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PA Revoke's WoW "2004 Game of the Year" award

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Jakanden
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PostPosted: 01/17/05 - 18:57    Post subject: PA Revoke's WoW "2004 Game of the Year" award Reply with quote

http://www.penny-arcade.com/

Quote:
In other news, we hereby revoke 2004 Game of the Year status for Blizzard's "World of Warcraft," effective immediately.

If you are familiar at all with the newspost, you know that it has been a spigot of almost unmitigated goodwill towards the title. We've been playing it for months in another form, and even chose to write thirteen comics for the guide. Understand that we don't need to take or even entertain projects if they are not utterly delicious, your readership of the site itself guarantees that. We took it because we loved the game and had faith that any hitches in the experience would be ground down before release. This has not been borne out.

I would not disagree with you if you said that the game was good - indeed, as delivered, I still maintain that in the Massive genre it provides the greatest reward for the least nuisance. It also succeeds in many ways corollary to that, but I've said plenty of things along those lines, and the puff piece phase is over - particularly with the European launch en route. Now is actually a good time to appraise their technology. It is, in a word, wanting.

I'm putting aside issues like class balance or Gamemaster abuse, because honestly those things are only a problem when the f*****g server is up. They will no doubt be very interesting topics eventually, but it's actually four and five times a week at this point that I can't even log in to the game. It's not like I'm sitting here trying to connect at odd hours so I can catch them in something, either - this is in prime time, or on a weekend. The mail system works when it is good and ready. The servers themselves appear to have other things on their mind.

Every week, there is some new calamity that necessitates some huge response on their part, servers are coming down, but if you think that the servers coming back up again will represent an improvement in the basic functionality of the game you're mistaken. They took them down most of the day Thursday (and again for "emergency service" on Sunday), and when they came back up it should have been something supernatural but it was actually utterly imperceptible. It should have been like when the Genesis device hit and a lifeless rock became a f*****g paradise. That didn't happen. So, if I say, as I'm about to, that their emergency service amounts to parlor tricks, what evidence can they give to the contrary? Because near as I can tell they've been doing "emergency service" since release, only they used to credit people's accounts for it.

If this happened in Galaxies, or Dark Age, or AO, of course it'd be everybody everywhere piling on. But it's Blizzard, and since they made a few good games years ago now they can do whatever the f**k they want to. Great policy, and it totally serves consumers. Good job. Where's Lum The Mad when you need him.

When a young person comes into a noticeable sum of money, it is often the case that strictures are placed on its expenditure. The thinking is that such a person will plow their inheritance in things that are critical to them at the time but do not represent a wise long-term investment, such as Sweet Tarts. A trust fund protects this amount and purifies its purpose. So it can be said for the coveted Game of the Year award - it was given too early, and they have squandered it. It is now withheld. It will be released only when they prove themselves worthy stewards of it.
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Xenden
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PostPosted: 01/17/05 - 19:06    Post subject: Reply with quote

Penny Arcade sucks my balls.
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Goraz
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PostPosted: 01/17/05 - 19:47    Post subject: Reply with quote

Hes f*****g right.


This is absolute b******t.

That stress test in late summer did f*****g NOTHING.


I mean jesus christ... i dont know a whole lot about server structure but these series of events could have been EASILY prevented.


f*****g Fagboy Blizzard fan says wrote:
But Goraz, zomg!S they havez almost 500,000 subscribers and teh win game loffelefoz!?!


What... ? did Blizzard not know their fanbase exceeds well over a million customers? Well over a million nationwide...

Is this news to blizzarD? if is, how the f**k did the concept for WoW get concieved?
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Nictathan
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PostPosted: 01/17/05 - 19:59    Post subject: Reply with quote

Goraz wrote:
Hes f*****g right.


This is absolute b******t.

That stress test in late summer did f*****g NOTHING.


I mean jesus christ... i dont know a whole lot about server structure but these series of events could have been EASILY prevented.


f*****g Fagboy Blizzard fan says wrote:
But Goraz, zomg!S they havez almost 500,000 subscribers and teh win game loffelefoz!?!


What... ? did Blizzard not know their fanbase exceeds well over a million customers? Well over a million nationwide...

Is this news to blizzarD? if is, how the f**k did the concept for WoW get concieved?


