl?show=247
http://www.lineage.com/nci/nci.html

Edit2:

This seemed to have all the facts in one place...

http://www.gamerspress.com/article.php?sid=2192

Launch: 1998 (Same as EQ, or was EQ '99? I forget.)
Subscribers: "Over 3 Million"
Concurrent Users: "Over 300,000"
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khrath
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PostPosted: 04/08/04 - 09:46    Post subject: Reply with quote

i dont know a single person who honestly plays eq for gameplay.

not to knock it, but there is better

it's all social and the fact that it's hard to walk away from 5 years of your life, regardless of what aspect it is.

kinda like....smoking
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Bronze
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PostPosted: 04/08/04 - 10:52    Post subject: Reply with quote

I think early eq was a really fun game. I stoped playing when they went to the moon, that was enough for me. But I will check out vangaurd.
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Mugaaz
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PostPosted: 04/08/04 - 12:54    Post subject: Reply with quote

Early EQ was fun, no doubt about it.
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Tinladar
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PostPosted: 04/08/04 - 13:22    Post subject: Reply with quote

Spink wrote:
Frax wrote:
Spink wrote:
Frax wrote:
the market.
The North American market.


What other game has lasted 5 years with around half a million subscribers world wide?
Lineage 1. Not sure on the time period but it blows away everquest in peak subscribers and total current subscribers.

Edit:

http://www.bluesnews.com/cgi-bin/articles.pl?show=247
http://www.lineage.com/nci/nci.html

Edit2:

This seemed to have all the facts in one place...

http://www.gamerspress.com/article.php?sid=2192

Launch: 1998 (Same as EQ, or was EQ '99? I forget.)
Subscribers: "Over 3 Million"
Concurrent Users: "Over 300,000"


they've got 2.5 million crazy korean gamers! the other 500,000+ are scattered world wide
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Occulis
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PostPosted: 04/08/04 - 14:33    Post subject: Reply with quote

I played EQ for the game play. Seriously, it was tough to 3-box a cleric necro and beastlord without scripts.
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sinrakin
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PostPosted: 04/08/04 - 14:38    Post subject: Reply with quote

Occulis wrote:
I played EQ for the game play. Seriously, it was tough to 3-box a cleric necro and beastlord without scripts.

umm, 3-boxing != gameplay imho.
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Minion
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PostPosted: 04/08/04 - 15:20    Post subject: Reply with quote

Occulis wrote:
I played EQ for the game play. Seriously, it was tough to 3-box a cleric necro and beastlord without scripts.
Here I thought you were the rare social EQ player.

Why the hell would anyone play EQ for the gameplay :(
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merdocc
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PostPosted: 04/08/04 - 15:24    Post subject: Reply with quote

Dunno I play for the phat lootz.

Botting 6 is the way to go... I like to call it EQ the singleplayer campaign.
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Goraz
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PostPosted: 04/08/04 - 17:27    Post subject: Reply with quote

Minion wrote:
Quote:
These people are so caught up in themselves that they are oblivious to the fact that they are the ones responsible for the majority of the things in eq that everyone hated.
They also managed to disregard the obvious fact that 80% of EQs success was being the first of its kind, the other 20% was the idea of keeping people addicted to the virtual c**k.

Coincidently neither of these things have anything to do with the skills of the developement team!


To construct a thought / concept like that requires some skill. Granted the programming was shit, but the concepts were incredible. The creativity is a skill in itself.
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Minion
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PostPosted: 04/08/04 - 17:29    Post subject: Reply with quote

Goraz wrote:
Minion wrote:
Quote:
These people are so caught up in themselves that they are oblivious to the fact that they are the ones responsible for the majority of the things in eq that everyone hated.
They also managed to disregard the obvious fact that 80% of EQs success was being the first of its kind, the other 20% was the idea of keeping people addicted to the virtual c**k.

Coincidently neither of these things have anything to do with the skills of the developement team!


To construct a thought / concept like that requires some skill. Granted the programming was shit, but the concepts were incredible. The creativity is a skill in itself.
No it wasn't.

All they did was take MUDs, make them 3D, and increase the number of players.
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Goraz
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PostPosted: 04/08/04 - 17:29    Post subject: Reply with quote

Minion wrote:
Goraz wrote:
Minion wrote:
Quote:
These people are so caught up in themselves that they are oblivious to the fact that they are the ones responsible for the majority of the things in eq that everyone hated.
They also managed to disregard the obvious fact that 80% of EQs success was being the first of its kind, the other 20% was the idea of keeping people addicted to the virtual c**k.

Coincidently neither of these things have anything to do with the skills of the developement team!


To construct a thought / concept like that requires some skill. Granted the programming was shit, but the concepts were incredible. The creativity is a skill in itself.
No it wasn't.

