Emeraude
Total Newbie

Joined: 20 May 2008 Posts: 11
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Posted: 05/20/08 - 05:20 Post subject: Lineage 2: Clan management
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Clan Management
Creating a Clan
Any character over level 10 may create a clan. When a character has reached level 10 or higher, he/she can go to the NPC responsible for clan creation. Clan names may be comprised of up to 16 alphabetical and numerical characters and cannot include spaces or special characters.
A clan is made up of a clan leader (commonly known as an Heir or wiseman depending on the lvl of the clan) and a number of clan members. New clans may accept up to 10 members. As the clan progresses and attains new levels, they can have up to 140 members.
Leaving a Clan
A clan member may leave a clan, but they will suffer penalties as a result (24 hours before able to join a new clan).
If a player wants to leave a clan, they can go into the Clan Window, click on the Actions > Clan tab and click the "Leave" button. When a member leaves a clan, he/she may not join any other clan for one calendar day, but can create a new clan immediately. The clan leader suffers no penalty and can accept new members immediately.
If a clan leader wants to kick a player from their clan, they can go into the Clan Window, click on the Actions > Clan tab, select the name of the player and click the "Dismiss" button. A member that is dismissed from the clan must wait one calendar day to join another clan, but can create a new clan immediately. When a member is dismissed from a clan, the clan penalised and must wait one calendar day to accept new members.
When a Clan Leader leaves the clan is automatically dissolved and receives a penalty (see below).
Dissolving a Clan
A clan leader may dissolve the clan without the prior consent of the members. Dissolving a clan is done in the same manner as creating a clan, through the appropriate NPCs.
It takes seven calendar days to dissolve a clan. Clan skills are restricted until the dissolution occurs, but clan chat and clan bulletin boards may still be used. A clan cannot be dissolved when involved in a clan war. Members who leave the clan during those seven days will still be unable to join any other clan for one calendar day, but once the clan is dissolved the members who remained can join other clans immediately.
A clan leader who dissolves his/her clan receives experience penalties comparable to one death and cannot create a new clan for another ten days. In addition, all the skills and fame that the clan possesses will be lost.
Clan Leadership Transfer
A clan leader may transfer their rights to other clan members. The leader must request the clan leader transfer from an NPC who is in charge of clan activities.
The new clan leader will assume their new role during the next regularly scheduled maintenance time. (The clan leader transfer should still be completed even when the server is down unexpectedly.) A clan leader transfer may be cancelled anytime prior to the regular maintenance time.
Clan Levels & Skills A clan is made up of a clan leader (commonly known as a lord) and a number of clan members. New clans may accept up to 10 members. As the clan progresses and attains levels, they can have up to 140 members.
Clan Level Members Academics 1st Royal Guard 2nd Royal Guard 1st Order of knights 2nd Order of knights 3rd Order of knights 4th Order of knights Max #Of members
0 10 0 0 0 0 0 0 0 10
1 15 0 0 0 0 0 0 0 15
2 20 0 0 0 0 0 0 0 20
3 30 0 0 0 0 0 0 0 30
4 40 0 0 0 0 0 0 0 40
5 40 20 0 0 0 0 0 0 60
6 40 20 20 20 0 0 0 0 100
7 40 20 20 20 10 10 10 10 140
8 40 20 20 20 10 10 10 10 140
Clan levels may be acquired in phases. If a clan gains a level, they acquire a new level of clan skills. Through these skills, the clan gains various clan management abilities and powers, including clan member registration, expulsion, dissolution, transferring of authority, and warehouse usage. The higher the level, the more powerful a clan may become.
The following is a list of requirements for each clan level:
Clan Level SP Adenas Required Qest Items Reputation Score Minimum Number of Clan Members
1 30,000 650 None 0 1 or more
2 150,000 2500 None 0 1 or more
3 500,000 0 Blood Proof 0 1 or more
4 1,400,000 0 Alliance Manifesto 0 1 or more
5 3,500,000 0 Seal of Aspiration 0 1 or more
6 0 0 None 10,000 30 or more
7 0 0 None 20,000 80 or more
8 0 0 None 40,000 120 or more
Speak to Sir Kristof Rodemai in the Town of Giran for information about the Alliance Manifesto, and to Sir Gustaf Athebaldt in the Town of Oren for more information about the Seal of Aspiration. Other clan quests are also available to a clan as it levels up.
