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MMO-Related: Spell / Melee / Utility ideas

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Occulis
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PostPosted: 07/05/05 - 17:21    Post subject: MMO-Related: Spell / Melee / Utility ideas Reply with quote

If anyone has some dream spells they would have loved to cast in EQ/WoW, what are they? One of mine would be:

Chaos

Ultimate chaos caster spell. Creates invisible, PBAE sphere which affects combat in random ways. This is not friendly to the caster, necessarily. It's chaotic - so the results might not always go how the caster plans.

* N% chance to convert melee strike into a heal of the target.
* N% chance to convert nukes into heals
* N% chance to convert dots into buffs or heal-over-times

Etc Very Happy

And a utility spell for fire mages:

Cauterize - Fire talent. Injures ally but instantly removes any Bleed effects.
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That Lumberg Guy
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PostPosted: 07/05/05 - 17:22    Post subject: Reply with quote

Oozing Poot
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Occulis
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PostPosted: 07/05/05 - 17:23    Post subject: Reply with quote

That Lumberg Guy wrote:
Oozing Poot


Raises charisma by 35% and gives chance of infecting nearby units with Disease Cloud?
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That Lumberg Guy
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PostPosted: 07/05/05 - 17:26    Post subject: Reply with quote

Precisely

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Brael
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PostPosted: 07/05/05 - 17:27    Post subject: Re: MMO-Related: Spell / Melee / Utility ideas Reply with quote

Occulis wrote:
Cauterize - Fire talent. Injures ally but instantly removes any Bleed effects.


PMS medicine is your dream spell?
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atarom
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PostPosted: 07/05/05 - 17:34    Post subject: Reply with quote

From my experience, it seems that no one would EVER use a chaos type spell unless the reward was huge.

Something you can't rely upon is just as likely to kill your group as someone that oesn't know how to click the heal button.

cauterize sounds neat though )

I was just playing morowind and found these boots that i thought were cool.

Constant effect

100% blind
+200 runspeed

so you can move super fast but with no visibility.

probably easily exploited, unless you had like in AO the equip/unequip timer.

But it might make a cool spell.
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sinrakin
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PostPosted: 07/05/05 - 17:39    Post subject: Reply with quote

I love utility spells. I always loved the minor illusion spell in EQ that made you look like some nearby object. I think that had a lot of potential. Also racial illusion spells, but they'd have to be genuinely convincing or they're just stupid (like not leaving the name the same so you end up looking like an Ogre named Sir Lancelot the Virtuous or something. A mirror spell that made your party appear to be larger than it really is with illusory members so enemies have to figure out which are the real people to attack (or even just multiple instances of the caster, to protect cloth wearers). The EQ confusion spell where you'd attack anyone in range was cool too. A spell that makes the terrain look different to your enemies than it really is (or maybe just the real terrain but seen from a different place than where they actually are). Maybe an "earth rend" spell that opens a temporary chasm in the earth that can't be crossed, as an escape spell. Maybe demons could come out of it.

A dismember spell that makes your enemy fly apart into multiple pieces which try to crawl back together and reassemble before he can fight again. Or maybe he could try to fight with just the disembodied arm holding the sword instead of reassembling, but he'd take a lot more damage and be less maneuverable.

The ability to transform into various creatures with various advantages and limitations - say a fast moving stealthy fly or moth that can be killed in one hit if anyone notices it.

A spell that makes any damage done to you also affect the person you cast it on.

Fear spells are cool but always get nerfed for being abusable. Maybe a fear that allows the target to keep control of his actions, but will not allow him to move closer to the thing he's afraid of. So he can go wherever he wants as long as he doesn't decrease the distance.
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Aluaeia
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PostPosted: 07/05/05 - 18:11    Post subject: Reply with quote

VAS KAL AN MANI IN CORP HUR TYM
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Occulis
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PostPosted: 07/05/05 - 18:12    Post subject: Reply with quote

sinrakin wrote:
Maybe a fear that allows the target to keep control of his actions, but will not allow him to move closer to the thing he's afraid of. So he can go wherever he wants as long as he doesn't decrease the distance.


A lot of those were great! I like this one especially.
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Arkanfel
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PostPosted: 07/05/05 - 18:37    Post subject: Reply with quote

One of my favourite cartoons as a kid (and still really) is Visionaries. Not sure you'll have heard of it, since it's a British show and it didn't last long, but it was truly ace.

