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Build yer own EQ/WOW

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Posted: 12/06/05 - 22:29
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RealPoor Master of Posts
kireol
Joined: 02 Aug 2003
Posts: 7529
 
http://www.multiverse.net/

discuss


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Posted: 12/07/05 - 11:43
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khrath

 
vaporwhat?


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Posted: 12/07/05 - 11:51
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RealPoor Jedi
Occulis
Joined: 11 Oct 2002
Posts: 13299
 
Let's invent the hypothetical scenario where this software creates flawless client and server code. You still need a company to do the billing and account management, huge upfront cash for bandwidth and servers, customer support (unless you like losing money),


Oh yeah. And then you need the game content!

At least 2 writers, 4 modellers, 4 texture artists, a minimum of 1 "sound guy", a musician who doesn't suck, play testers, level/zone designers, an itemization strategy, ways of dealing with normal MMO problems (MUDflation, hacks, cheats, exploits), at least 2 public relations people, in-game GMs, online account management, 3 web developers (1 for content, 1 for web apps, 1 for layout and design), ... and so on.

But sure, once you've got a 30 man team working together for about a year, the flawless client and server code will come in real handy!


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Posted: 12/07/05 - 12:10
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RealPoor Guru
Tura
Joined: 29 Oct 2003
Posts: 4861
 
HAY KID, IMA RECRUITER


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Posted: 12/07/05 - 12:21
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RealPoor Jedi
Occulis
Joined: 11 Oct 2002
Posts: 13299
 
LEZZ DOO EEEET!!


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Posted: 12/07/05 - 16:35
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RealPoor Guru
Pags
Joined: 11 Oct 2002
Posts: 2572
 
Don't be such a negative Nancy.


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Posted: 12/07/05 - 17:21
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RealPoor Guru
merdocc
Joined: 11 Oct 2002
Posts: 2027
 
Occulis wrote:
Let's invent the hypothetical scenario where this software creates flawless client and server code. You still need a company to do the billing and account management, huge upfront cash for bandwidth and servers, customer support (unless you like losing money),


Oh yeah. And then you need the game content!

At least 2 writers, 4 modellers, 4 texture artists, a minimum of 1 "sound guy", a musician who doesn't suck, play testers, level/zone designers, an itemization strategy, ways of dealing with normal MMO problems (MUDflation, hacks, cheats, exploits), at least 2 public relations people, in-game GMs, online account management, 3 web developers (1 for content, 1 for web apps, 1 for layout and design), ... and so on.

But sure, once you've got a 30 man team working together for about a year, the flawless client and server code will come in real handy!


Sure, if you want to go that way. When I went over their page I signed up just because I thought it would be cool to make a few zones with some friends.


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Posted: 12/07/05 - 18:56
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RealPoor Sensei
Maldek
Joined: 16 Oct 2002
Posts: 1936
 
Here comes Debbbbbbbbie Downer!



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Posted: 12/09/05 - 09:29
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Toomuchtimeonhands
shinja mayoke
Joined: 04 Jan 2003
Posts: 880
 
Occulis wrote:
Let's invent the hypothetical scenario where this software creates flawless client and server code. You still need a company to do the billing and account management, huge upfront cash for bandwidth and servers, customer support (unless you like losing money),


Oh yeah. And then you need the game content!

At least 2 writers, 4 modellers, 4 texture artists, a minimum of 1 "sound guy", a musician who doesn't suck, play testers, level/zone designers, an itemization strategy, ways of dealing with normal MMO problems (MUDflation, hacks, cheats, exploits), at least 2 public relations people, in-game GMs, online account management, 3 web developers (1 for content, 1 for web apps, 1 for layout and design), ... and so on.

But sure, once you've got a 30 man team working together for about a year, the flawless client and server code will come in real handy!


Read the whole site. They handle the billing and crap for you...

The people who put this together have a pretty proven track record, I think this is going to take off fairly well.


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Posted: 12/09/05 - 11:13
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RealPoor Jedi
Occulis
Joined: 11 Oct 2002
Posts: 13299
 
The point I tried to make is that a single person cannot create an MMO. A team of 6 unemployed (or single) men might be able to spit out some content which you could call an MMO, but a full chunk of game content like even 1 zone from EQ or 1 instance from WoW is beyond the ability of most.


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Posted: 12/09/05 - 11:36
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RealPoor Master of Posts
kireol
Joined: 02 Aug 2003
Posts: 7529
 
ya, id have to agree with dunn. I tried making a single person once in a 3d modeling program and it took forever and looked like a*s. you'd have to be an unemployed artist/modeler/coder/musician to have a shot.


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