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Some first impressions of EQ2 beta testers

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Desaitar
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PostPosted: 09/03/04 - 01:47    Post subject: Some first impressions of EQ2 beta testers Reply with quote

"So yeah I've been playing around with this bad boy for the past few days. It's not bad, the startup interface which I thought was pretty sloppy in EQ is very streamlined in EQ2 and actually FAST. The tutorial can be rather time consuming, considering I got disconnected about 4 times while trying to do it. Otherwise it's about 30 minutes long. The graphics are ... well ... great to put it lightly. But I will warn you, even with the setting set to max performance(lowest quality for best output) I still have fps problems in some areas with a 3GHz 1.5gb ram and a 128mb G4, so this game is definitely not a game for the weak of PC power. Even 2-3 years down the line I can't see anyone being smooth in a raid type setting with 24-36 players running around ... although I will admit that even on the lowest setting it looks damn good. Even the NPCS do emotes and stuff that are pretty cool(goblins will shake their ass at you and say "nana nana boo boo", etc).

The gameplay is pretty good. Sometimes I feel a little overwhelmed because there are so many things to do and I'm not particularly sure what I SHOULD do at times. Leveling is pretty damn slow, and the EXP debt, ESPECIALLY if you don't recover your corpse, is nothing to scoff at. It took me a little over 2 hours or so just to get through level 5. My poor gnome rogue kept getting his ass handed to him and built up a full level of exp debt so I pretty much canned him and made a barb warrior after my first character in EQ. He solos alot better and has about the same downtime. So far there isn't much downtime, though I could easily see this changing at higher levels. You will need to sit(and sitting helps a LOT to regain health) and recover after a few fights. Thing is you're back to full in 30 seconds or less depending on how much of a beating you've taken.

Quests! There is no shortage whatsoever of quests. Not only is there bunches, but they are a viable source of exp. Don't like to grind out levels? Do quests. Although so far it seems like grinding is a litte faster, quests give you stuff to run around and do to gain exp(and to save your sanity), and if you're lucky, a decent piece of armor. I was lucky enough to find the quest guy who gave out newbie warrior type armor early on, but the last quest was to kill some orc king guy who requires a group to take down so I ended it there. The NPC's you talk to now have interactive menus to click on. No more "what orc king?" and all that shit. They have a list of things you can say to them, and you click on one. Pretty much every NPC I've encountered so far has some type of quest to give(barring the merchants and gate guards).

The interface goes along pretty well with the graphics. Haven't seen any custom UI's yet but the default one isn't totally useless, much like EQ. You can move your buttons, windows, etc all around. Your UI starts off with hotkeys 1-12 going horizontal across the screen. Alot of them you don't really need, like the melee attack, if you have those already set to a key on your kb. Also something I forgot to mention is the power bar(I think that's what it's called). Each time you do a special ability(like kick for example) it uses a little of your power bar. Sprinting(running) sucks down your power bar gradually so you will need to rest after running a distance. Kinda sucks when you've been fighting and your power is low and you decide to run from an enemy and don't have enough power left to make it to the guard. Also, mobs are "locked" now once you engage them, meaning another player cannot attack them UNLESS you call for help. At that point other players are free to kill it but no exp or rewards will go to the person needing help or the helper. Calling for help on accident sucks, cause if you aren't near a guard you have to kill the critter and you don't get exp from it.

Classes! Classes are not defined when you create your character. When you begin the tutorial you start as a level 1 "commoner". When the tutorial ends you will be level 3(I think) and on the docks where the boat lands(the tutorial is on a boat ... the one in the video with the dragon sailing past blasting fire on the deck and yes, it flies away after that so you don't get to kill a dragon in the tutorial). If you decide to skip the tutorial you start on the docks at level 3. You talk to the guy there and he asks what your profession is(your archtype): fighter, scout, priest, or mage. Not sure what level you gain your sub-class but that is where you will specialize(ie an assassin or ranger for scout, guardian or berserker for fighter, etc.) So far as I can tell the fighter types are the melee damage dealers and scouts are just that ... scouts, which sucks cause I wanted the high dps rogue of old school EQ! Anyways, today I saw a level 23 Guardian so I'd venture to say you get your sub-class somewhere between 10 and 20. If I wasn't still a noob I'd tell more, but I'm still learning this shit."








and











"well ive been in eq2 beta since before most of the people on SH got their invites.

