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| Do you agree? |
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64% |
[ 11 ] |
| Certainly |
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35% |
[ 6 ] |
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| Total Votes : 17 |
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Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
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Posted: 12/21/02 - 09:51 Post subject: Here is your defintion of what makes classes good
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Here guys... I'll list what I think makes a class "good" and then you can b***h about it ^_^
Necro: rarely needs healing, knows that his scent line stacks with tash, hasn't solo'd much, thinks being main puller is a normal thing and, of course, talks shit to wizards. also doesn't cast his most expensive dot on a mob at 20% health and fleeing.
Wizard: controls aggro, stuns when needed, snares when the ranger is using Snare instead of Ensnare on long duo / single fights, DOESN'T NEED HEALING (holy f**k i hate you wizards who over aggro), doesn't b***h about loot.
Bard: ooh... tough one. THere are so many different styles of bards. Some are nothing but mana song + melee, which is great if they're weilding 15/20 slashers and have the 30 points into double attack, I guess. I'd have to say total # of songs twisted is irrelevant, but a bard playing Jig during downtime is bad. counting the # of mobs you can mez while simultaneously twisting 30 other songs and clicking over 540 items in your inventory is about as exciting as listing your favorite numbers. "I like 4, cuz it's the month i was born in. 9 is okay, but kind of snooty. 12 and 13 are good, but my dad doesn't like 13."
Mage: Whittles was the first mage I saw to actually position his pet for backstabbing. 2 years into EQ and hadn't seen 1 mage do that consistently (or even intentionally). little things like that, plus controlling aggro like a wiz.
Ench and Sham: attentiveness. don't blow a load in your pants just because some dip with a 2 minute mez can lock down 2 mobs in between pats on the back. it's not rocket science. shammies are great when they know that necro in lich form might just want a regen, too. in other words, class awareness outside your own.
rogue: can pull aggro if the heals are coming slow (cleric: please stop looting gems long enough to heal, thank you) on the tank.
warrior: pays attention and actually taunts adds.
monk: speaks for itself but i'll say it anyway. doesn't run into camp with 2 or 3 on tail and FD at the clerics feet. little things like that.
sk: doesn't b***h about pallies
pally: doesn't b***h about SKs
ranger: knows that jolt is a spell and not a new helm with +Archery%.
actually.. about hybrids. if they brag about being able to "out taunt the main tank, lol!!" any more i'm going to start shadowstepping them into the lava. jesus god almighty. of /course/ you can out taunt the tank. they're called spells. that's why the f*****g casters need protection. omg die
druid: realizes that with 30 second fights and a 10 (?) minute snare, he doesn't have to cast it before the mob even hits the camp (thus gaining 99% aggro and requiring emergency healing, yay)
beastlord: pulls his f*****g pet off of adds, jesus christ, don't any of you moon-faced, chromosome-lacking chubby buckets of hogshit pay attention to anything? oh.. that and uh i guess casts spiritual purity or whatever.
hope i didn't forget anyone who matters
o ya clerics.
uh...
heals when people are hurt. =-\ does anyone play a cleric as their main any more? if so.. those guys are usually the bomb. what with stunning and rooting and atoning. otherwise the bot clerics just blow.
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Prawn
Toomuchtimeonhands

Joined: 13 Oct 2002 Posts: 825
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Posted: 12/21/02 - 19:23 Post subject:
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<---b*****s about pallies and SKs when they don't know what they're doing.
I see so many of them/us being too f*****g lazy to secure agro before breaking mez, or do more than rotate between yaulp/lifetap and melee, and if that happens you'll see me call the person out in /gsay.
Probably one of the worst examples of this kind of slacking was when I was in an inner caves group at 61, with two 65 SKs (who the f**k knows why this was considered an efficient group) and mobs were still being knocked out of mez where they'd run straight for the chanter.
But yeah, I'm an a*****e when it comes to criticizing my class and it's more agressive twin.
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Larrycor
Luke Warm

Joined: 23 Nov 2002 Posts: 104
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Posted: 12/21/02 - 20:46 Post subject:
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I agree with some, others I do not.
Class Awareness applies to ALL classes.
I hate when people don't know one thing about someone else.
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Rofello
Fresh Meat

Joined: 21 Oct 2002 Posts: 3
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Posted: 12/26/02 - 08:58 Post subject: Re: Here is your defintion of what makes classes good
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| Dunn wrote: | o ya clerics.
uh...
heals when people are hurt. =-\ does anyone play a cleric as their main any more? if so.. those guys are usually the bomb. what with stunning and rooting and atoning. otherwise the bot clerics just blow. |
w00t i am the bomb =)
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Tamrissa
RealPoor Master of Posts

Joined: 29 Nov 2002 Posts: 7100
Location: at my computer
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Posted: 12/26/02 - 10:29 Post subject:
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| Quote: | druid: realizes that with 30 second fights and a 10 (?) minute snare, he doesn't have to cast it before the mob even hits the camp (thus gaining 99% aggro and requiring emergency healing, yay)
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haha you forgot to add doesnt start hard nuking a mob at 98 pct life and debuffing dot when still over 90 pct thus causing argro and requiring healing.
Only time a druid should get argro off the bat is if its from healing argro ie. spot heals on MT and/or healing the cleric who got summoned from getting the first ch off on MT and argroed, and even then you should move away slowly heal yourself instead of wasting clerics mana. /nod
btw let the rangers snare ! thier snare is better anyway an they can avoid/take a beating more then a druid and they dont have to get back in argro range *stands back and plunk arrows away*
| Quote: | | does anyone play a cleric as their main any more? if so.. those guys are usually the bomb |
yes they do and yes they are! not only do they heal root stun judgement atone ect ect but they tank now too! hammer away bash as ya go toss a heal yaulp and bring that added dps to a group and you are my fav type of cleric! paliclerics own /em points at Ortin
as for the rest ... hehehehehehehehehehehehe Dunn!
~class awareness outside your own. ~ most important point i think /clap
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Aluaeia
Guest
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Posted: 12/26/02 - 11:24 Post subject:
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| Quote: | | druid: realizes that with 30 second fights and a 10 (?) minute snare, he doesn't have to cast it before the mob even hits the camp (thus gaining 99% aggro and requiring emergency healing, yay) |
Hey, I only do this when I'm a better tank than the MA. (sadly that's more than never)
Or if I'm pulling, I usually (99% of the time) pull with snare. And I pull a lot.
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Xarpolis
RealPoor Guru

Joined: 15 Oct 2002 Posts: 2884
Location: Philly, PA
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Posted: 12/26/02 - 15:11 Post subject:
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I'm going to hop in right here and say what you described doesn't ALWAYS make for a good wizard. and certainly doesn't make for a great/excellent wizard. but it's something to start with.
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Clevinger
RealPoor Guru

Joined: 11 Oct 2002 Posts: 3765
Location: Austin
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Posted: 12/26/02 - 16:41 Post subject:
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Rogue is way off
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Overon
RealPoor Guru

Joined: 14 Oct 2002 Posts: 3602
Location: PLANE OF PIXIES
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Posted: 12/26/02 - 16:47 Post subject:
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and then snare resists and it runs away and everyone dies
usually the mob dies so fast that waiting 2 seconds for him to get down in health is too late
same goes for nuking usually
most of the time I can hold my own if I get aggroed on a little anyway .. and otherwise if i try to manage my aggro i end up being FM all the time
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Aluaeia
Guest
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Posted: 12/26/02 - 17:09 Post subject:
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The way I look at it, if I'm not getting summoned, I must be doing something wrong.
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