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Real-time voice communication in the "Ragnesis Online"

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windshell
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PostPosted: 02/15/07 - 05:17    Post subject: Real-time voice communication in the "Ragnesis Online&q Reply with quote

1GPN and Vivox have announced a new agreement that will see Vivox supplying its real-time voice communication services specifically customized for and integrated into 1GPN's massively multiplayer online PC game Ragnesis Online.

Ragnesis Online players will be able to speak with each other in-game, simply by walking up to other players and beginning a conversation. Players will also be able to create discreet audio conference channels for their team, clan or professional union, and start, leave or rejoin voice conversations during the game without impacting game performance.

The addition of Vivox enabled voice communication to Ragnesis Online marks the second such implementation of the technology within a MMOG in recent months, with the company also signing an agreement with CCP Games to bring the service to the popular EVE Online in May 2006.

“We knew from an early stage that the world of Ragnesis Online, with its complex socio-economic structure, needed voice,” said Yuri Nosov, CEO of 1GPN Corp. “Vivox impressed us immediately with their global integrated online voice chat capabilities. We found that Vivox is unique in scalability, quality and features, and we’re satisfied that Vivox is the best available voice technology partner for 1GPN. We’re looking forward to differentiating Ragnesis Online with their service.”
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