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Tav
Toomuchtimeonhands

Joined: 11 Oct 2002 Posts: 894
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Posted: 11/22/04 - 17:55 Post subject: Crafts - Skinning / Leather working / tailoring
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So, anyone know of any good tutorials? I didn't get a chance to do any of this during open beta.
I just want to *casually* make some leather armor for my Hunter, and be able to make bags for personal use and sales.
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Nugjar Lives!
Luke Warm

Joined: 05 Nov 2002 Posts: 224
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Posted: 11/22/04 - 18:19 Post subject:
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Did the bag recipes in leatherworking get removed? During the stress test, I was sure I made some bags with leatherworking, but during open beta, I didn't see any recipes for it, only under tailoring. I'm probably going to go with mining/skinning, and just give items to crafters to make products for me, and sell off the overflow. No need to pay top dollar for a recipe to make an item that I only need 1 of...
Anyhew, anyone know if there ever wre recipes in leatherworking for making bags? Were they removed, perhaps to make tailoring more attractive?
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Gethy
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 5599
Location: Tallahassee, FL
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Posted: 11/22/04 - 18:30 Post subject:
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If you're playing Horde, there's a low level recipe for Kodo skin bags, it's received via a quest. I never did skinning/leatherworking on alliance, however,
Regardless, I might be insane, but the chances for bags to drop on newb mobs seems a tad higher than those in the 5-10 range. On some chars I rolled, I'd have 2-3 six slot bags before I was 5. On others I'd have squat. It's all chance. But, yeah, in horde leather working there's a kodo recipe obtained via a quest,
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Gethy
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 5599
Location: Tallahassee, FL
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Posted: 11/22/04 - 18:33 Post subject:
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And by level 30, you'll have quests or the money to fit yourself with all 10 slots, 12 slot bags if you really need them and sell greens at the AH rather than pawning them off to vendors.
But the cost rises greatly from 10 to 12 if I'm not going completely insane. I'm fairly sure 12 slot bags are made with mageweave.
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Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
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Posted: 11/22/04 - 18:40 Post subject:
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I'm happy w/ just 6 slots.
I noticed the same thing as you, Getharlarnious. Some characters would get a bag every 20 minutes and others none at all.
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Kindom
Luke Warm

Joined: 12 Oct 2002 Posts: 102
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Posted: 11/22/04 - 18:45 Post subject:
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u cant make leather and do tailoring.. u can only have 2 major skills , u cant "iustus" the tradeskills
so if u do leatherworking/skinning or tailoring
skinning = taking pelts off dead animals for leathworking
tailored componets are dropped though from humanoid mobs
tradeskills are very simple.. u just visit the specific trainer.... that trainer will train u certain recipes as ur skill increases.... gather those ingridients and when u can make a item it will say
for example linen bag (1) .. meaning u can make 1 ... press create and ur done
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Tav
Toomuchtimeonhands

Joined: 11 Oct 2002 Posts: 894
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Posted: 11/22/04 - 18:51 Post subject:
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"Iustus" trade skills... LOL
And the 2 major skills thing, forgot about that.
Ah well. Leather armors it is then.
As for random shit dropping, that's the beauty of this game. Playing my hunter, I didn't worry about equipment and got what I got from killing regular mobs and not "camping" one.
Fun for the whole family!
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Ashenor
RealPoor Sensei

Joined: 14 Oct 2002 Posts: 1539
Location: Metro Detroit
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Posted: 11/22/04 - 19:17 Post subject:
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Leathermaking can make mail after 40 can't they? I have not done trades to much but as a hunter if i can do that i might take it up.
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Kindom
Luke Warm

Joined: 12 Oct 2002 Posts: 102
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Posted: 11/22/04 - 19:24 Post subject:
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armorcrafting makes mail..
if ur going hunter go mining / engineering... it complements ur class better imo.. mine and make ur own bullets , and create ur own gun.
ur pet will tank , so the armor aint that important where the ability to make high quality bullets and a gun will own
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anomalee
Luke Warm

Joined: 27 Jan 2003 Posts: 227
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Posted: 11/22/04 - 19:44 Post subject:
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| Ashenor wrote: | | Leathermaking can make mail after 40 can't they? I have not done trades to much but as a hunter if i can do that i might take it up. |
You can make mail with leatherworking starting at a skill of 205. There are the turtle scale, tough scorpid, and dragonscale armors, which are all mail.
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Tav
Toomuchtimeonhands

Joined: 11 Oct 2002 Posts: 894
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Posted: 11/22/04 - 19:54 Post subject:
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Gun? Elves don't use no stinking guns!
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Tamena
RealPoor Sensei

