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Player window w/ EXP, AA exp, Leadership exp

RealPoor.com » Gaming Section » EverQuest
 
 
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Posted: 04/26/04 - 02:07
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RealPoor Master of Posts
Renork
Joined: 23 Jun 2003
Posts: 6080
 
Is this possible and do any exist already??

If possible but none around could someone mod

http://renork.blobbynet.com/Files/EQUI_PlayerWindow.xml

to have leadership exp or tell me how or show me tutorial on how ot mod these?

Thanks in advance.


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Posted: 04/28/04 - 12:55
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RealPoor Master of Posts
Renork
Joined: 23 Jun 2003
Posts: 6080
 
Anyone know if this is possible?


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Posted: 04/28/04 - 13:42
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Can't Stop Posting
Carnican
Joined: 09 Jan 2003
Posts: 725
 
Tink, look at AYA's ui. It is fully Gates ready.





The lower left portion (with the compass) is a segment of AYA.

The bank of buttons with "FIND" is another seprate component.

I run this UI because Health of Target's Target is full-time implemented. (The portion where you see "A Stone Ab")


I can email you the .xml if this is what you want.


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Posted: 04/28/04 - 13:44
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RealPoor Master of Posts
Aluaeia
Joined: 06 Jun 2003
Posts: 5676
 
It should be possible, you'd have to put this text in your EQUI_PlayerWindow.xml file, and edit the numbers to put it in the right place and make the player window large enough, but it should be possible (note that I have zero experience in UI modding.)

Code:
- <Gauge item="LEW_GroupExpGauge">
  <ScreenID>LEW_GroupExpGauge</ScreenID>
- <!-- <Font>3</Font>
  -->
  <RelativePosition>true</RelativePosition>
- <Location>
  <X>384</X>
  <Y>58</Y>
  </Location>
- <Size>
  <CX>108</CX>
  <CY>28</CY>
  </Size>
  <GaugeOffsetY>20</GaugeOffsetY>
  <Text />
- <TextColor>
  <R>255</R>
  <G>255</G>
  <B>255</B>
  </TextColor>
  <TextOffsetY>0</TextOffsetY>
  <TextOffsetX>39</TextOffsetX>
  <Style_VScroll>false</Style_VScroll>
  <Style_HScroll>false</Style_HScroll>
  <Style_Transparent>false</Style_Transparent>
- <!-- <TooltipReference/>
  -->
- <FillTint>
  <R>240</R>
  <G>240</G>
  <B>0</B>
  </FillTint>
- <LinesFillTint>
  <R>0</R>
  <G>220</G>
  <B>220</B>
  </LinesFillTint>
  <DrawLinesFill>true</DrawLinesFill>
  <EQType>23</EQType>
- <GaugeDrawTemplate>
  <Background>A_GaugeBackground</Background>
  <Fill>A_GaugeFill</Fill>
  <Lines>A_GaugeLines</Lines>
  <LinesFill>A_GaugeLinesFill</LinesFill>
  <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
  <EndCapRight>A_GaugeEndCapRight</EndCapRight>
  </GaugeDrawTemplate>
  </Gauge>


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Posted: 04/28/04 - 14:24
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RealPoor Master of Posts
Renork
Joined: 23 Jun 2003
Posts: 6080
 
Awsome, thanks Aluaeia Smile


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Posted: 04/28/04 - 15:04
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RealPoor Master of Posts
Renork
Joined: 23 Jun 2003
Posts: 6080
 
hmmm Just tried to do this and it fuxored my UI lol. Anyone know what they are doing able to help out?


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Posted: 04/28/04 - 15:10
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RealPoor Guru
Docter
Joined: 21 Oct 2002
Posts: 2674
 
http://www.eqinterface.com/

Try there. Wink


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Posted: 04/28/04 - 15:19
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RealPoor Master of Posts
Renork
Joined: 23 Jun 2003
Posts: 6080
 
Did Confused no responce other than someone trying to plug their own UI that doesnt have the feature I requested.


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Posted: 04/28/04 - 15:37
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RealPoor Master of Posts
Renork
Joined: 23 Jun 2003
Posts: 6080
 
grrrr ignore me, I need to leanr to check my PM's Sovreign sent me one on monday and I didnt notice untill now.


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Posted: 04/28/04 - 17:24
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Sir Postalot
Frashii
Joined: 11 Oct 2002
Posts: 1222
 
Bagejsus thats a busy screen Carnican!


I wonder how having that much stuff on screen to update affects frame rate (thus ability to twist bard songs)...


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Posted: 04/28/04 - 17:35
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Can't Stop Posting
Carnican
Joined: 09 Jan 2003
Posts: 725
 
Frash, good idea about how it would be with a bard. I'll load it on my bard and start a twist.

There are 3 constant timer bars moving at all times. One does "per tick" one is the "next use of a mod rod" and the last is the recast of a mass Mod-rod.

If those timer bars would cause a frame rate issue, this might not be a bard-friendly UI.

As a part-time healer, I love it. I have 3 areas I can click to target a groupmember quickly.

Also, I have reorginized the placements of sections, because I want spellgems close to actions and hot-keys. I hate running all over a screen to do what can be done in short-range of mouse movements.


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Posted: 04/29/04 - 00:47
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Can't Stop Posting
Carnican
Joined: 09 Jan 2003
Posts: 725
 
Frash, I loaded it on the 33 bard.

Was able to easily keep 3 up with a /pause 30 hotkey.

The bard's fresh into 33 so I often "missed note"-ed on the 4th, but was able to flash it occasionally manually twisting.


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Posted: 04/29/04 - 04:27
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Rookie
Numzan
Joined: 03 Apr 2004
Posts: 82
 
Docter you back to playing EQ? u fekker its been a very long time bro....

btw hope to see you in WOW - eq2

Live the old clan =D


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Posted: 04/29/04 - 06:43
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Luke Warm
stickynutz
Joined: 25 Oct 2002
Posts: 490
 
Thats one badass looking UI Carn


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Posted: 04/29/04 - 08:52
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RealPoor Guru
Ikkan
Joined: 06 Sep 2003
Posts: 3085
 
I think I might try that UI out when I get home today.


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