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Use the CoH sidekick system to allow people to play together regardless of level yet still have levels matter.
Skill based combat with RPG elements, ala Tales of Destiny.
Arena in Central town that has automated tournaments with X amount gold, but entry fees are applied to it, reward payout based on X%, most likely Top 3, but rewards to top 10% if that applies. Use a poker tournament payout chart if you need help.
Combat techniques that can only be done by 2 players acting in unison.
I.E. Wixard Lightning + Warrior Power Cleave = Thunder Slash
Alternate Planes
Gods
Faction Systems you can join instead of work for them(be in the freeport militia instead of doing errands)
NPC Royalty
PC Family lines
Item "Set" bonuses
Political SyStems (can make guards agro against opposing cities, or declare peace)
add: Quests to be able to advance past certain levels involving class lore. With substantial class specializing choice reward.
Skill based combat with RPG elements, ala Tales of Destiny.
Arena in Central town that has automated tournaments with X amount gold, but entry fees are applied to it, reward payout based on X%, most likely Top 3, but rewards to top 10% if that applies. Use a poker tournament payout chart if you need help.
Combat techniques that can only be done by 2 players acting in unison.
I.E. Wixard Lightning + Warrior Power Cleave = Thunder Slash
Alternate Planes
Gods
Faction Systems you can join instead of work for them(be in the freeport militia instead of doing errands)
NPC Royalty
PC Family lines
Item "Set" bonuses
Political SyStems (can make guards agro against opposing cities, or declare peace)
add: Quests to be able to advance past certain levels involving class lore. With substantial class specializing choice reward.
Levels have no place in a mmo.
Everyones average across the board should be "similar", so that people aren't forced to play side games within the game, in order to be able to play the real game. Everyone shouldn't be the same, but nobody should be told you havent spent 7,000 hours grinding xp, so you are of no use to us.
It's like forcing tidus to be able to finish the chocobo race before he can go fight sin with everyone else.....it's retarded, makes no sense, helps nobody, doesn't extend game life, and is the main reason why MMO's will never touch the market share that console games see.
Everyones average across the board should be "similar", so that people aren't forced to play side games within the game, in order to be able to play the real game. Everyone shouldn't be the same, but nobody should be told you havent spent 7,000 hours grinding xp, so you are of no use to us.
It's like forcing tidus to be able to finish the chocobo race before he can go fight sin with everyone else.....it's retarded, makes no sense, helps nobody, doesn't extend game life, and is the main reason why MMO's will never touch the market share that console games see.
I don't agree with the "class" idea either. It was so annoying to know that no matter how good I was in EQ, I could never choose to trade off spell casting time (make them slower) for more damage. I was the same as every other wizard with equal gear and /played.
Rather, the SWG system of skill trees seems the most customizeable and balanced.
Rather, the SWG system of skill trees seems the most customizeable and balanced.
This post may ramble...
Less levelling, more skill-raising.
More skills that have nothing to do with combat. For example, maybe the total skill pool is 800 points that you earn over time by either killing things or practicing in town. You could make an offensive/defensive machine by working on sword or armor skills (in battle), or you could make the fastest, strongest motorcycle because your mechanic skill is maxed, or you could be the lord of teleportation skills or the lord of gardening or whatever. And at the end of every skill tree there would be some cool abilities. For example, maybe the teleportation tree let's you travel faster, cheaper and with more people as you get higher in it, and at the end there's an ability to teleport a whole raid at once or even an ability to teleport a monster away from you!
So, let's say you're a mage. You burn 1 skill point into teleportation. Awesome. Now you can teleport yourself back to the town you are bound in. At 5 points you'll get Teleport Self: Freeport or whatever and maybe 2 other towns of your choice that you've visited. At 10 points you can pick more towns and at 30 you can start doing whole groups of people, etc. And with each point you put in, maybe the casting time is reduced by .1 seconds and the mana cost is reduced by 5 mana, so that eventually, at 75 points or whatever the final total is, teleporting a whole raid will take 1 second and cost 50 mana.
The system should allow players to have some of the best items not by how much money they have, but by how high their skill is. Maybe a level 9000 warrior bought the best horse for 18 million plat, but the mount won't reach its full potential unless the guy has 100 in animal handling (or something like that). So, you may have the best horse and have 800 total skill points on your character, but a lowly guy who only has 100 total points but who put them all in animal handling will have more control with his horse and be faster on it than you.
Skill examples: Animal Handling (maybe at a high level your mount could move at 100% speed in swamps, etc), Gardening (to make food), Brewing (for normal refreshments and alchohol), Mechanics (make fast mechanical mounts and other devices), Instruments (put points into a subtree that is separated by instrument type, each with their own flavor of abilities), Song (put points into a subtree that is separated by song type, each with its own flavor of abilities), Weapons (with subtrees), Armors (with subtrees), Animal Taming, Buff Spells, etc.
For travelling, maybe you could visit most of the towns you've been to via a windrider-type thing ala WoW, or via a teleportation mage (which would cost more).