Yeah, I'm wondering how a game that's been out 2 months can still have this problem. Allow splits and transfers, open 8 new servers, and divide people onto those.
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Desaitar
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PostPosted: 01/17/05 - 20:04    Post subject: Reply with quote

too many servers as is in my opinion
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Yanbik
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PostPosted: 01/17/05 - 20:44    Post subject: Reply with quote

no probs on my server at all, i havent had loot lag and such since the first few weeks. I think the server has gone down like 4x if that since about then and its usually right back up.
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Tolanin
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PostPosted: 01/17/05 - 20:51    Post subject: Reply with quote

wow is pretty stable on most servers, not surprisng they have problems with the number of accounts created so far, fact is no MMO company in existance could have dealt with this issue better than blizzard.

Its annoying sure I had to remake a new char cause my server went down for days but hey i moved on and have a ton of fun so what about it. They will deal with this problem and we will all move on most people will remember a pretty stable release of a game that was for once actually finished up to and including high end content.
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Frax
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PostPosted: 01/17/05 - 20:57    Post subject: Re: PA Revoke's WoW "2004 Game of the Year" award Reply with quote

Jakanden wrote:
http://www.penny-arcade.com/

Quote:
In other news, we hereby revoke 2004 Game of the Year status for Blizzard's "World of Warcraft," effective immediately.

If you are familiar at all with the newspost, you know that it has been a spigot of almost unmitigated goodwill towards the title. We've been playing it for months in another form, and even chose to write thirteen comics for the guide. Understand that we don't need to take or even entertain projects if they are not utterly delicious, your readership of the site itself guarantees that. We took it because we loved the game and had faith that any hitches in the experience would be ground down before release. This has not been borne out.

I would not disagree with you if you said that the game was good - indeed, as delivered, I still maintain that in the Massive genre it provides the greatest reward for the least nuisance. It also succeeds in many ways corollary to that, but I've said plenty of things along those lines, and the puff piece phase is over - particularly with the European launch en route. Now is actually a good time to appraise their technology. It is, in a word, wanting.

I'm putting aside issues like class balance or Gamemaster abuse, because honestly those things are only a problem when the f*****g server is up. They will no doubt be very interesting topics eventually, but it's actually four and five times a week at this point that I can't even log in to the game. It's not like I'm sitting here trying to connect at odd hours so I can catch them in something, either - this is in prime time, or on a weekend. The mail system works when it is good and ready. The servers themselves appear to have other things on their mind.

Every week, there is some new calamity that necessitates some huge response on their part, servers are coming down, but if you think that the servers coming back up again will represent an improvement in the basic functionality of the game you're mistaken. They took them down most of the day Thursday (and again for "emergency service" on Sunday), and when they came back up it should have been something supernatural but it was actually utterly imperceptible. It should have been like when the Genesis device hit and a lifeless rock became a f*****g paradise. That didn't happen. So, if I say, as I'm about to, that their emergency service amounts to parlor tricks, what evidence can they give to the contrary? Because near as I can tell they've been doing "emergency service" since release, only they used to credit people's accounts for it.

If this happened in Galaxies, or Dark Age, or AO, of course it'd be everybody everywhere piling on. But it's Blizzard, and since they made a few good games years ago now they can do whatever the f**k they want to. Great policy, and it totally serves consumers. Good job. Where's Lum The Mad when you need him.

When a young person comes into a noticeable sum of money, it is often the case that strictures are placed on its expenditure. The thinking is that such a person will plow their inheritance in things that are critical to them at the time but do not represent a wise long-term investment, such as Sweet Tarts. A trust fund protects this amount and purifies its purpose. So it can be said for the coveted Game of the Year award - it was given too early, and they have squandered it. It is now withheld. It will be released only when they prove themselves worthy stewards of it.


1) Lum the Mad is sucking d**k at one of the MMORPG companies, basically they bought him out to shut him up. PA sucks a fat c**k for even using that tool as an example.

2) Even with the problems some servers are having, most are not. I think I haven't been able to log in when I wanted maybe twice since December 1, no queues, no problems. Guess we did good picking an ugly named server in a wierd time zone Razz

3) They act as if GM abuse is something new.. UO had it, EQ had/has it, every game does. People are people and more often that not do stupid shit when they get p****d off or p****d on.

