|
|
| Author |
Message |
xammer99
Luke Warm

Joined: 14 Mar 2003 Posts: 336
|
Posted: 11/15/04 - 06:38 Post subject: My Reviews (Okay really my Paladin review)
|
|
|
Classes:
Rogue: Lotta fun, but a lotta movin about. If you like a character you have to dance with a lot then you'll love Rogues. Other than the stun kick to the nuts (orwhatever it is) then run behind to shank'em in the ass its a pretty straight forward class.
Mage: Lotta fun and lots of pretty flashies. Lots =) This is probably my 2nd favorite class. Its all about the 3 shot kill, cause if ya don't kill it before it gets to ya then Staff Fu might be able to save ya
Warrior: Fun here too, very tough and able to take a serious whoopin from what I could see. I really like the rage buildup thing, it adds a nice dimension to what has, for me, always been a very boring archetype. I've heard the higher levels have some problems, but not sure on that, from what I saw playin one to 12 I liked'em.
Hunter: Didn't do much with it, the races that got guns (which I wanted for a hunter) were frankly ugly as snot (Tauren & Dwarf) and the bow is just silly sounding. I get a similar sound every time I open the closet door.
Warlok: Still to be played
Priest: Still to be played
Shaman: Still to be played
Druid: Still to be played.
Paladin: Well, after 5 years of playing a paladin in EQ I swore up and down that there was no way in hell I'd play a paladin in another game. So I avoid'em like the plague in DAOC & Horizons. However, in the name of fairness I played one here... Well, for those who played paladins in EQ you'll understand the class, they are honestly quite similiar. When folks compare them to bards I'd have to disagree quite thoroughly. I think that comparison comes from Auras and being centered on you and possibly seals. Seals are basically your yaulp line, even lasts about the same but the effects are a bit different, but all in all very handy.
Auras are easiest to think of as an AoE buff and only 1 of a type can be up at a time, so can have multiples in the group.
Another difference is you are actually a pretty good healer, and pretty good from the outset, but with Talents you can get to be REALLY good at it. I have'em so 70% of attacks don't interupt my casting and atm 80% of my heals are crits. Pretty swanky and very handy there, for both grouping and soloing.
The only thing I really dislike about paladins are the hammers. I really don't care for the hammers. After the year of wielding the 10 gnome box on a stick (beat it on a mob and periodically all 10 heal you for 18pts each) I had my fill of hammers. However, I have the option of using a spiffy 2 handed sword, all of which look pretty cool so far that i've seen, so its no big deal in the end that hammers are the weapon of choice. Plus at 20 we can get polearms as well, and spears are just freakin cool.
Honestly, Paladins in WoW are remarkably similiar to EQ with a few variations. It feels the same, at least to me, though there are differences they are differences for the good I think. i.e. you aren't just a quarter assed cleric, you can actually do some good. So all in all, I really like the class and will be playin it post release. Its got all the changes I could want from the EQ paladin class which I dearly loved and is unique in its own right.
Races:
Horde:
Troll: Are you f*****g kidding me? Who the hell would play one of these things? They look like giant mutated gnomes in my opinion. They are truly hideous and their abilities in my opinion are freakin worthless from the time I played'em. Though someone correct me if I'm wrong.
Tauren: I couldn't play'em. I tried, oh how I tried, but I can't. They are too stupid looking. ANd I don't mean roleplaying stupid, I mean seriously honest to god stupid. I don't care if they start with guns, they are just lame.
Orcs: Continuing the trend, I dislike these as well. Yet again, they are just flat out silly lookin. Though their abilities are useful.
Undead: These guys are actually pretty cool looking and have some nice abilities. Plus their starting area is just freakin awesome. Were I to play a horde race, it would be undead.
Alliance:
Gnome: Silly, just down right silly. Wait till you see a gnome chippy with the huge hair and giant pig tails. I cannot help but chuckle. But they are also pretty cool and I like'em.
Dwarf: Didn't care for'em at first but they are definately growing on me now that I've been hanging around dwarf lands. I do like that they have guns and better can have dogs as hunters. So at last I have found a game where I can be a redneck with my shot gun and my dog. I am home.
Night Elf: Another I didn't care for at first but after playing a rogue one for awhile I like'em. Their wisp form on death is disgustingly handy. It is just fraggin awesome. But the best part are the ears, the animators on these things had a grand time. I don't think those things stay still. On top of it the elf starting area is pretty cool too. a definate plus.
Human: My old tried and true beloved race. Definately my favorite and better I love the starting area. Their abilities suit me well, but the appearence is what i find most agreeable. As pretty much anyone who knows me knows, the appearence of my character matters greatly. And Human's are the most appealing to me by far.
Well thats it for now.
|
|
|
Back to top
|
|
|
|
 |
Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
|
Posted: 11/15/04 - 09:39 Post subject: Re: My Reviews (Okay really my Paladin review)
|
|
|
| xammer99 wrote: | | After the year of wielding the 10 gnome box on a stick (beat it on a mob and periodically all 10 heal you for 18pts each) I had my fill of hammers. |
olollo
|
|
|
Back to top
|
|
|
|
 |
Tolanin
RealPoor Guru

