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principessa
RealPoor Guru

Joined: 11 Oct 2002 Posts: 3149
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Posted: 09/14/04 - 06:52 Post subject: 14 September, Patch Message, OoW Live :)
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September 14, 2004
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Headlines
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Omens of War is live!
New Teleportation Spells to Barindu.
Just me and my shadooooow!
Reflective Water?
Register now for the New Orleans Fan Faire.
Omens of War
-------------------
Explore the war torn lands of Kuua and reap the benefits of new AAs, spells and items including the new, powerful, Epic 2.0. Lush new areas, filled with beautiful creatures and vibrant, living landscapes await you at every turn. We hope you enjoy all that EverQuest: Omens of War brings to the game.
Travel to the Omens Zones
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The Priests of Discord in Norrath believe they have been granted a gift. A unique knowledge has been bestowed upon them which they believe was granted as a reward for preaching the way of Discord. That gift, they claim, is the knowledge of a way to a world that is enveloped by Discord itself -- an ethereal poison that wreaks havoc and strife upon all it touches.
Speak to a Priest of Discord to learn how to enter the World of Kuua.
The Task System
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Only have a short time to play or are you waiting for a group or raid? Immerse yourself in a Task. You can find Task Masters all over Norrath. They can be found in most home cities as well as in places like the East Commonlands, the Butcherblock Mountains, Toxxulia Forest and the Swamp of No Hope. For the more daring individuals, the most challenging tasks can be found by speaking with Task Masters in the Dreadlands and the Overthere.
You can open the task window by hitting Alt+Q and start enjoying this new game-play style and enhancement to the EverQuest experience.
Be mindful of turning in task items in stacks, as with all quests in EQ, please seperate the items before turning them in for a reward.
Epic Weapons 2.0
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Will you be the first of your class to earn these powerful new items?
Guild Tribute
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Omens of War expansion brings a new Guild Tribute system. This system will allow guild members to donate items/cash for Tribute points, and allow officers to select benefits that the entire guild will receive, deducting the cost from the guild’’s tribute pool.
Guild Tribute is an extension of the tribute system introduced in Gates of Discord and purchasers of either expansion, will be able to reap the new benefits.
Retail Claim Item
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Those of you who purchased the retail version of EverQuest: Omens of War will need to use the /claim command in-game to receive your in-game items. Enjoy!
Select your title
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You can hit Shift+T to bring up the new Title selection UI which will allow you to choose from the titles you have earned, through AAs, levels or accomplishments, to be shown with your character name in-game.
Voice Macros
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Using Ctrl+V will bring up the new Voice Macro UI. There you will see a list of available voice macros as well as the options of Play, Tell, Group and Raid. Selecting a macro and play will play the macro for you only. Selecting a macro and using one of the other options will send the voice macro to either a tell (using the person you have targeted as the recipient), group or raid.
To create your own voice macros, make a sound file using the same name as one of the existing voice macros, which can be found in your EverQuest>Voice>Default directory and place it in your EverQuest>Voice>User directory.
You can create hot keys of your favorite Voice Macros by selecting the macro you would like and clicking and holding on the Tell, Raid or Group button until the icon appears on your cursor.
We hope you enjoy this new way to immerse yourself into the EverQuest experience.
New Spell Slot
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For the first time in EQ, you can open up a new spell slot by learning the Mnemonic Retention AA ability. 9 Spell slots! Wow, Why I remember in the early days of EQ, we only had 8 spell slots and we liked it. We cast spells all day, going uphill both ways. You whippersnappers have it easy =)
More Buff Slots
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If you find that you need more room for beneficial buffs on your character, activate the Mystical Attuning AA and open up more room in your buff slot window.
Improved Customization for Graphics
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-There are now 3 sets of options (Spell, Environment, and Actor). All 3 sets have similar options that affect each type of particle. These options allow for more customization when setting up your display and filters.