all i can say is that its really cheaply done. so much of the content is missing atm.

yes the sounds and layouts look great, but they are basic upgrades to known zones, nothing new.

the char models are the worst i have seen out of a new game since medal of honor on the PS.

the game play is shacky, from what i have heard they are trying to rush this out to compete with wow. i dont see how they will be anywhere ready for release by dec or jan.

the so call quests they have added to copy WoW does not work, and they are retarded. i have yet to find one that was fun or worked.

to make a long drawn out rant short for you. eq2 is just taking the old world of norrath, giving it a make over with a new engine and rereleasing it. its totaly crap and junk. i cant stress this enough. "



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These are just a few first impressions of the game (taken from FoH board).

I've done quite a bit of research, it seems like this game looks decent atm, and still has lots of work to go. Unfortunately, this game seems to be made for the more "casual" player, which isn't a good thing at all I think. SoE did a good job with EQ1 at its release to listen to player feedback, and I am sure they will have their fair share to work with again. The game is just in its earliest stages of beta, I think they are kinda "testing" a few new ideas and I hope they discard them and stick with the basics that EQ1 established in its beginning. Instancing will be RARELY used (mostly for lowbie and epic encounters). This gives me hope.

Also, apparantly kiting is not going to be in the game, and there is a "lock" system (basiclly means unless you call for help the mob is yours when you engage it). I am not sure what to think of this atm, I think they should make this game a challenge and stick with what has made them the best MMORPG game making company ever.


A last disturbing post regarding many of EQ's problems (opinion based of course).

This is taken from www.eqii.com:

1. Monster Factions - EQ2 only has the major city factions as opposed to EQ1 which had a faction for almost any creature and a quest corresponding to that faction.

2. Duel Wielding - In EQ2 duel wielding is dealt as your character holding two weapons but only your primary weapon will affect your attack speed and damage (the second weapon is merely for stats and turns on duel wielding). I'm not 100% sure if that's exactly how it works but in EQ1 both weapons mattered, their speed, their damage, and it was another way to improve your character.

3. Buffs - EQ2 has temporary, ingroup buffs now. No casting on anyone that is not in your group and no longstanding buffs on people that are not with you. This eliminates player interaction, people selling buffs, n00bs asking for buffs, the overall complexity/timing of buffs that came with EQ1. The complexity of buffs has become simplified in my opinion.

4. Equipment - No more giving your old armor to lowbies or your twinks, EQ2 puts restrictions on armor to prevent this.

5. Group/Battle Interaction - EQ2 using encounters blocks out all outer interference from PCs. No training, killstealing, powerleveling, heroic intervention, etc. While EQ2 uses a superior method for balance, it takes away from the unexpected and places the character into a predicatable suedo-environment where there is no fear from the world, (like a mini-instance) and unless you decide you need help you will be locked inside this secure bubble, with no interaction from anything outside of it.

6. Cities - EQ2 has 2 main cities with most likely small outposts sprinkled about, while EQ1 had 13(?) cities throughout the game. While EQ2's layout is more economic it tends to reduce the "safety/hangout points" through the game and brings everyone back into the 2 main cities, instead of adventurer's being able to travel from city to city like in EQ1. Though EQ2 is larger than the original game, it feels somewhat smaller with only 2 civilized points. In addition, the feeling of "I want to travel to that city" is gone in EQ2, because the player is exposed to all racial regions within the starting city.

7. AAExp - EQ2 will not have AAExp at release, something that EQ1 currently has. While this will most likely be added later on it will become something I desire when I approach 50.

8. Looting - EQ2 uses the trivial loot code which essentially prevents higher levels from receiving any rewards from mobs that are not within experience range. EQ1 does not have this in the main servers and allows higher levels to backtrack and get items that they may find useful or for collecting reasons. In EQ2, once you've advanced you cannot go back.

9. All forms of Kiting/Swarm Kiting/Etc - Most viable fighting tactics in EQ1 have been prevented with EQ2's encounter system, forcing all players into a straight line of how to fight. "Our way or no way". EQ1 had a large amount of fighting styles unique to each class while EQ2 will have one; fight with your group and like it.

10. Bard Twisting - EQ2 has classified bards as casters now and songs are played as normal spell buffs. In EQ1 a skilled bard was able to twist many songs.