Joined: 16 Oct 2002 Posts: 3551
|
Posted: 11/15/04 - 11:17 Post subject:
|
|
|
|
NE can use guns cant they? atleast my NE rogue uses a gun. Is it diff ernet for hunters? I know you dont ge tthe skill at start but you can buy it for 10 silver in ironforge.
|
|
|
Back to top
|
|
|
|
 |
Yanbik
RealPoor Sensei

Joined: 28 Jan 2003 Posts: 1575
|
Posted: 11/15/04 - 12:47 Post subject:
|
|
|
| Quote: | | Auras are easiest to think of as an AoE buff and only 1 of a type can be up at a time, so can have multiples in the group. |
That is a bard.
That is why they are compared to bards.
|
|
|
Back to top
|
|
|
|
 |
Cellen
Luke Warm

Joined: 14 Oct 2003 Posts: 234
|
Posted: 11/15/04 - 13:30 Post subject:
|
|
|
| Yanbik wrote: | | Quote: | | Auras are easiest to think of as an AoE buff and only 1 of a type can be up at a time, so can have multiples in the group. |
That is a bard.
That is why they are compared to bards. |
From the way this is written it doesn't sound like this person has played a paladin since the patch where talents were introduced. The group buff thing has been reduced, most of the auras have been changed to single-target 5-minute-duration spells. I can give one person Mana buff (24 mana/tick) and another +85 attack power, and another something else (immunity to snare, invulnerability, whatever). Also blessings aren't restricted to your group members. Devotion Aura and Retribution Aura (AC and Damage shield) are still the same, and the resist aura is now 3 separate auras, plus we have "concentration" aura which lowers chance of interrupt. There may be some more at higher levels, not sure, but the "Paladin = bard" aspect of the class is pretty much gone.
|
|
|
Back to top
|
|
|
|
 |
Reever
Luke Warm

Joined: 11 Oct 2002 Posts: 219
|
Posted: 11/15/04 - 14:26 Post subject:
|
|
|
yes anyone that can use range weapons can use a gun, even my troll hunter that imo is better than any other race, but I understand why ya think they suck Xammer they have a throw weapon bonus instead of range, they regen woopity f****n doo but they do have a kill creature bonus that in itself is nice.
Trolls rock and hell the whole "I kill two dwarfs in the morning, I kill two dwarfs at night, I kill two dwarfs in the afternoon, and then i feel alright" is enough to say Troll for life!
|
|
|
Back to top
|
|
|
|
 |
xammer99
Luke Warm