-An "advanced" button has been added under the display tab in the options window. This will allow you to toggle some of the new settings, for our new customizable graphics and effects. You will most likely need to expand the options window to see the new Advanced button.
- Shadows; Toggles the new dynamic shadows.
- Water Swap*: Switches between old style water, and new reflective water the next time you zone.
- 2.X Pixel Shaders: Toggles the use of pixel shaders 2.0.
- 1.X Pixel Shaders: Toggles the use of pixel shaders 1.0.
- Vertex Shaders: Toggles the use of vertex shaders.
- Sky Reflection Type*: Set to Static to use a preset reflection or Dynamic to have the sky reflected on the water.
- Dynamic Update Interval: Control the CPU costs of the dynamic reflection by adjusting how often to update the reflection texture
- Dynamic Sky Reflection Size*: Allows you to control how large the reflection texture is.
(The * indicates a setting that will take effect next time you zone).
- You can now see real time shadows within the world of Norrath. Use the shadows option in options>Display>advanced to turn them off and on. Now, even when soloing, you will never be alone. Those of you with older video cards may have some performance issues when attempting to use shadows. If your machine does not meet the recommended system specifications, we suggest that you play with shadows off.
- Enjoy sunsets and moonrises viewed above EverQuest's new reflective water which is available for everyone, wherever there is static water, e.g. Oceans, seas and lakes. You can toggle the new water shaders on and off using the Water Swap button, under options>display>advanced.
Zoning Screen
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When zoning, you will now see the loading splash screen. You have not crashed, do not be alarmed.
New Improved Particles
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-You will now be affected by the environment around you, be sure to check out these effects especially under water, in frigid weather, dry climates and upon death.
Spells
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- Clerics Symbol and Aegolism spell lines no longer require reagents.
- Necromancer pets will no longer require peridots.
- The beastlord spell, Tureptan Spirit, now has a healing component.
- New transportation spells are available in the Abysmal Sea. Check with your transportation spell contact for more information.
- Bard PBAoE spells will no longer damage targets that are moving, however any other spell effects from the PBAoE spell will still be applied to the targets as usual.
- Beneficial spells can now be used in the EverQuest tutorial.
Skill Cap Changes
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- Piercing now caps at 250 at level 60 for warriors, rangers and beastlords.
- 1h Blunt and 2h Blunt now cap at 250 at level 60 for beastlords
Items
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- The Timespinner pet will no longer cast spells.
- The Dagger of Death has had its AC value reduced.
- Some of the new Omens of War items will now display an "Attunable" attribute, which means that they can be traded freely until they are equipped or augmented. Attunable augments will become no-drop flagged when added to an augment slot, attunable items will become no-drop when equipped. You will not be able to auto-equip an attunable item that has not been attuned to your character. Please be mindful of the new Attunable flag before equipping or augmenting new items.
Alternate Advancement Abilities
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- Berserkers have received some new AAs. This should bring their AA selection up to par with comparable melee classes.
- Added the ability for shadow knights to train the Gates of Discord ability Improved Theft of Life and the Planes of Power ability Suspended Minion.
- The healing wards that priests can summon using their Gates of Discord AAs are now immune to most spells.
- Lowered the reuse time on the Magician ability Host of the Elements to 15 minutes.
- Added the ability to train Quick Damage to Magicians as a Luclin Class ability.
- Increased the critical hit chance for the Wizard Gates of Discord AA Frenzied Devastation.
Fan Faire
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We are proud to announce the Halloween, New Orleans Fan Faire! The event dates are October 28-30, 2004, and space is going fast! The last day to guarantee your spot by pre-registering is October 11th. For more information, please go to http://everquest.station.sony.com/fanfaire/ See you in New Orleans!
UI Changes
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The following XML files are new or have been modified:
- EQUI_Animations.xml
- EQUI_BuffWindow.xml
- EQUI_CastSpellWnd.xml
- EQUI_DynamicZoneWnd.xml
- EQUI_GuildManagementWnd.xml
- EQUI_GuildTributeMasterWnd.xml
- EQUI_OptionsWindow.xml
- EQUI_TaskSelectWnd.xml
- EQUI_TaskWnd.xml
- EQUI_TitleWnd.xml
- EQUI_TributeBenefitWnd.xml
- EQUI_VoiceMacroWnd.xml
- EQUI.xml
- EQUI_AAWindow.xml
- EQUI_AdvancedDisplayOptionsWnd.xml
-- The EverQuest Team
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Desaitar
RealPoor Guru

