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Juwel
Luke Warm

Joined: 01 Feb 2003 Posts: 156
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Posted: 07/27/03 - 16:25 Post subject: 10 Most Powerful Classes in EQ
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The following list is based on three criteria
1)Ability to survive
2)Raid usefullness
3)DPS
I do understand that every class has a role/niche and that all classes are good classes. Despite that, there are some classes that are more balanced and seem more poweful in game. Rather than try to narrow the list down to 5 I decided to go with 10 to create less controversy.
1)Paladin- work great in raids and xp groups for taunting, back up heals, and off tanking adds
2)Shaman- canni, slow, improved pets, need I say more
3)Cleric- by far the best healing class in the game and so many AA tools
4)Wizard- only got stronger with pop, have been one of top classes for years
5)Bard- so mutli-dimensional, great dps, crowd control, and a plate class to boot
6)Enchanter- the masters of crowd control, so useful in groups or raids
7)Necromancer- one of the most under-rated classes, the ability to deal out great dps, have a awesome pet, da, fd, and gate put them in the top 10
8)Shadowknight- Similar to the paladin in their ability to generate aggro and are useful in both raid and xp settings
9)Ranger- no longer the red-headed step child of Verant rangers are not only a great source of dps but pwn in so many pop encounters
10)Monk- the best puller in the game and a great source of dps
These are in no particular order.
Classes that didn't make the cut:
1)Warrior- need work on taunting abilities, so dependant on weapon procs as of now
2)Rogue- little too one dimensional, was hard to leave them out
3)Beastlord- seem like great slowers/dps/buffers but just not enough to evaluate clearly
4)Druid- with their debuff spells they finally gained some great raid tools, but still second fiddle to so many classes
5)Magician- again as with druids mages have gotten some improvements but not enough to put them in the top 10
Each of the 5 that didn't make the cut were left out because they either need more work, are too one dimensional, or in the case of the beastlord, aren't played enough to merit placing in the top 10.
Juwel
"Duty as heavy as a mountain, death as light as a feather"
Last edited by Juwel on 07/27/03 - 16:58; edited 1 time in total
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NickPSH
RealPoor Master of Posts

Joined: 11 Oct 2002 Posts: 5680
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Posted: 07/27/03 - 16:28 Post subject:
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It'd be a lot better if you stressed your points on why you think each class deserves it's spot along with your ideas why.
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Tandaas
Total Newbie

Joined: 23 Jan 2003 Posts: 34
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Posted: 07/27/03 - 16:29 Post subject:
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if warriors didnt make the top10 list for raid usefullness ( tanking ) i dont know what the f**k mobs you have been killing
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Aluaeia
RealPoor Master of Posts

Joined: 06 Jun 2003 Posts: 5670
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Posted: 07/27/03 - 16:35 Post subject:
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Because they fail 1 and 3 horribly.
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Ursar
Luke Warm

Joined: 12 Oct 2002 Posts: 134
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Posted: 07/27/03 - 16:36 Post subject:
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WarinTS
Total Newbie

Joined: 13 Feb 2003 Posts: 15
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Posted: 07/27/03 - 16:56 Post subject:
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I agree, All Warriors can do is tank. They can put out some good DPS with lots of aa's, but still id put them on bottom 5
Mages are very help on raids (mod rods, focus items, ect..) and good damage output, should be in top 10
Druids are very helpful on backup healing, resists buffs, decent nukes, should be in top 10
Rogues.... Ability to survive: with sos, hide, sneak = #1
Raid usfullness: Come in handy draggin corpses and scouting
DPS: best there is, for melee at least
Dont see how they arent on the top ten, let alone #1 accoriding to those criteria
Id take paladin, SK, and maybe necro out of top 10 to be replaced with the 3 classes above
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Brael
RealPoor Guru

Joined: 11 Oct 2002 Posts: 2122
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Posted: 07/27/03 - 18:04 Post subject:
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You arent evaluating enough things, theres tanking ability, healing, debuffing, utility, survival, direct burst dps, direct sustained dps, indirect burst dps, indirect sustained dps, pulling ability, cr ability, crowd control ability, and more... as for my opinions on them
to much typign to analyze all the classes but your wrong on almost all of them, espically warriors
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Aluaeia
RealPoor Master of Posts

Joined: 06 Jun 2003 Posts: 5670
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Posted: 07/27/03 - 19:20 Post subject:
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I will point out that warrior survivability is ass, no invis, no gate, no da.
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-=Horaxe=-
Luke Warm