Joined: 14 Mar 2003 Posts: 336
|
Posted: 11/15/04 - 14:42 Post subject:
|
|
|
bah yeah forgot the Blessings. YEah blessings are a pain in the ass, but with a bit of training/experience with the class I can get use to it, but still a pain in the ass. Honestly I see Blessings more as a self buff.
As for Trolls...you are a communist, what do you know? You go play with your silly ganga smoking rasta trolls! Seriously though, The creature kill bonus is nice but doesn't change the fact that the other abilities are worthless and they look pretty damn stupid. May be not Tauren "EAT MO CHIKEN!" stupid (thanks Grud), but still pretty bad.
Btw, wtf is up with all the horde races being hunchbacks?
|
|
|
Back to top
|
|
|
|
 |
xammer99
Luke Warm

Joined: 14 Mar 2003 Posts: 336
|
Posted: 11/15/04 - 14:47 Post subject:
|
|
|
|
Oh, and yes anyone can use a gun, just dwarves and tauren start with one and dwarves are naturally good with'em. Bein the redneck hillfolk that they are.
|
|
|
Back to top
|
|
|
|
 |
Gethy
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 5595
Location: Tallahassee, FL
|
Posted: 11/15/04 - 16:23 Post subject:
|
|
|
| xammer99 wrote: | | bah yeah forgot the Blessings. YEah blessings are a pain in the ass, but with a bit of training/experience with the class I can get use to it, but still a pain in the ass. Honestly I see Blessings more as a self buff. |
Seals are self-buffs. The use of judgement places a separate (but usually similar) effect directly on the mob. These are your self-buffs, they last 30 seconds, which pretty much means you will be using 1-2 (2 given you use Judgement with the first seal).
Blessings are not self buffs. They are your buffs. They last five minutes for the most part, sans Freedom and Protection. Freedom lasts for a minimal amount of time and protects from all things that hold you still: roots, snares, ice, etc. Protection is your bestow DA.
This is where the bard-like trait comes in, just to a completely different (and much more mild) level. Every five minutes spells your time to do the rebuffing, and if you don't keep on top of said buffs you're not playing your class to its potential, which, mind you, is maximized within a group atmosphere. And, very much like a bard, you'll be frantically doing this rebuffing every so often: the bard's life becomes the paladin's life every five minutes.
But if you're soloing, yes, you ought to be tacking Might on yourself at all times.
I might be a melee bot for soloing as of now (I don't have Seal of Command yet), but Might+Seal of Crusader has some very acceptable DPS for soloing. At times I'll simply use the stun seal at the beginning of a fight to minimize on casting and allow mana regen, by the end (if it's a runner) I'll tag it with judgement.
|
|
|
Back to top
|
|
|
|
 |
Nahualli
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 8461
|
Posted: 11/15/04 - 16:25 Post subject:
|
|
|
| Yanbik wrote: | | Quote: | | Auras are easiest to think of as an AoE buff and only 1 of a type can be up at a time, so can have multiples in the group. |
That is a bard.
That is why they are compared to bards. |
It sounds just as much like a D2 Paladin.... this IS the same company that invented D2 after all... why would they copy an EQ character when they already had the concept inhouse? Auras were pretty much the staple of the D2 Paladin.
-Nah-
|
|
|
Back to top
|
|
|
|
 |
Gethy
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 5595
Location: Tallahassee, FL
|
Posted: 11/15/04 - 16:29 Post subject:
|
|
|
Oh, and the talent you're talking about (Illumination) doesn't make 80% of your heals crit, but IF your heal does crit you've (at that rank) an 80% chance of getting your mana back.
Currently I specced Holy. Maximized Holy Light (too bad I still don't heal 24% more with it, possibly a bug), 2 in Spiritual focus, 5 in Illumination (i.e. 100% chance to gain mana on a critical heal), and Divine Favor (100% crit heal chance, 2 minute recast, 15 sec duration).
The rest will be put into retribution, possibly spending 5 in Imp. Flash of Light during my later levels.
(Edit: Holy is an okay tree, but do yourself a favor and get deep enough into Retribution to *atleast* get Seal of Command).
|
|
|
Back to top
|
|
|
|
 |
Nahualli
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 8461
|
Posted: 11/15/04 - 23:43 Post subject:
|
|
|
| Gethy wrote: | Oh, and the talent you're talking about (Illumination) doesn't make 80% of your heals crit, but IF your heal does crit you've (at that rank) an 80% chance of getting your mana back.
Currently I specced Holy. Maximized Holy Light (too bad I still don't heal 24% more with it, possibly a bug), 2 in Spiritual focus, 5 in Illumination (i.e. 100% chance to gain mana on a critical heal), and Divine Favor (100% crit heal chance, 2 minute recast, 15 sec duration).
The rest will be put into retribution, possibly spending 5 in Imp. Flash of Light during my later levels.
(Edit: Holy is an okay tree, but do yourself a favor and get deep enough into Retribution to *atleast* get Seal of Command). |
lozzles wtf do you know about playing a pally?
pringles..
-Nah-
|
|
|
Back to top
|
|
|
|
 |
Gethy
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 5595
Location: Tallahassee, FL
|
Posted: 11/15/04 - 23:54 Post subject:
|
|
|
| Nahualli wrote: | | Gethy wrote: | Oh, and the talent you're talking about (Illumination) doesn't make 80% of your heals crit, but IF your heal does crit you've (at that rank) an 80% chance of getting your mana back.
Currently I specced Holy. Maximized Holy Light (too bad I still don't heal 24% more with it, possibly a bug), 2 in Spiritual focus, 5 in Illumination (i.e. 100% chance to gain mana on a critical heal), and Divine Favor (100% crit heal chance, 2 minute recast, 15 sec duration).
The rest will be put into retribution, possibly spending 5 in Imp. Flash of Light during my later levels.
(Edit: Holy is an okay tree, but do yourself a favor and get deep enough into Retribution to *atleast* get Seal of Command). |
lozzles wtf do you know about playing a pally?
pringles..
-Nah- |
I only got my EQ Pally to 55. He had a Wurmslayer. And those Kunark Paladin bracers, the one's with a 5.0 cast on a 1 second stun? Possibly different, but they sure were a pretty color of gold. Or orange. And a Bladestopper. Hot shit!
|
|
|
Back to top
|
|
|
|
 |
Frehya
RealPoor Guru