Joined: 30 Apr 2003 Posts: 2641
Location: whore island
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Posted: 09/14/04 - 06:58 Post subject:
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Looks like it has a balance of good and crappy additions. Tell me how it turns out.
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khrath
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 8750
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Posted: 09/14/04 - 07:27 Post subject:
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IRL pic taken at SOE just now
<img src=http://www.alaskafishcharters.com/Sport-fishing2.jpg>
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Ramalen
Luke Warm

Joined: 12 Aug 2003 Posts: 135
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Posted: 09/14/04 - 07:43 Post subject:
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- Clerics Symbol and Aegolism spell lines no longer require reagents.
omg and there was MUCH rejoicing!
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Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
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Posted: 09/14/04 - 08:10 Post subject:
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Mages should be happy over the quick dmg aa. Enchanters and necros will probably love the 9th slot. I'm curious what the tasks are. Can't wait to bind porno noises to my eq 'voices'.
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Frax
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 8489
Location: Fuck yoiu fucking fuckers
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Posted: 09/14/04 - 08:47 Post subject:
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| Khrath wrote: | IRL pic taken at SOE just now
<img src=http://www.alaskafishcharters.com/Sport-fishing2.jpg> |
Those aren't sucker fish!
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Malodious
Toomuchtimeonhands

Joined: 02 May 2003 Posts: 991
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Posted: 09/14/04 - 08:50 Post subject:
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Lmao Frax
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Tinladar
Sir Postalot

Joined: 03 Jan 2003 Posts: 1448
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Posted: 09/14/04 - 08:51 Post subject:
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| Quote: | - Bard PBAoE spells will no longer damage targets that are moving, however any other spell effects from the PBAoE spell will still be applied to the targets as usual.
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f**k..
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Isriam
RealPoor Guru

Joined: 15 Oct 2002 Posts: 2721
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Posted: 09/14/04 - 12:01 Post subject:
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HOLY SHIT they removed regeants? WHAT THE f**k it only took them how many years. f**k soe.
Explain why they'd remove it from symbol, when symbol +AC +HP is better than Virtue? Why not remove it from virtue and leave it on symbol? Are they that f*****g retarded? And now they give you extra buff slots too, so that makes it even better.
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Isriam
RealPoor Guru

Joined: 15 Oct 2002 Posts: 2721
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Posted: 09/14/04 - 12:07 Post subject:
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From the cleric forum it seems that the Aegolism line includes virtue because of the spell type, not just Aegolism and anything below it. Why not say the Virtue line?
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quotison
RealPoor Sensei

Joined: 13 Oct 2002 Posts: 1594
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Posted: 09/14/04 - 12:09 Post subject:
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| Isriam wrote: | | Why not remove it from virtue and leave it on symbol? |
Why leave it on symbol? Symbol is just as powerful as druid and shaman buffs that have no component. I cast symbol 5 times as often as I do virtue these days, I'd save barely any peridots. Now, I don't have to carry around peridots, ever again, whee.
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quotison
RealPoor Sensei

Joined: 13 Oct 2002 Posts: 1594
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Posted: 09/14/04 - 12:10 Post subject:
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Err, disregard my other post.
I think they call it the Aego line because Aegolism was the first combo 'symbol/HP/AC' buff.
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Aluaeia
RealPoor Master of Posts

Joined: 06 Jun 2003 Posts: 5670
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Posted: 09/14/04 - 12:17 Post subject: Re: 14 September, Patch Message, OoW Live :)
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| principessa wrote: |
Zoning Screen
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When zoning, you will now see the loading splash screen. You have not crashed, do not be alarmed.
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WTB the ability to turn this the f*****g hell off.
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Merican
Sir Postalot

