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Overon
RealPoor Guru

Joined: 14 Oct 2002 Posts: 3602
Location: PLANE OF PIXIES
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Posted: 03/03/03 - 16:14 Post subject: Combat Stability vs. Combat Agility
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Stability = 10% of total damage done to you is filtered out.. EG. hit for 100 hits for 90
Agility = 10% (?) of hits to you are blocked .. hit1,hit2,hit3,hit4,hit5,hit6,hit7,hit8,hit9,block (?)
which one of these is better for monks ?
im leaning towards stability because it's just a pure health saver in fights .. no possibilities or probabilities .. just 10% every hit is deducted .. giving you in essence 10% more HP in fights without actually needing 10% more HP (sort of)
but i dunno really heh .. if anyone has any hardcore info on both of these skills (not just an opinion .. maybe some kind of data .. somehow) id be happy ...
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oonst
Luke Warm

Joined: 11 Jan 2003 Posts: 190
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Posted: 03/03/03 - 16:18 Post subject:
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Agility = 10% missed
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Clevinger
RealPoor Guru

Joined: 11 Oct 2002 Posts: 3765
Location: Austin
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Posted: 03/03/03 - 16:52 Post subject:
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agility is better
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Mithrass
Rookie

Joined: 21 Oct 2002 Posts: 53
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Posted: 03/03/03 - 16:59 Post subject:
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Definitely as a monk you would want to go for the Combat Agility. I would rather have the chance to block and be missed then the possibility of reduced damage. I'm 1 aa banked away from CA3 and can definitely tell the difference already, especially when pulling.
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Fendryl
Total Newbie

Joined: 13 Oct 2002 Posts: 40
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Posted: 03/03/03 - 17:01 Post subject:
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EQ's flawed damage formula for regular melee hits favors avoidance over mitigation.
Damage = DB + (DI * Rand(1-20))
Mitigation plays directly against DI; so as DB increases, avoidance is more preferable. For example, consider a mob with a 200 DB, and 10 DI. Average damage with no mitigation/avoidance is 300; Average Damage with 10% mitigation will be 290, Average Damage with 10% Avoidance is 270.
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khalysta
Can't Stop Posting

Joined: 11 Oct 2002 Posts: 641
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Posted: 03/03/03 - 17:02 Post subject:
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CA3 adds 10% to your chance to miss. So as a monk with a really high chance to dodge/miss a hit its better to increase this 10% more. CS3 does the same to damage mitigation chance. However a monks mitigation is nowhere near their chance to dodge so you get more out of ca3. CS3 doesnt take down dmg by 10% it means you have a 10% more chance of mitigating the hit. Say a mob hits for 100 with cs3 you have a 10% more chance of getting hit for 30-50 thus mitigating the dmg. You will still see 100s just not as frequently as without cs3. So overall ca3 gives you more for the points i think. I went ca1/cs1/pe to get 4% modifiers fairly quick then maxed out ca3 followed by cs3. LR and ID just add 2% more for each level according to the sources ive read.
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Kilzalot
RealPoor Guru

Joined: 21 Oct 2002 Posts: 2080
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Posted: 03/03/03 - 18:00 Post subject:
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CA for sure
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Gutrippar
Can't Stop Posting

Joined: 13 Oct 2002 Posts: 528
Location: Deventer, Holland.
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Posted: 03/03/03 - 18:09 Post subject:
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ca3 is teh pwn.
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Zwadrich
RealPoor Master of Posts

Joined: 12 Oct 2002 Posts: 5015
Location: The Netherlands
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Posted: 03/03/03 - 19:03 Post subject:
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Gutrippar is gay but we all know that. he cybers Eduin for pp
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Pankrat
Can't Stop Posting

Joined: 12 Oct 2002 Posts: 603
Location: Land of Paranoia
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Posted: 03/03/03 - 19:18 Post subject:
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The way Combat Stability is worded is deceptive. It does not reduce every hit by 10% - it increases your chance of mitigating some damage by 10%. Agility is superior in almost all cases, although in PoP where mobs have lower dmg bonuses and higher dmg intervals, mitigation means a lot more than it used to. BTW - this has all been parsed (see Paladins of Norrath or Steel Warriors for more than you ever wanted to know on these types of subjects).
Bottom line - CA is the better of the 2 as it will in almost all cases cause you to take less dmg over time while tanking.
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Vashers
Luke Warm

Joined: 28 Jan 2003 Posts: 220
Location: A Cardboard Box
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Posted: 03/03/03 - 19:29 Post subject:
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get lightning reflexes 5 too... can't beat it
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Dellasie
Luke Warm

Joined: 02 Feb 2003 Posts: 160
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Posted: 03/03/03 - 19:43 Post subject:
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Vashers it still does not help you. YOU KNOW MONKS OWN YOU ALL THE TIME
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Aztarakleon
Total Newbie

Joined: 12 Feb 2003 Posts: 17
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Posted: 03/03/03 - 23:27 Post subject:
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Unless of course your a Caster, in which case get CS.
Casters have next to no mitigation,crap AC and get max hits damn near constantly.
Ive trained both CS & CA and ID and LR separately and found as a "Caster" CS/ID made more of a difference.
Try telling that to a tank though
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