11. Equipment - Overall there are less equipment slots, less general slots, and less primary stats in EQ2, while is does have 2 more resistances. Charisma and Dexterity have been scrapped, as have the shoulder (or back, one of them) slot, and an earring slot (and one other I think).

12. Teleportation - Druids and Wizards cannot teleport any longer as they did in EQ1.

13. Binding - Set relocation points are used in EQ2 for death, taking away all aspects of binding.

14. PvP - EQ2 has no dueling, no arenas, no PvP servers, no guild wars, no nothing. In addition, there are no plans for this in the future. To boots, EQ1 had this at launch...

15. Dieties - No dieties in EQ2, obviously. In EQ1 you could choose your diety, and there was diety-specific armor.

16. City NPCs unharmable - In EQ2 you cannot attack any citizens in your city, including the guards. In EQ1 you could attack any NPC in the game, kill, and loot them (regardless if they had any). Whether you had fun training around guards or picking on the banker, this is not possible in EQ2.
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Soriak
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PostPosted: 09/03/04 - 02:33    Post subject: Reply with quote

Couple things:

I have no idea what the first guy's problem is - the performance problem is definatly on his end.

No way the second guy is in beta, I'd love to refute his points, but I'll uphold the NDA. When/if you buy EQ II, read his post again and laugh at it, he couldn't be farther away from the truth - but hey, jumping on the SoE Hate bandwagon is cool.

As for EQ II being targeted at the casual player - it has been stated that this means you can advance and do stuff (including raids) even if you can only play a short amount of time. (3hrs or so for raids was announced a while ago)
That's not the same as being able to hit 50 in a month of power gaming.

Only two cities - the design idea is to have people all in the same area, that doesn't mean there won't be places people gather that are between the cities for good/evil trading. (like the EC Tunnel used to be)

Quote:

In EQ1 you could attack any NPC in the game, kill, and loot them (regardless if they had any). Whether you had fun training around guards or picking on the banker, this is not possible in EQ2.


That hasn't been true for a while now - you can't attack any NPCs in the Nexus, Bazaar, Plane of Knowledge/Tranquility, Abysmal Sea, the LDoN NPCs etc. And NPCs in other city zones have been buffed so much, they might as well be not attackable.
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khrath
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PostPosted: 09/03/04 - 07:54    Post subject: Reply with quote

A good general thing to live by.

Don't listen to peoples opinions on the internet, unless you know them, and how they think, otherwise the info you read wont be very accurate.
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Mugaaz
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PostPosted: 09/03/04 - 08:07    Post subject: Reply with quote

Those are the worst f*****g pieces of information on EQ2.
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Maelstrom
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PostPosted: 09/03/04 - 10:49    Post subject: Reply with quote

Of course you will come out with the true hahaha...
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Tura
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PostPosted: 09/03/04 - 18:43    Post subject: Reply with quote

He did raise some valid points though. I liked how EQ1 was alot more difficult because of the freedoms they gave you. (Such as attacking NPC's and playing in the arena and buffing a newb just to help them out.
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Soriak
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PostPosted: 09/03/04 - 20:07    Post subject: Reply with quote

Tura wrote:
He did raise some valid points though. I liked how EQ1 was alot more difficult because of the freedoms they gave you. (Such as attacking NPC's and playing in the arena and buffing a newb just to help them out.


Buffing newbies didn't make it challenging, it made the first 20 levels a bad joke - thx dmg shield. Same with twinking and power leveling - level 1-50 became easier with each expansion. (mudlfation is the main reason - though they started combating that with recommended levels)
Look at how many lvl 65s run around, imo that's not a good thing.

Pressing the 'a' key by mistake while trieing to talk to an NPC sucked, nothing challenging or fun about that.
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khrath
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PostPosted: 09/03/04 - 21:40    Post subject: Reply with quote

I dont think eq2 will be all that big after a while. At first it will because it's eq2, but later on all the faithful eq players will see that they are in for months of grinding xp nonstop, and god save you if you want to restart as a new class....plan on another few months of nonstop xp grinding, because power leveling is not possible on purpose. i don't get the feeling of immersion that i get from eq, so i think that will hurt it also. The game seems far too simplified right now....it REALLY reminds me alot of AC2



No judgement call yet though
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PostPosted: 09/04/04 - 03:05    Post subject: Reply with quote