Joined: 05 Mar 2003 Posts: 1491
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Posted: 09/14/04 - 13:19 Post subject:
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some of those want me to play again, but o well
Ding 1000!
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Maldek
RealPoor Guru

Joined: 16 Oct 2002 Posts: 2089
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Posted: 09/14/04 - 13:22 Post subject:
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| quotison wrote: | Err, disregard my other post.
I think they call it the Aego line because Aegolism was the first combo 'symbol/HP/AC' buff. |
I think Temperance is the 1st
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teeroyoyort
Luke Warm

Joined: 16 Jan 2003 Posts: 312
Location: Pembroke Pines, FL
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Posted: 09/14/04 - 13:46 Post subject: Re: 14 September, Patch Message, OoW Live :)
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Voice Macros
-------------------
Using Ctrl+V will bring up the new Voice Macro UI. There you will see a list of available voice macros as well as the options of Play, Tell, Group and Raid. Selecting a macro and play will play the macro for you only. Selecting a macro and using one of the other options will send the voice macro to either a tell (using the person you have targeted as the recipient), group or raid.
-----------------------------------------------
i hope they have one for.... STFU!
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Carnican
Can't Stop Posting

Joined: 09 Jan 2003 Posts: 719
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Posted: 09/14/04 - 13:52 Post subject: Re: 14 September, Patch Message, OoW Live :)
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| teeroyoyort wrote: | Voice Macros
-------------------
Using Ctrl+V will bring up the new Voice Macro UI. There you will see a list of
available voice macros as well as the options of Play, Tell, Group and Raid.
Selecting a macro and play will play the macro for you only. Selecting a
macro and using one of the other options will send the voice macro to either
a tell (using the person you have targeted as the recipient), group or raid.
-----------------------------------------------
i hope they have one for.... STFU!  |
Pull up an .mp3 player and browse that folder. The level of disappointment skyrocketed. Fortunately, we can make our own. I was
hoping they'd transmit, as well. I'd have given anything to hear Fatty
really shouting "Spin for Jesus."
I remember when Rainbow Six allowed for custom armpatches to be
uploaded and trasmitted. God, that was pure lag.
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Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
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Posted: 09/14/04 - 14:04 Post subject:
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No one asked for peridots to be removed from symbols (that I know of?), but I know for sure necros were sick of paying 10.5pp for a pet.
Loading screen. Haha... *thinks fondly of WoW 0 load time*
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Meeatsu
Sir Postalot

Joined: 10 Nov 2002 Posts: 1083
Location: St. Louis, Mo
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Posted: 09/14/04 - 14:13 Post subject:
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| Quote: | Improved Customization for Graphics
-------------------
-There are now 3 sets of options (Spell, Environment, and Actor). All 3 sets have similar options that affect each type of particle. These options allow for more customization when setting up your display and filters.
-An "advanced" button has been added under the display tab in the options window. This will allow you to toggle some of the new settings, for our new customizable graphics and effects. You will most likely need to expand the options window to see the new Advanced button.
- Shadows; Toggles the new dynamic shadows.
- Water Swap*: Switches between old style water, and new reflective water the next time you zone.
- 2.X Pixel Shaders: Toggles the use of pixel shaders 2.0.
- 1.X Pixel Shaders: Toggles the use of pixel shaders 1.0.
- Vertex Shaders: Toggles the use of vertex shaders.
- Sky Reflection Type*: Set to Static to use a preset reflection or Dynamic to have the sky reflected on the water.
- Dynamic Update Interval: Control the CPU costs of the dynamic reflection by adjusting how often to update the reflection texture
- Dynamic Sky Reflection Size*: Allows you to control how large the reflection texture is.
(The * indicates a setting that will take effect next time you zone).
- You can now see real time shadows within the world of Norrath. Use the shadows option in options>Display>advanced to turn them off and on. Now, even when soloing, you will never be alone. Those of you with older video cards may have some performance issues when attempting to use shadows. If your machine does not meet the recommended system specifications, we suggest that you play with shadows off.
- Enjoy sunsets and moonrises viewed above EverQuest's new reflective water which is available for everyone, wherever there is static water, e.g. Oceans, seas and lakes. You can toggle the new water shaders on and off using the Water Swap button, under options>display>advanced. |
lol I can already hear the squeeling of those with lower end video cards.
Last edited by Meeatsu on 09/14/04 - 14:15; edited 2 times in total
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atarom
Dalai Lama of RealPoor