Joined: 11 Oct 2002 Posts: 247
Location: Good Question
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Posted: 07/27/03 - 19:29 Post subject:
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Don't forget the HP buffing of Druids, along with their Healing, and Damage capacity. Though I doubt there are many Druids out there who Nuke these days, unless they are a part of a very large guild.
EDIT: And all a Warrior needs for DA is to take some farm time in High Pass, YOU WILL NOT EVADE ME SHRALOK!
Last edited by -=Horaxe=- on 07/27/03 - 19:35; edited 2 times in total
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Ishmobbin
( . )( . )'s Are Fun!
Joined: 09 Oct 2002 Posts: 1264
Location: Texas
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Posted: 07/27/03 - 19:31 Post subject:
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| Aluaeia wrote: | | I will point out that warrior survivability is ass, no invis, no gate, no da. |
Everyone has invis and gate now.
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merdocc
RealPoor Guru

Joined: 11 Oct 2002 Posts: 2038
Location: Pasadena Ca
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Posted: 07/27/03 - 19:38 Post subject:
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necro should be #1 they have 2 invuls 2 fd's now levant and damage absorbing skin plus the power of their dots and their insane mana regen. rogue is just under them as a good rogue rarely dies can scout ahead un detected still do the top melee dmg in the game etc. i dont think your basing this on any high end raiding experience at all.
Each high end guild on this server has at least 2 65 beastlords with decent gear with GMU and acrylia fist i pump out around 90-120 dps depending on if i nuke heavily/dot etc +pet who averages 50-60 add on top of that a 9hp/mana regen buff that stacks with everything and 400 mana and 1200 hp for everyone in the raid and i dont see how you can put beastlords in "uhh not enough people play them"
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-=Horaxe=-
Luke Warm

Joined: 11 Oct 2002 Posts: 247
Location: Good Question
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Posted: 07/27/03 - 19:51 Post subject:
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Don't forget, after 2 Enchanters. You really don't need anymore on a raid. They're not as powerful in the end game as many might think. 1 Does MGB Haste, another MGB KEI, maybe another for MGB MR. But that's about it. You really shouldn't need them to do much crowd control in a raid situation unless your pullers are inept or you get klusterphukt.
EDIT: LOL, a lot I can see on this list that could use some changes. Or atleast a look from a different perspective.
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Zwadrich
RealPoor Master of Posts

Joined: 12 Oct 2002 Posts: 5015
Location: The Netherlands
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Posted: 07/27/03 - 19:57 Post subject:
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| Aluaeia wrote: | | I will point out that warrior survivability is ass, no invis, no gate, no da. |
I can do all those things with 3 items. thanks chardok, tradeskill and Highpass Hold
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Ruyen
Luke Warm

Joined: 13 Oct 2002 Posts: 452
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Posted: 07/27/03 - 20:05 Post subject:
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rogues pass all three points of your criteria.....
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TM-Aumelen
Luke Warm

Joined: 01 Feb 2003 Posts: 101
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Posted: 07/27/03 - 20:09 Post subject:
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| -=Horaxe=- wrote: | Don't forget, after 2 Enchanters. You really don't need anymore on a raid. They're not as powerful in the end game as many might think. 1 Does MGB Haste, another MGB KEI, maybe another for MGB MR. But that's about it. You really shouldn't need them to do much crowd control in a raid situation unless your pullers are inept or you get klusterphukt.
EDIT: LOL, a lot I can see on this list that could use some changes. Or atleast a look from a different perspective. |
So true, when I see more than two more enchanters on a raid I am at I either start to space out or want to play my alts.
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Kantiz
Sir Postalot

Joined: 13 Oct 2002 Posts: 1267
Location: Harrisburg, PA
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Posted: 07/27/03 - 20:32 Post subject: Re: 10 Most Powerful Classes in EQ
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| Juwel wrote: | | 10)Monk- the best puller in the game and a great source of dps |
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Gutrippar
Can't Stop Posting

Joined: 13 Oct 2002 Posts: 528
Location: Deventer, Holland.
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Posted: 07/27/03 - 20:35 Post subject:
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You are utterly clueless, or worse, you based your idea on castersrealm description of classes.
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Silvermouse
RealPoor Jedi