Anyway... one thing I've always thought would be brilliant in an MMO is the powerstaffs they carry. Firstly just cause they'd look cool being carried on your characters back, but also because they each have a special spell, like Wisdom, lightspeed, knowledge, destruction, strength, fear, decay, and invulnerability. I guess those effects are kind of self explanatory in an rpg sense. I can't really explain it well, and it sounds stupid, but you can kinda see it in the intro:

http://www.stratosmacca.com/visionaries/visintro.avi

I think it'd be a good way of giving spells to fighter classes, but within limits to not overpower them(like needing to take them somewhere specific to recharge them).
Dunno if I've explained that enough or how retarded it sounds, but it's just something I'd love to see in an MMO. Confused
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Brael
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PostPosted: 07/05/05 - 18:42    Post subject: Reply with quote

Arkanfel wrote:
One of my favourite cartoons as a kid (and still really) is Visionaries. Not sure you'll have heard of it, since it's a British show and it didn't last long, but it was truly ace.

Anyway... one thing I've always thought would be brilliant in an MMO is the powerstaffs they carry. Firstly just cause they'd look cool being carried on your characters back, but also because they each have a special spell, like Wisdom, lightspeed, knowledge, destruction, strength, fear, decay, and invulnerability. I guess those effects are kind of self explanatory in an rpg sense. I can't really explain it well, and it sounds stupid, but you can kinda see it in the intro:

http://www.stratosmacca.com/visionaries/visintro.avi

I think it'd be a good way of giving spells to fighter classes, but within limits to not overpower them(like needing to take them somewhere specific to recharge them).
Dunno if I've explained that enough or how retarded it sounds, but it's just something I'd love to see in an MMO. Confused


Was this the show with 4 good and bad guys and they had to recharge their staves in a pool after using it once?
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Arkanfel
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PostPosted: 07/05/05 - 18:47    Post subject: Reply with quote

yeah =)
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Brael
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PostPosted: 07/05/05 - 18:49    Post subject: Reply with quote

I saw a few episodes of that!
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atarom
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PostPosted: 07/05/05 - 19:57    Post subject: Reply with quote

Arkanfel wrote:
I think it'd be a good way of giving spells to fighter classes, but within limits to not overpower them(like needing to take them somewhere specific to recharge them).
Dunno if I've explained that enough or how retarded it sounds, but it's just something I'd love to see in an MMO. Confused


AO did it
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Alarach
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PostPosted: 07/05/05 - 21:39    Post subject: Reply with quote

Summon Corpse

Give it to the caster that really has no other use on raids. This caster would deal damage too slowly to be useful against creatures other than "boss" types. However, since his spell effects do not stack with those of other casters of the same class, it's unnecessary/detrimental to have more than one of this class on any particular raid.

This ability will allow the class to be useful in the event of a raiding party being wiped out. The raid will contact this class (which was not previously participating in the raid... in fact, he didn't even know it was taking place), and the caster will summon the raiders' corpses. However, the spell requires a bulky item to be consumed for each corpse summoned... perhaps a coffin of some type. These may be purchased from vendors postitioned a great distance from (almost) any place worth raiding. Each one costs a small fortune, and it is not customary to repay the caster when he summons your corpse.
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Devook
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PostPosted: 07/05/05 - 22:13    Post subject: Reply with quote

Dropkick
A warrior-esque ability powered by agility and strength. Could be either a finishing move or a debilitating move. A successful dropkick causes the opponent to stumble backwards and fall over. The kicker, regardless of whether the kick was successful, is slightly stunned and more vulnerable as he gets back up off the ground. A dropkick's success is proportional to ratio of the kicker's size to the kickee's size.

Punt
A warrior-esque ability powered by strength. The punter can only use this ability on a target that is at most 1/5 his size. A successful punt launches the target a distance proportional to the punter's strength and does a small amount of damage.
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Nictathan
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PostPosted: 07/05/05 - 22:15    Post subject: Reply with quote

A spell like the ones in EQ that allowed you to zoom in visually... but with this spell enabled it would increase accuracy with a bow by like 30% or something. Downside would be the much more limited field of vision and as long as the target must be within visual range rather than just targetted to hit this would make it good.
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Psink
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PostPosted: 07/05/05 - 22:59    Post subject: Reply with quote

Along the lines of minor illusion, morph into something like critters in wow like a deer or rabbit or something that automatically randomly roams for you so you can afk semi-safely.
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Occulis
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PostPosted: 07/06/05 - 10:42    Post subject: Reply with quote

Nictathan wrote:
A spell like the ones in EQ that allowed you to zoom in visually... but with this spell enabled it would increase accuracy with a bow by like 30% or something. Downside would be the much more limited field of vision and as long as the target must be within visual range rather than just targetted to hit this would make it good.


