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kakanek
Rookie

Joined: 16 Feb 2003 Posts: 64
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Posted: 11/18/03 - 23:06 Post subject: Melee Change (its comming)
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EverQuest Chat on November 24th at 6:00pm 7:00pm pacific time. Melee System Enhancements!
You've been asking for them and now we're ready to discuss them. We're taking a big departure from what many of you are used to when it comes to combat. With that in mind, here is a brief summary of these exciting enhancements to better help you target your questions to us during the live chat. Don't worry if you miss the chat, we'll post the logs on EverQuestLive.com
Increase the contributions melee classes provide in a group setting
Address the current deficit between the pure melee classes and other classes
Add more depth and potential for skilled play to melee combat
Provide a system that encourages attentiveness and decision-making skills, without focusing heavily on twitch gameplay
Take advantage of an opponent's weakness. See an opening, strike home for the kill!
Monks, Rogues and Warriors will gain the ability to recognize certain weaknesses in an opponent's defense. These "Openings" will be a variety of types and can occur based on several different situations during combat. Be quick though, an opening will not present itself for long. Strike quick with a new combat skill once your character recognizes an opening. These new combat skills are being designed just for this combat system revision. Using and maintaining these skills expends the character's Endurance (a new statistic, calculated from the character's basic stats).
Here's a combat example:
A warrior is serving as the tank for his group, standing in front of a goblin. While battling the goblin, the warrior makes an exceptional parry and is presented with an opening. An indicator appears with the "opening icon" and the word "Parry" next to it (this information also appears in the chat window).
Now is his opportunity to strike back after the exceptional parry! Only certain combat skills can be used to react to a parry opening. Other types of openings will allow the use of other skills. Some skills may be usable in response to more than one type of opening. Also, your position in relation to the target can change the effectiveness of certain skills.
In this case, our warrior knows that he can use one of three combat skills, each having some merit. One might stun the target, one might increase the hate generated by the warrior for a few rounds, and one might make it easier for everyone to hit the NPC.
In this case, our warrior elects to try to stun the goblin. He presses the appropriate button and luck smiles upon him as he successfully executes the strike, leaving the goblin standing dumbly for a combat round.
Increasing Your Endurance and Learning New Skills
Increase Endurance by increasing attributes or by acquiring special items that directly increase your Endurance pool
Find tomes or instructions manuals and take them to specific trainers to learn new skills
Choose your skills from skill categories (such as Tactical) containing skills focused to a purpose
Most openings are available only to a single character, but some are available to all nearby characters
Disciplines will be transferred to this new system
Existing Discipline timers will be reviewed, and several will probably be set to their own timer
Disciplines will require an Endurance cost
Hybrids will receive a limited Endurance pool for their disciplines
There will be other changes as well. Keep your eyes on the Test server and our update messages for more details as we move forward.
This new system is much more flexible than the existing disciplines. It will be relatively easy to add new combat skills, as well as new skills that are not limited to openings. This system creates the possibility for tremendous enhancement in the future, allowing groups a large number of options when it comes to melee combat.
Talk to you in the Live Chat!
Alan
Welll mmmmmm hummmm
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Rennol
RealPoor Guru

Joined: 11 Oct 2002 Posts: 3741
Location: Charleston, IL
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Posted: 11/18/03 - 23:48 Post subject:
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gay
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Fifth0
Rookie

Joined: 25 Aug 2003 Posts: 55
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Posted: 11/19/03 - 00:08 Post subject:
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more i have to be awake now when i attack crap!
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Aluaeia
RealPoor Master of Posts

Joined: 06 Jun 2003 Posts: 5670
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Posted: 11/19/03 - 00:16 Post subject:
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WTS corpsegrinder
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LeetyLootz
Rookie

Joined: 04 Dec 2002 Posts: 75
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Posted: 11/19/03 - 09:22 Post subject:
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way to go DAoC combat system all over again.... using endurance, and special "openings" off of parry, block, repost, etc.... it seems like it could work but hopefully the damage increase is significant for the more watching/waitin you have to do
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Haphasto
RealPoor Sensei

Joined: 10 Nov 2002 Posts: 1800
Location: St. Louis, MO
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Posted: 11/19/03 - 09:58 Post subject:
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speaking of changes....is it true in the next expansion they are releasing an Direct X 9.0 engine, and totally redoing the interface again? may be a rumor, not sure.
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Frax
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 8489
Location: Fuck yoiu fucking fuckers
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Posted: 11/19/03 - 10:04 Post subject:
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The new engine is still a rumor.
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Gutrippar
Can't Stop Posting

Joined: 13 Oct 2002 Posts: 528
Location: Deventer, Holland.
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Posted: 11/19/03 - 10:10 Post subject:
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That is so, so weak. Its a bad f*****g system, but rewriting something so god damn old since day 1 is kinda...
a self build tomb.
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Akronn
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 8752
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Posted: 11/19/03 - 10:13 Post subject:
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I don't see where clicking a button when it highlights or when a bar reaches a certain point is 'skill,'... but whatever.
Does a timed parry attack address warriors' concerns, especially when similar melee skills will be given to monks and rogues as well?
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Sulace
Total Newbie