Joined: 12 Oct 2002 Posts: 11015
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Posted: 07/27/03 - 20:38 Post subject:
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| Zwadrich wrote: | | Aluaeia wrote: | | I will point out that warrior survivability is ass, no invis, no gate, no da. |
I can do all those things with 3 items. thanks chardok, tradeskill and Highpass Hold |
You can't tell me you actually spend hours in HPH waiting for Shralok to pop and then give you a Shiny Brass Idol.
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Derringer
Luke Warm

Joined: 25 Oct 2002 Posts: 384
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Posted: 07/27/03 - 20:55 Post subject:
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What level of raiding do you play the game at? One of your 3 categories is 'Raid Usefulness', yet it doesn't even seem to enter into your evaluations.
First off, a post like this is obviously pure opinion, but your wrong on so many fronts its not even funny.
I started to go into why, but realized that it probably isn't worth it. Needless to say, I completely disagree with your opinion here... 'Ability to keep one's self alive' became unimportant with 96% exp rez and the fact that this is a grouping game. It shouldn't even be a category... and don't include something like 'raid usefulness' if you're not truly going to evaluate it, or don't know how.
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Aluaeia
RealPoor Master of Posts

Joined: 06 Jun 2003 Posts: 5670
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Posted: 07/27/03 - 21:05 Post subject:
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| Zwadrich wrote: | | Aluaeia wrote: | | I will point out that warrior survivability is ass, no invis, no gate, no da. |
I can do all those things with 3 items. thanks chardok, tradeskill and Highpass Hold |
Which I have none of when I'm trying to get a corpse.
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Mogling
RealPoor Guru

Joined: 29 Dec 2002 Posts: 2451
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Posted: 07/27/03 - 21:07 Post subject:
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| -=Horaxe=- wrote: | Don't forget, after 2 Enchanters. You really don't need anymore on a raid. They're not as powerful in the end game as many might think. 1 Does MGB Haste, another MGB KEI, maybe another for MGB MR. But that's about it. You really shouldn't need them to do much crowd control in a raid situation unless your pullers are inept or you get klusterphukt.
EDIT: LOL, a lot I can see on this list that could use some changes. Or atleast a look from a different perspective. |
Time fights need encs as does Rathe, but your right on raids i cant charm and dont need to mez its boring as hell
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Fluxus the Rogue
Luke Warm

Joined: 11 Nov 2002 Posts: 385
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Posted: 07/27/03 - 22:53 Post subject: Re: 10 Most Powerful Classes in EQ
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| Juwel wrote: | The following list is based on three criteria
1)Ability to survive
2)Raid usefullness
3)DPS
I do understand that every class has a role/niche and that all classes are good classes. Despite that, there are some classes that are more balanced and seem more poweful in game. Rather than try to narrow the list down to 5 I decided to go with 10 to create less controversy.
1)Paladin- work great in raids and xp groups for taunting, back up heals, and off tanking adds
2)Shaman- canni, slow, improved pets, need I say more
3)Cleric- by far the best healing class in the game and so many AA tools
4)Wizard- only got stronger with pop, have been one of top classes for years
5)Bard- so mutli-dimensional, great dps, crowd control, and a plate class to boot
6)Enchanter- the masters of crowd control, so useful in groups or raids
7)Necromancer- one of the most under-rated classes, the ability to deal out great dps, have a awesome pet, da, fd, and gate put them in the top 10
8)Shadowknight- Similar to the paladin in their ability to generate aggro and are useful in both raid and xp settings
9)Ranger- no longer the red-headed step child of Verant rangers are not only a great source of dps but pwn in so many pop encounters
10)Monk- the best puller in the game and a great source of dps
These are in no particular order.
Classes that didn't make the cut:
1)Warrior- need work on taunting abilities, so dependant on weapon procs as of now
2)Rogue- little too one dimensional, was hard to leave them out
3)Beastlord- seem like great slowers/dps/buffers but just not enough to evaluate clearly
4)Druid- with their debuff spells they finally gained some great raid tools, but still second fiddle to so many classes
5)Magician- again as with druids mages have gotten some improvements but not enough to put them in the top 10
Each of the 5 that didn't make the cut were left out because they either need more work, are too one dimensional, or in the case of the beastlord, aren't played enough to merit placing in the top 10.
Juwel
"Duty as heavy as a mountain, death as light as a feather" |
I'm not even going to read anyone else's responses before posting...
This was THE most ignorant f*****g post I have EVER seen on this board. Dear God, what kind of world has Pally's above Rogues when the criteria are:
1)Ability to survive
2)Raid usefullness
3)DPS
Thank you Juwel for bringing me out of hibernation.
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Paden
RealPoor Master of Posts

