amitie
Fresh Meat

Joined: 02 Jan 2007 Posts: 6
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Posted: 04/18/07 - 19:23 Post subject:
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Welcome and in a way tough one. On the other hand could be easy choice, I mean if someone has some big guy that has prefix of the GOD next to his (her) name, how can you label that magic maker as a loser in any game. So will go for Cleric, I mean clerks are divine healers even though could show and present the anger of the God that she represents almost with the same level of power strike. Using the simple weapons and armor with the spells and powers of their gods they can destroy the Udead and bring at the same time bring allies from the dead. They are extra pair of God’s hands that they represent, making gods will manifest. Cleric is focused on the healing matter which doesn’t mean that she is a weak in defensive nor offensive area. Wizard has, as I mentioned so many times, great powers that have backup of the mighty book of spells. But must say I never was nuts about long time learning – in Wizards case all life long. Capability to make up great spell takes some time for them, so they are not producing them
as much as the Sorcerers for example. They are usually taking the offensive role with loads of possibilities for neutralizing the enemy. With practicing and experimenting Wizard is making her spells much stronger, and making duration period of its effect much longer. They can heal Warforged . Wizards rule is “practice, practice and only practice”, the only way that in their opinion can lead them to perfection, so it is a hard job they think that someone got to do, and in a way they become one of the mighty offensively spell casters. It is a hard choice who would won that battle if it happens, but I guess cause of all mighty ones that are standing on their side, in my humble opinion Clerics have better chance to win, in case you want to put some bets on that game.
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