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Gethy
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PostPosted: 11/05/04 - 14:56    Post subject: Racial abilities Reply with quote

http://www.worldofwarcraft.com/info/races/racial-bonuses.html

Looks like undead might begin b******g, mages can now have a chance to make 'em a sheep!

War stomp + Increased HP on Taurens? Wow, for some odd reason, losing Plainstriding aside, that sounds like a really compelling reason to go Horde Druid over Alliance Druid.
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Syke
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PostPosted: 11/05/04 - 15:42    Post subject: Re: Racial abilities Reply with quote

Gethy wrote:
http://www.worldofwarcraft.com/info/races/racial-bonuses.html

Looks like undead might begin b******g, mages can now have a chance to make 'em a sheep!

War stomp + Increased HP on Taurens? Wow, for some odd reason, losing Plainstriding aside, that sounds like a really compelling reason to go Horde Druid over Alliance Druid.


You still have bad-ass mounts to replace the plainstriding tho, so eh...couldn't really go wrong there.
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Tolanin
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PostPosted: 11/05/04 - 15:54    Post subject: Reply with quote

alliance just got f****d in the ass in general there... NE get totally s****y abilities its laughable... shadowmeld.. great for going afk i guess.. and wisp when you die.. thats nice but honestly being faster when i am dead has never been a huge deal.


troll might be really nice, wonder what "wounded" means
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GruntingCod
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PostPosted: 11/05/04 - 17:53    Post subject: Reply with quote

Tolanin wrote:
wonder what "wounded" means


I belive it is when you are below 50%.

There is a thread in one of the class forums about it.
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Gethy
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PostPosted: 11/06/04 - 00:40    Post subject: Re: Racial abilities Reply with quote

Syke wrote:
Gethy wrote:
http://www.worldofwarcraft.com/info/races/racial-bonuses.html

Looks like undead might begin b******g, mages can now have a chance to make 'em a sheep!

War stomp + Increased HP on Taurens? Wow, for some odd reason, losing Plainstriding aside, that sounds like a really compelling reason to go Horde Druid over Alliance Druid.


You still have bad-ass mounts to replace the plainstriding tho, so eh...couldn't really go wrong there.


That's exactly what I'm saying. Especially going Tauren druid, you've got a supplemental 40% speed increase with travel form to tide you over until you have the gold, anyway.

Now if they only make the feral tree more worthwhile, that extra HP might just make bear form awesome for Horde Druids
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Tolanin
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PostPosted: 11/06/04 - 00:43    Post subject: Reply with quote

GruntingCod wrote:
Tolanin wrote:
wonder what "wounded" means


I belive it is when you are below 50%.

There is a thread in one of the class forums about it.


ya i think its just speculation atm based on how it worked in wc3 tho, dev said they wont give out actual numbers yet.
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Gethy
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PostPosted: 11/06/04 - 00:57    Post subject: Reply with quote

Tolanin wrote:
alliance just got f****d in the ass in general there... NE get totally s****y abilities its laughable... shadowmeld.. great for going afk i guess.. and wisp when you die.. thats nice but honestly being faster when i am dead has never been a huge deal.


troll might be really nice, wonder what "wounded" means


Humans become stealth detecting machines.

Gnomes, especially mages, can get out of most any situation where they're to be rooted unscathed. Between the innumerable root breaking pots/items, blink and the race skill, they ought to be pretty chipper.

Dwarves, well, it's activated, so it's not as if it'd be pointless to poison/disease them, but they're still easily curse/magic DoTed. And only Dwarven warriors and hunters will appreciate the gun skill.

NE's skills are all mediorcre, true, but Shadowmeld has potential use. As does wisp, especially if the speed scales in level, and especially in a PvP environment given the run would normally be >2 minutes. Not sure if there can be NE rogues, but add even more base dodging to a rogue and there's something to be said about that.

Maybe they didn't get anything astonishing, but these abilities are pretty nice and not overly unbalancing across the board. Note that they haven't mentioned recast timers, durations or much of anything else as well. So we'll see.
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Tolanin
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PostPosted: 11/06/04 - 01:05    Post subject: Reply with quote

Gethy wrote:
Tolanin wrote:
alliance just got f****d in the ass in general there... NE get totally s****y abilities its laughable... shadowmeld.. great for going afk i guess.. and wisp when you die.. thats nice but honestly being faster when i am dead has never been a huge deal.


troll might be really nice, wonder what "wounded" means


Humans become stealth detecting machines.

Gnomes, especially mages, can get out of most any situation where they're to be rooted unscathed. Between the innumerable root breaking pots/items, blink and the race skill, they ought to be pretty chipper.

Dwarves, well, it's activated, so it's not as if it'd be pointless to poison/disease them, but they're still easily curse/magic DoTed. And only Dwarven warriors and hunters will appreciate the gun skill.

NE's skills are all mediorcre, true, but Shadowmeld has potential use. As does wisp, especially if the speed scales in level, and especially in a PvP environment given the run would normally be >2 minutes. Not sure if there can be NE rogues, but add even more base dodging to a rogue and there's something to be said about that.

Maybe they didn't get anything astonishing, but these abilities are pretty nice and not overly unbalancing across the board. Note that they haven't mentioned recast timers, durations or much of anything else as well. So we'll see.


considering they are nerfing stealth detection anyway i kinda wonder about whether they would add something really good to humans and break it again... gnomes are potentially ok but honestly more int? who really cares about that.. its ok for a newb i guess but not a high lv char.. escape is potentially really good. Shadowmeld is useless to rogues, and druids totally and prolly mostly useless to everyone else. As to wisp form, f**k that, who wants a skill you can only use while dead, yay i can move faster? Na man wisp is gimp.. even twice as fast i would rather get a racial ability that i can use when i am like.. actually alive.

