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Paladin. PVP?

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FockTop
Sir Postalot
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Joined: 23 Dec 2004
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PostPosted: 02/06/05 - 11:24    Post subject: Paladin. PVP? Reply with quote

Alright so far I got a level 8 shaman..not bad...

BUT I enjoy Paladins Mine is level 7 now my only concern is : Do they always get their ass kicked in PVP?

I plan to make a defensive Pal etc..and keep some talents points for groups/raid utility.

But If I am to always die against other melees or casters whats the point it's frustrating.

I know that I cant focus only on PVP cause I wont be worth anything n groups or raids. And I know that 1 player in a big battle does NOT make the team and that no matter how you build your toon if its your turn to go down you will.

But to have a good chance to win form time to time in PVP could be fun too also do they have what it takes to run away , keep away from atacks etc...?
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TRUbuyer
Luke Warm
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Joined: 14 Sep 2003
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PostPosted: 02/06/05 - 11:35    Post subject: Reply with quote

You must suck at playing one...
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FockTop
Sir Postalot
Sir Postalot


Joined: 23 Dec 2004
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PostPosted: 02/06/05 - 11:37    Post subject: Reply with quote

Yeah but who care it's a game you can win there if you want ill win in RL.
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TRUbuyer
Luke Warm
Luke Warm


Joined: 14 Sep 2003
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PostPosted: 02/06/05 - 12:05    Post subject: Reply with quote

FockTop wrote:
Yeah but who care it's a game you can win there if you want ill win in RL.

http://dictionary.reference.com/
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FockTop
Sir Postalot
Sir Postalot


Joined: 23 Dec 2004
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PostPosted: 02/06/05 - 12:45    Post subject: Reply with quote

This insult is about as old as the world you sure are a fuckoing newbie her epelase go back into sucking your mother's tit.
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Rennol
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PostPosted: 02/06/05 - 13:44    Post subject: Reply with quote

I've heard Paladin DPS is the suck, but they live a long time.
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Fever
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PostPosted: 02/06/05 - 14:13    Post subject: Reply with quote

currently paly dps does not suck, hopefully after the patch it will.seal of the crusader is broken, it gives 40% haste with no negative side effect.palys with all their timers up are all but impossible to kill, they basicly wear you down.

palys in group pvp are prolly (imo) the most powerful/overpowered class. the can do decent damage, heal themselves and others, shield themselves and others, have about the gayest damn stun in the game, and can ae...
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Cellen
Luke Warm
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PostPosted: 02/06/05 - 14:18    Post subject: Reply with quote

I have a hard time with rogues, the poisons interrupt heals and do some f****d up shit like add 5+ seconds to the cooldown timer. That's probably the class I need the most help against. If my fear immunity trinket is up I can own a priest or warlock pretty easily. The 3-stun cap is pure gay, Paladins get talents to stun more frequently and Seal of Command is supposed to do damage whenever the mob is stunned. If there's a 3-stun cap ( I think the mob / player can be stunned a max of 3 times per 30 seconds) then Judgment of Command should be doing like 150-200 per hit, not 53.

Most PVP on my server is pointless unless you're 60 though. Had a semi-fair fight the other day, me (47 paladin) versus a 44 shaman, and then a 60 tauren druid and a 44 Tauren warrior showed up. I died, had a friend (47 hunter) come over, and the Shaman and druid chased us around, and my friend and I got the 60 druid down to like 3 pixels of health, and then the f****r ran away.
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xammer99
Luke Warm
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Joined: 14 Mar 2003
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PostPosted: 02/06/05 - 23:12    Post subject: Reply with quote

1. 1 on 1, paladins are damn tough to beat. However, the change to SoTC isn't going to change this that much, there are still other things that can be used. It'll just prolong it if anything.

2. In large groups, we are not that useful. More than 1 person can pretty effectively overcome our defenses in short order. Also our DPS isn't that big a contribution compared to say a rogue or fury/arms warrior. So in group pvp, we esentially become buff b*****s. *shrug*

3. Pve, the change to SotC is gonna hurt... a lot...sorta. It'll demolish our ability to solo quite thoroughly. However, our group contribution will remain unchanged as we still have Fury, Holy Shield, and Consecration. So basically, the whole thing of paladins being better tanks is going to remain unchanged.

So while I'm HIGHLY annoyed about the nerf coming its not going to effect me that much really. I've made 60, and my main thing is instances in groups and has been for the past 10 levels, and was similiarly the same for even before that.

To the rest of ya, don't be a p***y and call this a "fix". Something doesn't stay in a game for over 7 months and get "fixed" that such a high % of the population is using. Its a nerf, plain and simple, so act like you got a pair and call a spade a spade.
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Tolanin
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PostPosted: 02/06/05 - 23:36    Post subject: Reply with quote

plate wearing priests with decent dps.. what more could ya want, its a good class for pve and pvp.
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Kamikaze_Roadkill
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PostPosted: 02/07/05 - 03:15    Post subject: Reply with quote

I don't know from a paladins p.o.v. but I play a shaman, and I've never lost to a paladin.


Thing's I have noticed when fighting paladins...

1) They have short range.
2) They live a while.
3) They don't have great dps.


So anytime a paladin fights me I just purge, purge and purge again for good measure. This takes care of his dps and his shield. Toss down your totems, this gives the unbuffed paladin 2 choices. Either a) because of his 0 range move to fight the totems and kill them off, letting you pull back a couple seconds to do a couple ranged shots or heal yourself, or b) keep attacking you and let the totems do their work.

When fighting them too, watch their animations and when they go to cast a heal (not a buff, those can be purged easily) do a shock on em and stop them there.