All they did was take MUDs, make them 3D, and increase the number of players.


Are you talking about the development team? I thought were talking about the developers of the actual game (Butler , McQuaid). They established the grounds for the base of the game.
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Minion
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PostPosted: 04/08/04 - 18:01    Post subject: Reply with quote

Goraz wrote:
Minion wrote:
Goraz wrote:
Minion wrote:
Quote:
These people are so caught up in themselves that they are oblivious to the fact that they are the ones responsible for the majority of the things in eq that everyone hated.
They also managed to disregard the obvious fact that 80% of EQs success was being the first of its kind, the other 20% was the idea of keeping people addicted to the virtual c**k.

Coincidently neither of these things have anything to do with the skills of the developement team!


To construct a thought / concept like that requires some skill. Granted the programming was shit, but the concepts were incredible. The creativity is a skill in itself.
No it wasn't.

All they did was take MUDs, make them 3D, and increase the number of players.


Are you talking about the development team? I thought were talking about the developers of the actual game (Butler , McQuaid). They established the grounds for the base of the game.
Which has what to do with anything?

Brad McQuaid and Butler didn't come up with the concept of multiplayer role playing games, sorry to break it to you.
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Syke
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PostPosted: 04/08/04 - 18:08    Post subject: Reply with quote

Vangaurd looks pretty sweet...If anything I would buy it just to roam around and explore, and as soon as I got bored I would quit and move on to the next game.
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Goraz
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PostPosted: 04/08/04 - 18:56    Post subject: Reply with quote

Minion wrote:
Goraz wrote:
Minion wrote:
Goraz wrote:
Minion wrote:
Quote:
These people are so caught up in themselves that they are oblivious to the fact that they are the ones responsible for the majority of the things in eq that everyone hated.
They also managed to disregard the obvious fact that 80% of EQs success was being the first of its kind, the other 20% was the idea of keeping people addicted to the virtual c**k.

Coincidently neither of these things have anything to do with the skills of the developement team!


To construct a thought / concept like that requires some skill. Granted the programming was shit, but the concepts were incredible. The creativity is a skill in itself.
No it wasn't.

All they did was take MUDs, make them 3D, and increase the number of players.


Are you talking about the development team? I thought were talking about the developers of the actual game (Butler , McQuaid). They established the grounds for the base of the game.
Which has what to do with anything?

Brad McQuaid and Butler didn't come up with the concept of multiplayer role playing games, sorry to break it to you.


No but they came up with the general concept of EQ and why it is so addicting.
Name one game before EQ's time (MMORPG) that had the basic structure EQ did.
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Xarpolis
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PostPosted: 04/08/04 - 19:06    Post subject: Reply with quote

Sierra's The Realm.

Next?
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Tura
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PostPosted: 04/08/04 - 19:09    Post subject: Reply with quote

Finally, some bad-ass trolls.
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Minion
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PostPosted: 04/08/04 - 19:25    Post subject: Reply with quote

Goraz wrote:
Minion wrote:
Goraz wrote:
Minion wrote:
Goraz wrote:
Minion wrote:
Quote:
These people are so caught up in themselves that they are oblivious to the fact that they are the ones responsible for the majority of the things in eq that everyone hated.
They also managed to disregard the obvious fact that 80% of EQs success was being the first of its kind, the other 20% was the idea of keeping people addicted to the virtual c**k.

Coincidently neither of these things have anything to do with the skills of the developement team!


To construct a thought / concept like that requires some skill. Granted the programming was shit, but the concepts were incredible. The creativity is a skill in itself.
No it wasn't.

All they did was take MUDs, make them 3D, and increase the number of players.


Are you talking about the development team? I thought were talking about the developers of the actual game (Butler , McQuaid). They established the grounds for the base of the game.
Which has what to do with anything?

Brad McQuaid and Butler didn't come up with the concept of multiplayer role playing games, sorry to break it to you.


No but they came up with the general concept of EQ and why it is so addicting.
Name one game before EQ's time (MMORPG) that had the basic structure EQ did.
Realm, UO, pretty much any MUD, hell even Diablo was about the same thing on a smaller scale.

EQ took D&D, changed around the combat and put it into 3D graphics.
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khrath
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PostPosted: 04/08/04 - 20:36    Post subject: Reply with quote

graphics quality doesn't make a game great, the size of the boobs does.











<img src=http://www.khrath.com/tifa.jpg>










<img src=http://www.khrath.com/tifa2.jpg>
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Tura
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PostPosted: 04/08/04 - 22:33    Post subject: Reply with quote

Ah screenshots from the greatest game to ever be made.
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Banzai
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PostPosted: 04/09/04 - 01:01    Post subject: Reply with quote

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