For PvP, when you make your character you can choose "combatant" or "non-combatant". If you choose the latter, you are unaffected by player buffs, attacks, detrimental spells, etc. You can change back and forth between the two if you change your mind later, but it won't be cheap...
What most people want is to not be like everyone else. My buddy who's an officer in my WoW guild says that when I get to high 50's I'll need to respec my druid to restoration (boring) so that I'll be useful on raids. Let's try to avoid this kind of thing for future MMOs.
I'll think of more later!
Less levelling, more skill-raising.
More skills that have nothing to do with combat. For example, maybe the total skill pool is 800 points that you earn over time by either killing things or practicing in town. You could make an offensive/defensive machine by working on sword or armor skills (in battle), or you could make the fastest, strongest motorcycle because your mechanic skill is maxed, or you could be the lord of teleportation skills or the lord of gardening or whatever. And at the end of every skill tree there would be some cool abilities. For example, maybe the teleportation tree let's you travel faster, cheaper and with more people as you get higher in it, and at the end there's an ability to teleport a whole raid at once or even an ability to teleport a monster away from you!
So, let's say you're a mage. You burn 1 skill point into teleportation. Awesome. Now you can teleport yourself back to the town you are bound in. At 5 points you'll get Teleport Self: Freeport or whatever and maybe 2 other towns of your choice that you've visited. At 10 points you can pick more towns and at 30 you can start doing whole groups of people, etc. And with each point you put in, maybe the casting time is reduced by .1 seconds and the mana cost is reduced by 5 mana, so that eventually, at 75 points or whatever the final total is, teleporting a whole raid will take 1 second and cost 50 mana.
The system should allow players to have some of the best items not by how much money they have, but by how high their skill is. Maybe a level 9000 warrior bought the best horse for 18 million plat, but the mount won't reach its full potential unless the guy has 100 in animal handling (or something like that). So, you may have the best horse and have 800 total skill points on your character, but a lowly guy who only has 100 total points but who put them all in animal handling will have more control with his horse and be faster on it than you.
Skill examples: Animal Handling (maybe at a high level your mount could move at 100% speed in swamps, etc), Gardening (to make food), Brewing (for normal refreshments and alchohol), Mechanics (make fast mechanical mounts and other devices), Instruments (put points into a subtree that is separated by instrument type, each with their own flavor of abilities), Song (put points into a subtree that is separated by song type, each with its own flavor of abilities), Weapons (with subtrees), Armors (with subtrees), Animal Taming, Buff Spells, etc.
For travelling, maybe you could visit most of the towns you've been to via a windrider-type thing ala WoW, or via a teleportation mage (which would cost more).
For PvP, when you make your character you can choose "combatant" or "non-combatant". If you choose the latter, you are unaffected by player buffs, attacks, detrimental spells, etc. You can change back and forth between the two if you change your mind later, but it won't be cheap...
What most people want is to not be like everyone else. My buddy who's an officer in my WoW guild says that when I get to high 50's I'll need to respec my druid to restoration (boring) so that I'll be useful on raids. Let's try to avoid this kind of thing for future MMOs.
I'll think of more later!
UO, I enjoyed this game because of the PKing, anti-PKing, owning a house, decorating it as the player felt, doing other skills...logging, tailoring, etc...
EQ, monsters, dungeons, named mobs that dropped certain items...graphics (at that time).
FFXI or whatever it's called, loved the auction houses, bascially everything about this game was good...except everyone looked like everyone else after awhile.
AO, the futuristic theme.
SB, PvP, siege other guilds cities, skill trees and add-on classes (like Bounty Hunter).
WoW, quests and character building.
CoH, costume design...hardly anyone has the same costume on their character...might have the same character design, but rare the same costume. Enhancements are a nice aspect, as are the chances to do Respec missions. Also, the instance's on your missions is nice...especially when the villian groups keep changing as you advance in levels.
EQ2, quests, advancement...the only thing I didn't like was how hard is it to level your artisan (I understand the need for this, but it still blew.)
DAoC, nice game overall, just didn't get into it like some of the others I've played.
Overall, the game has to be something you want to play every night for a few years. That's the way UO and EQ were for me, but nowadays it's hard to find something that will warrant this type of commitment from me.
EQ, monsters, dungeons, named mobs that dropped certain items...graphics (at that time).
FFXI or whatever it's called, loved the auction houses, bascially everything about this game was good...except everyone looked like everyone else after awhile.
AO, the futuristic theme.
SB, PvP, siege other guilds cities, skill trees and add-on classes (like Bounty Hunter).
WoW, quests and character building.
CoH, costume design...hardly anyone has the same costume on their character...might have the same character design, but rare the same costume. Enhancements are a nice aspect, as are the chances to do Respec missions. Also, the instance's on your missions is nice...especially when the villian groups keep changing as you advance in levels.
EQ2, quests, advancement...the only thing I didn't like was how hard is it to level your artisan (I understand the need for this, but it still blew.)
DAoC, nice game overall, just didn't get into it like some of the others I've played.
Overall, the game has to be something you want to play every night for a few years. That's the way UO and EQ were for me, but nowadays it's hard to find something that will warrant this type of commitment from me.
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