The time now is 09/14/08 - 10:00
Log in: Username: Password:
Search forums for:
  

Melee Change (its comming)

Post new topic   Reply to topic
Author Message
kakanek
Rookie
Rookie


Joined: 16 Feb 2003
Posts: 64



PostPosted: 11/18/03 - 23:06    Post subject: Melee Change (its comming) Reply with quote

EverQuest Chat on November 24th at 6:00pm  7:00pm pacific time. Melee System Enhancements!

You've been asking for them and now we're ready to discuss them. We're taking a big departure from what many of you are used to when it comes to combat. With that in mind, here is a brief summary of these exciting enhancements to better help you target your questions to us during the live chat. Don't worry if you miss the chat, we'll post the logs on EverQuestLive.com


Increase the contributions melee classes provide in a group setting
Address the current deficit between the pure melee classes and other classes
Add more depth and potential for skilled play to melee combat
Provide a system that encourages attentiveness and decision-making skills, without focusing heavily on twitch gameplay

Take advantage of an opponent's weakness. See an opening, strike home for the kill!

Monks, Rogues and Warriors will gain the ability to recognize certain weaknesses in an opponent's defense. These "Openings" will be a variety of types and can occur based on several different situations during combat. Be quick though, an opening will not present itself for long. Strike quick with a new combat skill once your character recognizes an opening. These new combat skills are being designed just for this combat system revision. Using and maintaining these skills expends the character's Endurance (a new statistic, calculated from the character's basic stats).


Here's a combat example:

A warrior is serving as the tank for his group, standing in front of a goblin. While battling the goblin, the warrior makes an exceptional parry and is presented with an opening. An indicator appears with the "opening icon" and the word "Parry" next to it (this information also appears in the chat window).

Now is his opportunity to strike back after the exceptional parry! Only certain combat skills can be used to react to a parry opening. Other types of openings will allow the use of other skills. Some skills may be usable in response to more than one type of opening. Also, your position in relation to the target can change the effectiveness of certain skills.

In this case, our warrior knows that he can use one of three combat skills, each having some merit. One might stun the target, one might increase the hate generated by the warrior for a few rounds, and one might make it easier for everyone to hit the NPC.

In this case, our warrior elects to try to stun the goblin. He presses the appropriate button and luck smiles upon him as he successfully executes the strike, leaving the goblin standing dumbly for a combat round.

Increasing Your Endurance and Learning New Skills


Increase Endurance by increasing attributes or by acquiring special items that directly increase your Endurance pool
Find tomes or instructions manuals and take them to specific trainers to learn new skills
Choose your skills from skill categories (such as Tactical) containing skills focused to a purpose
Most openings are available only to a single character, but some are available to all nearby characters
Disciplines will be transferred to this new system
Existing Discipline timers will be reviewed, and several will probably be set to their own timer
Disciplines will require an Endurance cost
Hybrids will receive a limited Endurance pool for their disciplines
There will be other changes as well. Keep your eyes on the Test server and our update messages for more details as we move forward.

This new system is much more flexible than the existing disciplines. It will be relatively easy to add new combat skills, as well as new skills that are not limited to openings. This system creates the possibility for tremendous enhancement in the future, allowing groups a large number of options when it comes to melee combat.

Talk to you in the Live Chat!

Alan











Welll mmmmmm hummmm
Back to top
Rennol
RealPoor Guru
RealPoor Guru


Joined: 11 Oct 2002
Posts: 3741
Location: Charleston, IL



PostPosted: 11/18/03 - 23:48    Post subject: Reply with quote

gay
Back to top
Fifth0
Rookie
Rookie


Joined: 25 Aug 2003
Posts: 55



PostPosted: 11/19/03 - 00:08    Post subject: Reply with quote

more i have to be awake now when i attack Mad crap!
Back to top
Aluaeia
RealPoor Master of Posts
RealPoor Master of Posts


Joined: 06 Jun 2003
Posts: 5670



PostPosted: 11/19/03 - 00:16    Post subject: Reply with quote

WTS corpsegrinder Sad
Back to top
LeetyLootz
Rookie
Rookie


Joined: 04 Dec 2002
Posts: 75



PostPosted: 11/19/03 - 09:22    Post subject: Reply with quote

way to go DAoC combat system all over again.... using endurance, and special "openings" off of parry, block, repost, etc.... it seems like it could work but hopefully the damage increase is significant for the more watching/waitin you have to do
Back to top
Haphasto
RealPoor Sensei
RealPoor Sensei


