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Ssra/Acrylia VT shard, Yttrium, and Corrupted Shissar crap

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Minion
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PostPosted: 06/19/03 - 01:22    Post subject: Ssra/Acrylia VT shard, Yttrium, and Corrupted Shissar crap Reply with quote

Being that I quit long before the Vex Thal key quest was even discovered, I'm a little out of the loop here, exactly how difficult are these pieces to get? So far I've done all of them by myself, these are the only two I have left with the exception of the Deep shard which I'm told will require a group.

What's the success rate of Yttrium sheets at 250 trivial skill? I ran out of plat when raising my smithing at 191 skill, depending on the success rate I'm thinking of just giving it a shot at 191. Otherwise, how much does it cost on average to pay a 250 smith to make the sheets?

How common is the green metal which supposedly drops from the "named skeletons" in the Ssra mines? For that matter, where are the mines in Ssra and would it require a group?
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khalysta
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PostPosted: 06/19/03 - 01:45    Post subject: Reply with quote

I wouldnt waste your time on making sheets unless you are 250. you are better off getting someone to make the sheets for you then do the final combine to make the weapons which is like a 175 trivial.

Green metal is off named in the mines which are down in the basement by all the taskmasters.
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Minion
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PostPosted: 06/19/03 - 02:05    Post subject: Reply with quote

khalysta wrote:
I wouldnt waste your time on making sheets unless you are 250. you are better off getting someone to make the sheets for you then do the final combine to make the weapons which is like a 175 trivial.

Green metal is off named in the mines which are down in the basement by all the taskmasters.
175 trivial on weapons? I was told the weapons were a no fail combine -- in which case my main character is f****d because my alt is the one with 191 smithing =P
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khalysta
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PostPosted: 06/19/03 - 02:12    Post subject: Reply with quote

seru takes 175ish blacksmithing. ssra bane is no fail.
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Mishra
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PostPosted: 06/19/03 - 02:13    Post subject: Reply with quote

Khalysta is talking about serubane weapons, which are actually trivial around the early 180's iirc (hence the reason I stopped at 185).

The Ssrabane weapons for the emperor are no fail combines.
Green metal can be fairly uncommon.

And as for the sheets of yttrium, they yield about 2/5 success at 250 skill from the information at eqtraders.
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Minion
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PostPosted: 06/19/03 - 02:19    Post subject: Reply with quote

Shit, well, thanks for the info, looks like I get to start pumping out banded again.
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Nahualli
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PostPosted: 06/19/03 - 02:24    Post subject: Reply with quote

Minion wrote:
Shit, well, thanks for the info, looks like I get to start pumping out banded again.


If you are already at 191 banded won't do it for you... they changed trivials on smithing Sad

-Nah-
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quotison
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PostPosted: 06/19/03 - 02:24    Post subject: Reply with quote

Ssra is easy enough if you have a group.. can all get your shards in a few hours. While in the mines you'll have a chance for ore, which is considerably harder to get. Acrylia, was easy with a duo... but I don't know how it is after the revamp.

Seru bane stuff.. no clue unfortunately.
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Minion
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PostPosted: 06/19/03 - 02:39    Post subject: Reply with quote

Nahualli wrote:
Minion wrote:
Shit, well, thanks for the info, looks like I get to start pumping out banded again.


If you are already at 191 banded won't do it for you... they changed trivials on smithing :(

-Nah-
My alt is 191
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khalysta
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PostPosted: 06/19/03 - 02:44    Post subject: Reply with quote

Nahualli wrote:
Minion wrote:
Shit, well, thanks for the info, looks like I get to start pumping out banded again.


If you are already at 191 banded won't do it for you... they changed trivials on smithing Sad

-Nah-


yea smithing past 190ish sucks. You either need a ton of plat to go acrylia/cultural or you have to compete with all the crazy people working on the tradeskill earring in hollowshade and twilight.
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Spiritz
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PostPosted: 06/19/03 - 03:32    Post subject: Reply with quote

Seru Bane trivials at 135-150 now, they lowered the req's a lot (was 175).

Thx reading at eqtraders.com.
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Frax
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PostPosted: 06/19/03 - 07:29    Post subject: Reply with quote

Yttrium Sheets of Metal however are not trivial at 250, they fail around 50% of the time.
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hepltim
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PostPosted: 06/19/03 - 08:09    Post subject: Reply with quote

Spiritz wrote:
Seru Bane trivials at 135-150 now, they lowered the req's a lot (was 175).

Thx reading at eqtraders.com.


I was fixin say, I don't remember having my smithing that high when I made my two banes for Seru.

