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Is this possible and do any exist already??
If possible but none around could someone mod
http://renork.blobbynet.com/Files/EQUI_PlayerWindow.xml
to have leadership exp or tell me how or show me tutorial on how ot mod these?
Thanks in advance.
If possible but none around could someone mod
http://renork.blobbynet.com/Files/EQUI_PlayerWindow.xml
to have leadership exp or tell me how or show me tutorial on how ot mod these?
Thanks in advance.
Tink, look at AYA's ui. It is fully Gates ready.

The lower left portion (with the compass) is a segment of AYA.
The bank of buttons with "FIND" is another seprate component.
I run this UI because Health of Target's Target is full-time implemented. (The portion where you see "A Stone Ab")
I can email you the .xml if this is what you want.

The lower left portion (with the compass) is a segment of AYA.
The bank of buttons with "FIND" is another seprate component.
I run this UI because Health of Target's Target is full-time implemented. (The portion where you see "A Stone Ab")
I can email you the .xml if this is what you want.
It should be possible, you'd have to put this text in your EQUI_PlayerWindow.xml file, and edit the numbers to put it in the right place and make the player window large enough, but it should be possible (note that I have zero experience in UI modding.)
| Code: |
- <Gauge item="LEW_GroupExpGauge"> <ScreenID>LEW_GroupExpGauge</ScreenID> - <!-- <Font>3</Font> --> <RelativePosition>true</RelativePosition> - <Location> <X>384</X> <Y>58</Y> </Location> - <Size> <CX>108</CX> <CY>28</CY> </Size> <GaugeOffsetY>20</GaugeOffsetY> <Text /> - <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <TextOffsetY>0</TextOffsetY> <TextOffsetX>39</TextOffsetX> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> - <!-- <TooltipReference/> --> - <FillTint> <R>240</R> <G>240</G> <B>0</B> </FillTint> - <LinesFillTint> <R>0</R> <G>220</G> <B>220</B> </LinesFillTint> <DrawLinesFill>true</DrawLinesFill> <EQType>23</EQType> - <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> |
Frash, good idea about how it would be with a bard. I'll load it on my bard and start a twist.
There are 3 constant timer bars moving at all times. One does "per tick" one is the "next use of a mod rod" and the last is the recast of a mass Mod-rod.
If those timer bars would cause a frame rate issue, this might not be a bard-friendly UI.
As a part-time healer, I love it. I have 3 areas I can click to target a groupmember quickly.
Also, I have reorginized the placements of sections, because I want spellgems close to actions and hot-keys. I hate running all over a screen to do what can be done in short-range of mouse movements.
There are 3 constant timer bars moving at all times. One does "per tick" one is the "next use of a mod rod" and the last is the recast of a mass Mod-rod.
If those timer bars would cause a frame rate issue, this might not be a bard-friendly UI.
As a part-time healer, I love it. I have 3 areas I can click to target a groupmember quickly.
Also, I have reorginized the placements of sections, because I want spellgems close to actions and hot-keys. I hate running all over a screen to do what can be done in short-range of mouse movements.
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