Joined: 11 Oct 2002 Posts: 2398
|
Posted: 11/16/04 - 01:00 Post subject:
|
|
|
| Xammer wrote: | | Tauren: I couldn't play'em. I tried, oh how I tried, but I can't. They are too stupid looking. ANd I don't mean roleplaying stupid, I mean seriously honest to god stupid. I don't care if they start with guns, they are just lame. |
WTF! This from a puny human. I take great pride in my humpback mane and lovely tail. Xammer, you suck!
|
|
|
Back to top
|
|
|
|
 |
xammer99
Luke Warm

Joined: 14 Mar 2003 Posts: 336
|
Posted: 11/16/04 - 06:11 Post subject:
|
|
|
a couple of updates.
a. Frehya...sorry, but the tail is not lovely...nor does it make me want to eat at ChicFilet(sp?). I shall not EAT MO CHIKEN!
b. Hunters: Way cool guys in the 20ish range, and apparently able to level fast as hell considering how fast Ort made it to 10 tonight. On a team they are fantastic to have and great pullers. Plus that they can pull double duty as add tanks is really freakin handy too (them & pet). Very very handy to have around.
c. Druids: I was leary of doin deadmines w/o a priest, but thats probably cause i've never grouped with a priest so no biggy there. But the druid was awesome and a great healer. PLus that he did more, much much more, than just heal was a real benefit. I like that class. Not sure I'd wanna play it but this guy was awesome to have in a group.
d. Paladins continue to rule my universe. As for the blessings as self buff thing, in a dungeon crawl thats continually moving its difficult to remember to cast them upon others. 5 minutes is not at all long in this situation and were it not obviously up on me I'd prolly forget to recast the thing on myself. Further, because of the single target thing, its definately nothin like a bard. were it group you'd have an arguement.
|
|
|
Back to top
|
|
|
|
 |
xammer99
Luke Warm