If they try to run, frost shock and earthbind totem.

Either way, its a dead paladin.
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halfbent
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PostPosted: 02/07/05 - 03:26    Post subject: Reply with quote

Cellen wrote:
I have a hard time with rogues, the poisons interrupt heals and do some f****d up shit like add 5+ seconds to the cooldown timer.


I told you that was Kick, not a poison! /bonk
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Tolanin
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PostPosted: 02/07/05 - 04:46    Post subject: Reply with quote

Kamikaze_Roadkill wrote:
I don't know from a paladins p.o.v. but I play a shaman, and I've never lost to a paladin.


Thing's I have noticed when fighting paladins...

1) They have short range.
2) They live a while.
3) They don't have great dps.


So anytime a paladin fights me I just purge, purge and purge again for good measure. This takes care of his dps and his shield. Toss down your totems, this gives the unbuffed paladin 2 choices. Either a) because of his 0 range move to fight the totems and kill them off, letting you pull back a couple seconds to do a couple ranged shots or heal yourself, or b) keep attacking you and let the totems do their work.

When fighting them too, watch their animations and when they go to cast a heal (not a buff, those can be purged easily) do a shock on em and stop them there.

If they try to run, frost shock and earthbind totem.

Either way, its a dead paladin.


i have seen our paladins kill shamans 2 on 1 dunno what your doin but shaman doesnt have the mana to kill a good paladin, even a shadow priest is iffy vs a paladin and they are mch more suited to that fight than shaman.
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Kamikaze_Roadkill
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PostPosted: 02/07/05 - 05:19    Post subject: Reply with quote

If it's 1 on 1 with a paladin the same level or near it (3 level difference) I can kill them.

You were fighting some dumb shamans if 1 paladin took out 2 of them. That's what they get for grinding solo to the top then deciding to try pvp I guess.



How much mana are you looking for to say a shaman doesn't have enough mana? And saying a priest is more suited to pvp than a shaman is bs. Priests are the easiest to kill imo, below paladins and mages.
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Malodious
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PostPosted: 02/07/05 - 12:27    Post subject: Reply with quote

Regular priests aren't bad, f**k Shadow Priests in the ass with a spiked dong though unless you can kill them before they get a fear off.

Granted paladins can attrition just about anything if they dont get their mana sucked dry. Paladins aren't "terrible" in PvP, but you won't be able to kill any opponent who wants to run from you in any timely fashion.

And a paladin killing two shamans at once makes me sad unless they are like 20 levels below the paladin. Between heals totems and having no range for the paladin he should be thoroughly buggered in that situation.
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FockTop
Sir Postalot
Sir Postalot


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PostPosted: 02/07/05 - 12:39    Post subject: Reply with quote

Malodious wrote:
Regular priests aren't bad, f**k Shadow Priests in the ass with a spiked dong though unless you can kill them before they get a fear off.

Granted paladins can attrition just about anything if they dont get their mana sucked dry. Paladins aren't "terrible" in PvP, but you won't be able to kill any opponent who wants to run from you in any timely fashion.

And a paladin killing two shamans at once makes me sad unless they are like 20 levels below the paladin. Between heals totems and having no range for the paladin he should be thoroughly buggered in that situation.


So...we cant win against other melee...we cant win against casters unless they really suck...and if people want to run away we cant stop them...
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Timarak
Luke Warm
Luke Warm


Joined: 11 Oct 2002
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PostPosted: 02/07/05 - 15:47    Post subject: Reply with quote

Yes pallys are easily made pvp fodder if the person they are fighting has any clue. Any other time they are gods, I just haven't found one yet~
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Desaitar
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PostPosted: 02/07/05 - 16:19    Post subject: Reply with quote

pallys arent that great in pvp, they not bad tho,

as for the nerf, it sorta p****s me off cuz Pally dps kinda low as of now cept vs undead, but oh well, i use mana seal for raid
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Aewer
Luke Warm
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Joined: 24 Oct 2002
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PostPosted: 02/07/05 - 22:03    Post subject: Reply with quote

FockTop wrote:
and if people want to run away we cant stop them...


Eh, I find being a eng great for runners, most people dont have a chance to get away from me.
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xammer99
Luke Warm
Luke Warm


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PostPosted: 02/08/05 - 22:57    Post subject: Reply with quote

As has been pointed out, paladins are not great pvpers by design. No ranged and compratively slow moving is a real downer. However, you can overcome the disadvantages somewhat by just being smarter and doing your best to pick your fights. If you can, fight in places that are relatively inclosed or limiting. That cuts down on your oppositions options to maneuver on you and get out of your pathetic range.

Finally for seal choice, be leary of going for the "potential" big hit such as seal of command/righteous b/c those get resisted fairly often and are random to boot. Do things that are more assured to work for damage and/or help keep you up longer. Your 'grace' is that you can out last anyone. Further, the longer you stay up the more often you can use Hammer of Justice on'em to get that long stun and unanswered dps. Also HoJ helps with the running/range problem as well as it keeps'em in place for a considerable amount of time.

The last fight I did was against a remarkably well equipped 60 rogue and beat the living p**s out'em. I used Retribution Aura, Blessing of Sancturary, Holy Shield rank 1 (i wanted the blocks, not the damage as its damage/mana cost is way outta proportion to the block benefit which stays the same), Seal of Wisdom, and then divine protection once. The fight lasted about a minute and I got off HoJ twice. The biggest help though was I made sure to fight in a enclosed area so that they couldn't dance around and had to come to me.

That being the hardest part to remember about being a paladin, you can't be aggressive in a fight, you just don't have the damage abilities to back it up.
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