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Nahualli
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 8461
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Posted: 04/13/04 - 15:25 Post subject: Some Publish 8 patch notes
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This has mostly to do with the Droid Engineer class.
Profession: Droid Engineer
Added an Interplanetary Survey Droid - This droid is capable of using survey tools and traveling to other planets to report on the resources present on that planet.
Added Merchant Barker Module to the DE skill tree: This module allows for the owner to input a short message that is continuously transmitted to nearby players. It also allows him or her to place a waypoint in the droid that is given to any player that requests it via the radial menu on the droid.
Added Structure Maintenance Module to the DE skill tree: This module will allow a player to pay maintenance on structures they own from a remote location.
Added Auto Droid Repair Module to the DE skill tree: When this module is activated, it sends out a "healing pulse" which repairs every other nearby friendly droid within a 15' radius. The pulse fires every 10 seconds and heals an amount equal to the droid's Auto Repair Power. The more auto-repair modules that are added to a droid, the higher this attribute will be
Added Stimpack Dispenser Module to the DE skill tree: This skill allows a player with Pharmacology IV to load up a properly equipped droid with Stimpack A's. Once loaded, any player within the droid master's group may issue a /requestStimpack command to receive healing.
Added Musician Playback Module to the DE skill tree: This module allows an entertainer or a musician to record a musical track onto the droid. The droid will then be able to play back the music that was recorded as accompaniment in the player's band. Multiple modules of this type will stack and allow multiple musical tracks to be recorded, although only one track can be played at a time
Added Entertainer Lighting Effects Module to the DE skill tree: These droid modules can have up to 5 unique lighting effects that can be used by dancers and musicians.
Added Scout Trap Module to the DE skill tree: This module will allow any player with the novice scout ability to program and arm a droid with player made scout traps which will then fire when given the command by the player.
Added Creature Harvester Module to the DE skill tree: This module will allow any character to program and control an equipped droid to advance on the look-at target of the player and harvest the resources on the creature. The player can preset the droid to harvest one of the three types: meat, hide or bone. Or the player can just let the droid pick a random resource type.
Added Detonation Module to the DE skill tree: This module grants Bounty Hunters and Smugglers the ability to destroy his droid causing damage to every enemy target nearby. The destruction is ordered by the /detonateDroid command or via the droid's radial menu.
Droid deeds now have the appearance of the droids they represent and are customizable. The customization will carry over to the droid pet when generated. (Correspondent Issue)
Fixed Droidsmith Tool Belt schematic to use the proper item in the Tool Set slot
Fixed a problem with installed modules not displaying properly when examining droid deeds and control devices. (Correspondent Issue)
Pets
Anyone can use a droid customization kit on a droid pet (although experienced droid engineers will have more customization options available). (Correspondent Issue)
Droid customization kits now have an extended lifespan before the custom colors fade. (Correspondent Issue)
Displaying remaining battery power when examining a droid pet (Correspondent issue) Increased the effectiveness of combat droids so that they are more effective.
Not sure if this is all that's going into the Publish, it seems a little slim, but nonetheless, very cool.. finally a lot of functionality added to Droids to make them universally useful.
-Nah-
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merdocc
RealPoor Guru

Joined: 11 Oct 2002 Posts: 2038
Location: Pasadena Ca
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Posted: 04/13/04 - 21:16 Post subject:
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holy shit they actually did something
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Nahualli
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 8461
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Posted: 04/13/04 - 21:35 Post subject:
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I dont agree with HOW they implement their changes but there have been a steady stream of them. This time it was the DE's turn to get some love. Last time the Chefs and the Bio-Engineers got it. Next is going to be Smugglers and Squad Leaders. Jedi and Image Designers will follow behind that.
I think their development team's planning skills suck and deserve to be beaten, but it's there.
-Nah-
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merdocc
RealPoor Guru

Joined: 11 Oct 2002 Posts: 2038
Location: Pasadena Ca
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Posted: 04/13/04 - 21:48 Post subject:
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So by the time the space expansion is out the game will be what it was supposed to be in the first place? Any word on how much space ships are going to cost?
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Nahualli
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 8461
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Posted: 04/13/04 - 23:53 Post subject:
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| merdocc wrote: | | So by the time the space expansion is out the game will be what it was supposed to be in the first place? |
Precisely. This is why I don't care for their "schedule" of fixing a game that should have been 10x better at release.
And I don't know how much spaceships will cost.
-Nah-
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Bait Masterson
RealPoor Guru

Joined: 11 Oct 2002 Posts: 3842
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Posted: 04/18/04 - 01:13 Post subject:
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Check the game out 6 months to a year after release if you want to play a finished product seems to be the norm, a shame but then every game including EQ has been shit for the first year.
Just with EQ and UO we had no other real choice but to play them and deal with it.
Now they are the good old days.
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Kamikaze_Roadkill
Guest
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Posted: 04/26/04 - 04:47 Post subject:
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bait every time I see your avatar I lol irl
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