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Graveyard Zone and Tradeskill UI

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Reebo
Sir Postalot
Sir Postalot


Joined: 11 Oct 2002
Posts: 1260
Location: Downtown Miami



PostPosted: 12/30/03 - 17:38    Post subject: Graveyard Zone and Tradeskill UI Reply with quote

From EQ's Main Website

Graveyard Zone

Tired of losing your corpse? The current EQ system removes corpses from the game after a week to reduce clutter and potential video lag. But we know there are times when your character dies and you just can't get it right away. Next thing you know a day turns into a week and BAM! Your corpse is gone. Since we can't leave the corpses sitting in game indefinitely, some inventive folks here have come up with another option.

We plan to create a "graveyard" zone that will only work if your corpse has decayed and disappeared. If you have lost your corpse due to decay in other parts of Norrath, you will be allowed to enter this zone and reclaim it.



Tradeskill Interface Upgrade

Tired of all the clicking and dragging needed just to make a type 1 wood arrow? We know that the current tradeskill interface is cumbersome, so the UI guys have come up with some new ideas.

Opening a tradeskill container will now open a new user interface. In the window you will find an area that has all recipes that are currently available to you. This includes recipes that are at your skill level as well as some above it. Clicking on a recipe will display what items are necessary for its completion. Clicking the "combine" button will extract those required items from the player's inventory, and perform the recipe combine, placing the results on the player's cursor. The new system is nice and neat, with no dragging and dropping unless you want to try a combine that is way out of your league, which uses the old style of combination.
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Dapht
Luke Warm
Luke Warm


Joined: 19 Oct 2002
Posts: 348
Location: ALaska



PostPosted: 12/30/03 - 18:30    Post subject: Reply with quote

Tradeskill interface would be rather nice.
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Brash
RealPoor Guru
RealPoor Guru


Joined: 20 Oct 2002
Posts: 3958



PostPosted: 12/31/03 - 06:14    Post subject: Reply with quote

or maybe a graveyard for every zone ....... Doing CR's and LFG were always like the worst part of the game . can get rid of one real easy ......
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khrath
RealPoor Master of Posts
RealPoor Master of Posts


Joined: 11 Oct 2002
Posts: 8750



PostPosted: 12/31/03 - 07:06    Post subject: Reply with quote

Dapht wrote:
Tradeskill interface would be rather nice.


for me to poop on
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merdocc
RealPoor Guru
RealPoor Guru


Joined: 11 Oct 2002
Posts: 2038
Location: Pasadena Ca



PostPosted: 12/31/03 - 11:14    Post subject: Reply with quote

it will probably look exactly like SWG or something

Graveyard zone is just for corpses that would have dissapeared forever not if you die in guk and are too suck to get your corpse back that day.
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Nahualli
RealPoor Master of Posts
RealPoor Master of Posts


Joined: 11 Oct 2002
Posts: 8461



PostPosted: 01/15/04 - 09:54    Post subject: Reply with quote

yeah I have to hand it to SWG their crafting UI and system is far superior to EQ. Not only does it show you all available recipes pertinent to your skill level, but it allows a bit of freedom meaning if you need "low-grade ore", there are about 5 types of low-grade ore you are not limited to 1 type with some exceptions. Even tho I do not think this versatility is going to come to EQ, the interface at least is nice.

-Nah-
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Mogling
RealPoor Guru
RealPoor Guru


Joined: 29 Dec 2002
Posts: 2451



PostPosted: 01/15/04 - 15:33    Post subject: Reply with quote

Yay a zone built for me!
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eqchanter
RealPoor Sensei
RealPoor Sensei


Joined: 04 Dec 2002
Posts: 1543
Location: tennessee



PostPosted: 01/15/04 - 16:13    Post subject: Reply with quote

Is it if they decayed ever? My druid and paladin have a couple rotter corpses full of gear.

If this is the case moglings corpses will litter this zone so bad they will have to make a zone caller moglingvile, Pile of the corpses.
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