But even all that considering the massive massive massive nerfs on alliance priests and paladins its still a f**k you to alliance this patch.. and alliance was already < horde.

Ill hold off final judgement til i see real numbers but by the looks of it its kinda meh... saying dorf immunities are good is stupid too.. compared to what undead get its shit.. honestly how often do you really need to worry about poisons or bleeds anyway.. they really dont do much dmg... much better to be immune to cc things than a few rare dots that arent even that strong.
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Apokx
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PostPosted: 11/06/04 - 01:45    Post subject: Reply with quote

Undead aren't Undead anymore.(Dev got trumped in the replies)


Okay.
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ashwynd
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PostPosted: 11/06/04 - 04:01    Post subject: Re: Racial abilities Reply with quote

Gethy wrote:
Syke wrote:
Gethy wrote:
http://www.worldofwarcraft.com/info/races/racial-bonuses.html

Looks like undead might begin b******g, mages can now have a chance to make 'em a sheep!

War stomp + Increased HP on Taurens? Wow, for some odd reason, losing Plainstriding aside, that sounds like a really compelling reason to go Horde Druid over Alliance Druid.


You still have bad-ass mounts to replace the plainstriding tho, so eh...couldn't really go wrong there.


That's exactly what I'm saying. Especially going Tauren druid, you've got a supplemental 40% speed increase with travel form to tide you over until you have the gold, anyway.

Now if they only make the feral tree more worthwhile, that extra HP might just make bear form awesome for Horde Druids


To be honest, the extra HP won't make much of a difference after level 45 or so when mob damage begins to increase quite rapidly. The damage mitigation is the main problem with our feral forms plus the fact that our weapons don't play any part is our damage output. Lack of damage output = lack of keeping agro = dead groupmembers in instances.

I'm pretty happy about the HP bonus in caster form and the kodo mount though, I just hope they decrease spell costs at higher levels. Spells + mounts + equipment + a possible tradeskill = overkill for a money sink.

They seem to be pretty focused on watching over racial abilities, paladins and hunters, so I'm not too optimistic that they will take another look at the druid class until months after retail.

War stomp in PvP is going to be a blast Smile
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Gethy
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PostPosted: 11/06/04 - 05:15    Post subject: Reply with quote

So make leather up to scale with mail. Mail? Shield? Hell, it'd make sense, but I don't see it happening.

The only hope druids have for mitigation is, currently Thick Hide getting a look at. Maybe if it was 50% at 5/5 and if leather armor was given a fairly decent boost.

Moreover, their factoring only base strength into DPS is still absurd. Not counting weapon damage or delay into the mix is just a wee bit absurd.

But, for sure, that +HP in biped form is going to be very appreicated. As well as war stomp. Ah, I love it.
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Occulis
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PostPosted: 11/06/04 - 10:43    Post subject: Reply with quote

Mass stealth has extreme uses. Holy crap, guys.
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Gethy
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PostPosted: 11/06/04 - 14:31    Post subject: Reply with quote

Occulis wrote:
Mass stealth has extreme uses. Holy crap, guys.


I'm not sure if you're being serious, because I really have no idea how See Invis works on the high end. As well as if the racial ability will scale in level, as in... you won't be spotted from a mile away.

Bait a squad of Hordes into shadowmeld NEs, I'm assuming it'll make a few people shit themselves.
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Psink
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PostPosted: 11/06/04 - 18:17    Post subject: Reply with quote

Aren't you guys always saying that alliance is the zerg team? Isn't making the horde more appealing a good thing? :p
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PostPosted: 11/06/04 - 18:27    Post subject: Reply with quote

Occulis wrote:
Mass stealth has extreme uses. Holy crap, guys.
I agree.
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Tolanin
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PostPosted: 11/06/04 - 23:04    Post subject: Reply with quote

Psink wrote:
Aren't you guys always saying that alliance is the zerg team? Isn't making the horde more appealing a good thing? :p


populations were already balanced pretty well.. horde has a higher number of big name guilds
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Gethy
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PostPosted: 11/07/04 - 13:09    Post subject: Reply with quote

Tolanin wrote:
Psink wrote:
Aren't you guys always saying that alliance is the zerg team? Isn't making the horde more appealing a good thing? :p


populations were already balanced pretty well.. horde has a higher number of big name guilds


Number of big name guilds != population of high levels

Alliance outnumbers horde overall. Period.
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Occulis
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PostPosted: 11/07/04 - 18:35    Post subject: Reply with quote

People went apeshit over trolls having "regen" in EQ1. I quote it because, these days, it takes well over 30 minutes to regen an EQ warrior at 1% to full health with no healer around. 30 minutes of pure fun.

I guess what I'm saying is, people don't analyze anything and will gladly take whatever seems most obvious to them. 90% of all alliance hunters will pick the race (dwarf?) which gets innate riflery boosts.

Am really glad all night elves get shadowmeld. That ability actually makes sense.
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Yanbik
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PostPosted: 11/07/04 - 18:47    Post subject: Reply with quote

same way all warlocks are gonna be undead now for horde.

Cannabalize + lifetap = owned
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