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Occulis
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PostPosted: 04/13/05 - 18:44    Post subject: MMO: Weather effects Reply with quote

Besides the visual coolness, weather should have tangible effects on the players. It should not always be raining in West Karana. Seasons should come and go (even if the player never knows the 'year', or the year is irrelevant).

Pre-requisite 1: Terrain data
Flag sections of the land as dirt, mud, rock, puddles, lakes, oceans, etc.
(This is a pre-req to player housing also)

Pre-requisite 2: Animations
Slip / falldown animations per race (this will be needed for 'knockdown' animations anyway)

High wind:
* Occasionally pushes players in a direction.
* Possibly create extremely windy chasms where players are flung from a clifftop to another via tornado-like currents.
* Low wind: Occasionally buffets a player in a random direction they're already going. Increased run speed for a couple seconds here and there.
* Minor bonus to random stat (agility, whatever) of wind gods?


Extreme Temperatures (reserved for special areas, obviously):
* Blizzards and deadly cold temperatures: Slightly decreased movement speed, increased chance of slipping, loss of hitpoints per second. Can be countered by improved cold resistance (you won't freeze to death) and increased agility (you won't slip as much). Possibly give 0.001% chance to detonate (shatter) potions in inventory.
* Lava-filled areas actually bother you when you're beside them, not just falling in. Same for deserts. Extreme heat effects: fatigue increase quickly, water spells are less potent, possibly even destroy papers and other fragile, flammable goods.

Keep in mind you're not going to freeze to death on your front porch or burst into flames at a market.

Rainfall:
* Reduced visibility (nothing new, but still nice)
* Increased chance to slip (this is a very unpopular feature)
* Increased chance to hide
* Increased ranger tracking (seeing footprints in mud)
* Bonus to water-based spells and effects

Night time:
* Huge bonus to hiding for stealthy types
* "hit me, hit me!" penalty for people with glowing weapons Very Happy
* Allows any player an N% chance to hide, even without the specific 'Hide' skill. Sort of like WoW's night elf Shadow Meld, but less likely, since you're not a night elf in WoW.

Tornadoes:
* These would be fun as hell to animate and render. They'd basically be death, unescapable death.

Earthquakes:
* While never ripping the land open, they might have other effects. Maybe spawn boulders if you're in cliffs, rattle the player's screens, increase fall /slip chance a lot. Randomly turn someone 45 degrees.

Floods:
* I'm not sure how (or if) we could do this. Would be nice to terraform the land and slowly erode regions over time.

Lightning storms:
* Who says you need rain? Just make the sky hugely overcast. Effect? Plate mail wearing people will probably be SOL. Magicians who specialize in lightning have a field day (ha ha) with increased crit / free mana / whatever.

Stampedes:
* I want to see newbies and tough-guys alike trampled to death (or near death) by 90 bulls.
* This would also be a lovely "end game" effect for hippie players who study the nature skills.
* Could add something even better in there where players who have extreme 'combat harmony' skills are able to dodge, evade, etc., the bulls. Or horses. Or rhinos. Whatever we stampede with.
* Now that I think about it even more, a stampede could be an event of any type of NPC group, where 75 to 90 of them run as a herd and only stop once every so often to cast a spell, then sprint to catch up with the group. You can imagine how frightening this would be!

Tradeskills
* Certain skills will require "cup of snow", "flask of fresh rainwater", etc.
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Frax
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PostPosted: 04/13/05 - 18:45    Post subject: Reply with quote

Mr. Nerdly
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Occulis
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PostPosted: 04/13/05 - 18:47    Post subject: Reply with quote

Frax wrote:
Mr. Nerdly


Weight Gainer 2000?
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Overon
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PostPosted: 04/13/05 - 19:02    Post subject: Reply with quote

im all for finding shelter from the elements .. seeing all these NPCs running for shelter and shit .. big storms sometimes .. etc .. maybe spells to calm down storms in certain areas .. or being able to manipulate the storm to your will or something


it would have to be very rich though .. like .. winds where everyone sees the same thing and it affects everyone ..


i dunno .. lots of possibilities for weather



the idea of having a tornado coming towards you and a druid instead pushing it into a wave of mobs makes me giddy with excitement





what are you doing all this MMO shit for anyway?
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Eindar
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PostPosted: 04/13/05 - 19:11    Post subject: Reply with quote

I think your ideas are realistic, but would ultimately be too frustrating for most players. It would be no fun to contantly have to adjust your heading to compensate for the wind pushing you off-course, or even just side to side. The 3rd time I got pushed off a cliff by wind I'd quit the game Smile Also, slipping in mud is doable, and quite realistic, but adds nothing to actual gameplay, while also adding time a player is sitting there going, "Jesus, get up, this is retarded, I'm just trying to run to the vendor."

