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Build yer own EQ/WOW

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kireol
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PostPosted: 12/06/05 - 22:29    Post subject: Build yer own EQ/WOW Reply with quote

http://www.multiverse.net/

discuss
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khrath
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PostPosted: 12/07/05 - 11:43    Post subject: Reply with quote

vaporwhat?
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No matter which race you prefer or what's your favorite space battleship. You're welcome here!
» Join the persistent world of Eve Online! «
Occulis
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PostPosted: 12/07/05 - 11:51    Post subject: Reply with quote

Let's invent the hypothetical scenario where this software creates flawless client and server code. You still need a company to do the billing and account management, huge upfront cash for bandwidth and servers, customer support (unless you like losing money),


Oh yeah. And then you need the game content!

At least 2 writers, 4 modellers, 4 texture artists, a minimum of 1 "sound guy", a musician who doesn't suck, play testers, level/zone designers, an itemization strategy, ways of dealing with normal MMO problems (MUDflation, hacks, cheats, exploits), at least 2 public relations people, in-game GMs, online account management, 3 web developers (1 for content, 1 for web apps, 1 for layout and design), ... and so on.

But sure, once you've got a 30 man team working together for about a year, the flawless client and server code will come in real handy!
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Tura
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PostPosted: 12/07/05 - 12:10    Post subject: Reply with quote

HAY KID, IMA RECRUITER
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Occulis
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PostPosted: 12/07/05 - 12:21    Post subject: Reply with quote

LEZZ DOO EEEET!!
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Pags
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PostPosted: 12/07/05 - 16:35    Post subject: Reply with quote

Don't be such a negative Nancy.
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merdocc
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PostPosted: 12/07/05 - 17:21    Post subject: Reply with quote

Occulis wrote:
Let's invent the hypothetical scenario where this software creates flawless client and server code. You still need a company to do the billing and account management, huge upfront cash for bandwidth and servers, customer support (unless you like losing money),


Oh yeah. And then you need the game content!

At least 2 writers, 4 modellers, 4 texture artists, a minimum of 1 "sound guy", a musician who doesn't suck, play testers, level/zone designers, an itemization strategy, ways of dealing with normal MMO problems (MUDflation, hacks, cheats, exploits), at least 2 public relations people, in-game GMs, online account management, 3 web developers (1 for content, 1 for web apps, 1 for layout and design), ... and so on.

But sure, once you've got a 30 man team working together for about a year, the flawless client and server code will come in real handy!


Sure, if you want to go that way. When I went over their page I signed up just because I thought it would be cool to make a few zones with some friends.
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Maldek
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PostPosted: 12/07/05 - 18:56    Post subject: Reply with quote

Here comes Debbbbbbbbie Downer!

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shinja mayoke
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PostPosted: 12/09/05 - 09:29    Post subject: Reply with quote

Occulis wrote:
Let's invent the hypothetical scenario where this software creates flawless client and server code. You still need a company to do the billing and account management, huge upfront cash for bandwidth and servers, customer support (unless you like losing money),


Oh yeah. And then you need the game content!

At least 2 writers, 4 modellers, 4 texture artists, a minimum of 1 "sound guy", a musician who doesn't suck, play testers, level/zone designers, an itemization strategy, ways of dealing with normal MMO problems (MUDflation, hacks, cheats, exploits), at least 2 public relations people, in-game GMs, online account management, 3 web developers (1 for content, 1 for web apps, 1 for layout and design), ... and so on.

But sure, once you've got a 30 man team working together for about a year, the flawless client and server code will come in real handy!


Read the whole site. They handle the billing and crap for you...

The people who put this together have a pretty proven track record, I think this is going to take off fairly well.
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Occulis
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PostPosted: 12/09/05 - 11:13    Post subject: Reply with quote

The point I tried to make is that a single person cannot create an MMO. A team of 6 unemployed (or single) men might be able to spit out some content which you could call an MMO, but a full chunk of game content like even 1 zone from EQ or 1 instance from WoW is beyond the ability of most.
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kireol
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PostPosted: 12/09/05 - 11:36    Post subject: Reply with quote

ya, id have to agree with dunn. I tried making a single person once in a 3d modeling program and it took forever and looked like ass. you'd have to be an unemployed artist/modeler/coder/musician to have a shot.
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