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Murphys law applied to BF2

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Bait Masterson
RealPoor Guru
RealPoor Guru


Joined: 11 Oct 2002
Posts: 3842



PostPosted: 07/05/05 - 15:20    Post subject: Murphys law applied to BF2 Reply with quote

http://forums.totalbf2.com/showthread.php?t=12535
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goatface
Sir Postalot
Sir Postalot


Joined: 12 Oct 2002
Posts: 1354



PostPosted: 07/05/05 - 15:53    Post subject: Reply with quote

lol

25.If you want an enemy to abandon an armoured vehicle, run at it from the rear and let them see you doing it, they'll jump out.


Wink
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slack82
Luke Warm
Luke Warm


Joined: 16 Oct 2004
Posts: 382
Location: St. Louis, Mo



PostPosted: 07/05/05 - 17:02    Post subject: Reply with quote

All of that is pretty much true lol

1. If you spot an enemy before he sees you, chances are you will die.

even that =\
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slack82
Luke Warm
Luke Warm


Joined: 16 Oct 2004
Posts: 382
Location: St. Louis, Mo



PostPosted: 07/06/05 - 01:54    Post subject: Reply with quote

They forgot to add one about placing mines..

You could place a mine at the top of a tree or 8 story building. Some fuckhead on your team in a hummer will find a way to run it over.
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1337/b3/d3d/f00l



Joined: 02 Jul 2005
Posts: 0



PostPosted: 07/06/05 - 11:02    Post subject: Reply with quote

Quote:
Idiots have a unique pheromone receptor which can sense a friendly arty strike. Once initiated they run to the center of the strike like moths to a flame, thrust their noses in the air and put there finger on the PgDn button ready for the climax!


Commander-OWNED
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