I think you'd be better served to model the terrain to the climate a little better than other games. The Karanas should be a rainforest or a swamp, based on the rainfall they receive. Meanwhile, all of Dreadlands should be covered with snow, since it snows just as hard at Karnors as it does up in the snow-laden hills.
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ATM Banana
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PostPosted: 04/13/05 - 19:16    Post subject: Reply with quote

as I slid my c**k into his anus I could feel his buttcheecks clench, it was about then I realized it just wasn't worth the grade.

He looked at me sugestively the other day during lecture, god I feel so guilty.
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Maldek
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PostPosted: 04/13/05 - 19:27    Post subject: Reply with quote

I agree with Eindar. It's too complicated. Weather works best as a visual element. Storms & night sky make for lower visibility. This is typically all the additional difficulty most gamers will put up with.
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Occulis
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PostPosted: 04/13/05 - 21:23    Post subject: Reply with quote

I think it can be done right, ie without the annoyances.

So far most people seem to agree with the anti- sentiments. Coincidentally, most people playing Luclin mindlessly camped shards for dozens / hundreds of hours.
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GruntingCod
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PostPosted: 04/13/05 - 21:28    Post subject: Reply with quote

Occulis wrote:
I think it can be done right, ie without the annoyances.

So far most people seem to agree with the anti- sentiments. Coincidentally, most people playing Luclin mindlessly camped shards for dozens / hundreds of hours.


Honestly, even with the annoyances it would be a game the people who actually want to get some sort of mental work out playing, would play. World of Warcraft is a game you can beat off and eat at the same f*****g time while playing. Or f*****g someone and drinking coffee. The activities other than World of Warcraft you do while playing it are limitless. There needs to be more games which require some sort of thinking to play them. Not being able to auto run during a wind storm is a great idea. It gets people to stop getting food or beating off, in turn making a better society of gamers.

Good Ideas you have there, I've been compiling alot of idea's that are on my flash drive for safe keeping for various ideas. One of these days we can share with each other!
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NickPSH
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PostPosted: 04/13/05 - 21:28    Post subject: Reply with quote

Sliding around on ice in Everquest was fun. I MEAN IT FUN! Everytime you lagged just a bit, there was some horrible ice hazard to f**k YOU IN THE ASS and drop you into god knows to what to get mauled by who knows what.
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Devook
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PostPosted: 04/13/05 - 21:29    Post subject: Reply with quote

Occulis wrote:
I think it can be done right, ie without the annoyances.

So far most people seem to agree with the anti- sentiments. Coincidentally, most people playing Luclin mindlessly camped shards for dozens / hundreds of hours.

I hope you don't plan on making "call your player-base stupid" part of your marketing strategy.
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merdocc
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PostPosted: 04/13/05 - 21:30    Post subject: Reply with quote

It should not have any direct affect on the player, but having the environment change such as:

snow: Ice patches in places ice would form in the real world they would be slippery to the player, actual snow collection on the ground banks etc.

Rain: Make things actually get wet, Mud should form maybe a landslide or two waterfalls not normally active would spring to life with enough rain time.

Anyways if you go outside when weather is happening you can see what I'm talking about. Have the weather affect the environment but not directly the player.

PS: make the world change so I dont have to look at the same shit a year later, erosion water level changes new plant life with the seasons etc.
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Overon
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PostPosted: 04/13/05 - 21:31    Post subject: Reply with quote

you dont actually get blown around like crazy when theres wind IRL .. transportation would just be annoying if this happened all the time



crazy weather in certain zones when you are fighting would be cool because its like .. part of the zone encounter ..

maybe theres stuff outside to fight and then you can take refuge in caves and stuff .. i dunno



annoying ass weather when traveling is just annoying .. but when fighting it could be cool
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wellspoken
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PostPosted: 04/13/05 - 21:32    Post subject: Reply with quote

some of those are pretty good and some are complicated for a game.


i liked this one, Lightning storms:
* Who says you need rain? Just make the sky hugely overcast. Effect? Plate mail wearing people will probably be SOL. Magicians who specialize in lightning have a field day (ha ha) with increased crit / free mana / whatever.


lol, would be funny to be running along and see a plate wearer eat a bolt of lighting to the dome.
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GruntingCod
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PostPosted: 04/13/05 - 21:35    Post subject: Reply with quote

Overon wrote:
you dont actually get blown around like crazy when theres wind IRL .. transportation would just be annoying if this happened all the time


If this was to be implemented, it would be justifable. But only once a month or so, and only in certain areas. Possibly canyons or valleys of some sort where wind is always blowing and when it is blowing alot, it is only minor in other areas but here it is like a f*****g hurricane.