Khrath wrote:
I dont think eq2 will be all that big after a while. At first it will because it's eq2, but later on all the faithful eq players will see that they are in for months of grinding xp nonstop, and god save you if you want to restart as a new class....plan on another few months of nonstop xp grinding, because power leveling is not possible on purpose. i don't get the feeling of immersion that i get from eq, so i think that will hurt it also. The game seems far too simplified right now....it REALLY reminds me alot of AC2



No judgement call yet though


let me get this straight. you're saying that the hardcore people who played eq for like 150 days of played time will just give up on eq2 once they realize that everything is new and probably even more addictive then the first one?

k
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Tolanin
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PostPosted: 09/04/04 - 03:15    Post subject: Reply with quote

Kantiz wrote:
Khrath wrote:
I dont think eq2 will be all that big after a while. At first it will because it's eq2, but later on all the faithful eq players will see that they are in for months of grinding xp nonstop, and god save you if you want to restart as a new class....plan on another few months of nonstop xp grinding, because power leveling is not possible on purpose. i don't get the feeling of immersion that i get from eq, so i think that will hurt it also. The game seems far too simplified right now....it REALLY reminds me alot of AC2



No judgement call yet though


let me get this straight. you're saying that the hardcore people who played eq for like 150 days of played time will just give up on eq2 once they realize that everything is new and probably even more addictive then the first one?

k


thats not what he said at all, he said the game was too easy, no one wants to play a long easy game, look at ac2 like he said.
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PostPosted: 09/04/04 - 03:33    Post subject: Reply with quote

Soriak wrote:
Tura wrote:
He did raise some valid points though. I liked how EQ1 was alot more difficult because of the freedoms they gave you. (Such as attacking NPC's and playing in the arena and buffing a newb just to help them out.


Buffing newbies didn't make it challenging, it made the first 20 levels a bad joke - thx dmg shield. Same with twinking and power leveling - level 1-50 became easier with each expansion. (mudlfation is the main reason - though they started combating that with recommended levels)
Look at how many lvl 65s run around, imo that's not a good thing.

Pressing the 'a' key by mistake while trieing to talk to an NPC sucked, nothing challenging or fun about that.


Its all love-hate. Some people liked that freedom. I guess they have their ups and downs.
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khrath
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PostPosted: 09/04/04 - 07:44    Post subject: Reply with quote

i also said no judgement call yet, it';s just initial opinion
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Vengar_OO
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PostPosted: 09/04/04 - 11:22    Post subject: -==- Reply with quote

My fav time playing eq1 was when the first couple of months I had it. I was a happy go-lucky and ignorant about phat lewt. I was happy with my rusty sword or whatever the hell I had, killing this and that.

Then Cethan twinked me, which was awesome, but in retrospect, it does make those lower levels a joke, same as powerleveling, and the like.
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Mugaaz
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PostPosted: 09/04/04 - 16:10    Post subject: Re: -==- Reply with quote

Vengar_OO wrote:
My fav time playing eq1 was when the first couple of months I had it. I was a happy go-lucky and ignorant about phat lewt. I was happy with my rusty sword or whatever the hell I had, killing this and that.

Then Cethan twinked me, which was awesome, but in retrospect, it does make those lower levels a joke, same as powerleveling, and the like.


I can't think of anyway to twink what-so-ever in the game at the moment or the future. There isn't even a way to powerlevel at all. For better or worse everyone level 50 will have around the same playtime.
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khrath
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PostPosted: 09/04/04 - 16:18    Post subject: Reply with quote

which means replayability will be non existant if you don't pick the right class the first time.
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Silvermouse
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PostPosted: 09/04/04 - 16:46    Post subject: Reply with quote

Khrath wrote:
which means replayability will be non existant if you don't pick the right class the first time.


