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Question about Plane of Sky

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Nahualli
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PostPosted: 10/21/03 - 07:48    Post subject: Question about Plane of Sky Reply with quote

Specifically in regards to the 5th Island, Spirocs. I remember their aggro radius being almost non-existent but their assist radius was HUGE, like.. half the island comes when you pull one.

Does anyone know if pacify would work here? I know for the longest time Isle 5 was basically a suicide pull, take as many of them out with you as possible, but Im wondering if that has changed any.

-Nah-
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eqchanter
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PostPosted: 10/21/03 - 08:09    Post subject: Reply with quote

Im pretty sure you can. You will be able to tell immeadiatly. Won't even cast on them if they are immune.

I can solo up to the 4th island with pacify so I at least know it works in the zone.
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Nahualli
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PostPosted: 10/21/03 - 08:48    Post subject: Reply with quote

I haven't done this in literally years, so I can't remember exactly how Isle 5 works.

The way I remember it, the lesser spirocs respawn *at bind point* if their Vanquisher is still alive. The Guardian will respawn if any lesser spiroc is alive and unaggro. While this is not necessary it provides a safety net in the event the Guardian is aggroed and killed. The Lord will respawn as long as the Guardian is alive.

Therefore to farm Spiroc Wingblades, what I remember was : kill 2 triads completely. Kill the lesser spirocs from the 3rd triad, then kill the 3rd Vanquisher. Then kill the Lord over and over never touching the Guardian unless you need his key parts.

Is that about right?

-Nah-
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eqchanter
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PostPosted: 10/21/03 - 08:54    Post subject: Reply with quote

Last time I was in PoSkY was to help with a ranger and paladins epic. Think it was in the april timeframe. We didnt go to the 5th isnald. Before that I want to say It was like early 2000 last time I had hit up sky. I can remember any of that stuff.
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Nahualli
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PostPosted: 10/21/03 - 08:56    Post subject: Reply with quote

I think Mogling would remember. He's pretty Sky savvy.

Does anyone even go there anymore? I can't think of a guild that goes there.. last one I remember was the Syndicate but that was AGES ago.

-Nah-
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Mogling
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PostPosted: 10/21/03 - 09:24    Post subject: Reply with quote

Nahualli wrote:
I haven't done this in literally years, so I can't remember exactly how Isle 5 works.

The way I remember it, the lesser spirocs respawn *at bind point* if their Vanquisher is still alive. The Guardian will respawn if any lesser spiroc is alive and unaggro. While this is not necessary it provides a safety net in the event the Guardian is aggroed and killed. The Lord will respawn as long as the Guardian is alive.

Therefore to farm Spiroc Wingblades, what I remember was : kill 2 triads completely. Kill the lesser spirocs from the 3rd triad, then kill the 3rd Vanquisher. Then kill the Lord over and over never touching the Guardian unless you need his key parts.

Is that about right?

-Nah-


Yep this is right for the most part, I dont think the lessers having agro have anything to do with the guardian respawning or not. As for paci it prolly works but you would have to paci the entire island and kill a few mobs in about 48 seconds the durration of the spell. so its really not worth it. One group of 65s could just as easy pull em all and mez with a good enc, they hit like pansys
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Valendil
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PostPosted: 10/21/03 - 11:05    Post subject: Reply with quote

Not sure but if you are planning on cycling the Lord you may have to pull him away from his spawn point for the first kill. Sirran spawns where the Lord dies and will assist on subsequent respawns. So if you kill the Lord for the first time somewhere away from the spawn point so that when Sirran spawns he is out of agro radius for the next pulls.

Having Sirran spawn next to where the next Lord appears screws everything up as he hits for up to around 2k.
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Dapht
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PostPosted: 10/21/03 - 11:42    Post subject: Reply with quote

valendil wrote:
Not sure but if you are planning on cycling the Lord you may have to pull him away from his spawn point for the first kill. Sirran spawns where the Lord dies and will assist on subsequent respawns. So if you kill the Lord for the first time somewhere away from the spawn point so that when Sirran spawns he is out of agro radius for the next pulls.

Having Sirran spawn next to where the next Lord appears screws everything up as he hits for up to around 2k.


Now I could be wrong as I haven't been up there in next to forever. But Sirran doesnt spawn with the Lord death. He spawns after you kill the Guardian and then the Lord. SO there is no chance of cycleing.
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Nahualli
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PostPosted: 10/21/03 - 11:48    Post subject: Reply with quote

Yes the way I understand it Sirran only spawns when you kill the Lord and there is no chance of him respawning aka you killed the Guardian first.

-Nah-
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Occulis
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PostPosted: 10/21/03 - 12:43    Post subject: Reply with quote

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bainin
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PostPosted: 10/21/03 - 15:16    Post subject: Reply with quote

pac works as far as i know, but it would be a big PIA to target, pac all the birds with them zipping back and forth. It might help if you hit a few of them, the ones buzzing overhead of camp.

Leave the guardian alone, he does have a big agg radius..so start your camp to left of port up spot facing into the isle.

Have a cleric ready to camp, and start in killing Vanq's. First pull on this isle is always fun. Seems to be hit or miss, you get 1 bird, or you get 9.

As someone said, sirran pops where Lord dies...and dont fight first lord at spawn point. have a mage take a DT and pull him to camp.
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Occulis
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PostPosted: 10/21/03 - 15:43    Post subject: Reply with quote

bainin wrote:
As someone said, sirran pops where Lord dies...and dont fight first lord at spawn point. have a mage take a DT and pull him to camp.


but rangers have sow
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Mogling
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PostPosted: 10/21/03 - 20:43    Post subject: Reply with quote

Nahualli wrote:
Yes the way I understand it Sirran only spawns when you kill the Lord and there is no chance of him respawning aka you killed the Guardian first.

-Nah-


He will spawn when you kill the lord unless there is another sirran spawned somee where in the zone even if lord is first mob on the island dead. Usualy people train him away and leave a bot hailing him on the other side of the island so he dosent respawn every kill as he assists the guardian.
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Okami
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PostPosted: 10/21/03 - 23:47    Post subject: Reply with quote

get an sk or necro with pet hold aa. can single pull any of them far enough away.
Wish I could be on to lend a hand.
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Khabok
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PostPosted: 10/23/03 - 15:55    Post subject: Reply with quote

With the gear, levels and defensive AA's these days I cant see that first pull being a problem if you have a good 65 tank. Biggest problem I ever had on Spirocs was getting the final Triad after taking out the 2 that came with first pull. Everytime I would tag the final Vanq it would aggro the Lord and I would get death touched. Finally after many tries learned that I could tag one of the 2 lower level birds, when they were near the Vanq, causing him to aggro also but not spread the aggro to Lord.

Sirran does spawn where you kill Lord so pulling him off out of the way first time is a good idea. Or you can have a monk train him away from camp afterwards. Lord will instant respawn at his home as long as the Guardian is still up, and if Sirran still up from previous kill he wont spawn a second time.

Not looking forward to it but going to have to make another PoS run soon as guild has a few folks wanting to get epics and needing drops from up there. After literally hundreds of epic fights I sure do wish they had never been put in game or the lower level folks comming up would realize they are worthless so I could stop killing these same damn mobs over and over and over again.
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Gutrippar
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PostPosted: 10/24/03 - 05:11    Post subject: Reply with quote

Its even easier then that. Pull them with cancel magic, at 65, guaranteed solo.
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