Trader
Trade
Trade status: In progress
Expires in: 8d16h
Start price: $25
Expires in: 8d16h
Start price: $25
Curent offer: $0
Buy it now: $35
Buy it now: $35
I have an unused Beta Access Code that can be applied to any user account. As stated I will give the code itself to the buyer so you are not purchasing an account from somebody with the risk of them using the "Forgot Password" trick to regain the account. You get an unused key, no risk. I am looking for two things:
1) Money to help support me quitting gaming and buying an engagement ring for my lady
2) Other game accounts or Betas to help continue my gaming addiction.
Some things to note about Dawntide:
This is a freeform MMORPG in the mold of Ultima Online or Darkfall Online.
This is in the early stages of development so you will get more use out of this account than most Betas.
In this stage of Beta you will get to test ship combat among other things as stated in the email below.
| Quote: |
Quote:
Hello and welcome to Beta 2 of Dawntide development! Throughout Beta 1 we made great strides in expanding and improving Dawntide functionality and performance, and the 'ecosystem' is getting evolved enough for our vision of the gameplay to slowly begin working out. Players can now create rudimentary settlements and towns and fight each other properly, as well as craft a variety of equipment and trade it in the market. You have been sent a Dawntide (http://www.dawntide.net) beta registration code. This code will enable you to create a Dawntide Master Account instantly. Your one time activiation code is: EDITED THIS PART TO REMOVE BETA ACCESS KEY Please go to [http://accounts.dawntide.net/create_master.php?code=A42A-EE5B-D30F-F8F4] to create your account. Your master account will also give the following: * Install instructions * Game account * Ability to link your forum account * Automatic access to the Beta bug tracking tool The goals for Beta 2 are primarily finishing, polishing and balancing functionality. The early stages of Beta 2 will focus on ensuring that the foundation for the game is rock solid - we hope to see players fighting, crafting, questing, trading and talking to each other around the clock without dangling the epic loot carrot as the ultimate reward for doing it. It's our goal that these activities be inherently fun and meaningful. That's a broad topic, of course. Making a game mechanic fun is part making it deep and complex enough to be an interesting individual component, but also balancing it against the others so it's neither inherently superior or inferior, and implementing it in a way that's intuitive and engaging. Frankly, a game can never be successful if its core elements feel like a chore. We fully realize how difficult this is to carry out - if we don't nail it off the bat, we hope you'll stick with us long enough to tell us what you think is wrong. Once we are satisfied with the core elements and the feedback we receive on it, both on our own forums and what we can find off-site, we will begin fleshing the game out in earnest. Among the features we will be adding at this stage are: * Full Conquest mechanics * Full Sailing mechanics * Prospecting for resources * Research * More islands As the Beta 1 testers did, you may be wondering where the NDA that comes with most beta tests is. There isn't one, because fundamentally we want people to talk about Dawntide and show things off, and we need to know when something is broken. If people find something wrong with the game, they're going to tell other people it's a bad game regardless of any NDA. Feel free to take and post screenshots and discuss the game with your friends. The Dawntide Development Team |
If you have any questions feel free to send me a message to my inbox on this site or ask in this thread but I typically only get to check something like this once a day.
Notes
I am Paypal verified and would hope you are as well.
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