4) Its still the best game online to come out in the last 2+ years even with its warts.
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Occulis
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PostPosted: 01/17/05 - 21:17    Post subject: Reply with quote

I don't mind s****y server connections. Those can be ironed out. Flawed game play, flawed quest design, flawed corporate attitude can never be fixed, and that's why guys like SIlvermouse quit games they prepay a year for: they realize those games are pieces of shit!

Server issues are purely lag, latency and or network issues. Who cares? They'll get fixed in time.

I've been disconnected 12 or so times today, and it's one of the few days I'll have off work this year where I'm not overworking to do something. Still, it doesn't really bug me all that much.

Even when I was playing that piece of dogshit, SWG, I didn't mind the disco's and hard connects. GUess I'm different though Very Happy
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Soriak
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PostPosted: 01/17/05 - 21:25    Post subject: Reply with quote

They need to fix the bug where you can't res and your corpse oesn't show up on mini map - it's the most annoying thing ever, not sure if it's connected to server lag or something else Sad
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Frax
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PostPosted: 01/17/05 - 21:26    Post subject: Reply with quote

Thats kinda my attitude.. being as i work as a system administrator.. i know a bit about what goes on with a server crash, management gets spun up, phone calls, people ask you stupid questions, and you end up spending two or three times the time getting a server back online.

Mainly the bad press WoW gets is from the zerg waves of imbeciles who know absolutely nothing about computers other than the keyboard, mouse and the power switch who throw an internet tantrum everytime they get "Cannot connect to server" message.
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Cellen
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PostPosted: 01/17/05 - 21:59    Post subject: Re: PA Revoke's WoW "2004 Game of the Year" award Reply with quote

Frax wrote:

2) Even with the problems some servers are having, most are not. I think I haven't been able to log in when I wanted maybe twice since December 1, no queues, no problems. Guess we did good picking an ugly named server in a wierd time zone Razz


Sounds like "I'm not having any problems, stfu whiners."

I've also been a systems administrator before, and if a system I adminned crashed as much as Doomhammer I'd be on my ass faster than you can type /quit. Crashing 5+ times a day on a production system is not acceptable. If there's a problem then fine, I don't expect everything to be flawless 100% of the time. But if there are recurring problems with no sign of resolution in sight, the free month should be extended another month, since we're all paying to beta test at this point. For whatever the reason, the game was rocketed out the door before it was ready. 1 or 2 weeks of "open beta" was clearly not enough.
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Xieroth
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PostPosted: 01/17/05 - 22:15    Post subject: Reply with quote

now i know why I can't find a copy
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Occulis
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PostPosted: 01/18/05 - 10:38    Post subject: Reply with quote

puzzies stop whyninz
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Skywiser
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PostPosted: 01/18/05 - 11:24    Post subject: Reply with quote

Laughing Laughing Laughing
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Malodious
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PostPosted: 01/18/05 - 13:51    Post subject: Reply with quote

Frax wrote:

Mainly the bad press WoW gets is from the zerg waves of imbeciles who know absolutely nothing about computers other than the keyboard, mouse and the power switch who throw an internet tantrum everytime they get "Cannot connect to server" message.


Hahahaha =) made me laugh.

Sounds about right, I have the #132 error and it happens with random frequency. Sometimes I can play for 2-3 hours without a crash if I have the time, sometimes I crash 6 times in 15 minutes. I don't know, it all seems like it will get ironed out, not worth my time getting worked up over it. The game itself is fun and solidly designed and that is what counts for me.

Atleast on Dalaran server lag is almost nonexistant (although I caught some yesterday for a bit) it wasn't bad enough to put me into trouble. Sounds like they have some specific server issues.
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Zuboomafoo
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PostPosted: 01/18/05 - 14:10    Post subject: Re: PA Revoke's WoW "2004 Game of the Year" award Reply with quote

Jakanden wrote:
http://www.penny-arcade.com/

Quote:
In other news, we hereby revoke 2004 Game of the Year status for Blizzard's "World of Warcraft," effective immediately.

If you are familiar at all with the newspost, you know that it has been a spigot of almost unmitigated goodwill towards the title. We've been playing it for months in another form, and even chose to write thirteen comics for the guide. Understand that we don't need to take or even entertain projects if they are not utterly delicious, your readership of the site itself guarantees that. We took it because we loved the game and had faith that any hitches in the experience would be ground down before release. This has not been borne out.

