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Aggro control?

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Occulis
RealPoor Jedi
RealPoor Jedi


Joined: 11 Oct 2002
Posts: 13293
Location: Moral Relativity Central



PostPosted: 09/15/03 - 13:10    Post subject: Aggro control? Reply with quote

-----------------
Background story:
-----------------


Went into a squill cave with about, well, to be honest I dunno how many people. There were so many pets in the group my screen had ham bars everywhere.

Anyway, we worked our way down and killed everything, then on our way out killed everything. Then we went to the top of the hill and killed something like 40 or 50 giant angry rats in about 2 minutes. I got like 400 scouting xp per squill and 420 or so per rat. Very Happy

The commandos were neat to group with. Nothing like seeing 3000 damage per flamethrower thing. Made my "Screaming Squill" unarmed attack of 42 damage look a little weak. Just a little.

Aside from the big numbers...

---------------
The Beef
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What annoys me is, like DAOC, <b>aggro</b>. It seems poorly defined. Actually.. it's not poorly defined. It's just lame. There seem to be 2 versions of aggro:

1) Proximity. If you do 90% of a mobs HAM in damage and yet someone else taps it on the nose with a sucker punch, that person has full aggro (if they are closer).

2) Till death do us part. Some mobs cannot be peeled off you for any reason by anyone.

Without clear aggro rules and control, there really is no player choice. Two of the things 'fun' boils down to is choice of options and control over your environment.

I've re-read the skills tree about 400 times and the only option similar to the 'taunt' skill in EQ is called "rescue." Only rangers can do it. But that opens up a whole different topic: tanking in SWG.
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Banzai
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PostPosted: 09/15/03 - 17:19    Post subject: Reply with quote

Well, there is a taunt like skill that you mentioned but instead of pulling agro you have a few options.

Posture change will get something off you.
Warning shot will drive shit away.
Threten shot will stop it.
Action shot will stun it.


There are a ton of moves that make a mob stop advanceing.
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merdocc
RealPoor Guru
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PostPosted: 09/15/03 - 19:54    Post subject: Reply with quote

It's based off of what hits it first pretty much.... I always agro pull camps then sick my pets on the mobs as i run by. Wait a few sec then start in.
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Occulis
RealPoor Jedi
RealPoor Jedi


Joined: 11 Oct 2002
Posts: 13293
Location: Moral Relativity Central



PostPosted: 09/15/03 - 20:26    Post subject: Reply with quote

Banzai wrote:
Posture change will get something off you.
Warning shot will drive shit away.
Threten shot will stop it.
Action shot will stun it.



:p

Marksmen.
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TM-Aumelen
Luke Warm
Luke Warm


Joined: 01 Feb 2003
Posts: 101



PostPosted: 09/15/03 - 20:42    Post subject: Reply with quote

My experience such far: something wants you, you're screwed...run around in circles and let the ranged fighters kill it :p

Game has some ways to go before some sort of balancing comes into play...took EQ some time.

By the way, anyone know how to get group looting to fekking work? Each time I'm grouped, even with a pet, we can't loot shit until we disband. I noticed that alpha looting is set by default, but even turning it off doesn't do jack. Bascially, I just want open looting for the group.
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Thenger
Can't Stop Posting
Can't Stop Posting


Joined: 17 Oct 2002
Posts: 715



PostPosted: 09/15/03 - 21:56    Post subject: Reply with quote

Hello All,

SWG really has no true agro control like in EQ. The game is just getting old damn fast, nothing to really do except make money to keep up my harvesters up. 0 Skill Points left sucks... Don't want to leave the server with all the people I know there.
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Occulis
RealPoor Jedi
RealPoor Jedi


Joined: 11 Oct 2002
Posts: 13293
Location: Moral Relativity Central



PostPosted: 09/16/03 - 11:39    Post subject: Reply with quote

Hi Thenger,

I keep expecting to be able to go somewhere new or do something different. So far every new place I go to is at beast a cave full of monkeys (or Tuskans).

Still haven't seen a Dark Jedi Master or a light saber at all. I wouldn't really expect to, either. Might go running around Lok or something and try to find one.
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merdocc
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Joined: 11 Oct 2002
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Location: Pasadena Ca



PostPosted: 09/16/03 - 12:43    Post subject: Reply with quote

PVP is the answer it owns eq sideways.... my rl friend and I go on 2 man raids to anchorhead.... he aoe mind poisons i flame thrower.... while they are on fire and losing mind points fast we just stand and laugh.
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Thenger
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Joined: 17 Oct 2002
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PostPosted: 09/16/03 - 13:36    Post subject: Reply with quote

Hey All,

I did go to Endor maybe two weeks ago, wanted to go explore the planet and guess what out of like 4 hours there I ran into what 6 mobs tottal. Later I found out that Endor was bugged that the random creatures were not working right after Bria crashed one night. Very cool looking world but just boren as hell.

Oh I have seen a couple Dark Jedi Masters and some Dark Adebts, but make sure to have a nice well experianced group if you want to take them out. The 30k HAM & 20K HAM they have isn't the coolest thing in the world. And mind you their loot does suck ass. I have a lightsaber, one of the old broken ones, just for s***s and giggles.

Besides that their isn't much really to do. Explore or make money... Not much else. As for PvP, not really in the mood to go up against AT-ST pets that can blow me up one in shot even with full composite armor and a Mk.3.
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Occulis
RealPoor Jedi
RealPoor Jedi


Joined: 11 Oct 2002
Posts: 13293
Location: Moral Relativity Central



PostPosted: 09/16/03 - 13:45    Post subject: Reply with quote

Thenger wrote:
not really in the mood to go up against AT-ST pets that can blow me up one in shot even with full composite armor and a Mk.3.



:-p
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merdocc
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RealPoor Guru


Joined: 11 Oct 2002
Posts: 2038
Location: Pasadena Ca



PostPosted: 09/16/03 - 20:17    Post subject: Reply with quote

imps on flurry rarely pull out their at-st's as 2 commandos can kill them... sure if you do lame raids of 3 or 4 people at-st's will kill you but good raids will have 20 or so and if you get the imp's engaged they cant pull out their shit.
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