Joined: 09 Feb 2003 Posts: 31
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Posted: 11/19/03 - 10:43 Post subject: Well Fek Me
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Guess what guys and girls, you think greater curse is expensive ...check out how much these new disciplines are going to cost us "melee"
| Quote: | | Find tomes or instructions manuals and take them to specific trainers to learn new skills |
Hopefully this isn't going to hurt too bad ... but what ever, good luck to whoever has the most money to buy the best discipline
Peace, Sulace Blackrose
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Renork
RealPoor Master of Posts

Joined: 23 Jun 2003 Posts: 6282
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Posted: 11/19/03 - 11:57 Post subject:
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i hope they make you use adventure points to get them!! lol some ungodly high number that would make this attempt at balancing even more entertaining for the casters watching
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Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
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Posted: 11/19/03 - 13:16 Post subject:
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WaaaAAaah I have to pay attention to a game I'm playing WAaAAAAAaaah
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Sunkorzien
Sir Postalot

Joined: 14 Oct 2002 Posts: 1443
Location: New Orleans
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Posted: 11/19/03 - 13:20 Post subject:
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Hello, FFXI.
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Paden
RealPoor Master of Posts

Joined: 23 Oct 2002 Posts: 9362
Location: North CAROLINA!
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Posted: 11/19/03 - 13:34 Post subject:
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That so gay.
All they needed to do to make warriors happy was to add a "SUPER TAUNT" button.
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Aluaeia
RealPoor Master of Posts

Joined: 06 Jun 2003 Posts: 5670
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Posted: 11/19/03 - 13:37 Post subject:
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| Dunn wrote: | | WaaaAAaah I have to pay attention to a game I'm playing WAaAAAAAaaah |
Coming from you that's particularly funny.
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Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
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Posted: 11/19/03 - 14:03 Post subject:
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| Aluaeia wrote: | Coming from you that's particularly funny.  |
$50 says I have more at-keyboard time /played combined between all my toons than you. I only was afk for 2 AA, anyway.
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Mogling
RealPoor Guru

Joined: 29 Dec 2002 Posts: 2451
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Posted: 11/19/03 - 14:04 Post subject:
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| Paden wrote: | That so gay.
All they needed to do to make warriors happy was to add a "SUPER TAUNT" button. |
Wars wanted balance not a cheep cop out that would further break the game...
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Omol
Luke Warm

Joined: 15 Oct 2002 Posts: 304
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Posted: 11/19/03 - 14:24 Post subject:
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Kindda sounded like the way Blizzard was going with their warrior set up with the rage pool.
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Vengeful
Total Newbie

Joined: 11 Oct 2002 Posts: 21
Location: New York
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Posted: 11/20/03 - 05:11 Post subject:
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the new engine is not a rumor anymore, it was confirmed couple weeks back.
| Quote: | Lepidus: The game mechanics are still among the best, but the graphics of EverQuest mark its age. Are there any plans to fully update the graphics of EverQuest to compete with other games?
Alan VanCouvering: Yes! We are already in the process of upgrading the EverQuest graphics engine. We will be making announcements as to its rollout in the next few months!
-- Lepidus |
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Aumelen
Luke Warm

Joined: 19 Oct 2002 Posts: 100
Location: Woodland Hills, California
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Posted: 11/20/03 - 05:17 Post subject:
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| Vengeful wrote: | the new engine is not a rumor anymore, it was confirmed couple weeks back.
| Quote: | Lepidus: The game mechanics are still among the best, but the graphics of EverQuest mark its age. Are there any plans to fully update the graphics of EverQuest to compete with other games?
Alan VanCouvering: Yes! We are already in the process of upgrading the EverQuest graphics engine. We will be making announcements as to its rollout in the next few months!
-- Lepidus |
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This sucks, I just want more content not pretty f*****g graphics with the possibility I have to upgrade my computer to run EQ smoothly.
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Secret Seranni
Luke Warm

Joined: 01 May 2003 Posts: 322
Location: Scotland
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Posted: 11/20/03 - 07:08 Post subject:
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| Quote: | | This sucks, I just want more content not pretty f*****g graphics with the possibility I have to upgrade my computer to run EQ smoothly. |
me 2
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Sabathius
RealPoor Guru

Joined: 11 Oct 2002 Posts: 2179
Location: San Angelo
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Posted: 11/20/03 - 07:16 Post subject:
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f**k you people
you b***h about getting melee changed, then they try and change it and balance it and you b***h about how they are changing it. f*****g morons.
Shut The f**k Up.
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Aimras
Can't Stop Posting

Joined: 01 Jan 2003 Posts: 530
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Posted: 11/20/03 - 07:41 Post subject:
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i love the idea acutally.
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Renork
RealPoor Master of Posts

Joined: 23 Jun 2003 Posts: 6282
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Posted: 11/20/03 - 08:12 Post subject:
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THEY NEED TO UNERF MANA BURN AND GIVE WIZZYS POINTY HATS!!!
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Celestra
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 6929
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Posted: 11/20/03 - 08:15 Post subject:
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| Sabathius wrote: | f**k you people
you b***h about getting melee changed, then they try and change it and balance it and you b***h about how they are changing it. f*****g morons.
Shut The f**k Up. |
Ya, what he said.
I like the pointy hat idea too!
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Renork
RealPoor Master of Posts

Joined: 23 Jun 2003 Posts: 6282
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Posted: 11/20/03 - 08:18 Post subject:
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i have been /f 'ing everyday for months telling SoE that i need a pointy hat, looks like we get them in EQ2 but no word yet on req EQ, maybe with the expansion??
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