The chart below describes the benefits a clan receives at each clan level.
Level 0
(New Clan) Level 1
(Community/Basic Functions) Level 2
(Clan House)
Member Registration (10 members)
Expel a Member
Dissolve a Clan
Manage Clan Chat Use Clan Warehouse
Manage Clan Warehouse
Increase Members (15 Members) Participate in Clan Hall Auctions
Manage Clan Hall
Install Clan Hall Upgrades
Increase Members (20 Members)
Use Clan Message Board
Level 3
(Display Clan/Participate in Politics) Level 4
(Siege) Level 5
(Clan Completion)
Add Clan Emblem
Add Clan Crest
Give Titles to Clan Members
Declare War
Make Clan Announcements
Begin Level 4 Quest
Increase Members (30 Members)
Fulfill Quest Participate in a Seige
Build Siege Headquarters Skill (clan leader)
Seal of Ruler skill (clan leader)
Manage Castle
Install Castle Upgrades
Increase Members (40 members)
Begin Level 5 Quest Establish and Break Alliances
Create the Academy
Begin Earning Reputation Points
Increase Members (60 Members)
Learn Clan Skills
Level 6
Level 7
Level 8
Create the Royal Guard
Learn Clan Skills
Increase Members (100 Members) Create the Order of the Knights
Learn Clan Skills
Increase Members (140 Members) Learn Clan Skills
As of Clan level 5, a Clan Leader can start earnign Reputation Points which will allow him/her to "buy" special clan skills which inrease certain statistics of the members within the clan. Below you can find a table which shows you what special skills become available under each Clan Level and another table that shows you the requirements of who will benefit from which skill.
Clan Level Clan Skill Ranks Description Clarification of who is entitled
Clan Imperium 5 No rank needed Allows to create the Command channel
for multiple Party leaders
regrouping and communication
Clan Vitality 5 Heir and above Boost Maximum HP All Main Clan Members except for Academics
Clan Lifeblood 5 Heir and above Boost HP Regeneration Rate All Main Clan Members except for Academics
Clan Magic Protection 5 Heir and above Boost M.Def. All Main Clan Members except for Academics
Clan Spirituality 6 Baron and Above Boost Maximum CP Clan Leader Only
Clan Moral 6 Elder and Above Boost CP Regeneration Royal Guard Leaders and Clan Leader
Clan Might 6 Knight and above Boost P. Atk. Main Clan Members, Royal Guard Leaders and Clan Leader
Clan Aegis 6 Knight and Above Boost P. Def. Main Clan Members, Royal Guard Leaders and Clan Leader
Clan Shield Boost 6 Baron and Above Boost Shield P. Def. Clan Leader Only
Clan Guidance 7 Baron and Above Boost Accuracy Clan Leader, Royal Guard Leaders, Order of the Knights Leaders
Clan Withstand Atk. 7 Viscount and above Boost Shield P. Def. Clan Leader and Royal Guard Leaders
Clan Cyclonic Resistance 7 Viscount and above Boost Resist Wind/Water Clan Leader and Royal Guard Leaders
Clan Magnetic Resistance 7 Viscount and above Boost Resist Fire/Earth Clan Leader and Royal Guard Leaders
Clan Fortitude 7 Viscount and above Boost Resist Stun Clan Leader and Royal Guard Leaders
Clan Freedom 7 Viscount and above Boost Resist Hold & Curses Clan Leader and Royal Guard Leaders
Clan Vigilance 7 Viscount and above Boost Resist Sleep Clan Leader and Royal Guard Leaders
Clan Luck 7 Heir and above Decrease XP loss and Drop rate upon PK/monster death ALL Members of Main Clan, Royal Guards and Order of Knights
Clan March 8 Count and above Boost movement speed Royal Guard Leader and Clan Leader
Clan Agility 8 Baron and above Boost Evasion ALL Members of Main Clan, Royal Guards and Order of Knights
Clan Empower 8 Viscount and above Boost M. Atk. Clan Leader, Royal Guards and Order of Knights
Clan Clarify 8 Viscount and above Boost MP Regeneration Clan Leader, Royal Guards and Order of Knights
Clan Essence 8 Viscount and above Boost Maximum MP Clan Leader, Royal Guards and Order of Knights
Notes to the table:
1. Under Clan LvL 5 ALL members (except for Academics who are always Vassal regardless of clan lvl) are known as Heirs. The Clan Leader is known as an Elder or wiseman
2. Under a Clan LvL 6 All Main Clan members are know as Knights, Royal Guards Members as Heirs, Royal Guard leaders as Elders, Clan Leader as Baron
3. Under Clan LvL 7 All members of the Main Clan are known as Elders, Royal Guard Members as Knights, Royal Guards Leaders as Viscounts, Order of Knights members as Heirs, Order of Knights Leaders as Baron and Clan Leader as Count
4. Under Clan LvL 8 All members of Main clan are known as Baron, Royal Guards Members as Elders, Royal Guards Leaders as Count, Order of Knights Members as Knight, Order of Knight Leaders as Viscount and Clan Leader as Marquis
Expanding your Clan
Creation of the Royal Guard and Royal Order of the Knights
When a clan reaches level 6, a Royal Guard may be created at the same NPC that allows you to create clans/alliances as well as take clan skills. Upon creation of a Royal Guard, one of the clan members must be appointed an administrator. Up to 2 Royal Guards may be created. The maximum number of members in a Royal Guard is 20.
