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Endraven
Luke Warm
Luke Warm


Joined: 17 Mar 2003
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PostPosted: 01/03/04 - 05:32    Post subject: The Blackmage Reply with quote

Ok so my blackmage is lvl 12 now and I could use some tips. I don't yet understand how the aggro works in this game so when is the best time to cast? and should I cast like crazy? any other tips would be nice. like soloing tactics, or if i should avoid soloing.
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NinjaBurger
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PostPosted: 01/03/04 - 12:57    Post subject: Reply with quote

Aggro works alot like in EQ where if you cast too much, the mob WILL go off you. It tends to stick to people also unless you do something aggro-centric like Combo or a Cure2 or something. Best time to cast is whenever the warrior provokes, or after a skillchain has been done. If you cast any other time, you have some chance of getting aggro.

You shouldn't really be soloing after 12. Nuff said.
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Tura
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PostPosted: 01/03/04 - 20:21    Post subject: Reply with quote

Speaking as a paladin, blms should never gain aggro unless the situation is desperate and the mob needs to die fast. Theres nothing more annoying than watching a blm mana burn down to 0 and me having to use all my enmity skills to get it off them. Whms im sure hate it just as much. Once you start grouping make sure to wait afew seconds after the fight has started to throw your first nuke. And try to keep your mana even with the whms throughout the rest of the fight.
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atarom
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PostPosted: 01/03/04 - 22:05    Post subject: Reply with quote

spellchain is pwn
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Slott
Luke Warm
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PostPosted: 01/04/04 - 03:31    Post subject: Reply with quote

chain cast and you're a d*****s. Remember, you're a mage, not a tank. Smile sub whitemage and help with heals alot, unless healing is really covered. drain will be one of your best nukes. It's actually probably my best. start the fight off with a debuff or 2, (I do bio II and frost, one makes the mob attack for less, the other lowers a mobs agility(evasion down = melee hit more) then I drain it(does around 150-300 damage, then wait a bit and space out my nukes, i also heal as much as needed, unless there are like 2 other healers.
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Spink
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PostPosted: 01/04/04 - 06:32    Post subject: Reply with quote

Bio II doesn't stack with Dia or Dia II though, should really be using a Dia unless stuff have insane limits.
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Endraven
Luke Warm
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PostPosted: 01/04/04 - 07:11    Post subject: Reply with quote

Yea I've seen that drain spell. Its lvl 12 and costs 15,000gil wow. don't think ill be getting that anytime soon.
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Slott
Luke Warm
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PostPosted: 01/04/04 - 12:08    Post subject: Reply with quote

you can get drain via quest in sandoria. #2, shit hits for 175-200 at my level, you want it hitting fofr less so healers expend less mana. mob hitting for less = more aggro for main tank too.with evade down from frost(so melee dont miss as much) dia isn't that great. It doesnt make a huge difference really.
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Orbit
Luke Warm
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PostPosted: 01/04/04 - 15:19    Post subject: Reply with quote

I think dia stacks with bio

DIA = Tanks hit more
BIO = Mob hits less
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Natalie
Luke Warm
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PostPosted: 01/04/04 - 15:47    Post subject: Reply with quote

http://www.ffxionline.com/forums/showthread.php?s=&threadid=25865

There's a thread talking about Dia/Bio stacking. A lot of people seem to think they dont, I've tried casting dia and bio on a monster...bio will give me a "X's bio fades" but I'd never see Dia. They seem to overwrite each other in this order

Bio II > Dia II > Bio > Dia
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Slott
Luke Warm
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PostPosted: 01/04/04 - 16:24    Post subject: Reply with quote

I think dia stacks with bio

DIA = Tanks hit more
BIO = Mob hits less

wrong: dia, tanks hit for more, bio mobs hit for less. It has nothing to do with hit rate, its just lowering their atk/def values.
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Orbit
Luke Warm
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PostPosted: 01/04/04 - 17:27    Post subject: Reply with quote

Slott wrote:
I think dia stacks with bio

DIA = Tanks hit more
BIO = Mob hits less

wrong: dia, tanks hit for more, bio mobs hit for less. It has nothing to do with hit rate, its just lowering their atk/def values.


Lower def means bigger hit no? Less atk mean slower hit?

I was talking damage not speed also.
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Spink
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PostPosted: 01/04/04 - 17:42    Post subject: Reply with quote

Would you rather have your paladin have Def Down or Atk Down? What is the NPC you're killing doing? (Tanking).
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Orbit
Luke Warm
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PostPosted: 01/04/04 - 18:26    Post subject: Reply with quote

Actually I do BOTH and I get no kinda of message about bio not sticking after I do dia 2 so I have no clue why ppl say they dont stack
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atarom
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PostPosted: 01/04/04 - 18:29    Post subject: Reply with quote

you cant cast them on yourself to see how they stack?
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Slott
Luke Warm
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PostPosted: 01/04/04 - 18:30    Post subject: Reply with quote

spink, im lvl 64, the shit hits for 175-200 its impossible for 1 healer to keep up with the damage(including paladin healing themselves with refresh on) lWith 2 healers its more managable, but still hard. Oh right, the mobs double attack too. Dia would cost the whitemage or redmage valuable healing mp(blackmage has mana conserve which helps ALOT, especially since im taru, i got alot of mp to use)

So when things hit for 1/6 your tanks health, yes you want to lower their damage as much as possible. Death = bye 4000 exp. Who cares if the paladin can hit it for 20 instead of 17? It might help the other damage dealers a little, but nowhere close to the MP saved by the mob hitting for less. Hence the reason for frost, misses are the #1 thing that hurt melee damage. Lower a mobs evade, melee damage goes way up. Hope i cleared my point up for you now.
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Orbit
Luke Warm
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PostPosted: 01/04/04 - 18:34    Post subject: Reply with quote

Dont think you can cast on yourself like you can in EQ.. Not that I know anywho.