Joined: 14 Mar 2003 Posts: 336
|
Posted: 11/16/04 - 06:12 Post subject:
|
|
|
|
Oh, one other thing about hunters. Both the ones I hung out with tonight were engineers on the side I believe, cause they used those traps a lot and used'em well. It provided a nice little bonus and worth the effort of making sure the mob goes near'em.
|
|
|
Back to top
|
|
|
|
 |
Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
|
Posted: 11/16/04 - 13:23 Post subject:
|
|
|
|
you people are riding donkeys
|
|
|
Back to top
|
|
|
|
 |
Fever
Rookie

Joined: 21 Oct 2002 Posts: 72
|
Posted: 11/16/04 - 17:03 Post subject:
|
|
|
| Quote: | | Oh, one other thing about hunters. Both the ones I hung out with tonight were engineers on the side I believe, cause they used those traps a lot and used'em well. |
traps are a natural skill for hunters
|
|
|
Back to top
|
|
|
|
 |
ashwynd
RealPoor Sensei

Joined: 26 Aug 2003 Posts: 1686
|
Posted: 11/16/04 - 17:41 Post subject:
|
|
|
|
traps are shit for the most part and VERY situational. Thanks for the paladin review Xammer. If my guild goes alliance, this is the class I will most definately play and seeing as how I've focused so much on horde, I never made time to get a pally too high in levels. This is great info. I really want to focus on tanking and doing mediocre damage in pvp, could you suggest a good talent build for this? I was thinking of going with 2 handed weapons, but then I noticed the huge defense bonus from using shields plus 1h weapon + shield talents, so it's a huge toss up. It seems like this class is a cross between the FFXI paladin (focusing on healing others rather than stuns like EQ to maintain agro) and the D2 Paladin.
|
|
|
Back to top
|
|
|
|
 |
xammer99
Luke Warm

Joined: 14 Mar 2003 Posts: 336
|
Posted: 11/16/04 - 18:57 Post subject:
|
|
|
For offensive talents I'm not the best person to ask to be honest. Everyone will agree that the way to win a fight is to be the last man standing, and every class has a different way of being that last man standing. For paladins, that is not by focusing on damage, at least not in my opinion, but instead by being able to take the punishment and keep on coming. So i've to this point focused my talents on the defensive stuff for healing (helps group and me) principally and with time moving into the other defensive line. Basically I'm just not sure that the damage talents of a paladin can be increased enough to make up the natural deficite. It may be, but I, as I said, am not the person to ask.
I guess when it comes down to it, I don't feel the paladins strength is in damage but in taking it and have molded my build to match that. This opposed to my Mage who I focused on doing the most damage possible in the shortest amount of time. He can't take it for shit, but he can deal it, so I chose to deal it as quickly as I can by taking the fireball casting time reduction.
|
|
|
Back to top
|
|
|
|
 |
xammer99
Luke Warm

Joined: 14 Mar 2003 Posts: 336
|
Posted: 11/16/04 - 18:59 Post subject:
|
|
|
Traps: Didn't realize that at the time and have since spent some time looking at engineering and realize the mistake. Thanks for the correction. With that said...HOLY CRAP IS ENGINEERING COOL! Grud gave me a site which lists the stuff you can make with it and it is freakin awesome!
One question though, what is a good 2nd profession to take with engineering? Mining?
|
|
|
Back to top
|
|
|
|
 |
Allan
Luke Warm

