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Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
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Posted: 09/08/04 - 08:48 Post subject: Tradeskilling without 500 web sites and star charts
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EQ tradeskills made me want to gouge my eyes out. Nothing like finding uncommon drops off uncommon mobs spread across huge zones like Eastern Wastes just to make a subcomponent of a brewing recipe needed for a f*****g paste you smear on your baking recipe to create a +5int meal. Holy f**k.
Anywhoo - in WoW last night I spent 10 silver (or whatever it cost) and learned basic baking. Then I killed wolfies and made health replenishment potions. How awesome!
And I didn't have to consult EQTraders, read 50 different charts and hire a tracker to camp uncommon mobs to do it.
Excellent!
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Tamrissa
RealPoor Master of Posts

Joined: 29 Nov 2002 Posts: 7100
Location: at my computer
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Posted: 09/08/04 - 08:53 Post subject:
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whats neat is how ya get the *made by* tag to things you create. (well in tailoring?? would it be reinforcing the leather and stuff).
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anomalee
Luke Warm

Joined: 27 Jan 2003 Posts: 227
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Posted: 09/08/04 - 08:54 Post subject:
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Tradeskills are actually FUN in WoW! The only problem is I don't have enough skill points to do them all.
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Finigan
RealPoor Guru

Joined: 11 Oct 2002 Posts: 3817
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Posted: 09/08/04 - 09:26 Post subject:
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Yeah, Skill points are the big limiter on what you do in the game it seems. You COULD master all the tradeskills but I imagine it would take months to get that many skill points. (isn't it like around 1400ish to master a skill?) I've only gotten around 250ish getting to the mid-twenties.
Humans are supposed to get more skill points though, so it might be quicker for them.
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Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
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Posted: 09/08/04 - 09:48 Post subject:
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I have more skill points than ingredients for tradeskills! :O
Being a warlock is neat. Cannibalize yourself down to 15% health then eat some food and go afk for 15 seconds.
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kireol
RealPoor Master of Posts

Joined: 02 Aug 2003 Posts: 9517
Location: Royal Oak, MI
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Posted: 09/08/04 - 10:24 Post subject:
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when you get into the 40's you get around 1 skillpoint a kill. doesnt take long to rack them up.
but if i remember correctly, you need a ton to get a useful skill maxed.
alchemy art was like 600 SPs
herbalism art was like 500 sps
then all the pre-req lvls under those
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Cellen
Luke Warm

Joined: 14 Oct 2003 Posts: 234
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Posted: 09/08/04 - 11:04 Post subject:
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If you start tradeskills at a relatively low level, you can pretty much make something useful right from the beginning. If you do Mining + Smithing you can make bracers or a tunic that's decent up through like level 10. Imagine that, making an item that isn't from the highest end zone in the game that's actually worth wearing!
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Frax
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 8489
Location: Fuck yoiu fucking fuckers
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Posted: 09/08/04 - 12:28 Post subject:
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My warrior is the highest skill level at mining (I belive it was 10, 100, 400, 1000 SPs to open up the ability to hit 300 or whatever the max is, haven't looked in weeks), and a 200 blacksmith. Thats around 2000SPs for just two skills. Buying artisan blacksmithing is another 1000 SPs, so to max two would be 3000SPs in addition to the endless amounts of farming items to max the skill.
They are definitely better than tradeskills in other games however, they are making much of the better stuff BoP (Bind in Pickup) which means its no drop on creation:/
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Selenar
Can't Stop Posting

Joined: 11 Oct 2002 Posts: 584
Location: Las Vegas, NV
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Posted: 09/08/04 - 16:28 Post subject:
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Lets not forget the 400 skill points (and 100 gold) required to get a mount. That puts a serious damper on your tradeskill advancement.
-Sel
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Finigan
RealPoor Guru

Joined: 11 Oct 2002 Posts: 3817
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Posted: 09/08/04 - 17:15 Post subject:
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| Selenar wrote: | Lets not forget the 400 skill points (and 100 gold) required to get a mount. That puts a serious damper on your tradeskill advancement.
-Sel |
Not if you're a Tauren!
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Selenar
Can't Stop Posting

