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Engineering Question

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xammer99
Luke Warm
Luke Warm


Joined: 14 Mar 2003
Posts: 336



PostPosted: 11/17/04 - 04:59    Post subject: Engineering Question Reply with quote

Whats the range on grenades and the other explosives?
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Occulis
RealPoor Jedi
RealPoor Jedi


Joined: 11 Oct 2002
Posts: 13293
Location: Moral Relativity Central



PostPosted: 11/17/04 - 07:38    Post subject: Reply with quote

Distance to throw is max 30 yards I think and the area-of-effect is about as big as a kodo calf.
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Kaladam
Sir Postalot
Sir Postalot


Joined: 11 Oct 2002
Posts: 1110



PostPosted: 11/17/04 - 11:34    Post subject: Reply with quote

range (AE range that is) is usually a three yard radius on grenades, not sure on dynamite.
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xammer99
Luke Warm
Luke Warm


Joined: 14 Mar 2003
Posts: 336



PostPosted: 11/17/04 - 14:03    Post subject: Reply with quote

Okay. 30 yard range. 3 yard blast radius. nifty, and thanks! How much do they cost to make?
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Yanbik
RealPoor Sensei
RealPoor Sensei


Joined: 28 Jan 2003
Posts: 1575



PostPosted: 11/17/04 - 15:32    Post subject: Reply with quote

5yd radius on bombs

might be longer range too not sure (Higher skill for 2yd more radius and less dmg doesnt seem right to me, comparing iron grenades and big iron bombs)

Just hit 35 today so I can train over 225, ill tell you on the mith bombs.
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Occulis
RealPoor Jedi
RealPoor Jedi


Joined: 11 Oct 2002
Posts: 13293
Location: Moral Relativity Central



PostPosted: 11/17/04 - 17:06    Post subject: Reply with quote

They're cheap to make if you do mining also. At least the low level ones are. I jump around skills and classes a lot.
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Fever
Rookie
Rookie


Joined: 21 Oct 2002
Posts: 72



PostPosted: 11/17/04 - 17:43    Post subject: Reply with quote

explosive sheep>bombs Razz
insta cast auto targets nearest enemy, altho their damage(135-165) isnt as high as most of the bombs, they are on dif timers so you can use both.

bombs are pretty cheap to make since they come out in batchs of like 2-4.also on bombs you need to look at the disorient duration, some bombs do less damage but diso longer, or have a larger AE.
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xammer99
Luke Warm
Luke Warm


Joined: 14 Mar 2003
Posts: 336



PostPosted: 11/17/04 - 18:43    Post subject: Reply with quote

I guess what i'm more interested in is the initial attack range on'em. Seein as how i'll be playin a paladin, i'm curious on the viability of these providing some sorta ranged attack. Not mucha nd mainly for show, but I'm still curious.
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Tolanin
RealPoor Guru
RealPoor Guru


Joined: 16 Oct 2002
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PostPosted: 11/17/04 - 18:54    Post subject: Reply with quote

no they arent going to be a decent ranged attack.. they will pull mobs to you if thats what you want but you wont be killing anything with grenades.
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Fever
Rookie
Rookie


Joined: 21 Oct 2002
Posts: 72



PostPosted: 11/17/04 - 19:22    Post subject: Reply with quote

for ranged attack they are not good since they have a decent cooldown(1 min i think).they also take time to throw(spell casting bar), so if your target moves your gonna miss.

they make for some ae agro in groups
decent extra "stun/diso" attack if you already have one(i used to gouge with my rogue, toss a bomb, then backstab)but that was back when bombs stunned dunno how it would work now.
if your aim is good you can stop runners with them, but again its tricky since if they move they gain distance cause you missed.
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Tolanin
RealPoor Guru
RealPoor Guru


Joined: 16 Oct 2002
Posts: 3551



PostPosted: 11/17/04 - 22:15    Post subject: Reply with quote

Fever wrote:
for ranged attack they are not good since they have a decent cooldown(1 min i think).they also take time to throw(spell casting bar), so if your target moves your gonna miss.

they make for some ae agro in groups
decent extra "stun/diso" attack if you already have one(i used to gouge with my rogue, toss a bomb, then backstab)but that was back when bombs stunned dunno how it would work now.
if your aim is good you can stop runners with them, but again its tricky since if they move they gain distance cause you missed.


i think the bombs just daze now... for a paladin you net-o-matic is the reason to take engineering.
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Kindom
Luke Warm
Luke Warm


Joined: 12 Oct 2002
Posts: 102



PostPosted: 11/19/04 - 22:41    Post subject: Reply with quote

net o matic is the "key" reason u go engineering... it throws a net that roots a person in place... and that root doesnt break

if it fails... it nets u and reels u in to that person... not so bad a prospect if ur a melee

goblin jumper cables, death ray , shrink ray , battle chicken , dragons arent bad either =)
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Kurel
RealPoor Sensei
RealPoor Sensei


Joined: 11 Oct 2002
Posts: 1877
Location: Cali



PostPosted: 11/19/04 - 22:49    Post subject: Reply with quote

It's all about the Land Mines in the newbie contested zones.

Head to southshore if you're alliance, and run towards Silverpine forest, to the right there will be a small farm of alliance NPC's that Horde need to kill for a quest. Mine up the corn field and the surrounding area's and you've got some easy kills comming your way.

It's evil, I know, but it's funny as all hell to watch a group run through a minefield and not survive. It's almost as funny as watching NE newbs try to run through the wetlands, the ultimate spectator sport.
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