Joined: 13 Oct 2002 Posts: 105
Location: Conroe TX
|
Posted: 11/16/04 - 19:30 Post subject:
|
|
|
|
Its best to pick up mining if your going engineering. And both are plus for a Dwarf Hunter.
|
|
|
Back to top
|
|
|
|
 |
Gethy
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 5595
Location: Tallahassee, FL
|
Posted: 11/16/04 - 20:01 Post subject:
|
|
|
| ashwynd wrote: | | traps are shit for the most part and VERY situational. Thanks for the paladin review Xammer. If my guild goes alliance, this is the class I will most definately play and seeing as how I've focused so much on horde, I never made time to get a pally too high in levels. This is great info. I really want to focus on tanking and doing mediocre damage in pvp, could you suggest a good talent build for this? I was thinking of going with 2 handed weapons, but then I noticed the huge defense bonus from using shields plus 1h weapon + shield talents, so it's a huge toss up. It seems like this class is a cross between the FFXI paladin (focusing on healing others rather than stuns like EQ to maintain agro) and the D2 Paladin. |
Holy: atleast 11, if not 14, if not 18. 5/5 Spiritual Focus, 5/5 Illumination, 1/1 Divine Favor. 3/3 in Imp. Holy Light and 3/3 in Imp. Flash of Light if you want.
What this does: Divine Favor is a self buff, 15 seconds long, that guarantees your next heal to be a critical heal. That's okay, granted, but tack on top of that Illumination. With 5/5 Illumination gives you your mana back any time a heal crits. What this means is every 2 minutes you have a free critical heal. Neat.
Protection: Decent tree, horrible bottom talent. Not speccing this, so I wouldn't know. But Holy Shield does look like a neat skill.
Retribution: Two of the best skills a Paladin can get are in this tree. First you have Seal of Command, which procs holy damage equal to however hard your weapon hit. Judgement of Command grants X amount of damage whenever the enemy is stunned--Neat. Then you have the bottom skill, Blessing of Kings. A blessing that grants +10% to all stats for five minutes. There're a few minor, not overly great abilities in that tree as well, so where you'd put those points is your perogative if you were to want said build.
In other words: get Divine Favor, get Seal of Command. If you want a middle of the road build, you'll even be able to get some of the nicer talents in the protection tree as well.
BTW Xammer: Hit yourself first, when you see it fade, refresh everyones. Yes, it is like a bard, you've got to do a bit of finger work every five minutes instead of every single second hence my saying of "like a bard, just every 5 minutes".
Believe me, it's worth the few moments to refresh everyone. If people are anal and b******g if you miss it by a minute or two, that's their problem. But if you do buff yourself, take the extra 5-10 seconds to buff everyone else.
|
|
|
Back to top
|
|
|
|
 |
Gethy
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 5595
Location: Tallahassee, FL
|
Posted: 11/16/04 - 20:13 Post subject:
|
|
|
| xammer99 wrote: | For offensive talents I'm not the best person to ask to be honest. Everyone will agree that the way to win a fight is to be the last man standing, and every class has a different way of being that last man standing. For paladins, that is not by focusing on damage, at least not in my opinion, but instead by being able to take the punishment and keep on coming. So i've to this point focused my talents on the defensive stuff for healing (helps group and me) principally and with time moving into the other defensive line. Basically I'm just not sure that the damage talents of a paladin can be increased enough to make up the natural deficite. It may be, but I, as I said, am not the person to ask.
I guess when it comes down to it, I don't feel the paladins strength is in damage but in taking it and have molded my build to match that. This opposed to my Mage who I focused on doing the most damage possible in the shortest amount of time. He can't take it for shit, but he can deal it, so I chose to deal it as quickly as I can by taking the fireball casting time reduction. |
You're very right, but as it is you can be a stellar healer with only a minimal holy spec.
Why am I choosing the path of slightly potent damage dealer? Well, a Paladin's resources come heavily on their own without talents. I still have staying power with grant DA, self DA, heals and stuns. As well as the fact that stuns are a little buggy (if it isn't their, dare I say, "Vision"?) as mobs gain stun immunity for a few moments after being the victim of a stun, but, truly, I'm not sure if the same goes for PCs. If it doesn't, 5/5 Imp. Seal of Justice will be absolutely evil if you're trying to go toe to toe against a Prot. Pally.
Moreover, though, what I've noticed is that Paladins with opposing specs are probably the best duo team or groupmates anyone could ever ask for.
Essentially, the more diverse the Paladin community is at release, the better. All the trees have incredible strong points. But the bottom of the Prot. tree is just too weak for me to invest enough points to get it. Holy Shield, there's a maybe.
|
|
|
Back to top
|
|
|
|
 |
xammer99
Luke Warm