When a clan reaches level 7, an Order of Knights may be created at the same NPC that allows you to create clans/alliances as well as take clan skills. Upon creation of an Order of Knights, one of the clan members must be appointed as an administrator. Up to 2 Orders of Knights may be created under one Royal Guard. The maximum number of members in an Order of Knights is 10.
Dissolving the Royal Guard or the Order of the Knights
Once created, Royal Guards and Orders of Knights cannot be dissolved unless the clan is dissolved.
When the administrator of each unit withdraws from their clan, the unit remains, and the administrator position becomes vacant. In this case, the clan leader must appoint a new administrator.
The reappointment of the unit administrator can be done through an NPC that is in charge of clan-related activities.
Rights within the Sub-Units
• The clan name of the sub-unit should be the same as the clan
• The clan crest and insignia should be also the same as the clan
• Sub-units can use the same channel as the clan for clan chat and alliance chat
• Sub-units can use the same clan hall, castle, and bulletin board as the clan. (However, if the clan leader changes the rights settings, this right may no longer apply.)
Sub-units can participate in a clan war and siege war under the same conditions as the clan.
Managing your Academy
The Academy system eases game play for new players in addition to creating a method for long-term clan expansion.
Clans level 5 and above may create an Academy.
Any character, level 39 or below, who has not yet joined a clan and has not yet completed the second class transfer may join an Academy. The maximum number of members in an Academy is 20.
The clan leader can create an Academy through NPCs who are in charge of clan-related activities (a High Priest, Grand Master, etc.).
Note that dismissing an Academic from the Academy does not penalize the clan in any way. An Academic can be dismissed with th clan suffering a 24 hour penalty and as such can immediately re invite new academics within it's Academy.
Benefits and Withdrawal of Academy Members
When an Academy member completes his/her second class transfer, the member will receive a commemorative item. The Grand Master NPC of the member’s own class will award the commemorative item automatically upon the completion of the second class transfer.
The member is then automatically withdrawn from the Academy, and will not receive a penalty for re-joining a clan.
Each time an academic graduates from the clan's academy upon completion of his/her second class change, the clan will be awarded Reputation Points who can go up to 400 points depending on the lvl on which the academic joined.
Academy Member Rights
An Academy member’s clan name is the same as the main clan name, but is displayed in yellow.
Academy members may use clan chat and alliance chat.
By default, Academy members may use the clan hall and castle owned by the clan just like any other clan member. However, the clan leader does have the option to set it up so that Academy members may not use them.
Academy members may use the clan warehouse and clan bulletin board just like any other clan member. However, the clan leader does have the option to set it up so that Academy members may not use them.
The rights below cannot be bestowed upon Academy members:
• Join a clan or be dismissed
• Title management, crest management, master management, level management, bulletin board administration
• Clan war, right to dismiss, set functions
• Auction, manage taxes, attack/defend registration, mercenary management
When in a clan war or a siege with Academy members:
• Experience penalties apply even when killed by opposing members of a clan in a mutual war
• Academy members cannot see an enemy mark displayed on the opposing clan members’ character name
• Academy members have no relationship during a clan war or siege war
Sponsorship
An academic can receive the help of a sponsor to gain access to the Clan Oath Armor which can be optained through fullfilling a quest. The academics who have received a sponsor to aide them will have their names show up in Yellow where as those who do not have a sponsor stay white.
