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Dor
Luke Warm
Luke Warm


Joined: 14 Feb 2003
Posts: 156



PostPosted: 02/06/04 - 02:59    Post subject: Anyone have a current list of... Reply with quote

GoD aa's? seems the 1/9 one is way out of date
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Okami
RealPoor Guru
RealPoor Guru


Joined: 11 Oct 2002
Posts: 2242
Location: The new board



PostPosted: 02/06/04 - 04:48    Post subject: Reply with quote

pulled this one off the sk boards a few days ago.
With GoD so close, it probably won't change much.

GENERAL (all classes)
Improved Innate Run Speed
This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Improved Innate Regen
This ability raises your regeneration ability by 1 point per ability level.
Improved Lung Capacity
This ability increases the amount of air you have by 25 and 50 percent.
Packrat
Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.

BARD
Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Tune of Pursuance
Each rank in this ability increases your tracking skill cap by 10.
Improved Instrument Mastery
This ability allows for improved use of all instrument types.
Improved Singing Mastery
This ability allows for specialization and improved use of your voice.
Exultant Bellowing
Ranks in this ability increase the stun cap of your Boastful Bellow.
Echo of Taelosia
This ability allows for further improvements in the use of all instrument and singing types.
Internal Metronome
Some bards possess a sense that allows them to sustain a rhythm with mechanical precision. Higher ranks in this ability decrease the chance to miss a note.
Critical Affliction
This ability grants damage-over-time spells the chance to have a critical effect for each tick they are active.
Sinister Strikes
Ranks in this ability increase the damage you cause when attacking with a weapon in your secondary hand.


BEAST LORD
Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Bestial Alignment
Transforms beastlords into the likeness of their warders, greatly increasing their destructive power.
Feral Swipe
This ability allows the beastlord to make a vicious kick attack against their foe.
Warder's Fury
This ability imbues your warder with the ability to land critical hits.
Warder's Alacrity
This ability imbues your warder with the ability to flurry attacks.
Pet Affinity
This ability allows your group spells to also affect the pets of group members.
Mastery of the Past
This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second level affects all spells below 56. The third level affects all spells below level 58.
Critical Affliction
This ability grants damage-over-time spells the chance to have a critical effect for each tick they are active.

CLERIC
Divine Avatar
This ability infuses you with a divine spirit, greatly increasing your physical prowess for a short period of time.
Exquisite Benediction
Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Pet Affinity
This ability allows your group spells to also affect the pets of group members.
Quickened Curing
This ability decreases the reuse time of Radiant Cure by 10% per rank.
Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.
Spell Casting Subtlety
After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.
Touch of the Divine
Sometimes when the most devout of worshippers passes on, they are returned to Norrath to continue their holy work. This ability provides you with a chance to be brought back to life when you die. Increased ranks improve that chance.
Fury of Magic Mastery
This ability further increases your chance to score a critical hit with your direct damage spells.

DRUID
Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Spell Casting Subtlety
After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.
Quickened Curing
This ability decreases the reuse time of Radiant Cure by 10% per rank.
Nature's Boon
Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
Advanced Tracking
Each rank in this ability increases your tracking skill cap by 10.
Critical Affliction
This ability grants damage-over-time spells the chance to have a critical effect for each tick they are active.
Fury of Magic Mastery
This ability further increases your chance to score a critical hit with your direct damage spells.

ENCHANTER
Fury of Magic Mastery
This ability further increases your chance to score a critical hit with your direct damage spells.
Doppelganger
Through mastery of illusions, the enchanter is able to create a duplicate of himself to draw the attacks of enemies. Increases ranks improve the hit points of the doppelganger.
Enhanced Forgetfulness
This ability increases the chance for your memory blurs to besuccessful.
Mesmerization Mastery
This ability gives you a chance for your mesmerization spells to last extra time. Increased ranks increase both the chance for this to occur and how long the spell lasts.
Quick Mass Group Buff
This ability decreases the reuse time on Mass Group Buff by 10% per rank.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Pet Affinity
This ability allows your group spells to also affect the pets of group members.
Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.


MAGICIAN
Elemental Alacrity
This ability imbues your elementals with the ability to flurry attacks.
Elemental Fury
This ability imbues your elementals with the ability to land critical hits.
Elemental Agility
This ability increases the melee damage avoidance of your elementals by 2, 5, and 10 percent.
Elemental Durability
This ability increases the maximum hit points of your elementals by 2, 5, and 10 percent (the percentages are based off of the elemental's base hit points).
Fury of Magic Mastery
This ability further increases your chance to score a critical hit with your direct damage spells.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Pet Affinity
This ability allows your group spells to also affect the pets of group members.
Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.
Shared Health
When activated, this ability causes half of the damage you take to be transferred to your summoned pet. Additional ranks increase the maximum amount of damage that can be transferred per hit.


MONK
Heightened Endurance
This ability raises your natural endurance regeneration by 1 point per ability level.
Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
Strikethrough
This ability gives a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte.
Stonewall
Each rank in this ability gives monks an increasing chance for their feigned deaths to not be revealed by spells cast upon them.
Rapid Strikes
This ability gives you the chance to perform up to two additional attacks with your primary hand. Additional ranks increase the chance of this happening.
Kick Mastery
Ranks in this ability increase the minimum damage of your flying kick.
Heightened Awareness
This ability gives you the chance to block attacks that originate behind you. Additional ranks increase the effectiveness.
Destructive Force
When activated, your attacks will strike every enemy around you. Additional ranks increase the duration of the effect.