Not necessarily! Without PLing, the zones should have a healthy grouping base, making it fun to play a new class through, as opposed to EQ1 where 80% of the noob-midtier zones are deserted or have 1 group.
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khrath
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PostPosted: 09/04/04 - 17:06    Post subject: Reply with quote

wrong.

once everyone gets to level 50, they will be working on end game, not xp, and after a year tops, there just wont be anyone using those zones for xp, it'll be like runnyeye, or any other deserted zone, and it'll make it frustrating as hell to level up a second char, like trying to flag yourself for time solo. The people who "picked the wrong class" will just quit more often than not.
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Wulfheart
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PostPosted: 09/04/04 - 17:18    Post subject: Reply with quote

starting to sound alot like Rollmaster.....took 15 hours to make a character just to find out in 5 mins that it was not the type you wanted to play. f**k THAT
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Xieroth
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PostPosted: 09/04/04 - 17:25    Post subject: Reply with quote

Kharth if you don't like EQ2 just say it and stop b******g.
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khrath
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PostPosted: 09/04/04 - 17:35    Post subject: Reply with quote

i dont dislike it, i'm just sizing it up to see if i want to play or not.

i'm still undecided
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Mugaaz
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PostPosted: 09/04/04 - 17:45    Post subject: Reply with quote

Dude, picking the wrong class in EQ2 doesnt seem to be a problem. Most people that have bitched so far are saying classes aren't different ENOUGH. Not that one is too powerful or another sucks. You can solo to lvl 50 if you want. You could do quests to lvl 50 if you want and never "grind". You could just make a lvl 50 tradeskills guy. I swear if you give ppl everything they b***h becuase they liked it when there was less.
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Tura
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PostPosted: 09/05/04 - 00:36    Post subject: Reply with quote

What about buffs? Can I buff a friend who isn’t grouped with me?

Many buffs will have a short duration and be group-based. Our game is about choices. If you want certain buffs, you have to group with the class that provides them. But you can be just as effective going without those buffs if you group another class that provides a different kind of benefit. We want to get away from the notion that you're useless without a particular set of buffs, and instead teach you that there are plenty of other choices that will let you be every bit as effective.

There will also be a wide variety of beneficial buffs that are not group-based. Spells that enhance your non-combat movement rate (like Spirit of Wolf in EQ), for example, may be cast on people outside your group.


SoW's for the win!
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Silvermouse
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PostPosted: 09/05/04 - 00:58    Post subject: Reply with quote

Send tells to me for SoW, as I will be playing a druid.
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Rycrias
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PostPosted: 09/05/04 - 02:15    Post subject: Reply with quote

Ill be happy as long as they keep the "ignore list" from EQ 1.
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Vengar_OO
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PostPosted: 09/05/04 - 07:53    Post subject: -==- Reply with quote

f**k SoW, I'm gettin jboots.

Ok ok, f**k SoW I'm getting jboots for one of my characters, the rest could use a SoW plz.
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Tura
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PostPosted: 09/05/04 - 11:32    Post subject: Re: -==- Reply with quote

Vengar_OO wrote:
f**k SoW, I'm gettin jboots.

Ok ok, f**k SoW I'm getting jboots for one of my characters, the rest could use a SoW plz.


Are the Journeyman Boots the same item that appeared in the original EverQuest?

Our Journeyman Boots, sturdily crafted by Hasten Bootstrutter, do not offer the exact same run-speed enhancement as the originals did in EverQuest. While quite useful, the speed effect will be a minor enhancement that does not unbalance gameplay for those who do not own the boots, and it is not intended to replace the more powerful run-speed buffs that certain classes cast as spells.


+(
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merdocc
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PostPosted: 09/05/04 - 14:36    Post subject: Reply with quote

As long as it's SWG with actual end game content i'll be happy. SWG would own if there was shit to do:/
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evilution
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PostPosted: 09/05/04 - 18:53    Post subject: Reply with quote

just play wow. it owns
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Harkov
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PostPosted: 09/06/04 - 03:47    Post subject: Reply with quote

The first part of a game is always fun. EQ1 when it first started was simply hands down the pwn. So full of ideas and new stuff.

EQ2 will be the same. It's the history of games, no matter how amazing the game will turn out to be. It will suck sooner or later. I'm hoping it will be awesome for 6 months, a year will be a pleasent surprise Smile but it will most likely be still playable for a good while after. Just like EQ1. No game can be amazing all the way through it's life. If that were the case this conversation wouldn't be happening.

Personally, I like how EQ2 is shaping up from what I see. But yeah, I am more than dubious on how long the awesomeness will last. But as long as for any ammount of time it is, it's enough for me to play because that is a rare thing.
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turnball
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PostPosted: 09/07/04 - 02:16    Post subject: Reply with quote

Khrath wrote:
A good general thing to live by.

Don't listen to peoples opinions on the internet, unless you know them, and how they think, otherwise the info you read wont be very accurate.


i think i know you... we um your sig anyways Wink
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