Joined: 10 Nov 2002
Posts: 1800
Location: St. Louis, MO



PostPosted: 11/19/03 - 09:58    Post subject: Reply with quote

speaking of changes....is it true in the next expansion they are releasing an Direct X 9.0 engine, and totally redoing the interface again? may be a rumor, not sure.
Back to top
Frax
RealPoor Master of Posts
RealPoor Master of Posts


Joined: 11 Oct 2002
Posts: 8489
Location: Fuck yoiu fucking fuckers



PostPosted: 11/19/03 - 10:04    Post subject: Reply with quote

The new engine is still a rumor.
Back to top
Gutrippar
Can't Stop Posting
Can't Stop Posting


Joined: 13 Oct 2002
Posts: 528
Location: Deventer, Holland.



PostPosted: 11/19/03 - 10:10    Post subject: Reply with quote

That is so, so weak. Its a bad f*****g system, but rewriting something so god damn old since day 1 is kinda...

a self build tomb.
Back to top
Akronn
RealPoor Master of Posts
RealPoor Master of Posts


Joined: 11 Oct 2002
Posts: 8752



PostPosted: 11/19/03 - 10:13    Post subject: Reply with quote

I don't see where clicking a button when it highlights or when a bar reaches a certain point is 'skill,'... but whatever.

Does a timed parry attack address warriors' concerns, especially when similar melee skills will be given to monks and rogues as well?
Back to top
Sulace
Total Newbie
Total Newbie


Joined: 09 Feb 2003
Posts: 31



PostPosted: 11/19/03 - 10:43    Post subject: Well Fek Me Reply with quote

Guess what guys and girls, you think greater curse is expensive ...check out how much these new disciplines are going to cost us "melee"

Quote:
Find tomes or instructions manuals and take them to specific trainers to learn new skills


Hopefully this isn't going to hurt too bad ... but what ever, good luck to whoever has the most money to buy the best discipline

Peace, Sulace Blackrose
Back to top
Renork
RealPoor Master of Posts
RealPoor Master of Posts


Joined: 23 Jun 2003
Posts: 6282



PostPosted: 11/19/03 - 11:57    Post subject: Reply with quote

i hope they make you use adventure points to get them!! lol some ungodly high number that would make this attempt at balancing even more entertaining for the casters watching Twisted Evil
Back to top
Occulis
RealPoor Jedi
RealPoor Jedi


Joined: 11 Oct 2002
Posts: 13293
Location: Moral Relativity Central



PostPosted: 11/19/03 - 13:16    Post subject: Reply with quote

WaaaAAaah I have to pay attention to a game I'm playing WAaAAAAAaaah
Back to top
Sunkorzien
Sir Postalot
Sir Postalot


Joined: 14 Oct 2002
Posts: 1443
Location: New Orleans



PostPosted: 11/19/03 - 13:20    Post subject: Reply with quote

Hello, FFXI.
Back to top
Paden
RealPoor Master of Posts
RealPoor Master of Posts


Joined: 23 Oct 2002
Posts: 9362
Location: North CAROLINA!



PostPosted: 11/19/03 - 13:34    Post subject: Reply with quote

That so gay.

All they needed to do to make warriors happy was to add a "SUPER TAUNT" button.
Back to top
Aluaeia
RealPoor Master of Posts
RealPoor Master of Posts


Joined: 06 Jun 2003
Posts: 5670



PostPosted: 11/19/03 - 13:37    Post subject: Reply with quote

Dunn wrote:
WaaaAAaah I have to pay attention to a game I'm playing WAaAAAAAaaah


Coming from you that's particularly funny. Twisted Evil
Back to top
Occulis
RealPoor Jedi
RealPoor Jedi


Joined: 11 Oct 2002
Posts: 13293
Location: Moral Relativity Central



PostPosted: 11/19/03 - 14:03    Post subject: Reply with quote

Aluaeia wrote:
Coming from you that's particularly funny. Twisted Evil


$50 says I have more at-keyboard time /played combined between all my toons than you. Very Happy I only was afk for 2 AA, anyway. Razz
Back to top
Mogling
RealPoor Guru
RealPoor Guru


Joined: 29 Dec 2002
Posts: 2451



PostPosted: 11/19/03 - 14:04    Post subject: Reply with quote

Paden wrote:
That so gay.