I would not disagree with you if you said that the game was good - indeed, as delivered, I still maintain that in the Massive genre it provides the greatest reward for the least nuisance. It also succeeds in many ways corollary to that, but I've said plenty of things along those lines, and the puff piece phase is over - particularly with the European launch en route. Now is actually a good time to appraise their technology. It is, in a word, wanting.

I'm putting aside issues like class balance or Gamemaster abuse, because honestly those things are only a problem when the f*****g server is up. They will no doubt be very interesting topics eventually, but it's actually four and five times a week at this point that I can't even log in to the game. It's not like I'm sitting here trying to connect at odd hours so I can catch them in something, either - this is in prime time, or on a weekend. The mail system works when it is good and ready. The servers themselves appear to have other things on their mind.

Every week, there is some new calamity that necessitates some huge response on their part, servers are coming down, but if you think that the servers coming back up again will represent an improvement in the basic functionality of the game you're mistaken. They took them down most of the day Thursday (and again for "emergency service" on Sunday), and when they came back up it should have been something supernatural but it was actually utterly imperceptible. It should have been like when the Genesis device hit and a lifeless rock became a f*****g paradise. That didn't happen. So, if I say, as I'm about to, that their emergency service amounts to parlor tricks, what evidence can they give to the contrary? Because near as I can tell they've been doing "emergency service" since release, only they used to credit people's accounts for it.

If this happened in Galaxies, or Dark Age, or AO, of course it'd be everybody everywhere piling on. But it's Blizzard, and since they made a few good games years ago now they can do whatever the f**k they want to. Great policy, and it totally serves consumers. Good job. Where's Lum The Mad when you need him.

When a young person comes into a noticeable sum of money, it is often the case that strictures are placed on its expenditure. The thinking is that such a person will plow their inheritance in things that are critical to them at the time but do not represent a wise long-term investment, such as Sweet Tarts. A trust fund protects this amount and purifies its purpose. So it can be said for the coveted Game of the Year award - it was given too early, and they have squandered it. It is now withheld. It will be released only when they prove themselves worthy stewards of it.



this article is over witty and obnoxious.

pa can suck my balls.
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Haphasto
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PostPosted: 01/18/05 - 14:50    Post subject: Reply with quote

well the server numbers, and stability are waisting my money, I have night school, and work in the morning, so I only get to play late at night, and I have to wait 15 minutes to get on from the queue, then i get disconnected in a matter of 30 minutes, and i'm back in queue for another 15.....so right now i've been able to play a few hours in the past week.

I could switch servers but I have about 6 rl friends on Frostwolf, and I personally don't care to level another character up to 35 at the moment.
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Owyyn
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PostPosted: 01/18/05 - 17:05    Post subject: Reply with quote

I've only had the server I play on not be up once when I tried to login. Never been kicked off in the middle of playing and usually hover around 50-180 ping.

The only place I lag out in is the auction house in Ironforge. That place sucks.
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Finigan
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PostPosted: 01/18/05 - 19:51    Post subject: Reply with quote

I think the problem is with the high population servers. People keep pouring onto them because they want to be where the action is while the low population servers stay really steady and under-populated.

I've had practically none of these issues on Stonemaul (low pop server) except for some server downtime to fix issues.
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Psink
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PostPosted: 01/18/05 - 20:31    Post subject: Reply with quote

My problem with the low pop servers was that the census seemed to show that no guild or collaberation of guilds on any of the low pop servers I did census on seemed to have any chance whatsoever of doing any of the high end instances for months :\
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Frax
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PostPosted: 01/18/05 - 21:26    Post subject: Reply with quote

Psink wrote:
My problem with the low pop servers was that the census seemed to show that no guild or collaberation of guilds on any of the low pop servers I did census on seemed to have any chance whatsoever of doing any of the high end instances for months :\


Why would you have a problem that? My server is probably one of the lowest populationa and we have 3 guilds in BRS on the horde side and 2 on the alliance side already.

Who wants to raid Onyxia next week, and then be bored for three months before any new raid content shows up?
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Psink
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PostPosted: 01/18/05 - 22:01    Post subject: Reply with quote

Of the 5 low-med pop servers I did census on the highest number of 60s at the time was 17 and but they were mostly around 8-10 60s.
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Rennol
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PostPosted: 01/18/05 - 22:04    Post subject: Reply with quote

there is only a queue for alliance p*****s
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atarom
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PostPosted: 01/19/05 - 00:31    Post subject: Reply with quote

Rennol wrote:
there is only a queue for alliance p*****s


Word.