Joined: 23 Oct 2002 Posts: 9362
Location: North CAROLINA!
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Posted: 07/27/03 - 22:58 Post subject:
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| Aluaeia wrote: | | I will point out that warrior survivability is ass, no invis, no gate, no da. |
Paden had incardine BP/gate potions
da wtf dont remmember what da means.
Cobalt legs give invis as well.
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Fluxus the Rogue
Luke Warm

Joined: 11 Nov 2002 Posts: 385
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Posted: 07/27/03 - 22:59 Post subject:
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And then I read the responses and feel bad for flaming since you had already been taught so many lessons. Bah. Still a goofy-assed analysis of class usefulness. There... I feel better.
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Derringer
Luke Warm

Joined: 25 Oct 2002 Posts: 384
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Posted: 07/27/03 - 23:00 Post subject:
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| Mogling wrote: | | -=Horaxe=- wrote: | Don't forget, after 2 Enchanters. You really don't need anymore on a raid. They're not as powerful in the end game as many might think. 1 Does MGB Haste, another MGB KEI, maybe another for MGB MR. But that's about it. You really shouldn't need them to do much crowd control in a raid situation unless your pullers are inept or you get klusterphukt.
EDIT: LOL, a lot I can see on this list that could use some changes. Or atleast a look from a different perspective. |
Time fights need encs as does Rathe, but your right on raids i cant charm and dont need to mez its boring as hell |
Bah.. yes there is fights where you don't have to mez and don't have to charm... but you know as well as I that there are ring encounters all over the Elementals that require solid chantering. Alot is mezzable, and alot of shit spawns adds during the actual tough mobs themselves. Enchanters do have a stackability issue at some point, but several are needed, and in my opinion necessary, for a large portion of PoP events up to and including Elementals
It might only be 50% of the encounters, but it is at least that many.
And, back to the original post.. You have Paladins at the top of the list as 'best class'. Sure, we are a soid class at this point in the game's life, but the best overall class is really pushing it, especially considering you have 'DPS' as a category. We are the lowest DPS class in the game besides Bards, Clerics, and Enchanters, for obvious reasons. In raids, if you know what you're doing, we are quite good, but certainly not the best. We would struggle without our Paladins on raids, but we could do most of them.. try doing them without any Bards, Clerics, or Enchanters.
Paladins do well in exp groups, and in PoP we're finally brought up to a level of overall usefulness that was nice to see. Best class in the game is a huge stretch that I just can't make the leap on, however.
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Brael
RealPoor Guru

Joined: 11 Oct 2002 Posts: 2122
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Posted: 07/27/03 - 23:18 Post subject:
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heh, bards are the single most powerful class in eq right now... best pullers great at cc, adds tons of dps to you, resists, speed, debuffs, and i can go on... borderline overpowered really, if not past that point
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TM-Aumelen
Luke Warm