That would be a great!
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Occulis
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PostPosted: 07/06/05 - 10:43    Post subject: Reply with quote

Psink wrote:
Along the lines of minor illusion, morph into something like critters in wow like a deer or rabbit or something that automatically randomly roams for you so you can afk semi-safely.


But... last night you were sitting beside me and for no reason you stood up, charged a rabbit, and killed it! Spink! Are you trying to commit suicide with this suggestion!? Sad
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Alarach
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PostPosted: 07/06/05 - 10:47    Post subject: Reply with quote

Occulis wrote:
Psink wrote:
Along the lines of minor illusion, morph into something like critters in wow like a deer or rabbit or something that automatically randomly roams for you so you can afk semi-safely.


But... last night you were sitting beside me and for no reason you stood up, charged a rabbit, and killed it! Spink! Are you trying to commit suicide with this suggestion!? :(


I regularly hellfire/rain of fire entire herds/families (i like to imagine they're families) of gazelle.
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atarom
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PostPosted: 07/06/05 - 14:17    Post subject: Reply with quote

Alarach wrote:
Summon Corpse

Give it to the caster that really has no other use on raids. This caster would deal damage too slowly to be useful against creatures other than "boss" types. However, since his spell effects do not stack with those of other casters of the same class, it's unnecessary/detrimental to have more than one of this class on any particular raid.

This ability will allow the class to be useful in the event of a raiding party being wiped out. The raid will contact this class (which was not previously participating in the raid... in fact, he didn't even know it was taking place), and the caster will summon the raiders' corpses. However, the spell requires a bulky item to be consumed for each corpse summoned... perhaps a coffin of some type. These may be purchased from vendors postitioned a great distance from (almost) any place worth raiding. Each one costs a small fortune, and it is not customary to repay the caster when he summons your corpse.


bitter much?
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Mugaaz
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PostPosted: 07/06/05 - 14:49    Post subject: Re: MMO-Related: Spell / Melee / Utility ideas Reply with quote

Occulis wrote:
If anyone has some dream spells they would have loved to cast in EQ/WoW, what are they? One of mine would be:

Chaos

Ultimate chaos caster spell. Creates invisible, PBAE sphere which affects combat in random ways. This is not friendly to the caster, necessarily. It's chaotic - so the results might not always go how the caster plans.

* N% chance to convert melee strike into a heal of the target.
* N% chance to convert nukes into heals
* N% chance to convert dots into buffs or heal-over-times

Etc Very Happy

And a utility spell for fire mages:

Cauterize - Fire talent. Injures ally but instantly removes any Bleed effects.


The chaos spell is horribly exploitable. Even if it were truly random and it caused the exact opposite effect it would be. People would simply use it to increase variance on encounters they have only a small chance of suceeding at. This would be used to give people chances of killing unkillable monsters unless you use b******t to make certain boss mobs unattackable, then again you could make them immune to the spell, in that case the spell because mostly worthless except in situations where you face mobs with extremly high DPS and very low HP where you can almost kill them outright with your highest DD but not quite.

Also the "bubble" system makes it easier if you happen to hit a good run in at the start and want to now remove as much variance as possible.
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Occulis
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PostPosted: 07/06/05 - 14:53    Post subject: Reply with quote

Maybe I overstated the power of 'Chaos,' or something. I am envisioning something like a 5% effect occuring to 5% of the effects going on. Like all spells, it would of course benefit the allies of the caster.
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motherface
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PostPosted: 07/06/05 - 14:58    Post subject: Reply with quote

Make sure to have "LIGHTNING BOLT" and "SLEEP," regardless of what else you have.
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Mugaaz
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PostPosted: 07/06/05 - 15:05    Post subject: Reply with quote

Occulis wrote:
Maybe I overstated the power of 'Chaos,' or something. I am envisioning something like a 5% effect occuring to 5% of the effects going on. Like all spells, it would of course benefit the allies of the caster.


It would be extremly hard to make people this spell meaningful and not used for nefarious purposes.

If you want a fun spell make it do things like random illusions, flight, launching people, making people see random colors, etc. Make it a fluff spell. That would be cool.
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