The time now is 09/04/08 - 21:33
Log in: Username: Password:
Search forums for:
  

MMO related: Roles of players

Post new topic   Reply to topic
Author Message
Occulis
RealPoor Jedi
RealPoor Jedi


Joined: 11 Oct 2002
Posts: 13293
Location: Moral Relativity Central



PostPosted: 07/12/05 - 16:06    Post subject: MMO related: Roles of players Reply with quote

I'm trying to come up with a near-comprehensive list of roles performed by players and NPCs alike. People talk about "doing your job" in raids, in the sense that there is a specific task you are expected to perform. Sure, your class might have the best Fire Resist buffs in the game, but in the middle of a fight at the North Pole, your role (ie your job) might be to do damage, instead.

If you can think of roles missing from this page, please add them or email me

http://www.vitrius.net/wiki/index.php/Roles
Back to top
Maldek
RealPoor Guru
RealPoor Guru


Joined: 16 Oct 2002
Posts: 2089



PostPosted: 07/12/05 - 16:43    Post subject: Reply with quote

u n33d al9t mo33re shit udn3r "downtime" 2 b3 ////3333////ttttt
Back to top
Silvermouse
RealPoor Jedi
RealPoor Jedi


Joined: 12 Oct 2002
Posts: 11015



PostPosted: 07/12/05 - 16:45    Post subject: Reply with quote

I like the exploration/travel role. Using a point system, I'd love to make a character that is almost useless in combat, but is the lord of travel buffs, invisibility and stealth.

For example:

The average rogue build might have 150 points in stealth and the rest in combat.

The average amount of points put into travel/speed spells might be 100.

My character would have maybe 350 in stealth and 250 in the travel/speed, but no combat skills at all roflrofl.

Sure, I wouldn't be invited to raids, but I'd rule the world.
Back to top
Maldek
RealPoor Guru
RealPoor Guru


Joined: 16 Oct 2002
Posts: 2089



PostPosted: 07/12/05 - 16:45    Post subject: Reply with quote

Maldek wrote:
u n33d al9t mo33re shit udn3r "downtime" 2 b3 ////3333////ttttt


such as


tradeskills

player-based economy

player-owned housing

etc


mmo combat is fukin weak its the dopeness of an >>immerssive invironament,,,<<< that makes ppl play it insteaad of Gobblehut 5: Revange of teh Nobshinir console rpg
Back to top
motherface
RealPoor Guru
RealPoor Guru


Joined: 12 Mar 2003
Posts: 3407



PostPosted: 07/12/05 - 16:56    Post subject: Reply with quote

Don't put in player housing. It's a stupid, useless idea.
Back to top
Mugaaz
RealPoor Guru
RealPoor Guru


Joined: 16 Oct 2002
Posts: 3576



PostPosted: 07/12/05 - 17:21    Post subject: Reply with quote

motherface wrote:
Don't put in player housing. It's a stupid, useless idea.
Back to top
sinrakin
RealPoor Master of Posts
RealPoor Master of Posts


Joined: 11 Oct 2002
Posts: 7044



PostPosted: 07/12/05 - 17:25    Post subject: Reply with quote

Silvermouse wrote:
I like the exploration/travel role. Using a point system, I'd love to make a character that is almost useless in combat, but is the lord of travel buffs, invisibility and stealth.

For example:

The average rogue build might have 150 points in stealth and the rest in combat.

The average amount of points put into travel/speed spells might be 100.

My character would have maybe 350 in stealth and 250 in the travel/speed, but no combat skills at all roflrofl.

Sure, I wouldn't be invited to raids, but I'd rule the world.

I like this idea too. But it loses value when the areas become known, and public, and mapped. It might be useful if groups, or guilds, could have private, long lived, large instanced zones that were not all the same. Maybe a zone that would last a month or two, that you'd have to spend a week or so getting to know the layout of.
Back to top
Occulis
RealPoor Jedi
RealPoor Jedi


Joined: 11 Oct 2002
Posts: 13293
Location: Moral Relativity Central



PostPosted: 07/12/05 - 17:29    Post subject: Reply with quote

One of the strengths my game has is mobs setup camp and move around based on resources and politics. For example, it's likely a place like Norrath's East Commonlands might become infested with level 63 undead over time.
Back to top
IceIsFun
Toomuchtimeonhands
Toomuchtimeonhands


Joined: 11 Oct 2002
Posts: 781
Location: Orlando, FL



PostPosted: 07/12/05 - 17:30    Post subject: Reply with quote

Silvermouse wrote:
I like the exploration/travel role. Using a point system, I'd love to make a character that is almost useless in combat, but is the lord of travel buffs, invisibility and stealth.