Been doing both for 54 lvls not stopping now. ;P
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Slott
Luke Warm
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PostPosted: 01/04/04 - 18:36    Post subject: Reply with quote

Quote:
Lower def means bigger hit no? Less atk mean slower hit?

I was talking damage not speed also.


attack and strength are pretty much how hard you hit, has nothing to do with attack rate.

bio lowers a mobs ATK, this will make it hit for less damage on average. The debuff you may be thinking of is rasp which lowers a mobs dex, this would make the mob hit less often, kinda like blind. Accuracy and dexterity are linked, hence rasp and blind spells are the same = mobs hit less often.
Bio and drown) = less strength, this makes mobs hit for less damage.
Frost = neg agility, would make the mob evade(evasion skill) less often, so you would land a hit more often

Dia = you would hit for a little more, this is similar to a vitality debuff, namely choke)

Defense is how hard you get hit. The higher your defense, the less you get hit for. Evasion is how often you get hit. the higher your evasion, the more the mobs miss.

mmkay? ^^
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Orbit
Luke Warm
Luke Warm


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PostPosted: 01/04/04 - 18:42    Post subject: Reply with quote

Like I stated before.. My FIRST comment was NOT speed but damage..

So I quess I was right in the way I was thinking..

Mkay ^^


Alsp gravity is a wonder full spell that lowers evad and snare. ;P
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Slott
Luke Warm
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PostPosted: 01/04/04 - 18:47    Post subject: Reply with quote

you actually said mobs hit more, mobs hit less, which would be taken as number of hits(or misses), not mobs hit for more or for less. thats at least how i interpretted it
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Zuldane
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PostPosted: 01/04/04 - 18:51    Post subject: Reply with quote

omg orbit there are no f*****g treasure chests in nest....ever!
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Orbit
Luke Warm
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PostPosted: 01/04/04 - 18:52    Post subject: Reply with quote

Dont say that... Sad
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Endraven
Luke Warm
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PostPosted: 01/04/04 - 19:43    Post subject: Reply with quote

anyone have access to a list of skill chains they can link or send me?
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halfbent
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PostPosted: 01/04/04 - 20:17    Post subject: Reply with quote

http://www.playonline.com/ff11us/vt/extra/index.html
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Spink
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PostPosted: 01/05/04 - 04:35    Post subject: Reply with quote

Endraven wrote:
anyone have access to a list of skill chains they can link or send me?
Here

I would say at Endraven's level (16) Dia is vastly superior unless fighting Pugils or Trio Bats.

Orbit, they don't stack, if you cast Bio before or after Dia you never get the "Dia wears off" message but if you just cast Dia you get the "Dia wears off" message. Try it out some time. Hell try it out on some low level npc with atleast 100 hp even. Also you can try agroing the two different caster types of goblins in Valkurm I think it's Gambler and Leecher, one casts Dia and the other casts Bio I think? If that fails (ie. I'm wrong about what spells they cast) you can pull orc shaman + goblin caster at the same time in Batallia.

and Slott, ok.
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Orbit
Luke Warm
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PostPosted: 01/05/04 - 05:16    Post subject: Reply with quote

So even you override somthing that doesnt stack you will not get a message saying it wore off? Thats what I am basing my judgement on. If this is true that sucks..
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Orbit
Luke Warm
Luke Warm


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PostPosted: 01/05/04 - 06:58    Post subject: Reply with quote

Zuldane wrote:
omg orbit there are no f*****g treasure chests in nest....ever!


I just got a chest it will give ya the blood.. Boots tommorrow. Very Happy
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Slott
Luke Warm
Luke Warm


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PostPosted: 01/05/04 - 11:52    Post subject: Reply with quote

Quote:

I would say at Endraven's level (16) Dia is vastly superior unless fighting Pugils or Trio Bats.


yeah, the levels of 5 melee +1 mage groups Sad
Try to make like 2 healer groups at those levels, like white mage whitemage(or redmage, tell em not to melee too much) blackmage war monk thief would kinda own Razz
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compusmack
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PostPosted: 01/05/04 - 12:26    Post subject: Reply with quote

Spink wrote:
Endraven wrote:
anyone have access to a list of skill chains they can link or send me?
Here

I would say at Endraven's level (16) Dia is vastly superior unless fighting Pugils or Trio Bats.

Orbit, they don't stack, if you cast Bio before or after Dia you never get the "Dia wears off" message but if you just cast Dia you get the "Dia wears off" message. Try it out some time. Hell try it out on some low level npc with atleast 100 hp even. Also you can try agroing the two different caster types of goblins in Valkurm I think it's Gambler and Leecher, one casts Dia and the other casts Bio I think? If that fails (ie. I'm wrong about what spells they cast) you can pull orc shaman + goblin caster at the same time in Batallia.

and Slott, ok.


I really don't think they stack either, from my experiences.

I like casting Bio because it brings up my dark magic skill. I did the quest for Drain but it doesnt do much yet because im only like 18 in dark magic skill. 2 boxing a PLD and BLM is fun, i highly recommend Very Happy
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