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Combat Stability vs. Combat Agility

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Overon
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PostPosted: 03/03/03 - 16:14    Post subject: Combat Stability vs. Combat Agility Reply with quote

Stability = 10% of total damage done to you is filtered out.. EG. hit for 100 hits for 90

Agility = 10% (?) of hits to you are blocked .. hit1,hit2,hit3,hit4,hit5,hit6,hit7,hit8,hit9,block (?)

which one of these is better for monks ?

im leaning towards stability because it's just a pure health saver in fights .. no possibilities or probabilities .. just 10% every hit is deducted .. giving you in essence 10% more HP in fights without actually needing 10% more HP (sort of)

but i dunno really heh .. if anyone has any hardcore info on both of these skills (not just an opinion .. maybe some kind of data .. somehow) id be happy ...
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oonst
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PostPosted: 03/03/03 - 16:18    Post subject: Reply with quote

Agility = 10% missed
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Clevinger
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PostPosted: 03/03/03 - 16:52    Post subject: Reply with quote

agility is better
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Mithrass
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PostPosted: 03/03/03 - 16:59    Post subject: Reply with quote

Definitely as a monk you would want to go for the Combat Agility. I would rather have the chance to block and be missed then the possibility of reduced damage. I'm 1 aa banked away from CA3 and can definitely tell the difference already, especially when pulling.
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Fendryl
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PostPosted: 03/03/03 - 17:01    Post subject: Reply with quote

EQ's flawed damage formula for regular melee hits favors avoidance over mitigation.

Damage = DB + (DI * Rand(1-20))

Mitigation plays directly against DI; so as DB increases, avoidance is more preferable. For example, consider a mob with a 200 DB, and 10 DI. Average damage with no mitigation/avoidance is 300; Average Damage with 10% mitigation will be 290, Average Damage with 10% Avoidance is 270.
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khalysta
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PostPosted: 03/03/03 - 17:02    Post subject: Reply with quote

CA3 adds 10% to your chance to miss. So as a monk with a really high chance to dodge/miss a hit its better to increase this 10% more. CS3 does the same to damage mitigation chance. However a monks mitigation is nowhere near their chance to dodge so you get more out of ca3. CS3 doesnt take down dmg by 10% it means you have a 10% more chance of mitigating the hit. Say a mob hits for 100 with cs3 you have a 10% more chance of getting hit for 30-50 thus mitigating the dmg. You will still see 100s just not as frequently as without cs3. So overall ca3 gives you more for the points i think. I went ca1/cs1/pe to get 4% modifiers fairly quick then maxed out ca3 followed by cs3. LR and ID just add 2% more for each level according to the sources ive read.
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Kilzalot
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PostPosted: 03/03/03 - 18:00    Post subject: Reply with quote

CA for sure Very Happy
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Gutrippar
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PostPosted: 03/03/03 - 18:09    Post subject: Reply with quote

ca3 is teh pwn.
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Zwadrich
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PostPosted: 03/03/03 - 19:03    Post subject: Reply with quote

Gutrippar is gay but we all know that. he cybers Eduin for pp
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Pankrat
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PostPosted: 03/03/03 - 19:18    Post subject: Reply with quote

The way Combat Stability is worded is deceptive. It does not reduce every hit by 10% - it increases your chance of mitigating some damage by 10%. Agility is superior in almost all cases, although in PoP where mobs have lower dmg bonuses and higher dmg intervals, mitigation means a lot more than it used to. BTW - this has all been parsed (see Paladins of Norrath or Steel Warriors for more than you ever wanted to know on these types of subjects).

Bottom line - CA is the better of the 2 as it will in almost all cases cause you to take less dmg over time while tanking.
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Vashers
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PostPosted: 03/03/03 - 19:29    Post subject: Reply with quote

get lightning reflexes 5 too... can't beat it
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Dellasie
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PostPosted: 03/03/03 - 19:43    Post subject: Reply with quote

Vashers it still does not help you. YOU KNOW MONKS OWN YOU ALL THE TIME
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Aztarakleon
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PostPosted: 03/03/03 - 23:27    Post subject: Reply with quote

Unless of course your a Caster, in which case get CS.
Casters have next to no mitigation,crap AC and get max hits damn near constantly.

Ive trained both CS & CA and ID and LR separately and found as a "Caster" CS/ID made more of a difference.



Try telling that to a tank though Razz
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