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kireol
RealPoor Master of Posts

Joined: 02 Aug 2003 Posts: 9517
Location: Royal Oak, MI
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khrath
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 8750
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Posted: 12/07/05 - 11:43 Post subject:
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vaporwhat?
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Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
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Posted: 12/07/05 - 11:51 Post subject:
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Let's invent the hypothetical scenario where this software creates flawless client and server code. You still need a company to do the billing and account management, huge upfront cash for bandwidth and servers, customer support (unless you like losing money),
Oh yeah. And then you need the game content!
At least 2 writers, 4 modellers, 4 texture artists, a minimum of 1 "sound guy", a musician who doesn't suck, play testers, level/zone designers, an itemization strategy, ways of dealing with normal MMO problems (MUDflation, hacks, cheats, exploits), at least 2 public relations people, in-game GMs, online account management, 3 web developers (1 for content, 1 for web apps, 1 for layout and design), ... and so on.
But sure, once you've got a 30 man team working together for about a year, the flawless client and server code will come in real handy!
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Tura
RealPoor Guru

Joined: 29 Oct 2003 Posts: 4866
Location: Raleigh, NC
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Posted: 12/07/05 - 12:10 Post subject:
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HAY KID, IMA RECRUITER
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Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
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Posted: 12/07/05 - 12:21 Post subject:
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LEZZ DOO EEEET!!
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Pags
RealPoor Guru

Joined: 11 Oct 2002 Posts: 3260
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Posted: 12/07/05 - 16:35 Post subject:
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Don't be such a negative Nancy.
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merdocc
RealPoor Guru

Joined: 11 Oct 2002 Posts: 2038
Location: Pasadena Ca
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Posted: 12/07/05 - 17:21 Post subject:
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| Occulis wrote: | Let's invent the hypothetical scenario where this software creates flawless client and server code. You still need a company to do the billing and account management, huge upfront cash for bandwidth and servers, customer support (unless you like losing money),
Oh yeah. And then you need the game content!
At least 2 writers, 4 modellers, 4 texture artists, a minimum of 1 "sound guy", a musician who doesn't suck, play testers, level/zone designers, an itemization strategy, ways of dealing with normal MMO problems (MUDflation, hacks, cheats, exploits), at least 2 public relations people, in-game GMs, online account management, 3 web developers (1 for content, 1 for web apps, 1 for layout and design), ... and so on.
But sure, once you've got a 30 man team working together for about a year, the flawless client and server code will come in real handy! |
Sure, if you want to go that way. When I went over their page I signed up just because I thought it would be cool to make a few zones with some friends.
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Maldek
RealPoor Guru

Joined: 16 Oct 2002 Posts: 2089
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Posted: 12/07/05 - 18:56 Post subject:
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Here comes Debbbbbbbbie Downer!
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shinja mayoke
Luke Warm

Joined: 04 Jan 2003 Posts: 434
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Posted: 12/09/05 - 09:29 Post subject:
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| Occulis wrote: | Let's invent the hypothetical scenario where this software creates flawless client and server code. You still need a company to do the billing and account management, huge upfront cash for bandwidth and servers, customer support (unless you like losing money),
Oh yeah. And then you need the game content!
At least 2 writers, 4 modellers, 4 texture artists, a minimum of 1 "sound guy", a musician who doesn't suck, play testers, level/zone designers, an itemization strategy, ways of dealing with normal MMO problems (MUDflation, hacks, cheats, exploits), at least 2 public relations people, in-game GMs, online account management, 3 web developers (1 for content, 1 for web apps, 1 for layout and design), ... and so on.
But sure, once you've got a 30 man team working together for about a year, the flawless client and server code will come in real handy! |
Read the whole site. They handle the billing and crap for you...
The people who put this together have a pretty proven track record, I think this is going to take off fairly well.
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Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
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Posted: 12/09/05 - 11:13 Post subject:
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The point I tried to make is that a single person cannot create an MMO. A team of 6 unemployed (or single) men might be able to spit out some content which you could call an MMO, but a full chunk of game content like even 1 zone from EQ or 1 instance from WoW is beyond the ability of most.
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kireol
RealPoor Master of Posts

Joined: 02 Aug 2003 Posts: 9517
Location: Royal Oak, MI
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Posted: 12/09/05 - 11:36 Post subject:
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ya, id have to agree with dunn. I tried making a single person once in a 3d modeling program and it took forever and looked like ass. you'd have to be an unemployed artist/modeler/coder/musician to have a shot.
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