Joined: 11 Oct 2002 Posts: 584
Location: Las Vegas, NV
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Posted: 09/09/04 - 04:49 Post subject:
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Expect a nerf.
-Sel
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Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
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Posted: 09/09/04 - 08:40 Post subject:
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| Selenar wrote: | Expect a nerf.
-Sel |
To?
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kireol
RealPoor Master of Posts

Joined: 02 Aug 2003 Posts: 9517
Location: Royal Oak, MI
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Posted: 09/09/04 - 09:07 Post subject:
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gnomes should get plainstriding too!
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wibblewobble
Luke Warm

Joined: 04 May 2003 Posts: 331
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Posted: 09/09/04 - 20:50 Post subject:
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well so much for all the storing SP for your mounts and to train all trade skills
www.worldofwarcraft.com
(edit spelling)
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ashwynd
RealPoor Sensei

Joined: 26 Aug 2003 Posts: 1686
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Posted: 09/09/04 - 21:05 Post subject:
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time to max engineering with my skill points while I still can. 2500 SP to burn
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Finigan
RealPoor Guru

Joined: 11 Oct 2002 Posts: 3817
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Posted: 09/09/04 - 21:06 Post subject:
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Ehh.. I guess it's logical to make it so characters can't max everything out, but I kinda liked the skill point system, sucks to see it get scrapped.
I don't like the "faction" thing for mounts though, it will probably be a b***h to get a mount for any race other than your own that means.
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anomalee
Luke Warm

Joined: 27 Jan 2003 Posts: 227
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Posted: 09/09/04 - 21:37 Post subject:
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I hate that they are doing this. I actually enjoyed tradeskills a lot in WoW, unlike EQ. If they are going to limit it to two professions, then I think things like skinning, herbalism, and mining should be made secondary skills since you need these to get supplies for other skills.
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wibblewobble
Luke Warm

Joined: 04 May 2003 Posts: 331
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Posted: 09/09/04 - 22:40 Post subject:
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| anomalee wrote: | | I hate that they are doing this. I actually enjoyed tradeskills a lot in WoW, unlike EQ. If they are going to limit it to two professions, then I think things like skinning, herbalism, and mining should be made secondary skills since you need these to get supplies for other skills. |
agree and agree w/ the faction thing, they should still base mounts off SP or somthing similar
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Cellen
Luke Warm

Joined: 14 Oct 2003 Posts: 234
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Posted: 09/10/04 - 03:44 Post subject:
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The tradeskill nerf is enough to make me not want to play. It seems really arbitrary and foolish, like EQ's limit of going 201+ in one Tradeskill before the New Tanaan AAs were introduced. I can see the logic behind what they're trying to do but they would be better served setting it up like, 10 SP for Level 1 anything, then 50 SP for either Level 2 of the skill you already have level 1 in, or Level 1 of any other skill. That way it would still be possible to learn whatever you want, it would just take way more work than just going GM in a particular one. But just arbitrarily saying you can only learn 2 tradeskills is short sighted and flat out stupid. At the very least if they're going to implement it that way, "gathering" type skills like mining and herbalism should be considered secondary skills so you can train in as many of those as you want.
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Catranizi
Toomuchtimeonhands

Joined: 11 Oct 2002 Posts: 910
Location: Montreal, Canada
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Posted: 09/10/04 - 10:01 Post subject:
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Making it it to 2 tradeskills will
a) create diversity, ie, not every character will be a carbon copy of the other one next to you
b) increase the price on tradeskill made items because the market won't be so flooded with them
I like it. I would actually like it better if they also got rid of ways to unlearn skills / talents. You make a choice, live with it or reroll.
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Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
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Posted: 09/10/04 - 11:37 Post subject:
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I didn't like that everyone in EQ could master all tradeskills. Can = will, and will = "soon, many high-level quests will require this."
There were so many blatant timesinks in EQ: unforgivable evidence of the quest designers wanting nothing more than to rip the fun out of your ball sack.
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ZaritharSavageclaw
Total Newbie