Raised smithing high enough to make them in about 2 hours iirc.
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Catranizi
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PostPosted: 06/19/03 - 08:38    Post subject: Re: Ssra/Acrylia VT shard, Yttrium, and Corrupted Shissar cr Reply with quote

Minion wrote:
What's the success rate of Yttrium sheets at 250 trivial skill? I ran out of plat when raising my smithing at 191 skill, depending on the success rate I'm thinking of just giving it a shot at 191. Otherwise, how much does it cost on average to pay a 250 smith to make the sheets?


Tried to make 4-5 sheets at 195 skill. Failed them all. Quite annoying because the fungoid sap is rare as hell. I wouldn't waste them and try to find a 250 smith. Usually they'll work with donations, 200pp should be more than enough to click combine.

Quote:
How common is the green metal which supposedly drops from the "named skeletons" in the Ssra mines? For that matter, where are the mines in Ssra and would it require a group?


Mines are in the basement, close to where the majority of the taskmasters are. If you were still playing during early Luclin, it used to filled with iksar slaves, and not skeletons.

Skeletons arent too hard by themselves, but they have fairly large aggro range and very funky pathing, which usually leads to a few more than intended that get pulled. And some are shamans, ie, they gate. The named usually have 3 loots: one crap, one rare crap, and the rare green metal. With a group clearing the mines constantly, you should see green metal at about 1 per hour.
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eqchanter
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PostPosted: 06/19/03 - 09:41    Post subject: Reply with quote

the mines are easily ae killable aside of named. just need someone that can take a few harmtouches when pulling. named are gimp to. if you play in pop you'll laugh at their melee damage.
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PostPosted: 06/19/03 - 10:25    Post subject: Reply with quote

Mines in Ssra are hard to pull, best to get a group, AE if possible. Green metal is stupid rare. If you're a paladin you're not gonna do shit to the Emp anyhow, just heal or something and forget about that lame-ass weapon.

The Deep is easy, but takes a group as you said.

I don't know what level you are or how good your gear is but Acrylia isn't hard. Just click into inner and start killing stuff. Was all blue when I did it at 56 or 57 I think, and the stuff hit for 200ish and didn't have horrible hps. It's duoable for sure but I don't think you can guarantee singles all the time. Took about 20 minutes of killing in inner with a full group to get my shard. There is also one roamer in outer acrylia with the same name as the stuff in inner, can't remember what the name is, but it's a roamer that comes near the zone. Can pop as either a regular outer mob or an inner-type and the inner type has a chance of dropping a shard. You can probably solo that but it will take you forever.

Yttrium sheets are droppable, get somebody else to make them for you...250 smithing sucks hardcore, and most >250 trivial items are about 50% success rate at 250. I've tried making star ruby stiens at 217 pottery and made like 12 out of 100 combines. The 2hb seru weapon is lower trivial or something right? I remember a lot of people making 2hb's for some reason.
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PostPosted: 06/19/03 - 14:35    Post subject: Reply with quote

Luturb wrote:
The 2hb seru weapon is lower trivial or something right? I remember a lot of people making 2hb's for some reason.


We had people, mostly warriors making 2h's because A) its less components (1 temper + 1 sheet vs 2&2 for 2 1h weapons) and B) you eat a f**k ton less ripostes with a 2h.

It enabled us to get more people in the fight with less components so they wouldn't b***h about being speedbumps.

All that said, you can kill Seru with like 2-3 groups now, you don't even need Seru Bane. He triples (maybe quads) for 700's (omg, the horror). He has a gay stun but thats not all that hard to figure out. His PBAE curse makes it interesting but 1 shot of GRC or RC3 cures you. A decent knight could tank Seru at this point and probably do better than a warrior because of their own stuns. I remember one of our last Seru fights we had 2 rather talented clerics duo heal one of the MT's. Was a very uber job they did and just proves if you have people who know their shit hes a 12 person mob (granted one of those clerics no longer plays and the one that still does is a stubborn pain in my ass Cool ).
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Minion
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PostPosted: 06/19/03 - 20:19    Post subject: Reply with quote

Guess I'll get a group to do mines, thanks.

I fully realize that Seru is essentially a 2 group mob but I still like to put in my best anyway, regardless of how craptastic the damage output is.

Went to Acrylia earlier, exactly what constitutes "inner" acrylia? I was killing beyond the gates, got a fuckton of runes but not much else. Wasn't there for long because I wasn't sure if I was killing in the right spot.
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principessa
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PostPosted: 06/19/03 - 21:02    Post subject: Reply with quote

It's the section that you used to need a key to access. I believe they call it that, anyway...
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Aluaeia
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PostPosted: 06/19/03 - 21:37    Post subject: Reply with quote

Click on takashi's statue in the room on the right of the lava pool.

afaik melees have no way out without a porter or gate potion though.
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