NECROMANCER
Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Pet Affinity
This ability allows your group spells to also affect the pets of group members.
Critical Affliction
This ability grants damage-over-time spells the chance to have a critical effect for each tick they are active.
Fury of Magic Mastery
This ability further increases your chance to score a critical hit with your direct damage spells.
Swarm of Decay
This ability summons forth a swarm of skeleton archers to harry your foes.
Death's Fury
This ability imbues your pet with the ability to land critical hits.
Quickening of Death
This ability imbues your pet with the ability to flurry attacks.
Theft of Life
This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing.

PALADIN
Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Pious Supplication
This ability increases the healing power for the Hand of Piety ability.
Hastened Piety
This ability decreases the reuse time for Hand of Piety by 4 minutes per level.
Immobilizing Bash
This ability increases the chance that bashes will stun the enemy.
Vicious Smash
This ability increases the damage you do with your bashes.
Radiant Cure
This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics.
Purification
A paladin is pure not just in mind, but in body as well. This ability allows the paladin to remove all harmful maladies from himself.


RANGER
Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Mastery of the Past
This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second level affects all spells below 56. The third level affects all spells below level 58.
Sinister Strikes
Ranks in this ability increase the damage you cause when attacking with a weapon in your secondary hand.
Relentless Pursuit
Master trackers can tell how long its been since a beast left its mark and use that to determine how far away the creature is. This ability gives you a general idea of how far away you are from the target you are actively tracking.
Coat of Thistles
This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness further.
Explosive Arrows
While activated, this ability consumes your mana to imbue your arrows with an explosive force. You can deactivate this ability at any time.
Frost Arrows
While active, this ability channels the ranger's mana to imbue arrows with an icy impact that freezes the target for a short period.

ROGUE
Heightened Endurance
This ability raises your natural endurance regeneration by 1 point per ability level.
Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
Sinister Strikes
Ranks in this ability increase the damage you cause when attacking with a weapon in your secondary hand.
Triple Backstab
Each rank in this ability grants the rogue an increasing chance to attempt an additional backstab after a successful double backstab.
Seized Opportunity
Through experience, the skilled rogue can take advantage of openings in his opponents defense to land deadly strikes even from the front.
Trap Circumvention
Each rank of this ability decreases the chance that you will set off a trap when opening a chest or other similar container.
Improved Hasty Exit
This ability decreases the amount of time required between uses of Escape by ten percent per rank.
Virulent Venom
Each rank in this ability increases the duration of your poison buffs.


SHADOW KNIGHT
Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Pet Affinity
This ability allows your group spells to also affect the pets of group members.
Critical Affliction
This ability grants damage-over-time spells the chance to have a critical effect for each tick they are active.
Death's Fury
This ability imbues your pet with the ability to land critical hits.
Immobilizing Bash
This ability increases the chance that bashes will stun the enemy.
Vicious Smash
This ability increases the damage you do with your bashes.
Improved Consumption of the Soul
The most advanced Shadow Knights can further enhance their Leech Curse ability. This ability adds 200 additional damage and healing to Leech Curse, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
Suspend Minion
This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet with all of its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended.
Intense Hatred
This ability intensifies the overall effect of damage shields that are cast on the shadowknight..

SHAMAN
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Pet Affinity
This ability allows your group spells to also affect the pets of group members.
Spell Casting Subtlety
After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.
Quickened Curing
This ability decreases the reuse time of Radiant Cure by 10% per rank.
Critical Affliction
This ability grants damage-over-time spells the chance to have a critical effect for each tick they are active.
Fury of Magic Mastery
This ability further increases your chance to score a critical hit with your direct damage spells.
Advanced Spirit Call
This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later.
Call of the Ancients
Use of this ability creates a stationary ward that increases the rate at which everyone around it gains endurance. Increased ranks improve the rate at which endurance is regenerated.

WARRIOR
Heightened Endurance
This ability raises your natural endurance regeneration by 1 point per ability level.
Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
Sinister Strikes
Ranks in this ability increase the damage you cause when attacking with a weapon in your secondary hand.
Sturdiness
Each rank of this ability increases your maximum hit points by 100.
Warlord's Tenacity
This ability allows warriors to temporarily boost hit points to get through tough situations. The exertion takes it toll, though. These hit points dissipate over the course of a minute and leave the warrior weaker than when Warlord's Tenacity started.
Strengthened Strike
Each rank in this ability increases the damage you do when you kick or slam.
Extended Shielding
Each rank in this ability increases the range of your shielding ability.

WIZARD
Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Improved Call of Xuzl
*Improved Call of Xuzl ???
Ro's Flaming Familiar
This ability provides you with a familiar that strengthens the effects of your fire-based spells.
E'ci's Icy Familiar
This ability provides you with a familiar that strengthens the effects of your ice-based spells.
Druzzil's Mystical Familiar
This ability provides you with a familiar that strengthens the effects of your magic-based spells.
Advanced Fury of Magic Mastery
This ability further increases your chance to score a critical hit with your direct damage spells.
Ward of Destruction
Use of this ability creates a stationary ward that damages every enemy within its range. Increased ranks improve the damage of the ward.
Frenzied Devastation
When activated, every direct damage spell the wizard casts will have an increased chance to have a critical effect, but will cost more mana.
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Dor
Luke Warm
Luke Warm


Joined: 14 Feb 2003
Posts: 156



PostPosted: 02/06/04 - 15:57    Post subject: Reply with quote

I dont know Okami that looks like the 1/9 list but this list for clerics is newer and has a lot missing--

http://www.rpgexpert.com/1208.html


I'd like to see the current warr list just out of curiosity and see if it has been slashed like that or not

--- nm http://www.rpgexpert.com/index.php?art/id:1253
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