My server is flawless. And i've played on 3 or 4 others that are smooth as buttah
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Gethy
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PostPosted: 01/19/05 - 01:00    Post subject: Reply with quote

atarom wrote:
Rennol wrote:
there is only a queue for alliance p*****s


Word.

My server is flawless. And i've played on 3 or 4 others that are smooth as buttah


don't you also play on khadger, a pve server? worthless.
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Cellen
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PostPosted: 01/19/05 - 03:06    Post subject: Reply with quote

Frax wrote:
Who wants to raid Onyxia next week, and then be bored for three months before any new raid content shows up?


Reminds me of a post on the Blizzard forums from some level 60 gnome b***h who said "Yes I knew there wouldn't be any end-game content but I rushed to 60 anyways because I can and now I'm bored, so Blizzard, your game sucks."

Like the guys who managed to get 10 days /played in the first 15 days the game was out and hit 60 2 or 3 weeks after release. Congrats on your 14 seconds of fame, now enjoy your 2-4 months of boredom as the rest of the server catches up to you. I mean, if you're the only level 50+ on your server, what can you even do? What's the point? I just don't get it.

I feel like I'm going way too fast as it is, and I'm only 44. The only reason I even wanted to level was so I could farm a Heart of Fire and finish the Armorsmith quest. :\ But I already skipped Uldaman because everybody said it was terrible and I still haven't hit Zul`Farrak... so much to do, so little (up)time to do it!
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Frax
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PostPosted: 01/19/05 - 10:48    Post subject: Reply with quote

Cellen wrote:
Frax wrote:
Who wants to raid Onyxia next week, and then be bored for three months before any new raid content shows up?


Reminds me of a post on the Blizzard forums from some level 60 gnome b***h who said "Yes I knew there wouldn't be any end-game content but I rushed to 60 anyways because I can and now I'm bored, so Blizzard, your game sucks."

Like the guys who managed to get 10 days /played in the first 15 days the game was out and hit 60 2 or 3 weeks after release. Congrats on your 14 seconds of fame, now enjoy your 2-4 months of boredom as the rest of the server catches up to you. I mean, if you're the only level 50+ on your server, what can you even do? What's the point? I just don't get it.

I feel like I'm going way too fast as it is, and I'm only 44. The only reason I even wanted to level was so I could farm a Heart of Fire and finish the Armorsmith quest. :\ But I already skipped Uldaman because everybody said it was terrible and I still haven't hit Zul`Farrak... so much to do, so little (up)time to do it!


There is raid content, and plenty for this point. Add the first battleground (hopefully next patch I have heard) and there should be plenty to keep the average guild busy for the next 6 months. Getting a key for Onyxia itself is a huge timesink, especially since to have any chance at the event you need the full 40 people, tons of gear, specific protection potions, etc. After that there is the Molten Core of which only one boss has been killed to this point, and really only by guilds that were already exploring it the last weeks of the closed beta or have in-house testers (As in Bliz employees) in their guilds. My comment was more about my guild has a couple groups at 60 already... probably hit 4-5 groups at 60 by end of feb. I wasn't even in the first 25 or so to hit 60 on my server and I levelled pretty fast due to having a lot of free time around the holidays. However, with 6 months of playing in the beta, I had already done the leveling with a couple of classes and really don't have any desire to see the barrens for the 6th time or Elwynn forest over and over, thats where my bored comment comes from. There is still quite a bit to do at 60, however it consists of farming BRS/Strat/Scholo for gear so you can raid.

BTW, Uldaman owns, it has the best end event of any dungeon in the game currently.
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wellspoken
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PostPosted: 01/19/05 - 16:14    Post subject: Reply with quote

Gethy wrote:
atarom wrote:
Rennol wrote:
there is only a queue for alliance p*****s


Word.

My server is flawless. And i've played on 3 or 4 others that are smooth as buttah


don't you also play on khadger, a pve server? worthless.



pvp server gonna be worthless after battlegrounds
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Occulis
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PostPosted: 01/19/05 - 16:30    Post subject: Reply with quote

wellspoken wrote:
pvp server gonna be worthless after battlegrounds


I'll make sure to search for this thread a year from now!
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