Joined: 13 Oct 2002 Posts: 1764
Location: New Joisey!
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Gethy
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 5599
Location: Tallahassee, FL
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Posted: 11/22/04 - 20:25 Post subject:
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You can make bags with Horde leatherworking. I know this for a fact. There's a quest to get you the recipe for Kodo skin bags. If you're that in need to craft those 6 (maybe slot bags and are Horde, that's the leatherworkers quick ticket. If I recall it requires, um, a few light kodo skins that drop from the mobs, not skinned.
But leatherworking does branch off into mail in the latter levels of it, this is probably to suit the hunters and shamans who take that route.
Personally, it takes a lot of time and effort to gain tradeskills to the point where the item itself is worthwhile. The worthwhile items, atleast so far as the trainable smithing recipes go, are few and far between.
I'd prefer Mining and Engineering for whatever character I roll. With mining you can easily make good (if not great) cash in the AH. I was at 100 skill of smithing in open beta and foolishly turned all my tin and copper into bronze. The skill levels, atleast for me, went slow as hell with the copper recipes requiring 10+ bars and then some for orange skill level items. The you hit bronze, a few items that stay orange for a bit and cost you a mere 5-6 bronze bars--that's it. I mean, hell, to get my self out of the 90-110 rut I just bit the bullet and did buyouts for copper bars in the AH for way, way more money than it was worth. Others, no doubt, did the very same.
There's money to be had in the skill.
Since I wasn't and didn't roll any characters who were into Herb/Alc, (LOLOLOL DRUNK AND STONED, BOY) I'm not sure how well it pays off to sell Herbalism goods in the AH.
Hell, the great thing is crawling through soloable cave-setting instances (i.e. Deadmines) where miners have a chance of dropping copper and the copper/tin veins are plentiful before you even have to fight a mini-boss. At 30 I'm guessing the DM Ogre is easily soloable. But for horde, well, WC doesn't even have minibosses you'd have to fight to get those precions veins to respawn if you went in and out.
Thing is you might need a bot (or a friendly soul) to invite/boot you to reset the instance. But it's a quick way to hook yourself up.
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Gethy
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 5599
Location: Tallahassee, FL
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Posted: 11/22/04 - 20:31 Post subject:
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The other odd thing is that Alliance seem to have a lot of quests that get you bags. First one is a 4 slot (LOLZ) and in Westfall, one in Darkshire and another in Wetlands. The latter two are 10 slots, which are pretty nice considering you'd have to shell out 50+ silver for one at the AH, possibly 1g. Not sure.
Walmart better have that shit for sale at 12 AM.
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ashwynd
RealPoor Sensei

Joined: 26 Aug 2003 Posts: 1686
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Posted: 11/22/04 - 20:54 Post subject:
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I'm really at a toss up between armor crafting and engineering. Engineering has the whole fun factor, plus it's pretty useful. However, I plan on sticking with bows mainly because you lose less dps overall when fighting higher level PC's and NPC's. Think about it, if you are fighting mobs 3 levels over you, even with a sh*tload of agility you miss a ton (I tested this numerous times) and considering how much faster bows are, you have another arrow ready to fire quicker than you can ready your gun to shoot off another bullet.
I think I'm also going to see what our hunter officer plans on doing and just do the opposite so I don't get cockblocked =p Engineering has SO much cool stuff such as exploding sheep and bombs though. We shall see.
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Metzger
Luke Warm

Joined: 13 Oct 2002 Posts: 193
Location: Fear and Loathing
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Posted: 11/22/04 - 22:27 Post subject:
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| Quote: | | Walmart better have that shit for sale at 12 AM |
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GruntingCod
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 6399
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Posted: 11/22/04 - 22:39 Post subject:
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Not totally 100% sure yet which tradeskill I will be doing on my main (Rouge), but I am pretty sure I will be going Alch/Herb. My brother will be doing Talioring/enchanting, so with him making bags and such, I can provide him with pots.
My alt, hunter, will be going engineering for sure, and shaman will probably go alch or leatherworking. I got leatherworking into the high 100's before open beta closed, and the majority of the time my hunter used the stuff I could make. I also made a good ammount of cash off of the stuff I made selling for cheap, but more than to merchants. It just seems that Alchemy and Herbalism would be alot more helpful in the long run for almost any class, than tradeskills which are "designed" for certain classes.
I have not experimented with engineering yet, so I was courious about one thing... What are some of the unique, binds on pickup items that engineers can make? I've seen screenshots of the underwater helmet things that let you breath underwater, and some goggles which I presume are stealth vision or something.
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