Joined: 10 May 2004 Posts: 10
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Posted: 09/10/04 - 11:44 Post subject:
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The only skill I have tried so far was fishing with my shaman... way cooler than fishing in EQ, but I quickly realized somewhat pointless for a shaman. I'll wait til release or open beta to really try tradeskills... too busy exploring and killing stuff in this short stress test.
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Catranizi
Toomuchtimeonhands

Joined: 11 Oct 2002 Posts: 910
Location: Montreal, Canada
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Posted: 09/10/04 - 13:17 Post subject:
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I do herbalism / alchemy. Herbalism really is glorified forage, but I actually get to choose what I want to pick up (provided I have the skill for it.
Alchemy is interesting. I think the reuse timer on potions is too long, but most are at lease helpful and not too costly. At 2cp, a minor defense potion isn't much, but it sure is fairly good for 2cp.
The other I was considering were skinning / leatherworking. I'd do skills that will benefit me rather than skills that will bring me money.
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Selenar
Can't Stop Posting

Joined: 11 Oct 2002 Posts: 584
Location: Las Vegas, NV
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Posted: 09/10/04 - 23:40 Post subject:
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If you value your sanity, don't do skin/leather. The "skinners curse" is a very real thing, and I have driven myself and my groups crazy more than once.
-Sel
Last edited by Selenar on 09/11/04 - 22:27; edited 1 time in total
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Mugaaz
RealPoor Guru

Joined: 16 Oct 2002 Posts: 3576
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Posted: 09/11/04 - 02:44 Post subject:
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| Occulis wrote: | I didn't like that everyone in EQ could master all tradeskills. Can = will, and will = "soon, many high-level quests will require this."
There were so many blatant timesinks in EQ: unforgivable evidence of the quest designers wanting nothing more than to rip the fun out of your ball sack. |
You're makin 5 problems into one. Games like EQ work becuase there are so many things to do, the "nerf" they are doing is just lame.
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Yanbik
RealPoor Sensei

Joined: 28 Jan 2003 Posts: 1575
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Posted: 09/11/04 - 04:59 Post subject:
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all this will do is make ppl create tradeskill mules
w/ no skill points you can just mail your alts money and pay their way to max skill
I would assume a lvl limit will be placed with something like lvl 10 to learn tradeskill, 20 to get journeyman and so forth so that wont happen but who knows.
| Quote: | | The tradeskill nerf is enough to make me not want to play. |
That just makes me laugh, it is beta ya know.
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Cellen
Luke Warm

Joined: 14 Oct 2003 Posts: 234
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Posted: 09/11/04 - 13:08 Post subject:
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| Yanbik wrote: | | Quote: | | The tradeskill nerf is enough to make me not want to play. |
That just makes me laugh, it is beta ya know. |
Yeah, and it's enough to make me not want to play... the beta. And if it remains that way, probably retail as well. TS were very fun in WoW, something you could do for 10 minutes solo or whatever and still have something to show for it (And yes, it's worth logging in to WoW for 10 minutes because the game doesn't take 5 minutes to load / exit).
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Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
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Posted: 09/11/04 - 13:28 Post subject:
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| Cellen wrote: | | Yanbik wrote: | | Quote: | | The tradeskill nerf is enough to make me not want to play. |
That just makes me laugh, it is beta ya know. |
Yeah, and it's enough to make me not want to play... the beta. And if it remains that way, probably retail as well. TS were very fun in WoW, something you could do for 10 minutes solo or whatever and still have something to show for it (And yes, it's worth logging in to WoW for 10 minutes because the game doesn't take 5 minutes to load / exit). |
07:02: "Hey I think I'll play some EQ."
07:13: You have entered the Nexus
fo reel
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Frax
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 8489
Location: Fuck yoiu fucking fuckers
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Posted: 09/11/04 - 13:54 Post subject:
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They will just bring the ability to do all of the tradeskills in an expansion. Just like EQ
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Yanbik
RealPoor Sensei

Joined: 28 Jan 2003 Posts: 1575
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Posted: 09/11/04 - 22:01 Post subject:
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I still find it funny that you would quit the game completely because soon you wont be able to master all tradeskills but it still being beta this along with many other things could and will change.
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