For example:

The average rogue build might have 150 points in stealth and the rest in combat.

The average amount of points put into travel/speed spells might be 100.

My character would have maybe 350 in stealth and 250 in the travel/speed, but no combat skills at all roflrofl.

Sure, I wouldn't be invited to raids, but I'd rule the world.


No, those are great abilities for a leader-type rogue. On raids in EQLive, I spent practically no time in combat and most of it scouting/pulling/tagging.
Back to top
Maldek
RealPoor Guru
RealPoor Guru


Joined: 16 Oct 2002
Posts: 2089



PostPosted: 07/12/05 - 18:38    Post subject: Reply with quote

Mugaaz wrote:
motherface wrote:
Don't put in player housing. It's a stupid, useless idea.



ok hardcores omg u r so baddaasss. point to ponder : ladies enjoy player-housing. so do uberpenis ppl w/ nuthin bettir to maxout this week. so do general useless masses of people in several online games.

the more shit there is to do, the more people will play the shit. unless ur goal is to create Land of the Leet playable by only 1% of the mmo population. have fun working fulltime to support the bills to ur littel perxonal e-universe.
Back to top
Silvermouse
RealPoor Jedi
RealPoor Jedi


Joined: 12 Oct 2002
Posts: 11015



PostPosted: 07/13/05 - 03:24    Post subject: Reply with quote

sinrakin wrote:
Silvermouse wrote:
I like the exploration/travel role. Using a point system, I'd love to make a character that is almost useless in combat, but is the lord of travel buffs, invisibility and stealth.

For example:

The average rogue build might have 150 points in stealth and the rest in combat.

The average amount of points put into travel/speed spells might be 100.

My character would have maybe 350 in stealth and 250 in the travel/speed, but no combat skills at all roflrofl.

Sure, I wouldn't be invited to raids, but I'd rule the world.

I like this idea too. But it loses value when the areas become known, and public, and mapped. It might be useful if groups, or guilds, could have private, long lived, large instanced zones that were not all the same. Maybe a zone that would last a month or two, that you'd have to spend a week or so getting to know the layout of.


But wouldn't it rock if I could semi-reliably lead the raid all the way to Emperor Ssrazhaezseaxazaa with minimal encounters instead of fighting through an army of snakes? And wouldn't it be awesome if the buff was controlled by me, so that jackasses wouldn't accidentally become unstealthed in bad places?

That would rock!
Back to top
Silvermouse
RealPoor Jedi
RealPoor Jedi


Joined: 12 Oct 2002
Posts: 11015



PostPosted: 07/13/05 - 03:25    Post subject: Reply with quote

IceIsFun wrote:
Silvermouse wrote:
I like the exploration/travel role. Using a point system, I'd love to make a character that is almost useless in combat, but is the lord of travel buffs, invisibility and stealth.

For example:

The average rogue build might have 150 points in stealth and the rest in combat.

The average amount of points put into travel/speed spells might be 100.

My character would have maybe 350 in stealth and 250 in the travel/speed, but no combat skills at all roflrofl.

Sure, I wouldn't be invited to raids, but I'd rule the world.


No, those are great abilities for a leader-type rogue. On raids in EQLive, I spent practically no time in combat and most of it scouting/pulling/tagging.


Now imagine that, but way better (and suckier at melee and other things)! I'd love a character like that
Back to top
Display posts from previous:   
Post new topic   Reply to topic
Page 1 of 1

Related topics:
Also MMO-Related: Huge cocks
MMO-Related: The ranks of city leadership
MMO-Related: Spell / Melee / Utility ideas
MMO-Related: DAoC concentration combined with EQ twisting
MMO related: Combat basis, relationship to stats
MMO related: Fantasy genre played-out?
MMO related: I hate instances. Do you?
MMO related: Do you believe...
MMO-related: Skill caps
MMO-related: Chatting
WTS 60 Epic rogue EU pvp, US players can play on EU
how many players in Guild Wars so far?
Iraqi soccer players angered by Bush campaign ads
MP3 Players
I feel sorry for the Vanguard players
powerleveling for wow(us) players
Valcyn Players
Questions for beta players
Blizzard or World of Warcraft players fault?
Old diablo2 players
Old or current Mordred players...
Question for Guild Wars Players
City of Villains for solo players?
power lvlin rs players no scam
buying gold from new zealand players
Female players in Lord Of the Rings Online
Guitar Players!
Hey lookie here RS players.
Average age of Guild Wars players
Fallen Earth High level players out of low level PvP zones?