Joined: 01 Feb 2003 Posts: 101
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Posted: 07/27/03 - 23:20 Post subject:
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Some fight do need a larger than normal size amount of CC, specially for POP encounters. But the majority do not.
In my opinion, no class is superior over another if you look into the entire game as a whole.
Warriors: supreme in raids, hands down best in defensive skills and hit points making them essential in a raid. In xp groups, they do lose their luster due to being too dependent on hate proc'ing weapons, but if other people in the group know how to adjust and control their aggro it all works out well.
Paladins/Shadow Knights: they have improved over the last year in terms of group usefullness, and their removal of the xp pentalty. Paladin stun spells and SK hate spells have made them, for me at least, an enchanters friend. Being able to get high on hate list quickly helps the entire group out. Paladins spells are great in the higher levels as backup healers, and SK's with their group benefitting leech buffs.
Rangers: another class greatly improved in the last year or so. In my experience, they make great pullers since they can lull. A very good dps class in a group. In a raid, their SoP, SoT spells are wanted all the time.
Monks: great pullers, in xp groups and in raids due to their FD ability. They are also at the top as one of the best damage dealers.
Rogues: great dps, both in groups and in raids. At higher levels great for dragging the raid around after a wipe saving a lot of time.
Wizards: underrated class usually, they can add a lot of dps to a group if they manage themselves well. My most hated thing: over nuking wizards that get aggro. During raids, their spellshield is a great help to the raid's melee, and they greatly improve the overall dps of the raid.
Mages: pets are awesome, their greatest strength. However to add; their ability to summon focus items assist many people whom do not have high end quility gear which enhances a group overall. In raids, the above still holds true plus their mod rods. And for those that have a difficult logging on at a start of a raid: CoH rocks (when it is not removed from a particular zone :p )
Shamans: master buffers, able to enhance dex, agi, hp, sta, etc greatly and loved by many, in raids and out. Their slows are also unmatched. Since their heals were improved, make great backup healers...or main healer when you get one of those days where a cleric cannot be found ;p
Druids: decent all around in terms of debuffing, buffing, and damage dealing. As with shamans, their heals are great backups or for primary healing when clerics go on vacation. Very usefull in raids higher level with their Nine line of buffs and fire/cold debuffs.
Clerics: not much I can say here except they are pretty much needed/wanted for everything. Healing is unmatched and 96% rez...saves a boatload of time in lost xp.
Bards: Jack of All Trades: able to haste, slow, mana regen, resist buff, debuff, CC, etc. In xp groups, as well as raids, their mana regen is a blessing. A rare breed in my opinion. Due to having to keep busy twisting songs and their ability to gain aggro easily (lower levels), many people give up playing them leaving not many in the higher levels.
Necromancers: another underrated class. They add a tremendous amount of dps to a group setting. Their DoTs are unmatched. In raids they can FD and be the only rez able class after a wipe able to rez a cleric to rez the rest of the raid. Their ability to feed others mana helps clerics greatly. And pre-PoP zones, summon corpses makes many people happy.
Beastlords: I cannot give my opinion on this class since I still don't know enough about them. But so far, their buffs have been great on raid situations...everyone (i'm biased on this) love more mana regen. Paragon (sp?) is uber also :p
Enchanters: best haste class, and all melees love haste. Supreme in CC and 2nd best in mana regen (bards I think come in first in mana regen, might be wrong). Their tash is one of the most useful debuffs since many spells are magic based. And they make great backup or primary slowers. Usally a great demand for enchanters in group situations; however, not many are needed in raid situations since thier primary job is to buff, throw in a tash, and get rezzed.
If I am missing a class it's because I'm getting a little brainshot typing this now :p Also, these views are through the eyes of an enchanter and how I see them. Other people's views will be different. And if you play one of these classes you will of course know other strengths that I didn't not know of, or forgot to include.
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PublicEnemy
Rookie

Joined: 28 Jan 2003 Posts: 91
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Posted: 07/28/03 - 00:10 Post subject:
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you can't make a list Really, yours was still kinda messed up not haveing rogues / tanks on it but it all Depends on what you are doing Xping or Raiding , and Even raiding it Really depends on what type of mob you are doing and what zone . list for xping would very depending who you asked cause mostly its a matter of opinion, Raiding warrior / cleric will be 1 and 2 , and then the rest peeps can argue about if they continue to post, but there isn't many mobs you can "raid " with a pally tanking and Druids healing
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Juwel
Luke Warm

Joined: 01 Feb 2003 Posts: 156
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Posted: 07/28/03 - 02:19 Post subject:
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Couple of clarifications:
I wasn't listing anyone in a particular order. I never meant to imply that Paladins are the top class. Sorry about the confusion. Secondly, I'm not going to get into details about what gear is available and such. I realize that every class can use a Shiny Brass Idol, that doesn't mean I should classify them as a DA class.
Juwel
"Duty as heavy as a mountain, death as light as a feather"
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Qaldyin
Sir Postalot

Joined: 11 Oct 2002 Posts: 1346
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Posted: 07/28/03 - 02:32 Post subject:
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Your list doesn't show enough raiding criteria....
OK, there is plenty of shit for chanters to charm in end-game...
Also, no need for monks if you have SKs and rogues.
WTF are warriors not on the list? You try having a knight tank a quad 3k mob and tell me how it goes. Warriors and clerics are absolutely essential to raids, and should be at top of list. Also, warriors CAN save themselves; there is this thing called a discipline!
Now, my views are leaning toward a raiding mentality because I enjoy raiding more than xp, but if you were to contrast classes for grouping, you would also have to take into account the character's skill and GEAR into account. A good rogue could pull better than a s****y monk for example, or a mage could fend off more mobs off you than a chanter. kthx Rhion !~
Last edited by Qaldyin on 07/28/03 - 02:49; edited 2 times in total
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