Near a Tornado, the wind is insane. Say a tornado touches down, rips some trees out of the ground and as sort of a zone event, the devs move some bandit camp into the clearing or something, but while the tornado is going, the wind is extreme.
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Overon
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PostPosted: 04/13/05 - 21:37    Post subject: Reply with quote

it would have to be an autonomous thing ... not like a dev event
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Devook
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PostPosted: 04/13/05 - 21:37    Post subject: Reply with quote

wellspoken wrote:
some of those are pretty good and some are complicated for a game.


i liked this one, Lightning storms:
* Who says you need rain? Just make the sky hugely overcast. Effect? Plate mail wearing people will probably be SOL. Magicians who specialize in lightning have a field day (ha ha) with increased crit / free mana / whatever.


lol, would be funny to be running along and see a plate wearer eat a bolt of lighting to the dome.

Unfortunately that neither adds to realism nor fun. In real life there are ~350 instances of people being struck by lightning out of 6+ billion. By comparision, a world of population 5,000 would have ideally 0 strikes per year. As for fun, all it does is make it so nobody wants to play a plate class.
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GruntingCod
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PostPosted: 04/13/05 - 21:39    Post subject: Reply with quote

Overon wrote:
it would have to be an autonomous thing ... not like a dev event


Well yeah, but only have it in justifiable zones like valleys or canyons where wind speeds are already high. Possibly onto of a mountian zone or something. I'd just think it would be cool to have a world/zone event that deals with weather effects from time to time.


Everquests GM events were usualy extremly fun mostly becasue they were random and mysterious half the time (At least velious and such).


Last edited by GruntingCod on 04/13/05 - 21:39; edited 1 time in total
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wellspoken
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PostPosted: 04/13/05 - 21:39    Post subject: Reply with quote

Devook wrote:
wellspoken wrote:
some of those are pretty good and some are complicated for a game.


i liked this one, Lightning storms:
* Who says you need rain? Just make the sky hugely overcast. Effect? Plate mail wearing people will probably be SOL. Magicians who specialize in lightning have a field day (ha ha) with increased crit / free mana / whatever.


lol, would be funny to be running along and see a plate wearer eat a bolt of lighting to the dome.

Unfortunately that neither adds to realism nor fun. In real life there are ~350 instances of people being struck by lightning out of 6+ billion. By comparision, a world of population 5,000 would have ideally 0 strikes per year. As for fun, all it does is make it so nobody wants to play a plate class.



How many people do you see walking around in real life wearing a full suit of plate armor. Not to mention, during a lighting storm? huh, stfu armband boy.
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Devook
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PostPosted: 04/13/05 - 21:44    Post subject: Reply with quote

wellspoken wrote:
Devook wrote:
wellspoken wrote:
some of those are pretty good and some are complicated for a game.


i liked this one, Lightning storms:
* Who says you need rain? Just make the sky hugely overcast. Effect? Plate mail wearing people will probably be SOL. Magicians who specialize in lightning have a field day (ha ha) with increased crit / free mana / whatever.


lol, would be funny to be running along and see a plate wearer eat a bolt of lighting to the dome.

Unfortunately that neither adds to realism nor fun. In real life there are ~350 instances of people being struck by lightning out of 6+ billion. By comparision, a world of population 5,000 would have ideally 0 strikes per year. As for fun, all it does is make it so nobody wants to play a plate class.



How many people do you see walking around in real life wearing a full suit of plate armor. Not to mention, during a lighting storm? huh, stfu armband boy.

If wearing a full suit of plate armor increased your chances of getting hit by lightning a thousand fold, you still wouldn't see a single person get hit over an entire year. Maybe you should try thinking next time, moron.
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wellspoken
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PostPosted: 04/13/05 - 21:45    Post subject: Reply with quote

Devook wrote:
wellspoken wrote:
Devook wrote:
wellspoken wrote:
some of those are pretty good and some are complicated for a game.


i liked this one, Lightning storms:
* Who says you need rain? Just make the sky hugely overcast. Effect? Plate mail wearing people will probably be SOL. Magicians who specialize in lightning have a field day (ha ha) with increased crit / free mana / whatever.


lol, would be funny to be running along and see a plate wearer eat a bolt of lighting to the dome.

Unfortunately that neither adds to realism nor fun. In real life there are ~350 instances of people being struck by lightning out of 6+ billion. By comparision, a world of population 5,000 would have ideally 0 strikes per year. As for fun, all it does is make it so nobody wants to play a plate class.



How many people do you see walking around in real life wearing a full suit of plate armor. Not to mention, during a lighting storm? huh, stfu armband boy.

If wearing a full suit of plate armor increased your chances of getting hit by lightning a thousand fold, you still wouldn't see a single person get hit over an entire year. Maybe you should try thinking next time, moron.