Clan Reputation Points
When a clan reaches level 5 or more, the clan may accumulate clan reputation points which are earned through various clan activities.
The world clan ranking based on the clan reputation score may be viewed in the Adventurer's Guide Book.
The reputation score increases in the following cases:
• A clan academy member completes a 2nd class transfer
• When a clan conquers a castle during a siege, 100 points are deducted from the defending clan's reputation score. If the defending clan has zero points, the new owner does not receive points. If the defending side is an NPC, 1000 points are added to the victorious clan's score
• Your clan holds or defends a castle in a siege (only the clan that owns the defended castle/clan hall earns points)
• Your clan acquires a siege-enabled clan hall (the reputation score increases more when taking over a clan hall owned by another clan)
• A clan member takes first place in the Festival of Darkness (the reputation points are distributed in proportion to the number of clan members among the highest-ranking party members)
• Each time a clan member becomes a Hero
• A clan quest is completed
• By killing an enemy (over level 4) in a clan war under the condition of mutual war declaration or siege; however, when the other side’s reputation score is 0 or below, your clan cannot acquire any reputation points from them
The reputation score decreases in the following cases:
• A clan-owned castle or siege-enabled hall is taken over (when a clan’s reputation score is in the negative (-), the score may still be decreased)
• A clan’s level is upgraded
• A clan skill is learned
• Item(s) are purchased using a clan's reputation score
• A clan member is killed by an enemy in a clan war (under the condition of mutual war declaration) or siege; however, when the opposing side’s reputation score is 0 or below, your clan’s reputation score does not decrease
Clan Wars
Only the leader of a clan above level 3 with at least 15 members can declare war with the /clanwarstart command
Accepting Declarations of War
A declaration of war can be directed only at a clan above level 3 with at least 15 members.
Clan wars cannot be declared against an ally, and the alliance must be severed in order to wage war. Also, a clan which has declared war, or been subjected to a declaration of war, cannot enter into an alliance with a clan they are warring against.
Even if a clan is already engaged in a clan war, it can declare war on another clan and expand the scope of the war. Clans waging war can also accept additional declarations of war.
A single clan can make a maximum of 30 declarations of war. However, there is no cap for receiving a declaration of war from another clan.
Clan war declarations/retractions privileges can be given to clan members.
Information about the current clan war status can be accessed with the following commands.
• /enemylist: Displays a list of clans on which your clan has declared war but has not declared in return
• /attackerlist: Displays list of opposing clans which have declared war on your clan that has not declared in return
• /clanwarlist: Displays list of opposing clans and friendly forces which have mutually declared war on one another
Waging a Clan War
Clan wars can be declared with or without the consent of the opposing clan. Upon declaration of war, a system message will be displayed to the opponent.
Members of a clan which has received a declaration of war can view the name of the opposing clan in the /attackerlist.
Should a clan member be killed by an opposing clan member, the experience lost on death will be 1/4 of that of a normal death. This rule applies equally when the opposing clan has not declared war in return.
When two clans have mutually declared war on each other, when a clan member attacks and kills an opposing clan member who does not defend, the karma and PK count of the attacker do not rise. An attacker’s PK count increases when killing a member of a clan that has not returned the declaration of war.
Upon declaration of war, a symbol will appear above the character name of a member of the opposing clan.
Ending a Clan War
The clan war can be ended by /clanwarstop command or clicking on the End War button in the Clan window and entering the name of the opposing clan.
War retraction, as in declaration, can be done without the consent of the opposing clan.
Upon proclaiming the end of war, the clans involved will receive a system message alerting them of the retraction.
If both clans in a war retract the war, it is effectively terminated.
Clan Information
Information about one's own clan can be found by browsing the Clan management window via the command ALT+N.
In this window players can see:
• Their clan name
• The clan leader's name
• The clan lvl
• Their rank and priviledges
• The members of their clan/Academy
Some of the buttons on the main window may not be accessible to all members as this depends on which affiliation ranking of priviledges your leader has placed you.
The Clan info shows how many reputation points, what clan ranking, the clan structurs and clan skills the clan has obtained.
The Penalty option shows which penalties the clan is under atm.
The war info shows with who the clan is at war or who has declared war upon the clan.
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