Joined: 14 Mar 2003 Posts: 336
|
Posted: 11/16/04 - 21:48 Post subject:
|
|
|
a. Yeah I do buff myself first, but in a dungeon crawl, its not always easy to remember. Plus I've only been playing for a week now, so it'll probably come with experience, but we shall see. Till then its a pain in the butt.
b. Protection line: I'm very torn on it. The reponse to crit one looks pretty nice to be honest.
c. Retribution Line: Hrm...good points I'll take another look at it.
d. I agree, the strength of the class isn't in the talents but in the class itself with talents just icing the cake.
Also, have you noticed that the interupt chance on heals seems bugged? I still get time knocked off pretty regularly despite having a 70% chance of ignoring it.
|
|
|
Back to top
|
|
|
|
 |
Kinsey
Total Newbie

Joined: 25 Nov 2002 Posts: 46
Location: Ohio
|
Posted: 11/20/04 - 14:13 Post subject: Re: My Reviews (Okay really my Paladin review)
|
|
|
| xammer99 wrote: | Classes:
Paladin: Well, after 5 years of playing a paladin in EQ I swore up and down that there was no way in hell I'd play a paladin in another game. So I avoid'em like the plague in DAOC...
Honestly, Paladins in WoW are remarkably similiar to EQ with a few variations. It feels the same, at least to me, though there are differences they are differences for the good I think. i.e. you aren't just a quarter assed cleric, you can actually do some good. So all in all, I really like the class and will be playin it post release. Its got all the changes I could want from the EQ paladin class which I dearly loved and is unique in its own right.
|
OMG Xam, guess what I played in WoW beta, too! (and I swore I'd never make another as well)
Loved it dearly, will probably make one on release. The only other thing I did was try a priest....and I loved it a little more. So, I'm going to start with that. Hope to run into you!
|
|
|
Back to top
|
|
|
|
 |
Gethy
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 5595
Location: Tallahassee, FL
|
Posted: 11/20/04 - 17:45 Post subject:
|
|
|
They kind of nerfed Seal of Command. I'm torn now, as I do a world more sustained DPS simply putting Seal of the Crusader on myself.
The sole benefit of Command is (and has been) chance DPS. And, as well, if you're looking to gain aggro, you'll be doing such:
Seal of Fury --> Judgement of Fury --> Seal of Command
If command goes off, chances are the aggro is all yours for the duration of the fight, depending on who you're grouped with. The last night of Beta I tested it out a tad with a rogue at my level. I still kept aggro 75% of the time, about 85%+ if the rogue used feint.
Seal of Fury, however, seemed to work a bit better with the last patch. I had around the same ~75% chance to keep aggro off the non feinting rogue.
I didn't, however, test it on enough mobs. Guaranteed the rogue would probably pull a lot more aggro on a 30 elite than a 25 elite (we were both 31-32 at the end of beta).
But, man, I never thought I'd go back to a Paladin, but... here I am doing it all over again!
|
|
|
Back to top
|
|
|
|
 |
Zuboomafoo
Toomuchtimeonhands

Joined: 11 Oct 2002 Posts: 773
|
Posted: 11/20/04 - 18:47 Post subject:
|
|
|
|
paladins are poop.
|
|
|
Back to top
|
|
|
|
 |
Gethy
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 5595
Location: Tallahassee, FL
|
Posted: 11/20/04 - 19:01 Post subject:
|
|
|
|
Nah.
|
|
|
Back to top
|
|
|
|
 |
|
|
|
|