Joined: 11 Oct 2002 Posts: 16395
Location: 375th st. Y
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Posted: 09/14/04 - 14:13 Post subject:
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hahaha khrath wins this thread by 20
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Lumberg_fekdher
RealPoor Sensei

Joined: 26 Aug 2003 Posts: 1923
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Posted: 09/14/04 - 14:49 Post subject:
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i love screwing blue chairs
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scoresia
RealPoor Sensei

Joined: 10 Mar 2003 Posts: 1500
Location: Florida
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Posted: 09/14/04 - 15:02 Post subject:
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Meeatsu your avatar is ****!
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Silvermouse
RealPoor Jedi

Joined: 12 Oct 2002 Posts: 11015
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Posted: 09/14/04 - 15:07 Post subject:
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| Tinladar wrote: | | Quote: | - Bard PBAoE spells will no longer damage targets that are moving, however any other spell effects from the PBAoE spell will still be applied to the targets as usual.
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f**k.. |
And since targets are always moving, even just a little in combat, bard PBAoE is now a completely useless line of spells! LOLOL
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Silvermouse
RealPoor Jedi

Joined: 12 Oct 2002 Posts: 11015
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Posted: 09/14/04 - 15:16 Post subject:
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Also, explain this task system. If it's good enough, generates random tasks and can be done by all levels, I'll buy the expansion.
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Iolwen
Rookie

Joined: 11 Oct 2002 Posts: 62
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Posted: 09/14/04 - 15:17 Post subject:
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| Silvermouse wrote: | | Tinladar wrote: | | Quote: | - Bard PBAoE spells will no longer damage targets that are moving, however any other spell effects from the PBAoE spell will still be applied to the targets as usual.
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f**k.. |
And since targets are always moving, even just a little in combat, bard PBAoE is now a completely useless line of spells! LOLOL |
Thanks for pointing that out, we have been b******g about it on TCH for weeks now =/
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Meeatsu
Sir Postalot

Joined: 10 Nov 2002 Posts: 1083
Location: St. Louis, Mo
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Posted: 09/14/04 - 15:34 Post subject:
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| scoresia wrote: | | Meeatsu your avatar is ****! |
Yes it is!
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scoresia
RealPoor Sensei

Joined: 10 Mar 2003 Posts: 1500
Location: Florida
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Posted: 09/14/04 - 15:39 Post subject:
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Mezmerizing ..........
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Occulis
RealPoor Jedi

Joined: 11 Oct 2002 Posts: 13293
Location: Moral Relativity Central
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Posted: 09/14/04 - 15:40 Post subject:
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Don't even try to pretend that's what you use those spells for. Here is your bard lineup in a group:
Mana, Haste/Slow, Rizlona's
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Luturb
RealPoor Guru

Joined: 11 Oct 2002 Posts: 4042
Location: Livermore, California
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Posted: 09/14/04 - 15:48 Post subject:
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| Occulis wrote: | Don't even try to pretend that's what you use those spells for. Here is your bard lineup in a group:
Mana, Haste/Slow, Rizlona's |
Isn't the AE slow a dot too? Not that you use that very much, but I have seen bards use that for normal LDoNs and such.
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Iolwen
Rookie

Joined: 11 Oct 2002 Posts: 62
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Posted: 09/14/04 - 15:53 Post subject:
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| Occulis wrote: | Don't even try to pretend that's what you use those spells for. Here is your bard lineup in a group:
Mana, Haste/Slow, Rizlona's |
ae groups? yes groups. oh you mean the rizlona line which now doesn't affect spells over 65?
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