Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
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Posted: 09/14/04 - 18:04 Post subject: More of the same, but still nice upgrades
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Lacking creativity, SOE opts for the predictable "MORE! MORE! MORE!" approach. I didn't expect anything better.
Disclaimer aside, I still get a woody from these new abilities (if you have the time and money to get them):
Wizard: All boring and same as ever. Transes and nukes. Some kind of aggro dropper (I'm guessing) called Phase Shift.
Bards continue to fulfill their destiny.
Necro:
* Great spell to use in arena duels. It's Ancient, which means only 0.05% of the level 70 necros will be able to cast it. Ah well.
* A new and improved increase Mana by 65 per tick. Once you count in the fact there is no new clericmanapump upgrade spell, this means clerics get 40 mana per tick now! Haha s****y necro, you weren't using that mana anyway, were you?
Beastlord:
* 30 regen / tick
* Improved pet haste. Same speed but now a "Increase Damage Modifier by 5%" field.
* Something which appears to be a 36 minute pet-only invulnerability
You may want to see mages about their new focus summons since your old ones "only" work on stuff up to level 65. Sorry you got so attached to that hammer from PoTime.
All cleric upgrades look like continuations of old spells. I didn't see a new one anywhere.
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