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Jan 11, 2010

5 Top Video Game Trends in 2010

by Robert Palmer / Gaming Industry
Year 2009 was a tease.  Gamers found themselves taunted by videos, press conferences, and news releases about what was to come out in 2010.  Whether it was the hot hit sequel (Mass Effect 2) or the revolutionary new control system (Project Natal) it seemed like the gaming industry just wanted to get us all whipped up into a lather for 2010 without really giving us anything we could sink our teeth into (Modern Warfare 2 aside.) Now th ...


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Dec 29, 2009

A Dozen of the Coolest Video Games for Girls

by James McKinley / Gaming Industry
When most people think of the female gamer market, a mire of baby sims, cooking games, games presented in an retina searing shade of pink, and other sexist depictions of the gender leap to mind. The girl gamer market has been a swamp of bad game design for many years. With game developers stuck in some sort of time warp when it comes to the development of games for girls, girl gamers must try to seek their enjoyment in the male centric market. ...


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Dec 24, 2009

5 Awesome But Overlooked Video Games

by Robert Palmer / Gaming Industry
Every gaming season there are dozens of games vying for attention.  Some are destined to be blockbusters; some are destined to be flops; still others are destined to be forgotten.  Because of competing titles, poor marketing strategies, or limited budgets, several games with the potential to become the next best thing are just lost through the cracks.  It’s a sad thing when a carbon copy Madden game can outsell a great and in ...


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Dec 22, 2009

Best Artwork in Video Games

by James McKinley / Gaming Industry
There has been a heated argument over whether or not video games can be considered an art form. One side's augment is that something interactive, that is subjective to the user's choice cannot be art. I wholeheartedly disagree. It is an art because we can choose, because we can make games something different, unique to the player. Art is not a single definition, it doesn't have boundaries. When you confine something like art, to take it away from ...


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Dec 19, 2009

The Best Video Game Emulators

by James McKinley / Console Gaming
Technology is an ever expanding, ever changing field. One of the leaders in tech is that of video games. With computers ever growing more powerful, faster, and able to hold more information in a smaller space, the games of yesterday have fallen by the wayside to make room for the games of today and tomorrow. Both computers and consoles fall into this trapping, hardware is replaced and is put away where it is damaged and can no longer be used. Wha ...

 
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