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wolf
Total Newbie

Joined: 19 Jan 2006 Posts: 19
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Posted: 03/21/07 - 03:10 Post subject:
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I've been wondering about what Icarus is doing to balance the combat system that they've so proudly announced? What I mean is, how can you have both skill-based (FPS) combat and stat-based (RPG) combat in the same game without unbalancing stuff? How will aiming and wound location become/stay relevant if you have fixed damage values for each weapon? And vice versa, how will similar weapon stats still matter if you can get in an uberkill mega pwnage headshot or whatever?
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hasty
Fresh Meat

Joined: 25 Oct 2005 Posts: 7
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Posted: 04/09/07 - 18:17 Post subject:
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Oh ye of little faith… Handling that kind of issues is one of the things that will make or break this game. If handled properly, this could turn out to be one of the main features of the game.
In the example you used, I don't see why it's so difficult to imagine a weapon that does A amount of damage if it hits this region, B damage if it hits that region, etc.?
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