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Ultima Online pvp archers question

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wynn
Fresh Meat
Fresh Meat


Joined: 30 Mar 2004
Posts: 5



PostPosted: 11/17/07 - 03:33    Post subject: Reply with quote

Hi! I play World of Warcraft for many years, and I started World of Warcraft: The Burning Crusade a few days ago. I know this game and I am familiar with combat system. problem is with game Ultima Online. There is something called Reputations system, that makes it harder to kill someone how do everything by the law. Why did they put this stupid system in PVP?
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frans
Fresh Meat
Fresh Meat


Joined: 16 Apr 2005
Posts: 8



PostPosted: 12/02/07 - 23:57    Post subject: Reply with quote

The main purpose of the Reputation system is to regulate combat between players, so that a player will think twice before attempting to kill or rob an inexperienced or law-abiding character. Note that none of the caveats below apply to members of two adventuring guilds at war. Creatures (including NPCs, monsters and animals) are all color-coded according to their moral standing. This color can be seen in the creatures' names, and when youre in War mode the creatures themselves will appear as this color when you pass your cursor over them.
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animosity
Total Newbie
Total Newbie


Joined: 17 Dec 2007
Posts: 10



PostPosted: 12/26/07 - 10:16    Post subject: Reply with quote

Reputation system? Wow... I played UO pre-ren until about 2 years ago and finally quit because of all the nerfs... When I left, there were hardly any factions people and 0 warring guilds. It was a never ending spawn raid. I can see why OSI put this into place. We had a BIG guild of about 100 people with at least 30 online during prime. When we scouted spawns and found people we would simply zerg them with our numbers. Nobody could put out the number of reds we had so we always ran everybody over. Now with it being harder to kill blues by reds, the zerg will have to be twice as big to be efficient.
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