How do you know this for a fact, moron?
I've known someone who has been struck 2-3 times. Tell me the odds of that happening, without any plate anything on? f*****g armband boy.
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Overon
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PostPosted: 04/13/05 - 21:47    Post subject: Reply with quote

sometimes i go out in a thunder storm in full plate armor and try to get struck by lightning so i can get a powerup
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wellspoken
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PostPosted: 04/13/05 - 21:51    Post subject: Reply with quote

Overon wrote:
sometimes i go out in a thunder storm in full plate armor and try to get struck by lightning so i can get a powerup



lol
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Devook
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PostPosted: 04/13/05 - 21:52    Post subject: Reply with quote

wellspoken wrote:
Devook wrote:
wellspoken wrote:
Devook wrote:
wellspoken wrote:
some of those are pretty good and some are complicated for a game.


i liked this one, Lightning storms:
* Who says you need rain? Just make the sky hugely overcast. Effect? Plate mail wearing people will probably be SOL. Magicians who specialize in lightning have a field day (ha ha) with increased crit / free mana / whatever.


lol, would be funny to be running along and see a plate wearer eat a bolt of lighting to the dome.

Unfortunately that neither adds to realism nor fun. In real life there are ~350 instances of people being struck by lightning out of 6+ billion. By comparision, a world of population 5,000 would have ideally 0 strikes per year. As for fun, all it does is make it so nobody wants to play a plate class.



How many people do you see walking around in real life wearing a full suit of plate armor. Not to mention, during a lighting storm? huh, stfu armband boy.

If wearing a full suit of plate armor increased your chances of getting hit by lightning a thousand fold, you still wouldn't see a single person get hit over an entire year. Maybe you should try thinking next time, moron.



How do you know this for a fact, moron?
I've known someone who has been struck 2-3 times. Tell me the odds of that happening, without any plate anything on? f*****g armband boy.

Wow. You are a f*****g moron.
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wellspoken
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PostPosted: 04/13/05 - 21:53    Post subject: Reply with quote

Devook wrote:
wellspoken wrote:
Devook wrote:
wellspoken wrote:
Devook wrote:
wellspoken wrote:
some of those are pretty good and some are complicated for a game.


i liked this one, Lightning storms:
* Who says you need rain? Just make the sky hugely overcast. Effect? Plate mail wearing people will probably be SOL. Magicians who specialize in lightning have a field day (ha ha) with increased crit / free mana / whatever.


lol, would be funny to be running along and see a plate wearer eat a bolt of lighting to the dome.

Unfortunately that neither adds to realism nor fun. In real life there are ~350 instances of people being struck by lightning out of 6+ billion. By comparision, a world of population 5,000 would have ideally 0 strikes per year. As for fun, all it does is make it so nobody wants to play a plate class.



How many people do you see walking around in real life wearing a full suit of plate armor. Not to mention, during a lighting storm? huh, stfu armband boy.

If wearing a full suit of plate armor increased your chances of getting hit by lightning a thousand fold, you still wouldn't see a single person get hit over an entire year. Maybe you should try thinking next time, moron.



How do you know this for a fact, moron?
I've known someone who has been struck 2-3 times. Tell me the odds of that happening, without any plate anything on? f*****g armband boy.

Wow. You are a f*****g moron.




No. You are a f*****g moron. Eat shit Armband Boy!
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NickPSH
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PostPosted: 04/13/05 - 21:55    Post subject: Reply with quote

Quote:
In another odd instance, it made the film crew pause when Jim Caviezel, the actor playing Jesus in Mel Gibson's controversial "The Passion Of Christ," was struck twice during filming. (Caviezel wasn't hurt badly by either strike.)
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GruntingCod
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PostPosted: 04/13/05 - 21:56    Post subject: Reply with quote

Don't de-rail this f*****g forum shit-flaps. Especially with the insults you're using.
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Devook
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PostPosted: 04/13/05 - 21:56    Post subject: Reply with quote

NickPSH wrote:
Quote:
In another odd instance, it made the film crew pause when Jim Caviezel, the actor playing Jesus in Mel Gibson's controversial "The Passion Of Christ," was struck twice during filming. (Caviezel wasn't hurt badly by either strike.)

Good point, I guess Dunn should add a clause to his game dynamics that codes for being attached to a very tall stick on the top of a hill during a lightning storm.
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NickPSH
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PostPosted: 04/13/05 - 21:57    Post subject: Reply with quote

GruntingCod wrote:
Don't de-rail this f*****g forum shit-flaps. Especially with the insults you're using.


It's a thread you dickless dunn-c**k lover. You derailed shit all the time with your f*****g useless confused/grunting or kbarr/grunting whatever the f**k it was. I hope you die.
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Occulis
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PostPosted: 04/13/05 - 22:14    Post subject: Reply with quote

hahaha

I love realpoor Smile
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