All they needed to do to make warriors happy was to add a "SUPER TAUNT" button.


Wars wanted balance not a cheep cop out that would further break the game...
Back to top
Omol
Luke Warm
Luke Warm


Joined: 15 Oct 2002
Posts: 304



PostPosted: 11/19/03 - 14:24    Post subject: Reply with quote

Kindda sounded like the way Blizzard was going with their warrior set up with the rage pool.
Back to top
Vengeful
Total Newbie
Total Newbie


Joined: 11 Oct 2002
Posts: 21
Location: New York



PostPosted: 11/20/03 - 05:11    Post subject: Reply with quote

the new engine is not a rumor anymore, it was confirmed couple weeks back.

Quote:
Lepidus: The game mechanics are still among the best, but the graphics of EverQuest mark its age. Are there any plans to fully update the graphics of EverQuest to compete with other games?

Alan VanCouvering: Yes! We are already in the process of upgrading the EverQuest graphics engine. We will be making announcements as to its rollout in the next few months!
-- Lepidus
Back to top
Aumelen
Luke Warm
Luke Warm


Joined: 19 Oct 2002
Posts: 100
Location: Woodland Hills, California



PostPosted: 11/20/03 - 05:17    Post subject: Reply with quote

Vengeful wrote:
the new engine is not a rumor anymore, it was confirmed couple weeks back.

Quote:
Lepidus: The game mechanics are still among the best, but the graphics of EverQuest mark its age. Are there any plans to fully update the graphics of EverQuest to compete with other games?

Alan VanCouvering: Yes! We are already in the process of upgrading the EverQuest graphics engine. We will be making announcements as to its rollout in the next few months!
-- Lepidus


This sucks, I just want more content not pretty f*****g graphics with the possibility I have to upgrade my computer to run EQ smoothly.
Back to top
Secret Seranni
Luke Warm
Luke Warm


Joined: 01 May 2003
Posts: 322
Location: Scotland



PostPosted: 11/20/03 - 07:08    Post subject: Reply with quote

Quote:
This sucks, I just want more content not pretty f*****g graphics with the possibility I have to upgrade my computer to run EQ smoothly.



me 2
Back to top
Sabathius
RealPoor Guru
RealPoor Guru


Joined: 11 Oct 2002
Posts: 2179
Location: San Angelo



PostPosted: 11/20/03 - 07:16    Post subject: Reply with quote

f**k you people

you b***h about getting melee changed, then they try and change it and balance it and you b***h about how they are changing it. f*****g morons.


Shut The f**k Up.
Back to top
Aimras
Can't Stop Posting
Can't Stop Posting


Joined: 01 Jan 2003
Posts: 530



PostPosted: 11/20/03 - 07:41    Post subject: Reply with quote

i love the idea acutally.
Back to top
Renork
RealPoor Master of Posts
RealPoor Master of Posts


Joined: 23 Jun 2003
Posts: 6282



PostPosted: 11/20/03 - 08:12    Post subject: Reply with quote

THEY NEED TO UNERF MANA BURN AND GIVE WIZZYS POINTY HATS!!!

Twisted Evil Shocked Twisted Evil
Back to top
Celestra
RealPoor Master of Posts
RealPoor Master of Posts


Joined: 11 Oct 2002
Posts: 6929



PostPosted: 11/20/03 - 08:15    Post subject: Reply with quote

Sabathius wrote:
f**k you people

you b***h about getting melee changed, then they try and change it and balance it and you b***h about how they are changing it. f*****g morons.


Shut The f**k Up.


Ya, what he said.

I like the pointy hat idea too!
Back to top
Renork
RealPoor Master of Posts
RealPoor Master of Posts


Joined: 23 Jun 2003
Posts: 6282



PostPosted: 11/20/03 - 08:18    Post subject: Reply with quote

i have been /f 'ing everyday for months telling SoE that i need a pointy hat, looks like we get them in EQ2 but no word yet on req EQ, maybe with the expansion??
Back to top
Display posts from previous:   
Post new topic   Reply to topic
Page 1 of 1

Related topics: